User Tools

Site Tools


zero_mission:hex_changes

This is an old revision of the document!


Metroid: Zero Mission Hex Tweaks

“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to preform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in.

Samus Tweaks

Tweaks related directly to Samus.

0x606CC = BF 07 to ?? ??
Y start position after loading a new game. To find your value use the following formula. (64n-1) Where N is the height in blocks.

0x8F92 = E0 79 to 28 E0
Disables walljumping.

0x8F68 = 18 20 to 04 E0
Space jump has no delay as to when the player can jump again.

0x8F6C = 40 to ??
Delay before the player can spacejump again. Shorter jumps allow the player to jump quicker. Higher jumps take longer.

0x8F50 = 08 1C to 03 E0
Spacejump works underwater/lava/acid and without Gravity Suit.

0x81DA = 08 48 to 03 E0
0x823E = 00 21 to 14 E0

Screw Attack works under water/lava/acid without Gravity Suit.

0x7020 = 30 to ??
Invincibility timer. Max of 255 (FF) frames.

0x5FD4 = 38 4A to 04 E0
Always makes powergrip work, (even without the powergrip item.)

0x61D0 = 08 to ??
Walljump timer, slows Samus' X velocity when near the wall for this many frames. Max is FF.

0xA720 = 01 to 00
Disables jump echoes.

0x951E = 0F to 00
Stops unmorph glow.

0x9608 = 03 48 to 08 E0
0x979C = 02 48 to 06 E0
0x98BC = 02 48 to 06 E0
Allows Samus to stay gripped to a ledge while a power bomb is exploding.

Enemy Tweaks

0x1D482 = 03 20 to 05 E0
0x1D57C = 03 20 to 05 E0
0x1D6AE = 03 20 to 04 E0
0x1D772 = 03 20 to 04 E0
0x1D84C = 03 20 to 04 E0

Makes Zero Mission zipline and button always on.

0x3DCF4 = 03 20 to 06 E0
Mua spawns even if zipline event is not set.

0x2CC16 = 04 29 to 0E E0
Black pirates are weak to all beams.

0x322D3 = D1 to E0
Ridley shows up without gravity suit acquired.

0x4CDE6 = B4 to 18
0x4CF36 = 11 20 to 03 E0
0x4CF52 = 0C 48 to 04 E0
0x4E05A = FE F7 to 01 E0

Killing Mecha no longer sets a timer or beeps and unlocks doors quicker.

0x3D0E6 = 1120 to 17E0
Mother Brain's death no longer sets a timer, explosions, or makes the beeping noises.

0x50AC2 = 0C to 04
Make missile vulnerability only include normal missiles.

0x345CB4 = 0C to 04
Make Missile doors only open with normal missiles.

0x345ABC = 0C to 04
Prevent Super Missiles from breaking normal never reform missile blocks.

0x345ABE = 0C to 04
Prevent Super Missiles from breaking normal no reform missile blocks.

0x54E16 = 0A 20 to 06 E0
Removes screen shake and enemy fall/stun effect when a Super Missile explodes.

0x57786 = 78 20 to 02 E0
Removes screen shake and enemy fall/stun effect when a Power Bomb explodes.

0x521D8 = 13 to 31
Apply this and lay some bombs for a good time.

Speed Booster

0x8530 = 77 to ??
Speedbooster stage 1. This increases Samus speed just before activating speedbooster. Make this the lowest of the 3 speedbooster values, (FF is max.)

0x851E = 8B t0 ??
Speedbooster Stage 2. Make this the second lowest value, (FF is max.)

0x8546 = 9F t0 ??
Speedbooster stage 3. Make this the largest value. (FF is max.)

0xA734 = 01 to 00
Disables Speedboost and Shinespark echoes.

0x8C88 = 04 48 to 33 E0
Disables shinesparking.

Map/HUD/Title Screen

0x52888 = 1D 2F to 14 E0
Disables health alarm.

0x5ADCE = A0 78 to 02 E0
Getting an item no longer updates the map (Missiles, ect.).

0x5ADFE = 60 8A to 08 E0
Getting an ability no longer updates map.

0x6E1AA = 03 to 02
World map will not pop up if A is pressed on map screen.

0x6896C = 0A 48 to 05 E0
Always show items collected and timer on pause screen.

0x6A628 = 25 49 to 0A 1C
Prevents Jap map tiles from being overwritten in VRAM, making them usable.

0x57C88 = 11 48 to 0F E0
Disables pausing.

0x2D4 = 01 to 02
Skip boot intros.

0x77110 = 91 42 to 04 E0
Disable title screen demos.

0x60DEA = 0F to ??
Index of last demo to play, (ex: if you want 4 demos total, set this to 03).

0x19C8A = 06 20 to 08 E0
Skips Kraid Tourian Statue activating cutscene.

0x33B3C = 06 20 to 0B E0
Skips Ridley Tourian Statue activating cutscene.

0x32532 = 05 20 to 01 E0
Skips Ridley Encounter cutscene.

0x322C8 = 03 20 to 06 E0
Ridley fight will begin no matter what.

0x322CA = 17 to ??
Event Ridely will check for before starting fight. If event isn't set, fight will not begin.

0x410 = 09 to 08
Makes game end from Samus' Ship without a cutscene after killing Mother Brain.

0x53980 = 0F to 01
Make the escape timer work for MB and Mecha regardless if one of them isn't set.

0x23158 = 04 49 to 04 E0
Make Deorem fight last until one of you dies.

0x43178 = 11 1C to 08 E0
Make doors unlock right when Imago dies

0x3D0E6 = 11 20 to 17 E0
Mother Brain's death no longer sets a timer, explosions, or makes the beeping noises.

0x4CF36 = 11 20 to 03 E0
Killing Mecha no longer sets a timer.

0x28856 = 03 20 to 08 E0
Makes pirate alarm music no longer play when triggering the pirate alarm.

0x28812 = 03 20 to 06 E0
Makes pirate ambiance music no longer play when the pirate alarm goes off.

0x3A2B2 = 43 to ??
Song for Chozo Guardian fight. Change to valid song value.

0x66B7C = 12 to ??
Song for Chozo Guardian Cutscene. Change to valid song value.

0x28862 = 45 to ??
Song for pirate alarm. Change to valid song value.

0x77218 = 02 to ??
Song for title screen. Change to valid song value.

0x7C85C = 09 to ??
Song for fileselect. Change to valid song value.

0x65840 = 35 to ??
Song for Ridley fight. Change to valid song value.

0x2149C = 3C to ??
Song for Deorem fight. Change to valid song value.

0x21E0A = 01 to ??
Song when Deorem dies. Change to valid song value.

0x4C2D8 = 41 to ??
Song that plays for Mecha fight. Change to valid song value.

0x4CF56 = 08 to ??
Mecha-Ridley Escape song. Change to valid song value.

Misc.

0x46476 = 03 20 to 04 E0
Makes power bomb tube breakable at any time.

0x35D58 = 01 to 00
Removes slowed physics when grabbed by a Metroid.

0x4AFE6 = 4A to ??
Change to whatever event you'd like the blue ship to activate to.

0x10266 = 91 42 to 17 E0
Samus' Ship no longer refills health

0x102AA = 91 42 to 17 E0
Samus' Ship no longer refills missiles.

0x102EE = 91 42 to 17 E0
Samus' Ship no longer refills Super Missiles.

0x10332 = 91 42 to 17 E0
Samus' Ship no longer refills Power Bombs.

0x2C75C = F0 to ??
Pirate alarm timer. Value is multiplied by two to get the true value used for the alarm. So F0 = 1E0, Ex: 3D = 7A

0x12F00 = 05 to ??
Amount of health small orbs restore.

0x12F20 = 14 to ??
Amount of health big orbs restore.

0x12F40 = 02 to ??
Amount Missile drops restore.

0x12F60 = 02 to ??
Amount Super drops restore.

0x12F80 = 01 to ??
Amount Power Bomb drops restore.

0x45132 = 0B D1 to 6E E0
0x4521A = 1E to 0
0x45228 = 1A to 16
0x45236 = 04 48 to 02 E0

Ship no longer refills energy or ammunition.

zero_mission/hex_changes.1527049574.txt.gz · Last modified: 2018/05/23 04:26 by cpt.glitch