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zero_mission:hex_changes [2018/05/23 04:20] – [Map/HUD/Title Screen] cpt.glitchzero_mission:hex_changes [2024/03/27 18:12] (current) – [Misc.] corrected "blue ship always activate" tweak caauyjdp
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 ====== Metroid: Zero Mission Hex Tweaks ====== ====== Metroid: Zero Mission Hex Tweaks ======
  
-“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to preform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. +“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to perform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. 
  
 ===== Samus Tweaks ====== ===== Samus Tweaks ======
 Tweaks related directly to Samus. Tweaks related directly to Samus.
  
-<color #FFA500>0x606CC = BF 07 to ?? ?? </color>\\+<color #FFA500>0x9522 = 04 to 01 </color>\\ 
 +Unmorphing makes samus stand all the way up. 
 + 
 +<color #FFA500>0x879E = 08 4C to 05 E0 </color>\\ 
 +Disables the crouch sound. 
 + 
 +<color #FFA500>0x606CC = 7F 07 to ?? ?? </color>\\
 Y start position after loading a new game. To find your value use the following formula. //(64n-1)// Where //N// is the height in blocks.  Y start position after loading a new game. To find your value use the following formula. //(64n-1)// Where //N// is the height in blocks. 
  
 <color #FFA500>0x8F92 = E0 79 to 28 E0</color>\\  <color #FFA500>0x8F92 = E0 79 to 28 E0</color>\\ 
 Disables walljumping. Disables walljumping.
 +
 +<color #FFA500>0x6A36 = 0B to 08 (while moving left/right)\\
 +0x8D4C = 0C to 08 (respin)\\
 +0x8E64 = 0C to 08 (while turning back mid-air)\\
 +0x8EEC = 0C to 08 (spinjump)\\
 +0x6BBC = 01 D1 to 08 20 (initial spinjump pose)</color>\\ 
 +Disables spinjumping.
 +
 +<color #FFA500>0x8F72 change to 0EDC\\
 +0x8F90 change to C046\\
 +0x6138 change to D061</color>\\
 +Enables walljumping with spacejump and screw attack.
 +
 +<color #FFA500>0x250174 = 2 to ?? (Frame 1)\\
 +0x250184 = 2 to ?? (Frame 2)\\
 +0x250194 = 2 to ?? (Frame 3)</color>\\
 +Power Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay.
 +
 +<color #FFA500>0x29F984 = 2 to ?? (Frame 1)\\
 +0x29F994 = 2 to ?? (Frame 2)\\
 +0x29F9A4 = 2 to ?? (Frame 3)</color>\\
 +Zero Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay.
  
 <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\  <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\ 
Line 33: Line 61:
 <color #FFA500>0x61D0 = 08 to ??</color>\\ <color #FFA500>0x61D0 = 08 to ??</color>\\
 Walljump timer, slows Samus' X velocity when near the wall for this many frames. Max is FF. Walljump timer, slows Samus' X velocity when near the wall for this many frames. Max is FF.
 +
 +<color #FFA500>0x7024 = 20 72 to C0 46</color>\\
 +Getting damaged no longer resets shinespark timer.
  
 <color #FFA500>0xA720 = 01 to 00</color>\\   <color #FFA500>0xA720 = 01 to 00</color>\\  
Line 44: Line 75:
 <color #FFA500>0x98BC = 02 48 to 06 E0</color>\\ <color #FFA500>0x98BC = 02 48 to 06 E0</color>\\
 Allows Samus to stay gripped to a ledge while a power bomb is exploding. Allows Samus to stay gripped to a ledge while a power bomb is exploding.
 +
 +<color #FFA500>0x8306 = 20 to 30\\
 +0x830A = 00 to 30\\
 +0x830D = D0 to D1</color>\\
 +Gravity does not protect against heat. Only protects against lava if Varia is also equipped.
 +
 +<color #FFA500>0xA734 = 01 to 00</color>\\ 
 +Disables Speedboost and Shinespark echoes.
 +
 +<color #FFA500>0x8C88 = 04 48 to 33 E0</color>\\ 
 +Disables shinesparking.
 +
 +===== Enemy/Boss Tweaks ======
 +
 +<color #FFA500>0x1D482 = 03 20 to 05 E0\\
 +0x1D57C = 03 20 to 05 E0\\
 +0x1D6AE = 03 20 to 04 E0\\
 +0x1D772 = 03 20 to 04 E0\\
 +0x1D84C = 03 20 to 04 E0</color>\\
 +Makes zipline and button always on.
 +
 +<color #FFA500>0x3DCF4 = 03 20 to 06 E0</color>\\ 
 +Mua spawns even if zipline event is not set.
 +
 +<color #FFA500>0x2CC16 = 04 29 to 0E E0</color>\\ 
 +Black pirates are weak to all beams.
 +
 +<color #FFA500>0x19C8A = 06 20 to 08 E0</color>\\  
 +Skips Kraid Tourian Statue activating cutscene.
 +
 +<color #FFA500>0x33B3C = 06 20 to 0B E0</color>\\  
 +Skips Ridley Tourian Statue activating cutscene.
 +
 +<color #FFA500>0x32532 = 05 20 to 01 E0</color>\\  
 +Skips Ridley Encounter cutscene.
 +
 +<color #FFA500>0x322C8 = 03 20 to 06 E0</color>\\ 
 +Ridley fight will begin no matter what.
 +
 +<color #FFA500>0x322CA = 17 to ?? </color>\\
 +Event Ridely will check for before starting fight. If event isn't set, fight will not begin.  
 +
 +<color #FFA500>0x21292 = 0B 48 to 19 E0</color>\\
 +Deorem spawns regardless if missiles were obtained.
 +
 +<color #FFA500>0x23158 = 04 49 to 04 E0</color>\\ 
 +Make Deorem fight last until one of you dies.
 +
 +<color #FFA500>0x232BE = 58 88 to 05 E0</color>\\
 +Deorem drops no item upon death.
 +
 +<color #FFA500>0x43178 = 11 1C to 08 E0</color>\\ 
 +Make doors unlock right when Imago dies.
 +
 +<color #FFA500>0x410 = 09 to 08</color>\\
 +Makes game end from Samus' Ship without a cutscene after killing Mother Brain. 
 +
 +<color #FFA500>0x3D0E6 = 1120  to 17E0</color>\\
 +Mother Brain's death no longer sets a timer, explosions, or makes the beeping noises.
 +   
 +<color #FFA500>0x53980 = 0F to 01</color>\\  
 +Make the escape timer work for MB and Mecha regardless if one of them isn't set.
 +
 +<color #FFA500>0x4CDE6 = B4 to 18\\
 +0x4CF36 = 11 20 to 03 E0\\
 +0x4CF52 = 0C 48 to 04 E0\\
 +0x4E05A = FE F7 to 01 E0</color>\\ 
 +Killing Mecha no longer sets a timer or beeps and unlocks doors quicker.
 +
 +<color #FFA500>0x46476 = 03 20 to 04 E0</color>\\
 +Makes power bomb tube breakable at any time.
 +
 +<color #FFA500>0x35D58 = 01 to 00</color>\\
 +Removes slowed physics when grabbed by a Metroid. 
 +
 +<color #FFA500>0x112A9 = D8 to E0</color>\\
 +Enemies no longer get stunned when shot.
 +
 +<color #FFA500>0x23b84 = 2A to ??</color>\\
 +Event Dessgeega will check for before starting fight. If event isn't set, fight will not begin.  
 +
 +<color #FFA500>0x23b82 = 03 20 to 09 E0</color>\\
 +Dessgeega will start fighting at anytime
    
 ===== Weapon Related ===== ===== Weapon Related =====
Line 68: Line 182:
 Apply this and lay some bombs for a good time. Apply this and lay some bombs for a good time.
  
-===== Speed Booster =====+<color #FFA500>0x4F9FE 80 18 to C0 46\\ 
 +0x4FA0E 40 19 to C0 46</color>\\ 
 +Samus speed no longer added to projectile speed like in SM.
  
-<color #FFA500>0x8530 77 to ??</color>\\  +===== Map/HUD/Title Screen =====
-Speedbooster stage 1. This increases Samus speed just before activating speedbooster. Make this the lowest of the 3 speedbooster values, (FF is max.) +
  
-<color #FFA500>0x851E 8B t0 ??</color>\\  +<color #FFA500>52326 02 to ?? (First half Y position)\\ 
-Speedbooster Stage 2. Make this the second lowest value, (FF is max.)+52378 = 02 to ?? (Second half Y position)\\ 
 +52390 = 20 to ?? (Second half X position)</color>\\ 
 +HUD Energy positions (in pixels) (WIP, will need ASM to change first half X position)
  
-<color #FFA500>0x8546 9F t0 ??</color>\\  +<color #FFA500>52484 40 46 to ?? 20 } (Missiles Y, first byte)\\ 
-Speedbooster stage 3. Make this the largest value. (FF is max.)  +52486 06 74 to 10 70 \\
-    +
-<color #FFA500>0xA734 01 to 00</color>\\  +
-Disables Speedboost and Shinespark echoes.+
  
-<color #FFA500>0x8C88 04 48 to 33 E0</color>\\  +5249C 36 to ?? (Missiles X)\\ 
-Disables shinesparking.+524D8 = 02 to ?? (Super Missiles Y)\\ 
 +524F0 = 50 to ?? (Super Missiles X)\\ 
 +5252C = 02 to ?? (Power Bombs Y)\\ 
 +52544 = 6A to ?? (Power Bombs X)</color>\\ 
 +HUD Ammo positions (in pixels)\\
  
-===== Map/HUD/Title Screen =====+<color #FFA500> 
 +5257E 0A to ?? (Minimap flicker Y)\\ 
 +52596 DE to ?? (Minimap flicker X)\\ 
 +52602 FA to ?? (Minimap Y)\\ 
 +5261A D6 to ?? (Minimap X)</color>\\ 
 +HUD Minimap positions (in pixels)\\
  
 <color #FFA500>0x52888 = 1D 2F to 14 E0</color>\\  <color #FFA500>0x52888 = 1D 2F to 14 E0</color>\\ 
Line 107: Line 230:
 <color #FFA500>0x57C88 = 11 48 to 0F E0</color>\\  <color #FFA500>0x57C88 = 11 48 to 0F E0</color>\\ 
 Disables pausing. Disables pausing.
 +
 +<color #FFA500>6896C = 0A 48 to 05 E0</color>\\
 +Always show items collected and timer on pause screen
  
 <color #FFA500>0x2D4 = 01 to 02</color>\\   <color #FFA500>0x2D4 = 01 to 02</color>\\  
Line 117: Line 243:
 Index of last demo to play, (ex: if you want 4 demos total, set this to 03). Index of last demo to play, (ex: if you want 4 demos total, set this to 03).
  
-===== Boss/Cutscene Related ===== 
- 
-<color #FFA500>0x19C8A = 06 20 to 08 E0</color>\\   
-Skips Kraid Tourian Statue activating cutscene. 
- 
-<color #FFA500>0x33B3C = 06 20 to 0B E0</color>\\   
-Skips Ridley Tourian Statue activating cutscene. 
- 
-<color #FFA500>0x32532 = 05 20 to 01 E0</color>\\   
-Skips Ridley Encounter cutscene.  
- 
-<color #FFA500>0x322C8 = 03 20 to 06 E0</color>\\  
-Ridley fight will begin no matter what. 
- 
-<color #FFA500>0x322CA = 17 to ?? </color>\\ 
-Event Ridely will check for before starting fight. If event isn't set, fight will not begin.   
- 
-<color #FFA500>0x410 = 09 to 08</color>\\ 
-Makes game end from Samus' Ship without a cutscene after killing Mother Brain.  
-    
-<color #FFA500>0x53980 = 0F to 01</color>\\   
-Make the escape timer work for MB and Mecha regardless if one of them isn't set. 
- 
-<color #FFA500>0x23158 = 04 49 to 04 E0</color>\\  
-Make Deorem fight last until one of you dies. 
- 
-<color #FFA500>0x43178 = 11 1C to 08 E0</color>\\  
-Make doors unlock right when Imago dies 
- 
-<color #FFA500>0x3D0E6 = 11 20  to 17 E0</color>\\ 
-Mother Brain's death no longer sets a timer, explosions, or makes the beeping noises. 
- 
-<color #FFA500>0x4CF36 = 11 20 to 03 E0</color>\\ 
-Killing Mecha no longer sets a timer. 
  
 ===== Music Related ===== ===== Music Related =====
Line 192: Line 284:
 ===== Misc. ===== ===== Misc. =====
  
-<color #FFA500>0x46476 = 03 20 to 04 E0</color>\\ +<color #FFA500> 3A2: 0C -> 08</color>\\ 
-Makes power bomb tube breakable at any time.+Selecting "Gallery" option on file select plays the credits instead of opening the gallery.
  
-<color #FFA500>0x35D58 01 to 00</color>\\ +<color #FFA500> 0x62E5C 33 02 -> 63 00</color>\\ 
-Removes slowed physics when grabbed by a Metroid+No exiting ship, jump or footsteps sounds on starting new game. 
 + 
 +<color #FFA500>0x60F96 = 07 to 1E\\ 
 +0x60FA4 =  F0 0B to D4 13</color>\\ 
 +No longer lose upgrades or suit after escaping Tourain. (You may want to alter the cutscene that plays.)
  
 <color #FFA500>0x4AFE6 = 4A to ??</color>\\  <color #FFA500>0x4AFE6 = 4A to ??</color>\\ 
 Change to whatever event you'd like the blue ship to activate to. Change to whatever event you'd like the blue ship to activate to.
 +
 +<color #FFA500>0x4AFEF = D1 to E0</color>\\ 
 +The blue ship always activate.
  
 <color #FFA500>0x10266 =  91 42 to 17 E0</color>\\ <color #FFA500>0x10266 =  91 42 to 17 E0</color>\\
Line 230: Line 329:
 <color #FFA500>0x12F80 = 01 to ??</color>\\  <color #FFA500>0x12F80 = 01 to ??</color>\\ 
 Amount Power Bomb drops restore. Amount Power Bomb drops restore.
 +
 +<color #FFA500>0x3459C4 = 64 to ?? (Easy)\\
 +0x3459C8 = 64 to ?? (Normal)\\
 +0x3459CC = 32 to ?? (Hard)</color>\\
 +Energy Tank Values
 +
 +<color #FFA500>0x3459C5 = 5 to ?? (Easy)\\
 +0x3459C9 = 5 to ?? (Normal)\\
 +0x3459CD = 2 to ?? (Hard)</color>\\
 +Missile Tank Values
 +
 +<color #FFA500>0x3459C6 = 2 to ?? (Easy)\\
 +0x3459CA = 2 to ?? (Normal)\\
 +0x3459CE = 1 to ?? (Hard)</color>\\
 +Super Missile Tank Values
 +
 +<color #FFA500>0x3459C7 = 2 to ?? (Easy)\\
 +0x3459CB = 2 to ?? (Normal)\\
 +0x3459CF = 1 to ?? (Hard)</color>\\
 +Power Bomb Tank Values
 +    
 +<color #FFA500>0x3459C0 = 63 to ?? (Energy)\\
 +0x3459C1 = 0 to ?? (Missiles)\\
 +0x3459C2 = 0 to ?? (Super Missiles)\\
 +0x3459C3 = 0 to ?? (Power Bombs)</color>\\
 +Starting Energy/Ammo
  
 <color #FFA500>0x45132 = 0B D1 to 6E E0\\ <color #FFA500>0x45132 = 0B D1 to 6E E0\\
Line 236: Line 361:
 0x45236 = 04 48 to 02 E0</color>\\  0x45236 = 04 48 to 02 E0</color>\\ 
 Ship no longer refills energy or ammunition. Ship no longer refills energy or ammunition.
 +
 +<color #FFA500>0x5E793 = D0 to E0</color>\\
 +All hatches with more than one hit's worth of "health" will flash.
 +
 +<color #FFA500>0x345CB2 = 00 to ??</color>\\
 +Amount of hits required to open a blue hatch.
 +
 +<color #FFA500>0x345CB6 = 00 to ??</color>\\
 +Amount of Missiles required to open a red hatch.
 +
 +<color #FFA500>0x345CBA = 00 to ??</color>\\
 +Amount of Super Missiles required to open a green hatch.
 +
 +<color #FFA500>0x345CBE = 00 to ??</color>\\
 +Amount of Power bombs required to open a yellow hatch.
 +
 +<color #FFA500>0x5CE36 = 06 to ??\\
 +0805CE54 06 to ??</color>\\
 +Door Transition speed.
 +
 +<color #FFA500> 0x5EF8A = 06 48 to 03 E0</color>\\
 +All door transitions are hatchless variant (Faster)
 +
 +<color #FFA500> 0x61116 = 08 D1 to C0 46</color>\\
 +Press B to skip elevator/boss intro cutscenes.
 +
 +<color #FFA500> 0x345B4A 3C -> ?? </color>\\
 +number of frames it takes for slow crumble blocks to break
 +
 +<color #FFA500>7DE0E = 04 D1 to 11 D1</color>\\
 +Makes hard mode always available
 +
 +<color #FFA500>55FA8 = 11 48 to 64 E0</color>\\
 +Disables varia suit animation
 +
 +<color #FFA500>0x56010 = df to ff\\
 +0x600ee = 20 to 00</color>\\
 +If Gravity Suit has not been acquired, it will not be activated after defeating ruin test
 +
 +<color #FFA500>    13C08 + (SpriteID - 22) * 4\\
 +to\\
 +    DC = left\\
 +    D4 = right</color>\\
 +To change a Chozo statue's direction
 +
 +
 +<color #FFA500>0x75EA78 - 29 02 02 08 to 81 72 04 08\\
 +0x75ED70 - 48 39 2D 08 to 74 D6 30 08</color>\\
 +All save stations use Chozodia AI/Graphics (healing/ammo refill)
 +
 +<color #FFA500>Editing the text in the opening before the title screen.</color>\\
 +Start at 0x845F468 ("Emergency Order"), 0x845F4D0 ("Exterminate all..."), or 0x845F60A ("And defeat the...")\\
 +Every six bytes will be the tile's character number.\\
 +For example, if you wanted "Emergency Order" to say "Fnergency Order", you would do this:\\
 +0x845F468 08 -> 09\\
 +0x845F46E 0E -> 0F\\
 +
 +03 is a blank character\\
 +1E is a period\\
 +Please note that there isn't a letter K for some reason.
zero_mission/hex_changes.1527049238.txt.gz · Last modified: 2018/05/23 04:20 by cpt.glitch