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zero_mission:hex_changes [2020/03/21 15:11] – old revision restored (2020/03/21 02:56) cpt.glitch | zero_mission:hex_changes [2020/04/01 22:17] – [Metroid: Zero Mission Hex Tweaks] multi-man | ||
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====== Metroid: Zero Mission Hex Tweaks ====== | ====== Metroid: Zero Mission Hex Tweaks ====== | ||
- | “Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to preform | + | “Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to perform |
===== Samus Tweaks ====== | ===== Samus Tweaks ====== | ||
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Door Transition speed. | Door Transition speed. | ||
- | <color #FFA500> 0x5EF8A = 06 48 to 03 </ | + | <color #FFA500> 0x5EF8A = 06 48 to 03 E0</ |
- | All door transitions are hatchless variant. (Faster) | + | All door transitions are hatchless variant (Faster) |
<color #FFA500> 0x61116 = 08 D1 to C0 46</ | <color #FFA500> 0x61116 = 08 D1 to C0 46</ | ||
Press B to skip elevator/ | Press B to skip elevator/ | ||