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zero_mission:basic_guides:doublehelix [2015/06/18 21:47] – created raygunzero_mission:basic_guides:doublehelix [2020/12/02 21:06] (current) felixwright
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-======Double Helix Beginner Guide====== +======Double Helix Beginner Guide (Incomplete)====== 
-Note: This guide was made in reference to "[[http://www.romhacking.net/utilities/560/|Double Helix version 2.0]]"+Note: This guide was made in reference to "[[http://www.romhacking.net/utilities/560/|Double Helix (Legacy)]]" 
 ====Level Editing==== ====Level Editing====
-This section contains information about Double Helix's (seemingly) most basic function, level editing.+This section contains information about Double Helix's (seemingly) most basic function, level editing. This pertains to changing the physical layout of rooms, like adding/removing walls, platforms, lava/acid, missile/super missile/power bomb/energy tanks, etc. 
 +===Image layers=== 
 +{{http://i.imgur.com/DcnaiXy.png?360}} 
 + 
 +Rooms are made up of several layers, which have different properties. 
 +  * BG3 (Background 3) - the background image, appears behind everything. Those green cave walls are in this layer. 
 +  * Background - appears behind everything but the BG3. Those purple rocks are in this layer. 
 +  * Level layer - appears in front of Samus and Enemies. Those blue rocks are in this layer. 
 +  * Foreground - appears in front of everything, and its transparency can be controlled. 
 +===Clipdata=== 
 +Clipdata controls how Samus interacts with each block. Clipdata 10, "Block," is a block that is solid on all sides. A "fall through" block crumbles when Samus touches the top. Samus can pass through "Air"/"No Block" freely. 
 + 
 +Clipdata is independent of the Image layer, so you can assign a "Missile tank" clipdata to a blank tile, resulting in an invisible missile tank. 
 + 
 ====Header Editor==== ====Header Editor====
 ====Sprite Editor==== ====Sprite Editor====
 Double Helix has a sprite editing feature, reached through the menu: Tools>Sprite Editor. It has two main functions, modifying enemy palettes, and modifying Enemy Graphics. Double Helix has a sprite editing feature, reached through the menu: Tools>Sprite Editor. It has two main functions, modifying enemy palettes, and modifying Enemy Graphics.
zero_mission/basic_guides/doublehelix.1434664069.txt.gz · Last modified: 2015/06/18 21:47 by raygun