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zero_mission:basic_guides:doublehelix [2015/06/18 21:47] – created raygun | zero_mission:basic_guides:doublehelix [2020/12/02 21:06] (current) – felixwright | ||
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- | ======Double Helix Beginner Guide====== | + | ======Double Helix Beginner Guide (Incomplete)====== |
- | Note: This guide was made in reference to " | + | Note: This guide was made in reference to " |
====Level Editing==== | ====Level Editing==== | ||
- | This section contains information about Double Helix' | + | This section contains information about Double Helix' |
+ | ===Image layers=== | ||
+ | {{http:// | ||
+ | |||
+ | Rooms are made up of several layers, which have different properties. | ||
+ | * BG3 (Background 3) - the background image, appears behind everything. Those green cave walls are in this layer. | ||
+ | * Background - appears behind everything but the BG3. Those purple rocks are in this layer. | ||
+ | * Level layer - appears in front of Samus and Enemies. Those blue rocks are in this layer. | ||
+ | * Foreground - appears in front of everything, and its transparency can be controlled. | ||
+ | ===Clipdata=== | ||
+ | Clipdata controls how Samus interacts with each block. Clipdata 10, " | ||
+ | |||
+ | Clipdata is independent of the Image layer, so you can assign a " | ||
+ | |||
====Header Editor==== | ====Header Editor==== | ||
====Sprite Editor==== | ====Sprite Editor==== | ||
Double Helix has a sprite editing feature, reached through the menu: Tools> | Double Helix has a sprite editing feature, reached through the menu: Tools> |