|Fusion]] segment of the wiki.
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==== Metroid: ZeroMission ====
[[:zero_mission|{{metroidzeromission_gba_title.png | Metroid: ZeroMission}}]] {{ mage.png?250|MAGE}} Metroid: ZeroMission is the 5th 2d game, released in 2004 for the Game Boy Advance. It is a remake of Metroid (1986). ZeroMission is worked on by a few people over at MetConst. Do
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======= HOW TO EDIT METROID ZEROMISSION =======
FIXME (INCOMPLETE)\\
<color orange>Thi... //begrimed.com/sm/ | begrimed]].
Quick Links:
[[zero_mission:data_maps:clipdata|Metroid ZeroMission - Clipdata List]]
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===== Obtain a USA Metroid ZeroMission ROM =====
You must either dump your ROM or searc... e Extensions''.
The ROM should be '' Metroid - ZeroMission (U) [!].gba''. The ''(U)'' is short for USA, and
===== Metroid ZeroMission - Clipdata List =====
[[zero_mission:basic_guides:mage|Back to Metroid ZeroMission - MAGE Tutorial]]
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==== 1- ... |40|Missile door|Red door. Opens with missiles or Super missiles. Number of hits to open can be changed with a hex tweak.|
|46|Super Missile door|Green door. Opens with Super missile
====== Metroid: ZeroMission Hex Tweaks ======
“Hex Tweaks” are loosely defined as sets of single-or-multiple-b... Frame 2)\\
0x29F9A4 = 2 to ?? (Frame 3)</color>\\
Zero Suit Walljump animation frame timers. Adjusting t... lor #FFA500>0x345ABC = 0C to 04</color>\\
Prevent Super Missiles from breaking normal never reform missil... lor #FFA500>0x345ABE = 0C to 04</color>\\
Prevent Super Missiles from breaking normal no reform missile b
ood debugger.
* A vanilla USA ROM of Metroid ZeroMission.
* [[https://metroidconstruction.com/resourc... Advance Game Editor), ]] since we’ll use Metroid ZeroMission, it’s going to be useful to have a way to edit th... all, I highly recommend you have the data maps of ZeroMission open (here) as well as my function map (here), th... points & Small Edit ====
We’ll start by doing a super small edit, changing the particle effect of a bom
s say you want to disable the low energy alarm in ZeroMission. ''0x52888 = 1D 2F to 14 E0''
Open ZeroMission in HxD, and use Goto... ''(Ctrl + G)''\\
{{general:guides:3.p... h are $8000 bytes long (32,768 bytes in decimal). Super Metroid is of the rom type LoROM, so it can addre... not an address is a SNES or PC address, know that Super Metroid, as well as just about every other SNES g
akes for a bomb to explode. Change this to 30 for Super Metroid's bomb explode time, or 20 for ZeroMission's.
==== Missiles ====
<color #FFA500>0x51A1 - E
[[http://datacrystal.romhacking.net/wiki/Metroid_Zero_Mission:ROM_map|here.]]
^Address ^Description ^
|0x340AD4... |0x3459C4 | tank quantities for missile, supers, power bombs and energy tanks. Each has 3 entrie