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“The one thing that Samus fears most”

super_metroid

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super_metroid [2019/01/07 08:37]
felixwright
super_metroid [2019/08/05 12:26] (current)
p.jboy Made some paragraphs, added SMART and SMART guide, removed all the red link guides
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 ====== Super Metroid (SNES) ====== ====== Super Metroid (SNES) ======
  
-{{super:​smtitlescreen.png | 'Super Metroid' ​title screen}} Super Metroid is the third game in the Metroid series, released for the SNES in 1994. Currently, it is the most widely-hacked Metroid game, and has the most resources available to help hackers.  All information here relates to the specific unheaderedROM:​ “Super Metroid (JU) [!].smc”, which should be 3,145,728 bytes in size and have CRC D63ED5F8, sha1sum DA957F0D63D14CB441D215462904C4FA8519C613,​ and md5sum 21f3e98df4780ee1c667b84e57d88675;​ if your rom has a different checksum, then it is not a clean unheadered vanilla ROM, and you should try to acquire a new one.  If you do not know how to verify your ROM's checksum, try opening the ROM in snes9x or use something like [[http://​quickhash-gui.org/​|QuickHash]] or [[https://​www.microsoft.com/​en-us/​download/​details.aspx?​id=11533|Microsoft'​s Checksum Tool]]. For information related to patching this ROM please check [[general:​starter_guides:​patching_a_rom|Patching a ROM]]FIXME or [[http://​metroidconstruction.com/​howto.php|The HOWTO on the main site]].+{{super:​smtitlescreen.png | Super Metroid title screen}} 
 +Super Metroid is the third game in the Metroid series, released for the SNES in 1994. Currently, it is the most widely-hacked Metroid game, and has the most resources available to help hackers.
  
-For editing ​Super Metroid[[http://​jathys.zophar.net/​files/​smile.zip | SMILE 2.5]] is the primary tool used; a more updated version [[http://​forum.metroidconstruction.com/​index.php/​topic,1779.0.html | Parlor]] ​is availablebut is unstableMost information here will be with 2.5. SMILE has two derivatives currently ​in production, ​[[http://forum.metroidconstruction.com/index.php/​topic,​2160.0.html ​SMILE JX]] created by [[http://forum.metroidconstruction.com/index.php?​action=profile;​u=177 | JAM]] and [[http://forum.metroidconstruction.com/​index.php/​topic,​3575.0.html | SMILE RF]] by [[http://​forum.metroidconstruction.com/​index.php?action=profile;​u=41 Scyzer]].+All information here relates to the unheadered NTSC ROM: “Super Metroid ​(JU) [!].smc”, which should be 3,145,728 bytes in size and have CRC ''​D63ED5F8'',​ SHA1 ''​DA957F0D63D14CB441D215462904C4FA8519C613'',​ and MD5 ''​21f3e98df4780ee1c667b84e57d88675''​if your rom has different checksumthen it is not a clean unheadered vanilla ROMand you should try to acquire a new one If you do not know how to verify your ROM's checksum, try opening the ROM in snes9x or use something like [[http://quickhash-gui.org/|QuickHash]] or [[https://www.microsoft.com/en-us/download/details.aspx?id=11533|Microsoft'​s Checksum Tool]].
  
-Various tools exist for Super Metroid editing, including but not limited ​to [[http://​forum.metroidconstruction.com/​index.php/​topic,​1137.0.html ​Projectiler]] and [[http://beta.metroidconstruction.com/​resource.php?id=9 DopeTool]], these tools are useful to creating ​the perfect ROM hack.+For information related ​to patching this ROM please check [[general:​starter_guides:patching_a_rom|Patching a ROM]]FIXME or the [[http://​metroidconstruction.com/​howto.php|HOWTO]] on the main site. 
 + 
 +For editing Super Metroid, the de facto standard level editor is **SMILE RF**. Previous notable SMILE branches include SMILE 2.5, SMILE 3 (Parlor, WINE compatible) and SMILE JX. 
 +More recently, a tool called **SMART** has hit the scenes, offering automatic repointing and data management in addition to level editing.
  
 ===== Editors and Utilities ===== ===== Editors and Utilities =====
 +  * [[http://​forum.metroidconstruction.com/​index.php/​topic=3575 | SMILE RF]] by Scyzer
 +  * [[http://​metroidconstruction.com/​resource.php?​id=63 | SMILE 2.5]] by Jathys
 +  * [[http://​forum.metroidconstruction.com/​index.php/​topic=1779 | SMILE Parlor]] by Jathys
 +  * [[http://​forum.metroidconstruction.com/​index.php/​topic=2160 | SMILE JX]] by JAM (forked from Parlor)
 +  * [[http://​forum.metroidconstruction.com/​index.php/​topic=3895 | SMART]] by amoeba and TestRunner
 +  * [[http://​forum.metroidconstruction.com/​index.php/​topic=1137 | Projectiler]] by Black Falcon
 +  * [[http://​metroidconstruction.com/​resource.php?​id=9 | DopeTool]] by thedopefish
  
-  *[[http://​jathys.zophar.net/​files/​smile.zip | SMILE 2.5]] 
-  *[[http://​forum.metroidconstruction.com/​index.php/​topic,​1779.0.html | SMILE Parlor]] 
-  *[[http://​forum.metroidconstruction.com/​index.php/​topic,​2160.0.html | SMILE JX]] 
-  *[[http://​forum.metroidconstruction.com/​index.php/​topic,​3575.0.html | SMILE RF]] 
-  *[[http://​forum.metroidconstruction.com/​index.php/​topic,​1137.0.html | Projectiler]] 
-  *[[http://​beta.metroidconstruction.com/​resource.php?​id=9 | DopeTool]] 
 ===== Guides ===== ===== Guides =====
 A list of guides created by the community, from manuals on the tools themselves to advanced guides relating to ASM, its all here. A list of guides created by the community, from manuals on the tools themselves to advanced guides relating to ASM, its all here.
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 ==== Editor and Utility Guides ==== ==== Editor and Utility Guides ====
 Manuals of the workings of all the editors and utilities available to you, detailing all their functions. Manuals of the workings of all the editors and utilities available to you, detailing all their functions.
-  *[[http://​metroidconstruction.com/​SMMM/​ | Super Metroid Mod Manual]] - Comprehensive guide to editing with SMILE RF, written by begrimed +  * [[http://​metroidconstruction.com/​SMMM/​ | Super Metroid Mod Manual]] - Comprehensive guide to editing with SMILE RF, written by begrimed 
-  *[[super:​editor_utility_guides:​smile2.5 | SMILE 2.5]] - The primary editor to Super Metroid, read all about its functions here +  * [[super:​editor_utility_guides:​smile2.5 | SMILE 2.5]] - The primary editor to Super Metroid, read all about its functions here 
-  *[[super:​editor_utility_guides:​smileparlor ​SMILE Parlor]]FIXME - The latest version of SMILE, but unstable, differences between 2.5 are mentioned here, as well as anything ​new+  * [[super:​editor_utility_guides:​smart SMART]] - The new fangled automatic data managing editorguide written ​by co-author amoeba
-  *[[super:​editor_utility_guides:​smileJX | SMILE JX]]FIXME - SMILE JXcreated ​by JAM, based off the Parlor source code. +
-  *[[super:​editor_utility_guides:​projectiler | Projectiler]]FIXME - +
-  *[[super:​editor_utility_guides:​dopetool | DopeTool]]FIXME ​+
  
 ==== Basic Guides ==== ==== Basic Guides ====
 These guides cover all the basic things around editing Metroid, as well as serving as a good starting point for learning how to get into Metroid hacking! These guides cover all the basic things around editing Metroid, as well as serving as a good starting point for learning how to get into Metroid hacking!
-  *[[super:​basic_guides:​faq | FAQ]] - Frequently answered questions here, if you got a problem, this might have the answer! +  * [[super:​basic_guides:​faq | FAQ]] - Frequently answered questions here, if you got a problem, this might have the answer!
-  *[[super:​basic_guides:​bang_enemy | Utilizing the BANG enemy]]FIXME - A guide to creatively utilizing the BANG enemy.+
  
 ==== Intermediate Guides==== ==== Intermediate Guides====
 These guides assume you have a good basic knowledge about editing Super Metroid already, you should probably be comfortable with using SMILE by now and be moving onto using tools like a hex editor. These guides assume you have a good basic knowledge about editing Super Metroid already, you should probably be comfortable with using SMILE by now and be moving onto using tools like a hex editor.
-  *[[super:​intermediate_guides:​cloning_new_enemies | Cloning New Enemies]] - A guide to cloning enemies to create your own enemies without overwriting any of the old ones. +  * [[super:​intermediate_guides:​cloning_new_enemies | Cloning New Enemies]] - A guide to cloning enemies to create your own enemies without overwriting any of the old ones. 
-  *[[super:​intermediate_guides:​cloning_new_rooms | Cloning New Rooms]] - A guide to cloning rooms in order to expand your hack+  * [[super:​intermediate_guides:​cloning_new_rooms | Cloning New Rooms]] - A guide to cloning rooms in order to expand your hack. 
-  *[[super:​intermediate_guides:​room_expansion | Room Expansion]]FIXME - A writeup about expanding your room's level data so you can make more complex rooms! +  * [[super:​intermediate_guides:​message_boxes|Message Boxes]] - Editing message boxes, item names, etc. 
-  *[[super:​intermediate_guides:​bosses_escape_sequence|Changing Which Boss Starts The Escape Sequence]]FIXME - A guide to get any boss to start the escape sequence, includes an example bit of assembly for you to modify+  * [[super:​intermediate_guides:​credits | Credits Editor]] - SMILE RF's Credits Editor: the basics, and what NOT to do! 
-  *[[super:​intermediate_guides:​message_boxes|Message Boxes]] - Editing message boxes, item names, etc. +  * [[super:​intermediate_guides:​potentially_useful_bts_blocks|List of Potentially Useful BTS Blocks for Hacks]] - Curious about some of the lesser known block types that Super Metroid hides? Look no further!
-  *[[super:​intermediate_guides:​Pause Menu Editing]]FIXME Visit this forum page for a tutorial on pause menu editing:​http://​forum.metroidconstruction.com/​index.php/​topic,​4410.0 +
-  *[[super:​intermediate_guides:​credits | Credits Editor]] - SMILE RF's Credits Editor: the basics, and what NOT to do! +
-  *[[super:​intermediate_guides:​potentially_useful_bts_blocks|List of Potentially Useful BTS Blocks for Hacks]] - Curious about some of the lesser known block types that Super Metroid hides? Look no further!+
  
 ==== Expert Guides ==== ==== Expert Guides ====
 These guides could be pretty complex, you should probably be comfortable with assembly by now. These guides could be pretty complex, you should probably be comfortable with assembly by now.
-  ​*[[super:​expert_guides:​writing_new_music | Writing new music]]FIXME - A guide to writing new music in Super Metroid, includes an example. +  * [[super:​asm_lessons | Learning ASM]] - Read this guide as your first step towards learning ASM 
-  *[[super:​MSU1 Setup]]FIXME Visit this forum page to learn how to setup the MSU1 music chip:​http://​forum.metroidconstruction.com/​index.php/​topic,​4381  +  * [[super:​expert_guides:​asm_stylesheet | ASM stylesheet]] - Some tips to organize your ASM code and optimize your workflow when disassembling routines in SM. 
-  ​*[[super:​asm_lessons | Learning ASM]] - Read this guide as your first step towards learning ASM +  * [[super:​expert_guides:​beam_editing_guide | Beam Editing Guide]] - How to find and edit various aspects of beams.
-  *[[super:​expert_guides:​asm_stylesheet | ASM stylesheet]] - Some tips to organize your ASM code and optimize your workflow when disassembling routines in SM. +
-  *[[super:​expert_guides:​beam_editing_guide | Beam Editing Guide]] - How to find and edit various aspects of beams.+
  
 ===== Wiki Based Hacking Resources And Information===== ===== Wiki Based Hacking Resources And Information=====
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 ==== Data Maps ==== ==== Data Maps ====
-Data maps of ARAM, VRAM, RAM, and ROM are here. +  ​* [[super:​data_maps:​aram_map|ARAM Map]] - A map of Audio RAM. 
-  ​*[[super:​data_maps:​aram_map|ARAM Map]] - A map of Audio RAM. +  * [[super:​data_maps:​rom_map|ROM Map]] - ROM map of Super Metroid, needs double checking however. Not to be confused with a disassembly. 
-  *[[super:​data_maps:​rom_map|ROM Map]] - ROM map of Super Metroid, needs double checking however. Not to be confused with a disassembly. +  * [[super:​data_maps:​ram_map|RAM Map]] - RAM map of Super Metroid, incomplete.
-  *[[super:​data_maps:​ram_map|RAM Map]] - RAM map of Super Metroid, incomplete.+
  
 ==== Locations of Data ==== ==== Locations of Data ====
-  *[[super:​data_locations:​palette_locations|List of all palette locations in Super Metroid]] +  * [[super:​data_locations:​palette_locations|List of all palette locations in Super Metroid]] 
-  *[[super:​data_locations:​sound_locations|List of all sound locations in Super Metroid]] +  * [[super:​data_locations:​sound_locations|List of all sound locations in Super Metroid]] 
-  *[[super:​hex_tweaks|List of all known HEX tweaks in Super Metroid]]+  * [[super:​hex_tweaks|List of all known hex tweaks in Super Metroid]]
  
 ==== Technical Information ==== ==== Technical Information ====
-  *[[super:​enemy:​list_of_enemies| List of Enemies in Super Metroid]] - A list of all known Super Metroid enemies within the ROM. +  * [[super:​enemy:​list_of_enemies| List of Enemies in Super Metroid]] - A list of all known Super Metroid enemies within the ROM. 
-  *[[super:​technical_information:​list_of_enemies | Technical Information on Enemies in Super Metroid]] - A technical list of all known Super Metroid enemies within the ROM. +  * [[super:​technical_information:​list_of_enemies | Technical Information on Enemies in Super Metroid]] - A technical list of all known Super Metroid enemies within the ROM. 
-  *[[super:​technical_information:​tileset_list | List of Tilesets]] - A list detailing the default contents and area of tilesets within the game. +  * [[super:​technical_information:​tileset_list | List of Tilesets]] - A list detailing the default contents and area of tilesets within the game. 
-  *[[super:​technical_information:​music_list | List of Music]] - Another list that shows useable ​music collection and play combinations which can be used to set the music in a room. +  * [[super:​technical_information:​music_list | List of Music]] - Another list that shows usable ​music collection and play combinations which can be used to set the music in a room. 
-  *[[super:​technical_information:​room_header_format | Room Associated Data and It's Format]] - All the data dealing with room headers/IDs broken down for your understanding. +  * [[super:​technical_information:​room_header_format | Room Associated Data and It's Format]] - All the data dealing with room headers/IDs broken down for your understanding. 
-  *[[super:​technical_information:​asm_mnemonics | Assembly Mnemonics]] - A list of what the assembler operations like TRB mean +  * [[super:​technical_information:​asm_mnemonics | Assembly Mnemonics]] - A list of what the assembler operations like TRB mean 
-  *[[super:​technical_information:​asm_opcodes | Assembly Opcodes]] - Opcodes and their corresponding mnemonics/​byte usage +  * [[super:​technical_information:​asm_opcodes | Assembly Opcodes]] - Opcodes and their corresponding mnemonics/​byte usage 
-  *[[super:​technical_information:​data_structures | Data Structures]] +  * [[super:​technical_information:​data_structures | Data Structures]]
- +
-==== Explanation of Mechanics ====+
  
 ===== Disassembly Library ===== ===== Disassembly Library =====
- 
   * [[super:​disasm | Library Index]] An overview of disassembled code by various dedicated hackers.   * [[super:​disasm | Library Index]] An overview of disassembled code by various dedicated hackers.
-  * [[super:​disasm:​disasm_guide | Disassembly guide]]FIXME How to use various tools to disassemble any ASM code from Super Metroid 
- 
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super_metroid.txt · Last modified: 2019/08/05 12:26 by p.jboy