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super:technical_information:data_structures [2019/05/31 14:51] – [Door header] Noted negative Samus door offset p.jboysuper:technical_information:data_structures [2019/07/07 14:25] – [Enemy population] p.jboy
Line 483: Line 483:
   [...]                                   ; Other enemies   [...]                                   ; Other enemies
   FFFF                                    ; Terminator   FFFF                                    ; Terminator
-  nnnn                                    ; Number of enemy deaths needed to clear current room+  nn                                      ; Number of enemy deaths needed to clear current room
  
 Enemy population defines the placement of enemies, as well as some generic and enemy specific properties. Enemy population defines the placement of enemies, as well as some generic and enemy specific properties.
-They're stored in bank $A1 with each enemy being 16 bytes, plus a byte overhead.+They're stored in bank $A1 with each enemy being 16 bytes, plus a byte overhead.
 The **initialisation parameter** is overwritten by generic enemy routines and so is often only used during enemy initialisation, the other two **general purpose parameters** do not have this restriction. The **initialisation parameter** is overwritten by generic enemy routines and so is often only used during enemy initialisation, the other two **general purpose parameters** do not have this restriction.
  
super/technical_information/data_structures.txt · Last modified: 2024/03/22 16:09 by p.jboy