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super:hex_tweaks [2020/05/12 04:11] – [Jumping, physics and controls] mentlegen | super:hex_tweaks [2020/05/26 17:15] – [Space jump] physics constants were only listed as 1 byte when they should have been 2 nodever2 | ||
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Spinning jumps descend slower than usual with space jump equipped. Space jumping can be done by simply holding jump button. In water or lava, space jump sinks very slow; leaving the spinning animation makes [[super: | Spinning jumps descend slower than usual with space jump equipped. Space jumping can be done by simply holding jump button. In water or lava, space jump sinks very slow; leaving the spinning animation makes [[super: | ||
- | <color #FFA500>8249E - 9D 9E 10 26 to EA EA EA EA</ | + | <color #FFA500>824A0 - 10 26 to 80 0F</ |
Space jumping in the air behaves normally. Underwater, space jumps can be done quicker and at any time, even after falling long distances.\\ | Space jumping in the air behaves normally. Underwater, space jumps can be done quicker and at any time, even after falling long distances.\\ | ||
- | <color # | + | <color # |
Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances.\\ | Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances.\\ | ||
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Space jump works underwater/ | Space jump works underwater/ | ||
- | <color # | + | <color # |
- | <color #FFA500>824BE - 8F 2D B4 09 to EA EA EA EA</ | + | <color #FFA500>824C2 - F0 04 to EA EA </ |
Space jumps remain in-place at the peak of the jump or when the jump button is released, can be done quicker and also by holding the jump button. Fire [[super: | Space jumps remain in-place at the peak of the jump or when the jump button is released, can be done quicker and also by holding the jump button. Fire [[super: | ||
- | <color #FFA500>81E98 - 02 to ??</ | + | <color #FFA500>81E97 - 80 02 to ?? ??</ |
- | <color #FFA500>81E9C - 00 to ??</ | + | <color #FFA500>81E9B - 80 00 to ?? ??</ |
- | Adjusts how quickly you can repeatedly use space jump. 00 = more frequently, 02 = standard, 04 = less frequently, etc. (found by Black Falcon)\\ | + | Adjusts how quickly you can repeatedly use space jump. For air, 80 00 = more frequently, |
+ | Note that the values are in reverse byte order; i.e. 80 02 is read by the game as 0280\\ | ||
- | <color #FFA500>81E9A - 05 to ??</ | + | <color #FFA500>81E99 - 00 05 to ?? ??</ |
- | <color #FFA500>81E9E - 05 to ??</ | + | <color #FFA500>81E9D - 00 05 to ?? ??</ |
- | Adjusts how long [[super: | + | Adjusts how long [[super: |
+ | Note that the values are in reverse byte order; i.e. 00 05 is read by the game as 0500\\ | ||
===== Samus' ship ===== | ===== Samus' ship ===== |