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super:hex_tweaks [2019/08/23 14:35] – [Miscellaneous] nodever2super:hex_tweaks [2020/05/23 19:25] – Fixed bad space jump tweaks smileuser96
Line 128: Line 128:
 <color #FFA500>822C9 - 00 00 to ?? ??</color>\\ <color #FFA500>822C9 - 00 00 to ?? ??</color>\\
 Adjusts how quickly [[super:samus | Samus]] can turn around and begin moving in the opposite direction in ball form after doing a mid-air morph in acid/lava without gravity suit.\\ Adjusts how quickly [[super:samus | Samus]] can turn around and begin moving in the opposite direction in ball form after doing a mid-air morph in acid/lava without gravity suit.\\
 +
 +<color #FFA500>801D2 - 9C 42 0B 9C 44 0B to EA EA EA EA EA EA </color>\\
 +Allows [[super:samus | Samus]] to run in Lava or Acid (found by Mentlegen).\\
 ===== Samus' Palette ===== ===== Samus' Palette =====
 <color #FFA500>8D7E3 - 60 to A0 </color>\\ <color #FFA500>8D7E3 - 60 to A0 </color>\\
Line 395: Line 398:
 Spinning jumps descend slower than usual with space jump equipped. Space jumping can be done by simply holding jump button. In water or lava, space jump sinks very slow; leaving the spinning animation makes [[super:samus | Samus]] fall normally.\\ Spinning jumps descend slower than usual with space jump equipped. Space jumping can be done by simply holding jump button. In water or lava, space jump sinks very slow; leaving the spinning animation makes [[super:samus | Samus]] fall normally.\\
  
-<color #FFA500>8249E 9D 9E 10 26 to EA EA EA EA</color>\\+<color #FFA500>824A0 - 10 26 to EA EA</color>\\
 Space jumping in the air behaves normally. Underwater, space jumps can be done quicker and at any time, even after falling long distances.\\ Space jumping in the air behaves normally. Underwater, space jumps can be done quicker and at any time, even after falling long distances.\\
  
-<color #FFA500>82493 - F0 0F AD to EA EA EA</color>\\+<color #FFA500>82493 - F0 0F to EA EA</color>\\
 Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances.\\ Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances.\\
  
Line 745: Line 748:
 <color #FFA500>278413 - CD to 6F</color>\\ <color #FFA500>278413 - CD to 6F</color>\\
 Mutes all music in the game. (Found by Zeke)\\ Mutes all music in the game. (Found by Zeke)\\
 +
 +<color #FFA500>36CA3 - 40 00 to ?? ??</color>\\
 +Enemy respawn timer.\\
 +
 +<color #FFA500>1024AF - A0 F4 01 to A0 ?? ??</color>\\
 +Speedboost damage value. Mind your endianness! (F4 01 = $01F4).\\
 +
 +<color #FFA500>1024BA - A0 2C 01 to A0 ?? ??</color>\\
 +Shinespark damage value. Mind your endianness! (2C 01 = $012C).\\
 +
 +<color #FFA500>1024C2 - A0 D0 07 to A0 ?? ??</color>\\
 +Screw attack damage value. Mind your endianness! (D0 07 = $07D0).\\
 +
 +<color #FFA500>1024CC - A0 C8 00 to A0 ?? ??</color>\\
 +Psuedo screw attack damage value. Mind your endianness! (C8 00 = $00C8).\\
 +
 +<color #FFA500>144B81 - F0 49 to EA EA </color>\\
 +Walking version of Robo enemy is always on. Now you can edit your info files in RF too so that the question in the box is answered. (Found by Moehr)\\
super/hex_tweaks.txt · Last modified: 2023/12/23 22:49 by neen