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super:editor_utility_guides:smile2.5:editing_roomsp1

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super:editor_utility_guides:smile2.5:editing_roomsp1 [2016/08/03 22:34] – Added headers and filled in information on Layer 2 metroidmstsuper:editor_utility_guides:smile2.5:editing_roomsp1 [2016/08/03 23:31] (current) – [Giving a Room a BG Pointer] metroidmst
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   * **Changing an existing BG Pointer** - This is the simplest process to do. Let's say you want room <color #00FFFF>7AEDF</color> to have the bubble background found in room <color #00FFFF>7ACB3</color>. In room <color #00FFFF>7ACB3</color>, open the pointers window (Edit > Pointers), and find the value next to the <color #FFA500>BG_Data</color>. The value is <color #00FFFF>BF83</color>. So now we go into room <color #00FFFF>7AEDF</color> and open the pointer window (Edit > Pointers) and locate the <color #FFA500>BG_Data</color> value. We want to change the current pointer from <color #00FFFF>BF68</color> to <color #00FFFF>BF83</color>. Hit **Save Pointers**, and this will bring up a window asking if you want to copy data. Hit **No**, then hit cancel on the pointer window and save your room. (File > Save Room) Now when you test your room, you will see it no longer has the fuzzy tile background loaded, but the bubble tile background. (**NOTE**: This will work for any room, however, if you try to give a Crateria room this background, the tiles will not work. A background pointer is using tiles in the tilesheet in a pre-determined pattern, and since the Crateria tilesheet does not have bubbles at that location, it will pull seemingly random tiles to fill in the space. There is an included image as an example.)\\   * **Changing an existing BG Pointer** - This is the simplest process to do. Let's say you want room <color #00FFFF>7AEDF</color> to have the bubble background found in room <color #00FFFF>7ACB3</color>. In room <color #00FFFF>7ACB3</color>, open the pointers window (Edit > Pointers), and find the value next to the <color #FFA500>BG_Data</color>. The value is <color #00FFFF>BF83</color>. So now we go into room <color #00FFFF>7AEDF</color> and open the pointer window (Edit > Pointers) and locate the <color #FFA500>BG_Data</color> value. We want to change the current pointer from <color #00FFFF>BF68</color> to <color #00FFFF>BF83</color>. Hit **Save Pointers**, and this will bring up a window asking if you want to copy data. Hit **No**, then hit cancel on the pointer window and save your room. (File > Save Room) Now when you test your room, you will see it no longer has the fuzzy tile background loaded, but the bubble tile background. (**NOTE**: This will work for any room, however, if you try to give a Crateria room this background, the tiles will not work. A background pointer is using tiles in the tilesheet in a pre-determined pattern, and since the Crateria tilesheet does not have bubbles at that location, it will pull seemingly random tiles to fill in the space. There is an included image as an example.)\\
 {{:super:editor_utility_guides:smile2.5:bgpointer1.png?direct|}}{{:super:editor_utility_guides:smile2.5:bgpointer2.png?direct|}}{{:super:editor_utility_guides:smile2.5:bgpointer3.png?direct|}} {{:super:editor_utility_guides:smile2.5:bgpointer1.png?direct|}}{{:super:editor_utility_guides:smile2.5:bgpointer2.png?direct|}}{{:super:editor_utility_guides:smile2.5:bgpointer3.png?direct|}}
-  * **Changing from a custom background to a BG Poiter** - There are a few steps involved in this process. Our first goal is to remove the custom second layer. To do this, go to **Tools** > **Background Editor** > **Remove Layer 2 Background**. The next step is to make the game look to use a <color #FFA500>BG Pointer</color>. To do this, go to **Tools** > **Background Editor** > **BG Layer 2 Scrolling**. This will open up a window, and at the top of the window is a drop down menu telling the game what to look for. If a room is using a custom layer 2, the menu will say "Layer 2 background (custom)". To make it use a pointer, open the menu, and select "Use BG_Data Pointer" and then click on **Keep Changes**. The next step is to open your pointers window (Edit > Pointers) and enter your background pointer on the <color #FFA500>BG_Data</color> line. Save your room, and you're done!+  * **Changing from a custom background to a BG Pointer** - There are a few steps involved in this process. Our first goal is to remove the custom second layer. To do this, go to **Tools** > **Background Editor** > **Remove Layer 2 Background**. The next step is to make the game look to use a <color #FFA500>BG Pointer</color>. To do this, go to **Tools** > **Background Editor** > **BG Layer 2 Scrolling**. This will open up a window, and at the top of the window is a drop down menu telling the game what to look for. If a room is using a custom layer 2, the menu will say "Layer 2 background (custom)". To make it use a pointer, open the menu, and select "Use BG_Data Pointer" and then click on **Keep Changes**. The next step is to open your pointers window (Edit > Pointers) and enter your background pointer on the <color #FFA500>BG_Data</color> line. Save your room, and you're done!
  
 ==== Giving a Room a Custom BG ==== ==== Giving a Room a Custom BG ====
super/editor_utility_guides/smile2.5/editing_roomsp1.1470263645.txt.gz · Last modified: 2016/08/03 22:34 by metroidmst