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super:data_locations:palette_locations

List Of All Palette Locations

This document contains a list of palettes from Super Metroid, all these colours can be edited by using the “I'm A Genius” tool in Samus Aran Beauty Salon located within SMILE, for more information consult the SMILE manual.

This document might not be complete, but if you know of any missing palettes, you can help complete it!

Some additional values may be included with palettes, this is data that determines durations of the palette before going to the next one, for example.

  *6C6BE-0B [6C6BC, 03 00]

In this example, the first set of data is what you input into SABS, the second part is the location of the data in the ROM that determines how long this palette is shown for, bytes are reversed, so 03 00 is read as 00 03, this is how many frames the palette is shown for (hexadecimal), so you would need to use a hex editor to get at these values.

You can use the Table of Contents to navigate roughly, but CTRL+F is your friend for this page maybe.

Title Screen / Intro Palettes

Please Note, If you want to edit the title screen's intro colors, YOU WILL NEED TO APPLY THIS CHANGE. What this does is eliminate the arbitrary placement of blue over parts of the scrolling intro that zooms in on the metroid larva's container. Your new colors will not show up through the blue unless you do this.

58674 = A9 38 85 74 A9 58 Change to A9 20 85 74 A9 40 instead.

  • Red text for “1994 NINTENDO PRESNETS METROID 3” is located in Beauty Salon's “Title Stuff” editor, at palette index $99 (Line 09, row 09).
Fade-in for "SUPER METROID" logo after the 1994/Nintendo/Metroid 3 intro plays itself out.
The very bottom address (6632B-0B) is for the SM logo if a button is pressed to skip the intro.
  *6C6BE-0B [6C6BC, 03 00]
  *6C6E0-0B [6C6DE, 03 00]
  *6C702-0B [6C700, 03 00]
  *6C724-0B [6C722, 03 00]
  *6C746-0B [6C744, 03 00]
  *6C768-0B [6C766, 03 00]
  *6C78A-0B [6C788, 03 00]
  *6632B-0B
Glowing orange baby metroid container on title screen.
  *6C800-03 [6C7FE, 0A 00]
  *6C80C-03 [6C80A, 0A 00]
  *6C818-03 [6C816, 0A 00]
  *6C824-03 [6C822, 0A 00]
  *6C830-03 [6C82E, 0A 00]
  *6C93C-03 [6C83A, 0A 00]
  *6C848-03 [6C946, 0A 00]
  *6C854-03 [6C852, 0A 00]
Small red glowing areas on Ceres, seen when Samus is flying to and from it. 
  *6C894-01 [6C892, 03 00]
  *6C89C-01 [6C89A, 03 00]
  *6C8A4-01 [6C8A2, 03 00]
  *6C8AC-01 [6C8AA, 03 00]
  *6C8B4-01 [6C8B2, 03 00]
  *6C8BC-01 [6C8BA, 03 00]
  *6C8C4-01 [6C8C2, 03 00]
  *6C8CC-01 [6C8CA, 03 00]
  *6C8D4-01 [6C8D2, 03 00]
  *6C8DC-01 [6C8DA, 03 00]
  *6C8E4-01 [6C8E2, 03 00]
  *6C8EC-01 [6C8EA, 03 00]
  *6C8F4-01 [6C8F2, 03 00]
  *6C8FC-01 [6C8FA, 03 00]
Rapidly flickering computer screens on title screen.
The color for the white text on computer screens is in SMILE's "title stuff" window; row 3, #10 from the left.
  *6C868-01 [6C866, 01 00]
  *6C870-01 [6C86E, 01 00]
Baby metroid's colors on the title screen, including flashes when it makes noises.
  *5A2B9-3F
More baby metroid colors; used in Ceres during Ridley fight, or game over screen?
  *136191-0E
  *1361F1-0E
  *13620F-0E
  *13622D-0E
  *13624B-0E
Stars 'pixellating' into view (along with Planet Zebes) after Ceres explodes
  *66669-0F
Planet Zebes' palette.
  *667C9-0F
Planet Zebes 'pixellating' into view after Ceres explodes
  *666C9-0F
Palette for asteroids, stars and nebula before/after Ceres and while flying to Zebes
  *66769-0F
Ceres' explosions; not sure if this palette is shared with anything else. Probably not.
  *66789-0F
Ceres' palette (Samus flying into)
  *667A9-08
Ceres' palette (Samus flying away from, exploding)
  *666A9-08
Samus' ship's palette while flying around in space; same color order, so importing the palette from enemy D07F works fine.
  *66689-0F
Colors for "SPACE COLONY" text that types itself out when flying into Ceres; middle color is unused.
  *665EB-02
Text colors for all text on the file selection screen, option screens, and game over screen.
Also includes the energy tanks displayed next to save data if Samus has any.
  *76412-05
Same text and energy tank colors as above, except these are the darker, 'deselected' versions seen in the data clear/data copy menus, etc.
  *76432-05
Samus icons next to Samus A, B and C, colors of the box surrounding "SAMUS DATA" and spinning missile icon that's next to whatever is selected.
  *765E0-0F
Zebes and stars in backgrounds for all file selection/option menus.
  *76480-0F
Hexagon map colors.
  *A410-0E
  *A430-0E
  *A450-0E
  *A470-0E
  *A490-0E
  *A4B0-0E
Colors 10-15 of this line look like they may be used for stuff.
The white/blue towards the end are for the large 'PLANET ZEBES' text on the hexagon map.
To the left are energy tank colors; might be used for pause screen
  *76500-0F
Same as above, but are the 'darkened out' versions of the those colors.
  *76520-0F
Same as above again; duplicate light/dark energy tank/text colors.
Not sure if/when used.
  *1B7100-1F
Energy tank and minimap colors on pause screen.
  *1B7012-01
HUD colors for the pause screen. 
  *1B7000-1F
Map colors for pause screen; rest are probably unused?
  *1B7040-0F
"THE LAST METROID IS IN CAPTIVITY. THE GALAXY IS AT PEACE." text color.
  *6640B-00
  *6640F-00
Samus' palette (large Samus in background during green-text intro).
  *66449-0F
Green text that types itself out while Samus is in the background; the green 'block' in front of the text can be edited in SMILE; "intro 3", line 3, to the right.
  *663E9-0F
"Intro 1" in SMILE. Colors for the metroid larva room and mother brain's room.
Not the metroid larva, Samus or mother brain themselves. 
  *664C9-0F
"Intro 2" in SMILE. Address should actually be 66429-0F.
All colors for the two large intro pictures.
  *66419-0F
Part of "Intro 3" in SMILE.
Samus' colors during the metroid larva flashback, and also during the mother brain flashback before she is hit and causes it to refresh. lol. 
  *66569-0F
Part of "Intro" colors, but aren't included in SMILE.
Samus' suit palette during hurt flash, and after it refreshes once hit by the rinka during mother brain flashback.
  *DA380-1F
Part of "Intro 3" in SMILE. Colors for mother brain's explosions and Samus' missiles.
  *66769-0F
Part of "Intro 3" in SMILE.
Colors for baby metroid in the two large intro pictures, and the green 'block' that types out the green text with Samus' dialogue.
No idea what the 4 blue colors are for, if anything.
  *66969-0F
Part of "Intro" colors, but aren't included in SMILE.
Mother brain and hatching metroid larva's colors.
  *665C9-0F
Glow colors for the underside of Ceres' elevator platform.
  *137871-05
  *137881-05
  *137891-05
  *1378A1-05
  *1378B1-05
  *1378C1-05
  *1378D1-05
  *1378E1-05

Ending Scene Palettes

Planet fading to black, right before explosion.
  *6CAB0-07 [6CAAE, 08 00]
  *6CAC4-07 [6CAC2, 08 00]
  *6CAD8-07 [6CAD6, 08 00]
  *6CAEC-07 [6CAEA, 08 00]
  *6CB00-07 [6CAFE, 08 00]
  *6CB14-07 [6CB12, 08 00]
  *6CB28-07 [6CB26, 08 00]
Planet Surface.
  *6D494-0E [6D492, 14 00]
  *6D4B6-0E [6D4B4, 14 00]
  *6D4D8-0E [6D4D6, 14 00]
  *6D4FA-0E [6D4F8, 14 00]
  *6D51C-0E [6D51A, 14 00]
  *6D53E-0E [6D53C, 14 00]
  *6D560-0E [6D55E, 14 00]
  *6D582-0E [6D580, 14 00]
Flashing Red on Planet Surface.
  *6D450-00 [6D44E, 09 00]
  *6D456-00 [6D454, 08 00]
  *6D45C-00 [6D45A, 07 00]
  *6D462-00 [6D460, 06 00]
  *6D468-00 [6D466, 05 00]
  *6D46E-00 [6D46C, 05 00]
  *6D474-00 [6D472, 06 00]
  *6D47A-00 [6D478, 07 00]
  *6D480-00 [6D47E, 08 00]
  *6D486-00 [6D484, 09 00]
Exploded Planet - Purple Haze.
  *6D3D0-07 [6D3CE, 10 00]
  *6D3E4-07 [6D3E2, 10 00]
  *6D3F8-07 [6D3F6, 10 00]
  *6D40C-07 [6D40A, 10 00]
  *6D420-07 [6D31E, 10 00]
  *6D434-07 [6D432, 10 00]
Orange Planet Cracks - Right Before Explosion.
  *66D89-07
Exploded Planet Purple Haze - During Explosion.
  *66DA9-08
Planet Zoomed In - Before Fade to Black.
  *66ECB-0F
Planet Zoomed Out/Stars - Before Fade to Black (stars use this palette continiously)
  *66DCB-0F
Colored Clouds - Clouds Along the Edges of the Screen.
  *66F6B-1F
Grey Clouds Fade to Black - Clouds in the Center of the Screen.
  *6D5AA-0E [6D5A8, 0E 00]
  *6D5CC-0E [6D5CA, 0E 00]
  *6D5EE-0E [6D5EC, 0E 00]
  *6D610-0E [6D60E, 0E 00]
  *6D632-0E [6D630, 0E 00]
  *6D654-0E [6D652, 0E 00]
  *6D676-0E [6D674, 0E 00]
  *6D698-0E [6D696, 0E 00]
Samus' Ship.
  *6D6C0-0F [6D6BE, 18 00]
  *6D6E4-0F [6D6E2, 18 00]
  *6D708-0F [6D706, 18 00]
  *6D72C-0F [6D72A, 18 00]
  *6D750-0F [6D74E, 18 00]
  *6D774-0F [6D772, 18 00]
  *6D798-0F [6D796, 18 00]
  *6D7BC-0F [6D7BA, 18 00]
  *6D7E0-0F [6D7DE, 18 00]
  *6D804-0F [6D802, 18 00]
  *6D828-0F [6D826, 18 00]
  *6D84C-0F [6D84A, 18 00]
  *6D870-0F [6D86E, 18 00]
  *6D894-0F [6D892, 18 00]
  *6D8B8-0F [6D8B6, 18 00]
  *6D8DC-0F [6D8DA, 18 00]
Three different text colors, only used after Zebes explodes. "The mission was completed successfully! Clear time: ##:##"
  *66CE9-2F

Boss Palettes

Spore Spawn

Spore Spawn's colors during battle.
  *12E359-3F
Spore Spawn's colors after battle.
  *12E3D9-8F
Foreground after battle.
  *12E4F9-DF
Background after battle.
  *12E5D9-6F

Kraid

Note, Kraid's colours at the start of the fight (before any damage is taken) are located in Tileset 27, line 07.

Kraid's sprite colors at the start of the fight (hand, leg, belly spikes, flying claws), before he takes any damage.
  *138687-1F
Kraid's colors after he takes damage for the first time, and for the rest of the fight.
  *13B3F3-8F
Kraid's sprite colors after he takes damage for the first time, and for the rest of the fight.
  *13B533-7F
Brown rocks that fly around when Kraid emerges from the spikes, and the ones he spits at Samus. 
  *13AAB0-03
Background colors for Kraid's room.
  *1386C7-0F

Phantoon

Flaming eye projectiles that Phantoon uses throughout the fight.
  *13CA01-0F
All of Phantoon's colors.
  *13CB41-7F
Wrecked Ship's color transition that happens after Phantoon dies.
  *13CA61-6F

Botwoon

Note, the colours for Botwoon's small green projectiles are the same colours used for his eyes.

Botwoon's starting colors.
  *199319-0F
Botwoon's damage colors for the rest of the fight.
  *19971B-7F

Draygon

Note, the mini Draygon's that flutter around before the fight starts use the same palette as Draygon's body/belly start, which are also located in Tileset 29, line 05.

Draygon's sprite colors (legs, tail, eyes).
The middle row with the pale blue-ish colors is used for the sticky projectiles that Draygon spits at Samus
(12A237-0F is the specific address for those sticky projectiles; the last 7 colors on the projectile row are unused).
  *12A1F7-4F
Draygon's changing belly colors as he takes damage; each "phase" only uses 4 colors.
  *1296AF-1F

Crocomire

Crocomire's colors. Row 7 of tileset 28 (Crocomire's room) also has a copy of his colors on it, but I forgot if those are used or not.
  *12387D-1F
Crocomire's skeleton after battle. Changing these only affects his arm though, because it's drawn on layer 1. I know, it's lame.
  *1238FD-0F
Tiles used for the wall that Crocomire breaks down in skeleton form. The color arrangement isn't the same as it is in the tileset, so be patient if you're editing these.
  *1238CB-08
Spikes covering the wall that Crocomire breaks down in skeleton form.
  *12391F-06
Color of Samus's projectiles for this tileset... yeah, I have no idea why Samus' projectiles need their own set of colors for just this one room, but whatever.
These colors are a duplicate of the ones found at D01A0-0F, so make sure those two palettes match if you don't want Samus's missiles/explosions changing colors during the fight.
See "Miscellaneous palettes" section for info on D01A0-0F. 
  *1238DD-0F

Bomb Torizo

Note, Bomb Torizo's palettes are each two lines. The first line is the main palette and the second line is for his back leg/arm, so make sure the second line is slightly darker than the first line so that the ban leg/arm actually appear to be drawn behind him. Also the stuff that drips out of Bomb Torizo after his stomach is blown open uses palette D01A0-0F. See “Miscellaneous Palettes” section for more information on D01A0-0F.

Bomb Torizo's orb colors (the ones he spits at Samus, and only those).
These are shared by the same orbs that Golden Torizo uses.
The orbs' explosions, along with the crescents he flings at Samus and the small round eye beams all use palette D01A0-0F.
See "Miscellaneous palettes" section for info on D01A0-0F.
  *150687-1F
Bomb Torizo's colors, before the fight starts.
  *1506C7-1F
Bomb Torizo's colors during the fight.
  *150707-1F
Bomb Torizo's glowing belly and glowing eye outline. 
  *6E2F3-02 [6E2F1, 0A 00]
  *6E2FD-02 [6E2FB, 08 00]
  *6E307-02 [6E305, 08 00]
  *6E311-02 [6E30F, 0A 00]
  *6E31B-02 [6E319, 08 00]
  *6E325-02 [6E323, 08 00]

Golden Torizo

Note, Golden Torizo's palettes are each two lines. The first line is the main palette and the second line is for his back leg/arm, so make sure the second line is slightly darker than the first line so the back leg/arm actually appear to be drawn behind him.

Golden Torizo's orb colors (the ones he spits at Samus, and only those).
These are shared by the same orbs that Bomb Torizo uses.
The orbs' explosions, along with the crescents he flings at Samus and the small round eye beams all use palette D01A0-0F.
See "Miscellaneous palettes" section for info on D01A0-0F.
  *150687-1F
Golden Torizo's colors, before the fight starts.
  *150747-1F
Golden Torizo's colors during the fight.
  *150787-1F
Golden Torizo's damaged colors throughout the rest of the fight.
  *020032-FF
Golden Torizo's glowing belly and glowing eye outline.
  *6E33B-02 [6E339, 0A 00]
  *6E345-02 [6E2F1, 08 00]
  *6E34F-02 [6E34D, 08 00]
  *6E359-02 [6E357, 0A 00]
  *6E363-02 [6E361, 08 00]
  *6E36D-02 [6E36B, 08 00]

Ridley

Note, Ridley and Mother Brain's colours are set up slightly different than the other bosses. Instead of everything being in neat rows that are all the same length, their color rows are shorter and uneven. This makes them a pain in the ass to edit, but it can be done. Good luck. Also note, Norfair Ridley and Ceres Ridley share all of the same palettes.

Ridley's eyes fading in from black before the fight starts; each "phase" only uses 3 colors.
His eyes during the fight are shared with his body palettes, which are also the same colors used for his wings.
  *1362AA-2F
Ridley's body fading in from black before the fight starts.
The last set of colors are what he uses until he starts taking damage.
  *13631A-A7
Ridley's damaged colors.
  *13646A-29
Background of Ridley's room fading in from black before the fight starts.
The last set of colors are what the background uses for the rest of the fight. 
  *132509-D1

Super Metroid

Teal sidehopper that the giant metroid attacks in front of Samus.
  *14F8C6-0F
Teal sidehopper's palette fade as it dies and dries up.
The last line is the color of its dried remains.
  *14EBCC-6F
Giant metroid's colors during the sidehopper murder sequence.
  *14F8E6-0F
Giant metroid's red insides glowing.
The top two lines are its normal glow colors and the bottom two are its red insides glowing after Mother Brain has damaged it.
  *14F6D1-3F
Giant metroid's red insides taking damage during the Mother Brain fight.
  *16E892-27
Giant metroid's colors during the Mother Brain fight.
  *1494D2-0F
Giant metroid's damaged colors during the Mother Brain fight.
  *16E7F2-47
Giant metroid fading to black as it falls off-screen after dying.
  *16E8F0-61

Mother Brain

* To better document Mother Brain's palettes, I will split her into 3 forms. (1) In glass before falling to ground. (2) T-Rex form before Metroid attack. (3) T-Rex form after Metroid Attack.

* Also note that Mother Brain has a lot of palettes and is a NIGHTMARE to edit completely. I'd suggest not undergoing this unless you really have to. Seriously. Only do this if you're very committed to your hack. We're talking over 1700 individual colors if you add them all together.

* The colors for Mother Brain's drool, breath, and particles while charging the rainbow beam are used by D01A0-0F, so the only sensible way to change their colors is by modifying the GFX so they use another set of colors from that palette. Mother Brain's drool GFX are NOT shared by the stuff that drips out of Bomb Torizo when his belly is blown open. That's a duplicate set of GFX.

Tileset 15, line 04 (2) Mother Brain's body.

(1) Only the first 4 colors are used, which is for the brain.
(2) Row 2 is used for the back foot.
  *149472-1F
(2) (3) Projectiles that Mother Brain uses throughout the fight (blue rings, explosive orbs, orange fire strings that shoot from her hand).
The small eye beam that looks like the ones space pirates shoot uses colors from palette D01A0-0F.
See "Miscellaneous palettes" section for info on D01A0-0F.
  *1494B2-0F
Unused, but noting these anwyay. No need to edit.
  *149532-0F
(2) Glowing brain.
  *14D264-3F
(2) Mother Brain's body flashing different colors while firing the rainbow beam.
Have fun editing this.
  *16E448-FF
  *16E648-2C
(3) Mother Brain's damaged palettes after Samus gets hyper beam.
  *16E6AC-4A
(3) Damaged palettes for Mother Brain's back leg after Samus gets hyper beam.
  *16E74C-4A
(3) Mother Brain's body fading to black after the hyper beam kills her. 447 colors just for this.
Holy crap.
  *16EA08-FF
  *16EC08-C0
(1) Mother Brain's brain fading to gray after Samus breaks the glass container and "kills" her.
This same palette is also used after she stands up in T-rex form and the brain's colors fade back.
  *16EDAC-98
(2) Mother Brain changing from blue to brown as the giant metroid drains her.
  *16EF97-A8
(3) Mother Brain's head turning brown and flaking away after Samus finally kills her with hyper beam.
  *16F117-78
(1) Row 1 is used for the room's tiles as Mother Brain "dies" before entering T-rex form, and row 2 is used for the shattering glass when Samus' missiles start to break open her container.
  *1494F2-1F
(1) Foreground and background flashing rapidly as Mother Brain "dies" before entering T-rex form.
  *14D082-5F
(2) Foreground and background fading quickly to black right when the giant metroid is killed. 
  *16F281-C4

Boss Statues

Tileset 22, line 07 Gold Kraid statue and glowing green eye.

Tileset 22, line 06 Gold Draygon statue and glowing sky-blue eye.

Gold Ridley statue and glowing red eye.
  *155745-0F
Gold Phantoon statue and glowing yellow eye.
  *155765-0F
Greenish base of statues along the ground, and the gray ghosts that fly out. The 3 purple colors are probably unused.
  *155785-0F
All 4 statues' eyes exploding, before the ghosts fly out.
  *3391E-0F
Blue-gray colors that statues themselves become after the eyes explode.
  *3839C-07
Gold boss statues fading from gold to blue after the eyes explode (all of them? Haven't tested).
  *6E242-06 [6E23E, 08 00]
  *6E256-06 [6E252, 08 00]
  *6E26A-06 [6E266, 08 00]
  *6E27E-06 [6E27A, 08 00]
  *6E292-06 [6E28E, 08 00]
  *6E2A6-06 [6E2A2, 08 00]
  *6E2BA-06 [6E2B6, 08 00]
  *6E2CE-06 [6E2CA, 08 00]

FX1 Glow Palettes

Note, you'll notice most of these say “affects colors ##-##” in the description. If you click on a color in SMILE's graphics editor, it'll say what number the color you've clicked on is on the upper left of the graphics editor window. These are noted so you can edit the graphics and 'assign' those particular colors to other tiles to give them the same glow if you want.

Wrecked Ship

"Green Glow" FX1. Affects colors 76-77.
6EAE8-01 [6EAE6, 0A 00]
6EAF0-01 [6EAEE, 0A 00]
6EAF8-01 [6EAF6, 0A 00]
6EB00-01 [6EAFE, 0A 00]
6EB08-01 [6EB06, 0A 00]
6EB10-01 [6EB0E, 0A 00]
6EB18-01 [6EB16, 0A 00]
6EB20-01 [6EB1E, 0A 00]

Crateria

"Stay-Grey" FX1 part 1: double lightning flash. Affects colors 84-91.
  *6EB5C-07 [6EB5A, 02 00]
  *6EB70-07 [6EB6E, 01 00]
  *6EB84-07 [6EB82, 01 00]
  *6EB98-07 [6EB96, 01 00]
  *6EBAC-07 [6EBAA, 01 00]
  *6EBC0-07 [6EBBE, 01 00]
  *6EBD4-07 [6EBD2, 02 00]
  *6EBEC-07 [6EBEA, F0 00]
"Stay-Grey" FX1 part 2: single lightning flash. Affects colors 84-91.
  *6EC03-07 [6EC01, 01 00]
  *6EC17-07 [6EC15, 01 00]
  *6EC2B-07 [6EC29, 01 00]
  *6EC3F-07 [6EC3D, 02 00]
  *6EB45-07 [6EB43, F0 00]
"Pulse Red" FX1. Affects colors 65-71.
  *6FD03-06 [6FD01, 08 00]
  *6FD15-06 [6FD13, 07 00]
  *6FD27-06 [6FD25, 06 00]
  *6FD39-06 [6FD37, 05 00]
  *6FD4B-06 [6FD49, 04 00]
  *6FD5D-06 [6FD5B, 03 00]
  *6FD6F-06 [6FD6D, 02 00]
  *6FD81-06 [6FD7F, 01 00]
  *6FD93-06 [6FD91, 02 00]
  *6FDA5-06 [6FDA3, 03 00]
  *6FDB7-06 [6FDB5, 04 00]
  *6FDC9-06 [6FDC7, 05 00]
  *6FDDB-06 [6FDD9, 06 00]
  *6FDED-06 [6FDEB, 07 00]
"Flash Yellow" FX1. Affects colors 81-91.
  *6FE07-0A [6FE05, 31 00]
  *6FE21-0A [6FE1F, 01 00]
  *6FE3B-0A [6FE39, 01 00]
  *6FE55-0A [6FE53, 01 00]
  *6FE6F-0A [6FE6D, 01 00]
  *6FE89-0A [6FE87, 11 00]
  *6FEA3-0A [6FEA1, 01 00]
  *6FEBD-0A [6FEBB, 18 00]
  *6FED7-0A [6FED5, 01 00]
  *6FEF1-0A [6FEEF, 01 00]
  *6FF0B-0A [6FF09, 01 00]
"Glow Red/Blue" FX1. Affects colors 81-94.
The reason there are two blue addresses for each set of colors is because there is some odd piece of code wedged between them that isn't the duration.
I haven't bothered looking into what these codes do, but I'm pretty sure that the duration applies to both color sets anyway.
I haven't actually tested this yet. Edit with caution.
  *6FA6F-07, 6FA81-00 [6FA6D, 03 00]
  *6FA87-07, 6FA99-00 [6FA85, 03 00]
  *6FA9F-07, 6FAB1-00 [6FA9D, 03 00]
  *6FAB7-07, 6FAC9-00 [6FAB5, 03 00]
  *6FACF-07, 6FAE1-00 [6FACD, 03 00]
  *6FAE7-07, 6FAF9-00 [6FAE5, 03 00]
  *6FAFF-07, 6FB11-00 [6FAFD, 03 00]
  *6FB17-07, 6FB29-00 [6FB15, 03 00]
  *6FB2F-07, 6FB41-00 [6FB2D, 03 00]
  *6FB47-07, 6FB59-00 [6FB45, 03 00]
  *6FB5F-07, 6FB71-00 [6FB5D, 03 00]
  *6FB77-07, 6FB89-00 [6FB75, 03 00]
  *6FB8F-07, 6FBA1-00 [6FB8D, 03 00]
  *6FBA7-07, 6FBB9-00 [6FBA5, 03 00]
"Flash Yellow1" FX1. Affects colors 105-107.
  *6FBC7-02 [6FBC5, 10 00]
  *6FBD1-02 [6FBCF, 01 00]
  *6FBDB-02 [6FBD9, 01 00]
  *6FBE5-02 [6FBE3, 02 00]
  *6FBEF-02 [6FBED, 01 00]
  *6FBF9-02 [6FBF7, 02 00]
  *6FC03-02 [6FC01, 01 00]
  *6FC0D-02 [6FC0B, 01 00]
  *6FC17-02 [6FC15, 01 00]
  *6FC21-02 [6FC1F, 01 00]
  *6FC2B-02 [6FC29, 20 00]
  *6FC35-02 [6FC33, 02 00]
  *6FC3F-02 [6FC3D, 01 00]
  *6FC49-02 [6FC47, 01 00]
  *6FC53-02 [6FC51, 01 00]
"Flash Yellow2" FX1. Affects colors 85-87.
  *6FC65-02 [6FC63, 10 00]
  *6FC6F-02 [6FC6D, 01 00]
  *6FC79-02 [6FC77, 01 00]
  *6FC83-02 [6FC81, 02 00]
  *6FC8D-02 [6FC8B, 01 00]
  *6FC97-02 [6FC95, 02 00]
  *6FCA1-02 [6FC9F, 01 00]
  *6FCAB-02 [6FCA9, 01 00]
  *6FCB5-02 [6FCB3, 01 00]
  *6FCBF-02 [6FCBD, 01 00]
  *6FCC9-02 [6FCC7, 20 00]
  *6FCD3-02 [6FCD1, 02 00]
  *6FCDD-02 [6FCDB, 01 00]
  *6FCE7-02 [6FCE5, 01 00]
  *6FCF1-02 [6FCEF, 01 00]
First "?" FX1 (wasn't documented). Affects colors 87-91.
  *6FF2D-04 [6FF2B, 31 00]
  *6FF3B-04 [6FF39, 01 00]
  *6FF49-04 [6FF47, 01 00]
  *6FF57-04 [6FF55, 01 00]
  *6FF65-04 [6FF63, 01 00]
  *6FF73-04 [6FF71, 11 00]
  *6FF81-04 [6FF7F, 01 00]
  *6FF8F-04 [6FF8D, 18 00]
  *6FF9D-04 [6FF9B, 01 00]
  *6FFAB-04 [6FFA9, 01 00]
  *6FFB9-04 [6FFB7, 01 00]
Second "?" FX1. Affects colors 113-116, 125.
Used for the glowing orange lanterns in the hallway that leads to the room with the four boss statues, and throughout the "red Brinstar" area and Kraid's lair.
The reason there are two blue addresses for each set of colors is because there is some odd piece of code wedged between them that isn't the duration.
I haven't bothered looking into what these codes do, but I'm pretty sure that the duration applies to both color sets anyway.
I haven't actually tested this yet. Edit with caution. 
  *6EFFD-02, 6F005-00 [6EFFB, 0A 00]
  *6F00B-02, 6F013-00 [6F009, 0A 00]
  *6F019-02, 6F021-00 [6F017, 0A 00]
  *6F027-02, 6F02F-00 [6F025, 0A 00]
  *6F035-02, 6F03D-00 [6F033, 0A 00]
  *6F043-02, 6F04B-00 [6F041, 0A 00]
  *6F054-02, 6F05C-00 [6F052, 0A 00]
  *6F062-02, 6F06A-00 [6F060, 0A 00]
  *6F070-02, 6F078-00 [6F06E, 0A 00]
  *6F07E-02, 6F086-00 [6F07C, 0A 00]

Brinstar

Note, Brinstar's “Glow Red/Orange” FX1 is exactly the same as the SECOND “?” in Crateria, which means their colors are directly shared. Edit that one if you want to change the glowing lanterns used in red Brinstar and Kraid's lair.

"Glow Blue" FX1. Affects colors 113-115.
6EE37-6EEBE = Unused duplicates of Brinstar's "Glow Blue" colors?
  *6ED9F-02 [6ED9D, 0A 00]
  *6EDA9-02 [6EDA7, 0A 00]
  *6EDB3-02 [6EDB1, 0A 00]
  *6EDBD-02 [6EDBB, 0A 00]
  *6EDC7-02 [6EDC5, 0A 00]
  *6EDD1-02 [6EDCF, 0A 00]
  *6EDDB-02 [6EDD9, 0A 00]
  *6EDE5-02 [6EDE3, 0A 00]
  *6EDEF-02 [6EDED, 0A 00]
  *6EDF9-02 [6EDF7, 0A 00]
  *6EE03-02 [6EE01, 0A 00]
  *6EE0D-02 [6EE0B, 0A 00]
  *6EE17-02 [6EE15, 0A 00]
  *6EE21-02 [6EE1F, 0A 00]
"Glow Pink/Purple" FX1. Affects colors 101-102, 104-107.
  *6EEDD-07 [6EEDB, 0A 00]
  *6EEF1-07 [6EEEF, 0A 00]
  *6EF05-07 [6EF03, 0A 00]
  *6EF19-07 [6EF17, 0A 00]
  *6EF2D-07 [6EF2B, 0A 00]
  *6EF41-07 [6EF3F, 0A 00]
  *6EF55-07 [6EF53, 0A 00]
  *6EF69-07 [6EF67, 0A 00]
  *6EF7D-07 [6EF7B, 0A 00]
  *6EF91-07 [6EF8F, 0A 00]
  *6EFA5-07 [6EFA3, 0A 00]
  *6EFB9-07 [6EFB7, 0A 00]
  *6EFCD-07 [6EFCB, 0A 00]
  *6EFE1-07 [6EFDF, 0A 00]

Norfair

"Glow1" FX1. Affects colors 53-55, 60-61. White pipes & white blocks glowing.
The duration of these glow frames also affect how fast Samus' suits glow when the "heat bit" FX1 is set.
  *6F097-02, 6F09F-01 [6F095, 10 00]
  *6F0AA-02, 6F0B2-01 [6F0A8, 04 00]
  *6F0BD-02, 6F0C5-01 [6F0BB, 04 00]
  *6F0D0-02, 6F0D8-01 [6F0CE, 05 00]
  *6F0E3-02, 6F0EB-01 [6F0E1, 06 00]
  *6F0F6-02, 6F0FE-01 [6F0F4, 07 00]
  *6F109-02, 6F111-01 [6F107, 08 00]
  *6F11C-02, 6F124-01 [6F11A, 08 00]
  *6F12F-02, 6F137-01 [6F12D, 08 00]
  *6F142-02, 6F14A-01 [6F140, 08 00]
  *6F155-02, 6F15D-01 [6F153, 07 00]
  *6F168-02, 6F170-01 [6F166, 06 00]
  *6F17B-02, 6F183-01 [6F179, 05 00]
  *6F18E-02, 6F196-01 [6F18C, 03 00]
  *6F1A1-02, 6F1A9-01 [6F19F, 04 00]
  *6F1B4-02, 6F1BC-01 [6F1B2, 10 00]
"Glow2" FX1. Affects colors 65-67, 76-77. Glowing green bubbles & single glowing color in the 'red lava cave' rooms.
  *6F1D7-02, 6F1DF-01 [6F1D5, 10 00]
  *6F1E7-02, 6F1EF-01 [6F1E5, 04 00]
  *6F1F7-02, 6F1FF-01 [6F1F5, 04 00]
  *6F207-02, 6F20F-01 [6F205, 05 00]
  *6F217-02, 6F21F-01 [6F215, 06 00]
  *6F227-02, 6F22F-01 [6F225, 07 00]
  *6F237-02, 6F23F-01 [6F235, 08 00]
  *6F247-02, 6F24F-01 [6F245, 08 00]
  *6F257-02, 6F25F-01 [6F255, 08 00]
  *6F267-02, 6F26F-01 [6F265, 08 00]
  *6F277-02, 6F27F-01 [6F275, 07 00]
  *6F287-02, 6F28F-01 [6F285, 06 00]
  *6F297-02, 6F29F-01 [6F295, 05 00]
  *6F2A7-02, 6F2AF-01 [6F2A5, 04 00]
  *6F2B7-02, 6F2BF-01 [6F2B5, 04 00]
  *6F2C7-02, 6F2CF-01 [6F2C5, 10 00]
"Glow3" FX1. Affects colors 81-83, 92-93.
  *6F2DF-02, 6F2E7-01 [6F2DD, 10 00]
  *6F2EF-02, 6F2F7-01 [6F2ED, 04 00]
  *6F2FF-02, 6F307-01 [6F2FD, 04 00]
  *6F30F-02, 6F317-01 [6F30F, 05 00]
  *6F31F-02, 6F327-01 [6F31D, 06 00]
  *6F32F-02, 6F337-01 [6F32D, 07 00]
  *6F33F-02, 6F347-01 [6F33D, 08 00]
  *6F34F-02, 6F357-01 [6F34D, 08 00]
  *6F35F-02, 6F367-01 [6F35D, 08 00]
  *6F36F-02, 6F377-01 [6F36D, 08 00]
  *6F37F-02, 6F387-01 [6F37D, 07 00]
  *6F38F-02, 6F397-01 [6F38D, 06 00]
  *6F39F-02, 6F3A7-01 [6F39D, 05 00]
  *6F3AF-02, 6F3B7-01 [6F3AD, 04 00]
  *6F3BF-02, 6F3C7-01 [6F3BD, 04 00]
  *6F3CF-02, 6F3D7-01 [6F3CD, 10 00]
"Glow4" FX1. Affects colors 97-99, 108-109.
  *6F3E7-02, 6F3EF-01 [6F3E5, 10 00]
  *6F3F7-02, 6F3FF-01 [6F3F5, 04 00]
  *6F407-02, 6F40F-01 [6F405, 04 00]
  *6F417-02, 6F41F-01 [6F415, 05 00]
  *6F427-02, 6F42F-01 [6F425, 06 00]
  *6F437-02, 6F43F-01 [6F435, 07 00]
  *6F447-02, 6F44F-01 [6F445, 08 00]
  *6F457-02, 6F45F-01 [6F455, 08 00]
  *6F467-02, 6F46F-01 [6F465, 08 00]
  *6F477-02, 6F47F-01 [6F475, 08 00]
  *6F487-02, 6F48F-01 [6F485, 07 00]
  *6F497-02, 6F49F-01 [6F495, 06 00]
  *6F4A7-02, 6F4AF-01 [6F4A5, 05 00]
  *6F4B7-02, 6F4BF-01 [6F4B5, 04 00]
  *6F4C7-02, 6F4CF-01 [6F4C5, 04 00]
  *6F4D7-02, 6F4DF-01 [6F4D5, 10 00]

Maridia

Note, the 'quicksand waterfalls' seen in some rooms, such as the ones with the mini Draygons on the path to spring ball use colors 68-81 of the tileset palette, and don't require I'm A Genius to edit.

"Quicksand Illusion 1" FX1 part 1.
Affects colors 36-43. Used for quicksand (the opaque kind that covers floors and pulls Samus downward).
  *6F4EF-07 [6F4ED, 0A 00]
  *6F503-07 [6F501, 0A 00]
  *6F517-07 [6F515, 0A 00]
  *6F52B-07 [6F529, 0A 00]
"Quicksand Illusion 1" FX1 part 2.
Affects colors 40-43. Used in 'falling quicksand' rooms (the ones with many floating green enemies that Samus passes through).
  *6F547-03 [6F545, 0A 00]
  *6F553-03 [6F551, 0A 00]
  *6F55F-03 [6F55D, 0A 00]
  *6F56B-03 [6F569, 0A 00]
"Waterfall Illusion 2" FX1. Affects colors 52-59.
  *6F57F-07 [6F57D, 02 00]
  *6F593-07 [6F591, 02 00]
  *6F5A7-07 [6F5A5, 02 00]
  *6F5BB-07 [6F5B9, 02 00]
  *6F5CF-07 [6F5CD, 02 00]
  *6F5E3-07 [6F5E1, 02 00]
  *6F5F7-07 [6F5F5, 02 00]
  *6F60B-07 [6F609, 02 00]

Tourian

Note, the “Fast pulse red/blue light” FX1 uses the same exact colors as slow pulse, meaning their palettes are directly shared. Fast pulse only activates under certain conditions. FX2 or something else related to the escape sequence after Mother Brain is dead. I haven't looked for the duration values for fast pulse.

Also “Lights pulse-red” FX1 uses the same exact colors as FG pulse-red but affects colors 116-123 instead. Haven't looked into finding the duration values.

"Slow pulse red/blue light" FX1.
Affects colors 116-117, 120-125.
  *6F63C-00, 6F640-06 [6F63A, 0A 00]
  *6F652-08, 6F656-06 [6F650, 0A 00]
  *6F668-08, 6F66C-06 [6F666, 0A 00]
  *6F67E-08, 6F682-06 [6F67C, 0A 00]
  *6F694-08, 6F698-06 [6F692, 0A 00]
  *6F6AA-08, 6F6AE-06 [6F6A8, 0A 00]
  *6F6C0-08, 6F6C4-06 [6F6BE, 0A 00]
  *6F6D6-08, 6F6DA-06 [6F6D4, 0A 00]
  *6F6EC-08, 6F6F0-06 [6F6EA, 0A 00]
  *6F702-08, 6F706-06 [6F700, 0A 00]
  *6F718-08, 6F71C-06 [6F716, 0A 00]
"Glow Shutter-Red" FX1.
Affects colors 153-158 (last 6 colors of enemy palette 0001).
Used for the pulsing red shutter enemies in the room immediately behind Mother Brain that Samus must blast away with hyper beam.
  *6F7AF-05 [6F7AD, 02 00]
  *6F7BF-05 [6F7BD, 02 00]
  *6F7CF-05 [6F7CD, 02 00]
  *6F7DF-05 [6F7DD, 02 00]
  *6F7EF-05 [6F7ED, 02 00]
  *6F7FF-05 [6F7FD, 02 00]
  *6F80F-05 [6F80D, 02 00]
  *6F81F-05 [6F81D, 02 00]
  *6F82F-05 [6F82D, 02 00]
  *6F83F-05 [6F83D, 02 00]
  *6F84F-05 [6F84D, 02 00]
  *6F85F-05 [6F85D, 02 00]
  *6F86F-05 [6F86D, 02 00]
  *6F87F-05 [6F87D, 02 00]
"BG glow-red" FX1.
Affects colors 56-59.
Used for the pulsing red background in Tourian during the escape sequence.
  *6F897-03 [6F895, 04 00]
  *6F8A3-03 [6F8A1, 04 00]
  *6F8AF-03 [6F8AD, 04 00]
  *6F8BB-03 [6F8B9, 04 00]
  *6F8C7-03 [6F8C5, 04 00]
  *6F8D3-03 [6F8D1, 04 00]
  *6F8DF-03 [6F8DD, 04 00]
  *6F8EB-03 [6F8E9, 04 00]
  *6F8F7-03 [6F8F5, 04 00]
  *6F903-03 [6F901, 04 00]
  *6F90F-03 [6F90D, 04 00]
  *6F91B-03 [6F919, 04 00]
  *6F927-03 [6F925, 04 00]
  *6F933-03 [6F931, 04 00]
"FG pulse-red" FX1.
Affects colors 84-91.
Used for the pulsing red foreground in Tourian during the escape sequence. 
  *6F94F-05, 6F95D-00 [6F94D, 02 00]
  *6F963-05, 6F971-00 [6F961, 02 00]
  *6F977-05, 6F985-00 [6F975, 02 00]
  *6F98B-05, 6F999-00 [6F989, 02 00]
  *6F99F-05, 6F9AD-00 [6F99D, 02 00]
  *6F9B3-05, 6F9C1-00 [6F9B1, 02 00]
  *6F9C7-05, 6F9D5-00 [6F9C5, 02 00]
  *6F9DB-05, 6F9E9-00 [6F9D9, 02 00]
  *6F9EF-05, 6F9FD-00 [6F9ED, 02 00]
  *6FA03-05, 6FA11-00 [6FA01, 02 00]
  *6FA17-05, 6FA25-00 [6FA15, 02 00]
  *6FA2B-05, 6FA39-00 [6FA29, 02 00]
  *6FA3F-05, 6FA4D-00 [6FA3D, 02 00]
  *6FA53-05, 6FA61-00 [6FA51, 02 00]

Miscellaneous Palettes

This palette is used by MANY different things throughout the game.
If you're going to edit this palette, you'll need to make sure you don't accidentally ruin something else's colors by mistake.
Edit with caution.

Changing this palette can be tricky, but it's very rewarding if you have the patience to make it work.
If you have any experience in editing the game's graphics with a tile editor such as TileLayPro or YY-CHR,
you can export D01A0, load the palette into the tile editor, then 're-assign' colors for more flexibility.
For example, changing the bomb explosions' graphics to use the purple colors from energy pick-ups instead of green,
or making super missiles purple and regular missiles green, etc.
  *D01A0-0F
Below is a list of everything that's known to use this palette, but it's possible that I missed some things along the way:

- small energy pick-ups (from enemies)
- large energy pick-ups (from enemies)
- missile pick-ups (from enemies)
- missiles (fired by Samus)
- smoke trails behind missiles
- missile explosions
- super missile pick-ups (from enemies)
- super missiles (fired by Samus)
- smoke trails behind super missiles
- super missile explosions
- power bomb pick-ups (from enemies)
- power bombs (dropped by Samus)
- bombs (dropped by Samus)
- bomb explosions
- enemy death explosions
- enemies killed by screw attack (the 4 small round graphics that fly outward)
- water splashing
- air bubbles when underwater
- dust puffs, as seen when walljumping, speed boosting, landing on the ground in dry rooms, etc.
- dust plumes when Samus' ship is taking off from Zebes after the escape (I think)
- elevators (the actual flickering elevator that you ride, not the platforms they sit on sometimes)
- gate PLMs (the shutters with blue/green switches on them)
- wave beam's circular purple trails
- particles when charging any beam (facing right only; someone should really fix this bug...)
- 'jagged lines' that fly around in front of Samus when saving the game on a save station
- space pirate projectiles
- rings that those noisy robots in Wrecked Ship occasionally shoot from their 'eye'
- 'dud shot' graphics when missiles or beams hit armored enemies that aren't be hurt by them
- some of Golden Torizo/Bomb Torizo's projectiles
- the stuff that drips out of Bomb Torizo's belly after he takes a lot of damage
- the round projectiles that Crocomire spits at Samus occasionally
- one of Mother Brain's projectiles (the eye beam that uses the same graphics as space pirate projectiles)
- Mother Brain's drool/breath/rainbow beam charge particles, and a brief particle flash before throwing that 'fire string' attack from her hand
Samus' death animation palette.
  *DA120-8F
Crystal flash colors by the look of it. I haven't actually changed these yet, so I can't say for certain.
  *D96C0-5F
Pretty sure these are unused suit colors, so I'm noting them here in case they turn out to actually have a use, or someone figures out a way to use them for something else.
  *D9780-3F
  *D9540-BF
  *D9440-3F
Flashing "loader" palettes for the power suit. Colors appear in the order shown above from top to bottom when loading from a save station or Samus' ship.
  *6DB8F-0F [6DB8B, 03 00]
  *6DC2D-0F [6DC2B, 03 00]
  *6DC7C-0F [6DC7A, 03 00]
  *6DBDE-0F [6DBDC, 03 00]
Flashing "loader" palettes for the varia suit. Colors appear in the order shown above from top to bottom when loading from a save station or Samus' ship.
  *6DCF5-0F [6DCF3, 03 00]
  *6DD44-0F [6DD42, 03 00]
  *6DD93-0F [6DD91, 03 00]
  *6DDE2-0F [6DDE0, 03 00]
Flashing "loader" palettes for the gravity suit. Colors appear in the order shown above from top to bottom when loading from a save station or Samus' ship.
  *6DE5B-0F [6DE59, 03 00]
  *6DEAA-0F [6DEA8, 03 00]
  *6DEF9-0F [6DEF7, 03 00]
  *6DF48-0F [6DF46, 03 00]
Location of the single color used for grapple beam (the actual grappling part that shoots out). The 'base' of grapple beam is shared with ice beam's palette.
  *DC687-00
Hyper beam's colors.
  *6D906-07 [6D904, 02 00]
  *6D91A-07 [6D918, 02 00]
  *6D92E-07 [6D92C, 02 00]
  *6D942-07 [6D940, 02 00]
  *6D956-07 [6D954, 02 00]
  *6D96A-07 [6D968, 02 00]
  *6D97E-07 [6D97C, 02 00]
  *6D992-07 [6D990, 02 00]
  *6D9A6-07 [6D9A4, 02 00]
  *6D9BA-07 [6D9B8, 02 00]
Samus' rainbow suit palette when firing hyper beam, and rainbow flashing after the giant metroid's death.
  *0DA240-9F
Colors used by Koma (enemy ID: EA7F) for its eye/mouth glowing.
  *1467CC-IF
Colors used by Lavaman (enemy ID: E83F) for the animated 'running lava' appearence of its body.
  *142C1C-3F
Samus' visor flashing yellow in dark rooms.
  *DA3C6-02
Samus' green visor when first entering a room.
Many don't know that this has its own color, separate from the three suit palettes.
Change this color to something like hot pink and go through a door if you wanna see it in action.
  *1652C-00

Not yet categorized

Glowing background in Mother Brain's room during the intro scene.
The very top colors (66411-02) are used at the very beginning and end of the scene.
  *66411-02
  *6C9C0-02 [6C9BE, 06 00]
  *6C9CA-02 [6C9C8, 06 00]
  *6C9D4-02 [6C9D2, 06 00]
  *6C9DE-02 [6C9DC, 06 00]
  *6C9E8-02 [6C9E6, 06 00]
  *6C9F2-02 [6C9F0, 06 00]
  *6C9FC-02 [6C9FA, 06 00]
  *6CA06-02 [6CA04, 06 00]
  *6CA10-02 [6CA0E, 06 00]
  *6CA1A-02 [6CA18, 06 00]
  *6CA24-02 [6CA22, 06 00]
  *6CA2E-02 [6CA2C, 06 00]
  *6CA38-02 [6CA36, 06 00]
  *6CA42-02 [6CA40, 06 00]
"PLANET ZEBES" text fading in and out while Samus' ship flies to it.
  *6C914-02 [6C912, 03 00]
  *6C91E-02 [6C91C, 03 00]
  *6C928-02 [6C926, 03 00]
  *6C932-02 [6C930, 03 00]
  *6C93C-02 [6C93A, 03 00]
  *6C946-02 [6C944, 03 00]
  *6C950-02 [6C94E, 03 00]
  *6C95A-02 [6C958, 03 00]
  *6C96A-02 [6C968, 03 00]
  *6C974-02 [6C972, 03 00]
  *6C97E-02 [6C97C, 03 00]
  *6C988-02 [6C986, 03 00]
  *6C992-02 [6C990, 03 00]
  *6C99C-02 [6C99A, 03 00]
  *6C9A6-02 [6C9A4, 03 00]
  *6C9B0-02 [6C9AE, 03 00]
Dachora's colors for speed boosting and shinesparking.
  *13F245-7F
Dachora's palette during Zebes escape.
  *19E944-0F
Etecoon's palette during Zebes escape.
  *19E525-0F
Baby metroid's blue container for the game over screen.
Those other non-blue colors don't look like they're used by anything.
  *765A0-0F
Ceres doors before and during escape.
  *1374EC-0F
  *13750C-0F
part of Ceres' foreground switching colors right before Ridley flies away. lol, WHY.
  *1329FF-08
Ridley's palette while flying away from Ceres.
  *133107-8F
Text colors used for credits.
Also includes the DEER FORCE, 1994 NINTENDO and SEE YOU NEXT MISSION text after the credits.
Does not include the "rate for collecting items" and item%.
  *669E9-7F
Text colors for "Your rate for collecting items is" and the item%.
  *668A9-1F
Some unused gray colors.
  *668E9-0F
Gray 'S' logo fading in.
  *671E9-FF
Colored 'S' logo fading out.
  *66FE9-FF
'S' logo flashing white after it appears.
  *6DF9A-0F [6DF98, 01 00]
  *6DFBE-0F [6DFBC, 01 00]
  *6DFE2-0F [6DFE0, 01 00]
  *6E006-0F [6E004, 01 00]
  *6E02A-0F [6E028, 01 00]
  *6E04E-0F [6E04C, 01 00]
  *6E072-0F [6E070, 01 00] [all white]
  *6E096-0F [6E094, 01 00]
  *6E0BA-0F [6E0B8, 01 00]
  *6E0DE-0F [6E0DC, 01 00]
  *6E102-0F [6E100, 01 00]
  *6E126-0F [6E124, 01 00]
  *6E14A-0F [6E148, 01 00]
  *6E16E-0F [6E16C, 01 00]
Suit color after Samus jumps off-screen and lands again
  *669A9-0F
Dark blue suit while firing beam
  *669C9-0F
Does nothing?
  *D0140-0F
Suit color before it fades away
  *66829-0F
Blue stars in backround during the ending. All of the other colors for this palette line (66969-0F) don't seem to be used for anything.
  *66973-02
  *66987-00
Samus during the ending without her suit.
  *66989-0F
Trippy moving blue/green/red colors imposed over Samus during the ending scene, before you see her without the helmet or suit.
  *667F3-02
enemy damage flash
  *D7C00-0F
ceres EMERGENCY glow
  *1341DF-2F
Zebetite palettes
  *137D87-1F

V– Can someone format this for me?
<suiqhsy_cihgoi> 7643A - though it shares this color with:
<suiqhsy_cihgoi> 76432-05
<suiqhsy_cihgoi> Same text and energy tank colors as above, except these are the darker, 'deselected' versions seen in the data clear/data copy menus, etc.

Golden Chozo statue that lowers acid in Lower Norfair
  *15635D-1F

Unorganized Palettes for all enemies ingame, based on list_of_enemies

CEBF = 110687
CEFF = 110912
CF3F = 110B60
CF7F = 110B60
CFBF = 11198D
CFFF = 111E6A
D03F = 11238B
D07F = 11259E
D0BF = 11259E
D0FF = 112FF3
D13F = 11320C
D17F = 113264
D1BF = 1132BC
D1FF = 113A5B
D23F = 113A5B
D27F = 113A7B
D2BF = 113E1C
D2FF = 1140D1
D33F = 1145FA
D37F = 114A2B
D3BF = 11580C
D3FF = 11617B
D43F = 1162C0
D47F = 116457
D4BF = 11657B
D4FF = 116978
D53F = 116978
D57F = 116978
D5BF = 116978
D5FF = 116DC7
D63F = 118687
D67F = 1188F0
D6BF = 118C0F
D6FF = 11900A
D73F = 0000
D77F = 11965B
D7BF = 11980B
D7FF = 119B7B
D83F = 119B9B
D87F = 11A051
D8BF = 11A051
D8FF = 11A725
D93F = 11AA48
D97F = 11AF85
D9BF = 11B085
D9FF = 11B0A5
DA3F = 11B217
DA7F = 11B3A1
DABF = 11B5B3
DAFF = 118069
DB3F = 11B702
DB7F = 11C63E
DBBF = 11C8A6
DBFF = 11DA9C
DC3F = 11DFA2
DC7F = 11E23C
DCBF = 11E57C
DCFF = 11E5B0
DD3F = 11E5D0
DD7F = 11E9AF
DDBF = 12387D
DDFF = 12387D
DE3F = 12A1F7
DE7F = 128069
DEBF = 12A1F7
DEFF = 12A1F7
DF3F = 12E359 
DF7F = 12E359
DFBF = 130687
DFFF = 130B09
E03F = 130B09
E07F = 130CFB
E0BF = 131470
E0FF = 13198C
E13F = 13614F
E17F = 13614F
E1BF = 1361AF
E1FF = 13623F
E23F = 1374EC
E27F = 0000
E2BF = 138687
E2FF = 138687
E33F = 138687
E37F = 138687
E3BF = 138687
E3FF = 138687
E43F = 138687
E47F = 138687
E4BF = 13CA01
E4FF = 13CA01
E53F = 13CA01
E57F = 13CA01
E5BF = 13E7FE
E5FF = 13F225
E63F = 140687
E67F = 140687
E6BF = 140F8C
E6FF = 141379
E73F = 14159D
E77F = 1419AC
E7BF = 141F4F
E7FF = 142AFE
E83F = 142C1C
E87F = 14365E
E8BF = 144143
E8FF = 1446B3
E93F = 1446B3
E97F = 145821
E9BF = 145BC7
E9FF = 146230
EA3F = 146587
EA7F = 1467AC
EABF = 14699A
EAFF = 14699A
EB3F = 1469BA
EB7F = 1469BA
EBBF = 1469DA
EBFF = 1469DA
EC3F = 149472
EC7F = 149472
ECBF = 14F8E6
ECFF = 149472
ED3F = 14D6BC
ED7F = 14F8A6
EDBF = 14EBAC
EDFF = 14F8A6
EE3F = 14F8A6
EE7F = 14F8A6
EEBF = 14F8E6
EEFF = 150687
EF3F = 150687
EF7F = 150687
EFBF = 150687
EFFF = 155745
F03F = 155745
F07F = 155911
F0BF = 1562BD
F0FF = 15631D
F153 = 198687
F193 = 19878B
F1D3 = 1989FD
F213 = 198AC1
F253 = 198EDC
F293 = 199319
F2D3 = 19E525
F313 = 19E944
F353 = 190687
F393 = 1906A7
F3D3 = 1906E7
F413 = 190727
F453 = 1906C7
F493 = 190707
F4D3 = 190687
F513 = 1906A7
F553 = 1906E7
F593 = 190707
F5D3 = 1906C7
F613 = 190707
F653 = 190687
F693 = 1906A7
F6D3 = 1906E7
F713 = 190727
F753 = 1906C7
F793 = 190707
super/data_locations/palette_locations.txt · Last modified: 2019/04/29 00:49 by mccad