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sm:data_locations:sound_locations

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Projectile Sounds

Various offsets to edit the sounds for beams, their combos + charge version as well as missile sounds when fired.

Beams & missiles use library 1 sounds; specifically, sounds 03-04, 0B-22 and C2.

Offset Index Weapon Charged?
$8428F 0BPower no
$84291 0DWave no
$84293 0CIce no
$84295 0EIce + Wave no
$84297 0FSpazer no
$84299 12Spazer + Wave no
$8429B 10Spazer + Ice no
$8429D 11Spazer + Wave + Ice no
$8429F 13Plasma no
$842A1 16Plasma + Wave no
$842A3 14Plasma + Ice no
$842A5 15Plasma + Ice + Wave no
$842A7 17Power yes
$842A9 19Wave yes
$842AB 18Ice yes
$842AD 1AIce + Wave yes
$842AF 1BSpazer yes
$842B1 1ESpazer + Wave yes
$842B3 1CSpazer + Ice yes
$842B5 1DSpazer + Wave + Ice yes
$842B7 1FPlasma yes
$842B9 22Plasma + Wave yes
$842BB 20Plasma + Ice yes
$842BD 21Plasma + Wave + Ice yes
$83D06 C2Hyper
$842BF 00Unused Plasma + Spazer combo
$842C1 03Missile
$842C3 04Super missile

Active Enemy Sounds

These aren't the same as “enemy hurt sounds” which can be edited right in SMILE. You only need to edit the middle value (A9 ## 00). Keep in mind what library the sounds are in. Values listed from top to bottom as I found them in the ROM, so some sounds are scattered around. The sounds are pretty isolated, so changing one shouldn't affect other things unless noted.

Values described as “?????” are ones I either couldn't hear any changes to after editing, or didn't check since the library sound used was mute or used to clear other sustaining sounds. The latter mostly applies to “B9 00 00” instructions. I didn't feel like breakpointing each one.

Below sounds JSL to 8090CB and use library 2

Offset Hex Value Notes
111F2C A9 34 00 Noise for Saboten puffing out and shooting its cactus needles
113C2A A9 65 00 Noise for Rio swooping down at Samus (big bulky Brinstar fly things)
114359 A9 65 00 Noise for big bulky Norfair fly things swopping down at Samus
1108D0 A9 0E 00 Noise that Boyon (yellow slime) makes when it hops up and down
11107B A9 1B 00 Giant “Kame” turtle ramming into walls
1114D1 A9 3A 00 Giant “Kame” turtle's swishing sound as it flies through the air
112764 A9 4D 00 Low pulsing hum of Samus' ship hovering up and down
113F36 A9 0D 00 Splash sound of red “Squeept” enemies from Norfair hopping in and out of lava
114825 A9 64 00 Blue “Holtz” enemies from lower Norfair swooping down at Samus
114B6D A9 0E 00 Giant green snail things from Maridia poking its mouth things out at Samus
114FD7 A9 63 00 ?????
1153B8 A9 57 00 ?????
11670F A9 61 00 Lava dragons in Norfair spitting fireballs at Samus
1189EB A9 5B 00 Metal skree diving down at Samus
118A54 A9 5C 00 Metal skree burrowing into the ground
11BA7A A9 56 00 “BANG” absorbing damage from Samus' beam shots, presumably Haven't tested
11C70E A9 5B 00 Skree diving down at Samus
11C777 A9 5C 00 Skree burrowing into the ground
11DC72 A9 57 00 ?????
11EAA7 A9 50 00 Metroid sounds while draining Samus
1208CA A9 54 00 ?????
120A22 A9 3B 00 ?????
120CFD A9 74 00 Crocomire roaring
120D09 A9 25 00 Crocomire raking his claws into the ground
120DA5 A9 75 00 Crocomire's bones collapsing after he dies
120E91 A9 3B 00 Crocomire falling through the blocks at the end of his room
120FD5 A9 76 00 Crocomire walking backwards
1214FD A9 77 00 Crocomire's dying roars after falling into lava
1218AC A9 2B 00 Crocomire's room shaking before he breaks down the wall of spikes
121982 A9 29 00 Crocomire pushing down the wall of spikes (first sound)
1219C0 A9 30 00 Crocomire pushing down the wall of spikes (second sound)
121A7E A9 25 00 Crocomire's skeleton landing on the ground, right before it collapses
12E9A7 A9 29 00 Spore Spawn's room shifting colors after he is killed
12E6E8 2C 2C 00 Spore Spawn opening and exposing his core
12E9A7 A9 29 00 Spore Spawn's last noise as he dries up and dies
12E9EB A9 25 00 Spore Spawn's death explosions
1308A9 A9 42 00 Big round gray boulders breaking (first sound)
1308D5 A9 43 00 Big round gray boulders breaking (second sound)
13099B A9 42 00 ????? (unused “KZAN”?)
1309B6 A9 43 00 ????? (unused “KZAN”?)
130C18 A9 1B 00 Bloody spike platforms (“KZAN”) from Wrecked Ship/Lower Norfair crashing down
130DB1 A9 61 00 Fire pillars from Lower Norfair (“HIBASHI”) shooting upwards
131948 A9 5E 00 Fire rings from lower Norfair (“PUROMI”)
131B1E A9 3F 00 Mini Kraid firing spikes from its belly
131BBC A9 16 00 Mini Kraid roaring and spitting rocks
132ACD A9 4E 00 Ceres Ridley flying away before the escape timer starts
13364C A9 76 00 ?????
137838 A9 25 00 Ceres door exploding during escape sequence when Samus enters elevator room
13AF95 A9 2D 00 Kraid roaring
13B650 A9 76 00 Kraid's footsteps
13D9DE A9 24 00 Phantoon's death explosions (first sound)
13D9E7 A9 2B 00 Phantoon's death explosions (second sound)
13DA7E A9 7E 00 Phantoon's final slow death roar/groan
13DDB9 A9 73 00 Phantoon's hurt sound when his HP reaches 0 (lolwut)
13DDDC A9 73 00 Phantoon's hurt sound
13EA2F A9 33 00 Etecoons chirping (first sound)
13EB8E A9 32 00 Etecoons chirping (second sound)
13EE36 A9 33 00 Etecoons chirping (third sound)
13EE8C A9 33 00 Etecoons chirping (fourth sound? Couldn't hear any difference)
13F6BE A9 3D 00 Dachora “pressing down” after running and charging its shinespark
13F6E5 A9 39 00 Dachora running and gaining speed booster echoes
13F7CA A9 3B 00 Dachora shinesparking
13F892 A9 3C 00 Dachora crashing into the ceiling after shinesparking
140791 A9 5E 00 Mini Draygon's noise Not the same ones that appear in the boss room
141135 A9 17 00 Blue “EYE” enemies shining their yellow light on Samus
141174 A9 71 00 Stops the “EYE” enemy's light sound? Probably shouldn't edit
14213E A9 2F 00 Yapping maw (“HAND”) enemies clamping their jaws together
1450B8 A9 68 00 Robot enemies in Wrecked Ship walking around
145DBC A9 5E 00 Walking dragon enemies (“NDRA”) jumping out of the ground
145F2A A9 3F 00 Walking dragon enemies (“NDRA”) spitting fireballs at Samus
1476DC A9 4C 00 All variations of “HACHI” spitting acid at Samus after losing their wings
149AF1 A9 63 00 Mother Brain shooting a string of fireballs at Samus from her hand
149F98 A9 7F 00 Mother Brain charging her rainbow beam
14B52B A9 6E 00 Mother Brain taking damage while sitting in her glass casing
14B944 A9 71 00 Stops Mother Brain's rainbow charging sound Probably can be changed safely
14BC9E A9 24 00 Bomb sounds while Samus is pinned to the wall by Mother Brain's rainbow beam
14BE0D A9 71 00 ????? Probably related to mother brain or the giant metroid Unused?
14C7C4 A9 72 00 ????? Probably related to the giant metroid Unused?
14C9DA A9 52 00 ????? Probably related to the giant metroid Unused?
14CB13 A9 72 00 ????? Probably related to the giant metroid Unused?
14D5E1 A9 10 00 Dried Torizo before the giant metroid'a room collapsing into a pile of dust
14F2D9 A9 7D 00 Giant metroid's “feeling sorry” noise after it drains Samus
14F360 A9 52 00 Giant metroid's last noises as it flies away after draining Samus
14F77F A9 78 00 Giant metroid's noise as it drains the sidehopper, Samus and Mother Brain
14F999 A9 52 00 Giant metroid's noises as it lingers over Samus after draining her
154610 A9 27 00 Bomb Torizo and Golden Torizo's noise while spitting out round projectiles
154618 A9 4B 00 Bomb Torizo and Golden Torizo's footsteps
15538F A9 34 00 Golden Torizo spawning eggs from its belly when it's very low on health
155397 A9 67 00 Golden Torizo firing ring-shaped projectiles from its eyes down at Samus
15539F A9 48 00 Seems related to Bomb/Golden Torizo, but I didn't notice any changes
15657F A9 1C 00 Chozo statues in Wrecked Ship/Lower Norfair gripping onto Samus
156587 A9 4B 00 Chozo statue's footsteps while carrying Samus to gravity suit in Wrecked Ship
16F414 A9 25 00 Mother Brain's head falling to the ground after being killed by hyper beam
190898 A9 66 00 ????? Space pirate sound, but I couldn't hear any changes
196F95 A9 66 00 Climbing space pirates jumping from one wall to another
199752 A9 7C 00 Botwoon spitting his 5 green projectiles at Samus
19957B A9 24 00 Botwoon's body parts hitting the ground, and blocks breaking (first sound)
Offset Hex Value Notes
20C61 B9 00 00 ?????
30363 B9 00 00 ?????
141627 A9 1F 00 “FUNE” and “NAMI” spitting fireballs

Below sounds JSL to 8090B7 and use library 2

Offset Hex Value Notes
20C46 B9 00 00 ?????
30348 B9 00 00 ?????
11AA6A B9 00 00 ????? Looks like it should go to mocktroids, but I couldn't hear a difference
11D229 A9 70 00 Small Maridian snails when Samus knocks them off of a wall
11D3E3 A9 70 00 Small Maridian snails when Samus pushes them around by running into them
11D497 A9 70 00 Small Maridian snails when Samus shoots them with beams or missiles
134371 A9 45 00 “Time bomb set!” text typing itself on-screen after Ceres Ridley flies away
134666 A9 24 00 Ridley's death explosions
148921 A9 24 00 Mother Brain's container exploding and collapsing
148BC3 A9 24 00 Mother Brain's head hitting the floor after her container collapses
148F75 A9 29 00 Mother Brain's body emerging from the floor
14B24F A9 10 00 Mother Brain's dried head crumbling away after she dies
14B38B A9 24 00 Wall behind Mother Brain bursting open after she dies
14DC37 A9 10 00 Dry creatures in Tourian crumbling away after Samus touches them

Below sounds JSL to 8090C1 and use library 2

OffsetHex ValueNotes
20C7C B9 00 00?????
3037E B9 00 00?????
36E8D A9 09 00'Small explosion' death sound Shared by multiple enemies!
36E99 A9 24 00'Series of explosions' death sound Shared by multiple enemies!
36EA5 A9 0B 00'Killed by screw attack/booster' death sound Shared by almost all enemies!
370C2 A9 01 00Sound for small energy pick-ups that enemies drop
370D1 A9 02 00Sound for large energy pick-ups that enemies drop
370E0 A9 05 00Sound for power bomb pick-ups that enemies drop
370EF A9 03 00Sound for missile pick-ups that enemies drop
370FE A9 04 00Sound for super missile pick-ups that enemies drop
10255AA9 0B 00'Killed by screw attack/booster' death sound Shared by almost all enemies!

Below sounds JSL to 809125 and use library 3

OffsetHex ValueNotes
10408A9 01 00Library 3? Stops Samus' health warning after escaping Ceres Shouldn't edit
10487A9 01 00????? Library 3?
10534A9 01 00????? Library 3?
15D50A9 01 00????? Library 3?
20C34B9 00 00????? Library 3?
2530BA9 2E 00Mother Brain's glass container shattering
30336B9 00 00????? Library 3?
856A7A9 01 00????? Library 3?
875A1A9 25 00Library 3 Plays whenever Samus stops speed boosting

Below sounds JSL to 80912F and use library 3

OffsetHex ValueNotes
20C6AB9 00 00?????
3036CB9 00 00?????
850A3A9 0F 00Shinespark sound if Samus only presses jump and nothing else
8DAD0A9 0C 00'Shinespark stored' sound after Samus presses down while glowing blue
8FAF3A9 03 00

Below sounds JSL to 809139 and use library 3

OffsetHex ValueNotes
15C3E A9 2D 00Repeating sound of reserve tanks refilling Samus' energy after it reaches 0
20C4F B9 00 00?????
30351 B9 00 00?????
801F0 A9 2D 00Repeating sound of lava draining Samus' energy
80232 A9 2D 00Repeating sound of acid draining Samus' energy
1027DDA9 0A 00????? Frozen enemy sound; probably affects a specific enemy(s) Not metroids
1028ABA9 0A 00Frozen enemy sound Affects most, if not all enemies that can be frozen
13437AA9 0D 00“Time bomb set!” text typing itself on-screen after Mother Brain dies
14B091A9 13 00Multiple explosions as Mother Brain dies and her body fades away
14C557A9 2D 00Repeating sound of the giant metroid refilling Samus' energy
14CDF4A9 13 00Multiple explosions as the giant metroid dies and falls off-screen

Below sounds JSL to 809143 and use library 3

OffsetHex ValueNotes
20C85B9 00 00?????
30387B9 00 00?????

Below sounds JSL to 80914D and use library 3

OffsetHex ValueNotes
8D21 A9 01 00?????
9460 A9 01 00?????
12954 A9 2A 00Sound of the blinking “L” and “R” buttons on the pause screens
12F7A A9 2D 00Repeating sound of Samus manually using reserve tanks on the equipment screen
13C0C A9 23 00?????
13C15 A9 26 00?????
13C1E A9 27 00?????
13E27 A9 01 00?????
13E3C A9 2B 00'Shinespark stored' sound that substitutes 8DAD0 when Samus stops moving?
20C19 B9 00 00?????
3031B B9 00 00?????
31AA0 A9 1D 00Phantoon spawning rows of eye flames during his vulnerable phase
31AD2 A9 1D 00Phantoon's rows of eye flames hitting the floor during his vulnerable phase
31D4D A9 1E 00Kraid rising up from the ground; both phases
34427 A9 13 00Mother Brain's blue/green rings exploding after she spits them at Samus
34548 A9 13 00Mother Brain's mouth bombs exploding after bouncing along the ground
34749 A9 13 00Mother Brain's orange fireball string exploding when it hits the wall
588AF A9 0D 00Sound of green text typing itself on-screen during the game's intro
5A25B A9 23 00Related to intro music and probably other stuff Shouldn't edit
5A263 A9 26 00Related to intro music and probably other stuff Shouldn't edit
5A26B A9 27 00Related to intro music and probably other stuff Shouldn't edit
5BA9F A9 23 00Related to intro music and probably other stuff Shouldn't edit
5BB4A A9 23 00Related to intro music and probably other stuff Shouldn't edit
6C67C B9 00 00?????
6E3A4 A9 2D 00Repeating sound of Samus losing health in heated rooms without varia/gravity
805A3 A9 03 00Samus gaining speed ala speed booster and getting blue echoes
8241B A9 06 00Samus' quiet footsteps anytime she's moving along the ground
8533D A9 10 00Slightly shorter bomb explosion sound; possibly used for a boss somewhere
86A8F A9 01 00Stops warning beep when Samus' energy raises back up to 32+
86A9D A9 02 00Warning beep when Samus' energy drops to 31 or lower
87339 A9 02 00Warning beep 'refreshing' after unpausing the game or collecting an item
8E6D7 A9 02 00Warning beep again Probably another refresh under some other conditions
8F08C A9 05 00Samus landing after a low jump; 'soft landing'
8F09A A9 04 00Samus landing after a higher jump; 'hard landing'
8F2E8 A9 05 00Samus kicking off of a wall during a walljump
11293AA9 14 00Samus' ship opening (used once, only after touching down on Zebes)
11297FA9 15 00Samus' ship closing (used once, only after touching down on Zebes)
112A47A9 14 00Samus' ship opening (entering ship)
112A8CA9 15 00Samus' ship closing (entering ship)
112B58A9 14 00Samus' ship opening (exiting ship)
112B9DA9 15 00Samus' ship closing (exiting ship)
116F60A9 0E 00All gates sounds, except ones with blue/red/green/yellow switches
119555A9 0B 00Elevators humming while taking Samus up or down
1195FEA9 25 00Used to end the elevator hum, but is safe to replace with another sound ;)
11A983A9 2D 00Repeating sound of mocktroids draining Samus
11EE75A9 2D 00Repeating sound of metroids draining Samus
11F008A9 0A 00Metroids getting frozen by ice beam
12079EA9 1C 00Crocomire firing round projectiles from his mouth
120D45A9 22 00Crocomire struggling in acid (bubbling sounds)
129F70B9 00 00????? Draygon's death sound?
12E8A5B9 00 00????? Draygon-related?
133FD7A9 24 00?????
1352C7A9 21 00Ridley swinging his tail at Samus
1376BDA9 2C 00Ceres doors opening
137DADA9 09 00Sound of Zebetites in Mother Brain's room when shot by Samus
13B893A9 1F 00Kraid shooting his belly spike platforms
13BC1BA9 1E 00Kraid spitting rocks at Samus (before his whole body emerges)
13C528A9 1E 00Kraid sinking into the ground after he's killed (rumbling sounds)
13CF68A9 1D 00Phantoon dropping eye flames randomly during the fight
13CF83A9 28 00Phantoon firing his eye flames in an outward circle
13D4BAA9 1D 00Phantoon's eye flames appearing at the very beginning of the fight
13D8E6A9 29 00Phantoon firing waves of eye flames after being hit by a super missile
143E8CA9 2D 00Repeating sound of hopping “NOMI” enemies draining Samus
149B32BD 00 00????? Something to do with Mother Brain Shouldn't edit
14CBFFA9 19 00????? Probably shouldn't edit, based on what sound 19 is

Other In-Game Sounds

OffsetNotes
1C90 missile selection click
96FE copy data move downwwards
9713 go back on data copy menu
9730 copy data move upwards
973b copy data select
9834 copy to downwards
9870 copy to back
9880 copy to select
989C copy to upwards
99A5 comfirm copy yes
99CE confirm copy no
99E3 confirm copy move cursor
9B9D data clear downwards
9BA8 data clear select
9BCD data clear Upwards
9BD7 data clear select
9C50 data clear confirm cancel
9C6C cata clear confirm cancel 2?
9C83 data clear confirm cursor
9D2F data cleared confirmed fade
A1F8 return to title screen
A1FF return to title screen 2nd sound
A21A File select (ABC)
A2B3 cursor moving file select
A2D2 data copy select
A2EC data clear select
A832 loading into map from world map 1
ABA0 loading into map from world map 2
ADAC Starting game from map screen
ADD9 Loading out to world map from map 1
AFFF loading out to world map from map 2
112A8 menu movement click
12565 switching between equipment/map screen
125C3 Pressing start when paused
12CDF highlighting reserve tank in manual mode
12CF8 highlighting Mode (in manual) from reserve tank
12E9B changing between manual mode and auto mode
1344B highlight mode while in auto
13481 moving cursor over beams downwards
134A3 moving cursor over beams upwards/moving into beams from boots
134CF moving downwards on suit/misc
134FD moving upwards on suit/misc
1352B moving over boots downwards
13554 moving over boots upwards
13575 select on/off equipment sound(noreserve)
13E4C resume charge sound after unpausing
16D4D option mode cursor upwards
16D68 option mode cursor downwards
16D8F option mode change language
1702C special setting more cursor upwards
17047 special setting mode cursot downwards
17064 special setting mode go back (press B)
17079 special setting mode selection(pressing a)
17161 controller config moving cursor up
17187 controller config moving cursor down
171B6 controller confid input (all)
80090 water splash (exiting)
800E0 entering splash
80180 bubble1 (underwater)
80185 bubble2 (underwater)
801F1 health draining under lava
80232 damage drain sound under acid
802BD burning Sound from acid/lava
80453 Flip sound after walljumping
80464 Resuming spacejump after walljump
80478 resuming screw attack after walljump
805A4 change sound of speed booster boost
8241B samus's steps
85337 shinespark hurt (stopping)
8533E shinespark impact
824Ef Fliping in water (without gravity suit)
83B41 charge beam charging (startup)
8414B bomb explosion
84D83 Waveshield startup
85AF6 Waveshield continuation
85A18 Waveshield end (clears sound)
84E0C Iceshield ring
84F12 Iceshield impact
84F6A Iceshield Break
84E80 Spazer Shield startup
85C21 Spazer Shield end
84F01 Plasma Shield
87457 Fliping sound while hurt
87460 spacejump sound while hurt
87469 screwattack while hurt
87482 Walljumping while hurt
875C9 landing a flip
8F067 landing a flip2 (very fast)
8D591 varia get
8D669 gravity get
8D8CE Samus hurt
8EF31 xray scope
8F6CC Flipping to the right
8F6D5 Spacejump to the right
8F72D Flipping to the left
8F736 Spacejump to the left
8F750 Screwattack
86A9E low health alarm 1 (does not repeat if not set to 02)
875A1 impacting into object (running into a wall)
8F08D soft landing
8F09B hard landing
8DAD1 shinespark stored
8FAF4 sphinespark sound
980f0 beam impact sound
980FD Missile impact sound
DC694 Fire grapple
DC73B Grapple latch
DC843 Grapple Break
DC8C6 Grapple delatch
10255Bdeath by screwattack/speedboost
1027CCImpact on “armored” enemies
1108D1yellow ooze enemies
111F2Dchanges thorn attack on cacti
112764samus's ship hover
113C2BGiant yellow flies in brinstar
11435Abig pink buff fly in norfair

Library 1 Sounds

IndexNotes
00 Nothing
01 Power Bomb
02 Clear sounds from this library?
03 Fire Missile
04 Fire Super Missile
05 Fire Grapple
06 Grappling on a block
07 Short grapple sound, not sure when it's used exactly
08 Charge beam
09 X-Ray
0A Clear sounds from this library?
0B Fire beam (Normal)
0C Fire beam (Ice)
0D Fire beam (Wave)
0E Fire beam (Wave/Ice)
0F Fire beam (Spazer)
10 Fire beam (Spazer/Ice)
11 Fire beam (Spazer/Ice/Wave)
12 Fire beam (Spazer/Wave)
13 Fire beam (Plasma)
14 Fire beam (Plasma/Ice)
15 Fire beam (Plasma/Wave/Ice)
16 Fire beam (Plasma/Wave)
17 Fire beam (Charged)
18 Fire beam (Charged Ice)
19 Fire beam (Charged Wave)
1A Fire beam (Charged Wave/Ice)
1B Fire beam (Charged Spazer)
1C Fire beam (Charged Spazer/Ice)
1D Fire beam (Charged Spazer/Wave/Ice)
1E Fire beam (Charged Spazer/Wave)
1F Fire beam (Charged Plasma)
20 Fire beam (Charged Plasma/Ice)
21 Fire beam (Charged Plasma/Wave/Ice)
22 Fire beam (Charged Plasma/Wave)
23 Ice beam shield
24 Ice beam shield fires off
25 Spazer shield
26 Spazer shield fires off
27 Plasma shield
28 Wave shield
29 Nothing?
2A Samus helmet noise in the start menu
2B Nothing?
2C Nothing?
2D Nothing?
2E Save station saving
2F Spin jump sound (full spin sound)
30 Resuming normal spin jumping
31 Starting normal spin jumping
32 Stop spinjump sound?
33 Screw attack sound Ramps up then loops
34 Stop screw-attack sound?
35 Samus hurt
36 Map 'click' when moving/scrolling
37 Selection click when moving on equipment screen or pressing select item
38 Sound from when you change between equipment screens, or you toggle an equipped item
39 Same as 37 (quieter)
3A Nothing?
3B Going from world map to area map when loading saved game
3C Going from area map to world map when loading saved game
3D Crumble block
3E Space jump
3F Same as 31
40 Mother brain's laser attack?
41 Resuming a charged beam, not starting it
42 Boss death throes (only with Kraid/Crocomire/Phantoon Boss BGM)
43+Locks up sound and music

Library 2 Sounds

IndexNotes
00Nothing
01Health pickup
02Health pickup (for large?)
03Missile pickup
04Missile pickup (for supers?)
05Missile pickup (for powerbombs?)
06Not sure Almost sounds like a bomb or a dud shot, but isn't either
07(Super) Missile explosion
08Bomb explosion
09Enemy death sound?
0ABlock break
0BEnemy death sound (from screw attack, I think)
0CEnemy death sound? (Insom: Beam dud noise?)
0DLoud Water splash
0ESoft Water splash
0F'large' Air bubbles
10Scraping sound from dust enemies
11'small' Air bubbles
12'one' Air bubble (Tourian?)
13'two' Air bubbles (Tourian?)
14'three' Air bubbles (Tourian?)
15nothing?
16Boss screaming (only with Kraid/Crocomire/Phantoon Boss BGM)
17Low pitch X-ray scope (Does NOT stop, ignores new sounds)
18Load game 'hum' (very quiet) Loops infinitely till stopped
19Boss gem shattering and goodies inside flying upward
1AExplosions + smashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM)
1BA muffled explosion? (Insom: A boulder smashing?)
1CWrecked Ship chozo statue gripping Samus (as morph ball)
1DDachora chirping noise
1ESmashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM)
1FWeird tone then a plasma shot sound? (Probably specific enemy sound)
20Space pirate barking?
21Skree dive bombing / Reo screetch?
22Hurt enemy 2? (Pipe enemies)
23Hurt enemy 3? (Ball enemies)
24Bomb explosion? (Used when escaping Zebes)
25Sounds like a missile shot that immediately hits a wall, but muffled (Used when escaping Zebes)
26Torizo shooting a cresent thing
27Hurt enemy 4 (larger enemies, Torizo)
28Bomb explosion
29Shot block breaking?
2ABomb explosion
2BMultiple bomb explosions Not bomb-spread sound
2CEither a Draygon scream or a Metroid/Mother Brain scream
2DCrocomire scream
2ECrocomire death throes
2FYapping maw
30Some sort of boss noise
31Jumping starfish noise
32Etecoon noise
33Different etecoon noise
34Puffing noise from those super missile giving cacti (saboten)
35Etecoon humming the 'item get!' theme
36Swooping Norfair enemies
37Plugging into and using a missile/energy/map thing
38Finished using the aforementioned thing
39Speed Booster running
3ASingle spin jump?
3BRipping noise, not sure where from
3CMissile explosion
3DShinespark charged up
3FMissile launcher noise
40A squeaky noise that reminds me of something disengaging
41Nothing
42Breaking noise, maybe from crumbling chozo statue
43Another explosion, sounds muffled
44Nothing
45A double-clicking sort of sound
46Bubbling used in some rooms where lava rises
47Swooping Norfair enemy?
48Torizo shooting
49Furry wall crawlers from Maridia
4AVery odd Sort of a buzzing sound
4BStepping sound from the Wrecked Ship Chozo statue
4CDraygon shooting his sticky white stuff :3
4DLow pitch humming sound you hear in the background of some rooms (ie: the one right before the boss statues)
4ESlightly different power bomb sound
4FSplashing sound?
50Metroid screech (only works with Tourian/Maridia BGMs)
51Some sort of echoing noise
52Alternate metroid screech?
53Squishing noise
54Lower pitched skree noise
55Similar to #4A
56'Suit get!' noise
57Crumble block?
58Another metroid scream
59Ridley's roar
5AMetroid feeding noise?
5BSkree noise
5CSkree meets ground
5DVery subtle noise, sounds like rubbing/scraping
5ESounds like a swishing of air made from swinging a large object?
5FNorfair bouncy ball enemy?
60Sounds VERY suitable for a mini-crocomire, but needs to be with a Crocomire/Kraid BGM
61Starts off like a power bomb but truncates before getting very high pitched
62Scraping noise?
63Mother Brain explosion shot
64Similar to #61
65Swooping horsefly thing from brinstar
66Space pirate noise
67Space pirate shooting noise
68Sounds like same instrument used to make the Kraid/Crocomire boss anticipation BGM
69Completely unrecognizable
6APuffing noise from those super missile giving cacti things
6BMother Brain eye beam
6CSubtle knocking noise
6DSuper missile explosion?
6EMother Brain (first form) oww noise
6FMother Brain (second form) scream
70Snail enemy rolling noise
71Nothing?
72Shitroid feeling sorry noise
73Draygon roar/Phantoon scream (Both work flawlessly)
74Crocomire roar/Shitroid dies (Both work flawlessly)
75Collapsing Crocomire bones (works everywhere oO)
76Super missile explosion?
77Crocomire death throes in lava pit
78Shitroid feeding off of Samus in Tourian and Maridia BGM/Shitroid feeding off of Mother Brain during with battle's BGM
79Phantoon death throes?
7AMore Phantoon death throes?
7BEven more Phantoon death throes?
7CBotwoon barking
7DSad Metroid :(
7EMother Brain roar
7FMother Brain is chargin her laser

Library 3 Sounds

IndexNotes
00 Nothing
01 Clear sounds from this library?
02 Low Health alarm
03 Speedrun
04 Land from jump (loud)
05 Land from jump (soft)
06 Footstep
07 Opening door
08 Closing door
09 Hit a red door with a missile
0A Frozen enemy
0B Elevator moving
0C Super jump charged
0D Typewriter? (during intro text)
0E Gate moving
0F Super jump
10 Similar to bomb, but not as long Unsure (might be for boss explosions)
11 Sounds kinda like a block breaking
12 Clear sounds from this library?
13 Bomb explosion
14 Samus's ship door opening
15 Samus's ship door closing
16 Block break –> explosion (that's what it sounds like at least)
17 Space Pirate beam
18 Nothing
19 'Busy' sound
1A Nothing
1B Same instrument as busy sound, random notes
1C Sounds similar to normal beam
1D Phantoon's eye flames
1E Bomb explosion
1F Missile firing, but very very slightly higher pitched; Kraid firing belly spikes
20 Nothing
21 Single spinjump sound
22 3 bubbly sounds; Crocomire sinking into acid
23 Low tone that lasts for about 2 seconds and ends abruptly
24 Same as above #23, but with a short fade-out
25 Stop speed running sound?
26 Low tone that repeats twice and fades out; similar to #23 and #24
27 Similar to #23, but slightly buzzier sounding
28 Sounds like Saboten/Mini Kraid when they shoot spikes; repeats 6 times quickly
29 Similar to #28, but repeats 5 times at a faster rate; Phantoon's super missile reaction
2A Quiet sound of the “L” and “R” buttons on the pause screen blinking
2B Repeating speed booster sound after Samus has reached max speed
2C Ceres doors opening
2D Low repeating sound when Samus' energy is being drained or refilled by various things
2E Loud tone that plays 3 descending notes; the rhythm makes me think of enemy hurt sounds
2F Nothing
30+Locks up sound and music
sm/data_locations/sound_locations.1731624867.txt.gz · Last modified: 2024/11/14 22:54 by felixwright