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Table of Contents
Projectile Sounds
Various offsets to edit the sounds for beams, their combos + charge version as well as missile sounds when fired.
Beams & missiles use library 1 sounds; specifically, sounds 03-04, 0B-22 and C2.
Offset | Index | Weapon | Charged? |
---|---|---|---|
$8428F | 0B | Power | no |
$84291 | 0D | Wave | no |
$84293 | 0C | Ice | no |
$84295 | 0E | Ice + Wave | no |
$84297 | 0F | Spazer | no |
$84299 | 12 | Spazer + Wave | no |
$8429B | 10 | Spazer + Ice | no |
$8429D | 11 | Spazer + Wave + Ice | no |
$8429F | 13 | Plasma | no |
$842A1 | 16 | Plasma + Wave | no |
$842A3 | 14 | Plasma + Ice | no |
$842A5 | 15 | Plasma + Ice + Wave | no |
$842A7 | 17 | Power | yes |
$842A9 | 19 | Wave | yes |
$842AB | 18 | Ice | yes |
$842AD | 1A | Ice + Wave | yes |
$842AF | 1B | Spazer | yes |
$842B1 | 1E | Spazer + Wave | yes |
$842B3 | 1C | Spazer + Ice | yes |
$842B5 | 1D | Spazer + Wave + Ice | yes |
$842B7 | 1F | Plasma | yes |
$842B9 | 22 | Plasma + Wave | yes |
$842BB | 20 | Plasma + Ice | yes |
$842BD | 21 | Plasma + Wave + Ice | yes |
$83D06 | C2 | Hyper | |
$842BF | 00 | Unused Plasma + Spazer combo | |
$842C1 | 03 | Missile | |
$842C3 | 04 | Super missile |
Active Enemy Sounds
These aren't the same as “enemy hurt sounds” which can be edited right in SMILE. You only need to edit the middle value (A9 ## 00). Keep in mind what library the sounds are in. Values listed from top to bottom as I found them in the ROM, so some sounds are scattered around. The sounds are pretty isolated, so changing one shouldn't affect other things unless noted.
Values described as “?????” are ones I either couldn't hear any changes to after editing, or didn't check since the library sound used was mute or used to clear other sustaining sounds. The latter mostly applies to “B9 00 00” instructions. I didn't feel like breakpointing each one.
Below sounds JSL to 8090CB and use library 2
Offset | Hex Value | Notes |
---|---|---|
111F2C | A9 34 00 | Noise for Saboten puffing out and shooting its cactus needles |
113C2A | A9 65 00 | Noise for Rio swooping down at Samus (big bulky Brinstar fly things) |
114359 | A9 65 00 | Noise for big bulky Norfair fly things swopping down at Samus |
1108D0 | A9 0E 00 | Noise that Boyon (yellow slime) makes when it hops up and down |
11107B | A9 1B 00 | Giant “Kame” turtle ramming into walls |
1114D1 | A9 3A 00 | Giant “Kame” turtle's swishing sound as it flies through the air |
112764 | A9 4D 00 | Low pulsing hum of Samus' ship hovering up and down |
113F36 | A9 0D 00 | Splash sound of red “Squeept” enemies from Norfair hopping in and out of lava |
114825 | A9 64 00 | Blue “Holtz” enemies from lower Norfair swooping down at Samus |
114B6D | A9 0E 00 | Giant green snail things from Maridia poking its mouth things out at Samus |
114FD7 | A9 63 00 | ????? |
1153B8 | A9 57 00 | ????? |
11670F | A9 61 00 | Lava dragons in Norfair spitting fireballs at Samus |
1189EB | A9 5B 00 | Metal skree diving down at Samus |
118A54 | A9 5C 00 | Metal skree burrowing into the ground |
11BA7A | A9 56 00 | “BANG” absorbing damage from Samus' beam shots, presumably Haven't tested |
11C70E | A9 5B 00 | Skree diving down at Samus |
11C777 | A9 5C 00 | Skree burrowing into the ground |
11DC72 | A9 57 00 | ????? |
11EAA7 | A9 50 00 | Metroid sounds while draining Samus |
1208CA | A9 54 00 | ????? |
120A22 | A9 3B 00 | ????? |
120CFD | A9 74 00 | Crocomire roaring |
120D09 | A9 25 00 | Crocomire raking his claws into the ground |
120DA5 | A9 75 00 | Crocomire's bones collapsing after he dies |
120E91 | A9 3B 00 | Crocomire falling through the blocks at the end of his room |
120FD5 | A9 76 00 | Crocomire walking backwards |
1214FD | A9 77 00 | Crocomire's dying roars after falling into lava |
1218AC | A9 2B 00 | Crocomire's room shaking before he breaks down the wall of spikes |
121982 | A9 29 00 | Crocomire pushing down the wall of spikes (first sound) |
1219C0 | A9 30 00 | Crocomire pushing down the wall of spikes (second sound) |
121A7E | A9 25 00 | Crocomire's skeleton landing on the ground, right before it collapses |
12E9A7 | A9 29 00 | Spore Spawn's room shifting colors after he is killed |
12E6E8 | 2C 2C 00 | Spore Spawn opening and exposing his core |
12E9A7 | A9 29 00 | Spore Spawn's last noise as he dries up and dies |
12E9EB | A9 25 00 | Spore Spawn's death explosions |
1308A9 | A9 42 00 | Big round gray boulders breaking (first sound) |
1308D5 | A9 43 00 | Big round gray boulders breaking (second sound) |
13099B | A9 42 00 | ????? (unused “KZAN”?) |
1309B6 | A9 43 00 | ????? (unused “KZAN”?) |
130C18 | A9 1B 00 | Bloody spike platforms (“KZAN”) from Wrecked Ship/Lower Norfair crashing down |
130DB1 | A9 61 00 | Fire pillars from Lower Norfair (“HIBASHI”) shooting upwards |
131948 | A9 5E 00 | Fire rings from lower Norfair (“PUROMI”) |
131B1E | A9 3F 00 | Mini Kraid firing spikes from its belly |
131BBC | A9 16 00 | Mini Kraid roaring and spitting rocks |
132ACD | A9 4E 00 | Ceres Ridley flying away before the escape timer starts |
13364C | A9 76 00 | ????? |
137838 | A9 25 00 | Ceres door exploding during escape sequence when Samus enters elevator room |
13AF95 | A9 2D 00 | Kraid roaring |
13B650 | A9 76 00 | Kraid's footsteps |
13D9DE | A9 24 00 | Phantoon's death explosions (first sound) |
13D9E7 | A9 2B 00 | Phantoon's death explosions (second sound) |
13DA7E | A9 7E 00 | Phantoon's final slow death roar/groan |
13DDB9 | A9 73 00 | Phantoon's hurt sound when his HP reaches 0 (lolwut) |
13DDDC | A9 73 00 | Phantoon's hurt sound |
13EA2F | A9 33 00 | Etecoons chirping (first sound) |
13EB8E | A9 32 00 | Etecoons chirping (second sound) |
13EE36 | A9 33 00 | Etecoons chirping (third sound) |
13EE8C | A9 33 00 | Etecoons chirping (fourth sound? Couldn't hear any difference) |
13F6BE | A9 3D 00 | Dachora “pressing down” after running and charging its shinespark |
13F6E5 | A9 39 00 | Dachora running and gaining speed booster echoes |
13F7CA | A9 3B 00 | Dachora shinesparking |
13F892 | A9 3C 00 | Dachora crashing into the ceiling after shinesparking |
140791 | A9 5E 00 | Mini Draygon's noise Not the same ones that appear in the boss room |
141135 | A9 17 00 | Blue “EYE” enemies shining their yellow light on Samus |
141174 | A9 71 00 | Stops the “EYE” enemy's light sound? Probably shouldn't edit |
14213E | A9 2F 00 | Yapping maw (“HAND”) enemies clamping their jaws together |
1450B8 | A9 68 00 | Robot enemies in Wrecked Ship walking around |
145DBC | A9 5E 00 | Walking dragon enemies (“NDRA”) jumping out of the ground |
145F2A | A9 3F 00 | Walking dragon enemies (“NDRA”) spitting fireballs at Samus |
1476DC | A9 4C 00 | All variations of “HACHI” spitting acid at Samus after losing their wings |
149AF1 | A9 63 00 | Mother Brain shooting a string of fireballs at Samus from her hand |
149F98 | A9 7F 00 | Mother Brain charging her rainbow beam |
14B52B | A9 6E 00 | Mother Brain taking damage while sitting in her glass casing |
14B944 | A9 71 00 | Stops Mother Brain's rainbow charging sound Probably can be changed safely |
14BC9E | A9 24 00 | Bomb sounds while Samus is pinned to the wall by Mother Brain's rainbow beam |
14BE0D | A9 71 00 | ????? Probably related to mother brain or the giant metroid Unused? |
14C7C4 | A9 72 00 | ????? Probably related to the giant metroid Unused? |
14C9DA | A9 52 00 | ????? Probably related to the giant metroid Unused? |
14CB13 | A9 72 00 | ????? Probably related to the giant metroid Unused? |
14D5E1 | A9 10 00 | Dried Torizo before the giant metroid'a room collapsing into a pile of dust |
14F2D9 | A9 7D 00 | Giant metroid's “feeling sorry” noise after it drains Samus |
14F360 | A9 52 00 | Giant metroid's last noises as it flies away after draining Samus |
14F77F | A9 78 00 | Giant metroid's noise as it drains the sidehopper, Samus and Mother Brain |
14F999 | A9 52 00 | Giant metroid's noises as it lingers over Samus after draining her |
154610 | A9 27 00 | Bomb Torizo and Golden Torizo's noise while spitting out round projectiles |
154618 | A9 4B 00 | Bomb Torizo and Golden Torizo's footsteps |
15538F | A9 34 00 | Golden Torizo spawning eggs from its belly when it's very low on health |
155397 | A9 67 00 | Golden Torizo firing ring-shaped projectiles from its eyes down at Samus |
15539F | A9 48 00 | Seems related to Bomb/Golden Torizo, but I didn't notice any changes |
15657F | A9 1C 00 | Chozo statues in Wrecked Ship/Lower Norfair gripping onto Samus |
156587 | A9 4B 00 | Chozo statue's footsteps while carrying Samus to gravity suit in Wrecked Ship |
16F414 | A9 25 00 | Mother Brain's head falling to the ground after being killed by hyper beam |
190898 | A9 66 00 | ????? Space pirate sound, but I couldn't hear any changes |
196F95 | A9 66 00 | Climbing space pirates jumping from one wall to another |
199752 | A9 7C 00 | Botwoon spitting his 5 green projectiles at Samus |
19957B | A9 24 00 | Botwoon's body parts hitting the ground, and blocks breaking (first sound) |
Offset | Hex Value | Notes |
20C61 | B9 00 00 | ????? |
30363 | B9 00 00 | ????? |
141627 | A9 1F 00 | “FUNE” and “NAMI” spitting fireballs |
Below sounds JSL to 8090B7 and use library 2
Offset | Hex Value | Notes |
---|---|---|
20C46 | B9 00 00 | ????? |
30348 | B9 00 00 | ????? |
11AA6A | B9 00 00 | ????? Looks like it should go to mocktroids, but I couldn't hear a difference |
11D229 | A9 70 00 | Small Maridian snails when Samus knocks them off of a wall |
11D3E3 | A9 70 00 | Small Maridian snails when Samus pushes them around by running into them |
11D497 | A9 70 00 | Small Maridian snails when Samus shoots them with beams or missiles |
134371 | A9 45 00 | “Time bomb set!” text typing itself on-screen after Ceres Ridley flies away |
134666 | A9 24 00 | Ridley's death explosions |
148921 | A9 24 00 | Mother Brain's container exploding and collapsing |
148BC3 | A9 24 00 | Mother Brain's head hitting the floor after her container collapses |
148F75 | A9 29 00 | Mother Brain's body emerging from the floor |
14B24F | A9 10 00 | Mother Brain's dried head crumbling away after she dies |
14B38B | A9 24 00 | Wall behind Mother Brain bursting open after she dies |
14DC37 | A9 10 00 | Dry creatures in Tourian crumbling away after Samus touches them |
Below sounds JSL to 8090C1 and use library 2
Offset | Hex Value | Notes |
---|---|---|
20C7C | B9 00 00 | ????? |
3037E | B9 00 00 | ????? |
36E8D | A9 09 00 | 'Small explosion' death sound Shared by multiple enemies! |
36E99 | A9 24 00 | 'Series of explosions' death sound Shared by multiple enemies! |
36EA5 | A9 0B 00 | 'Killed by screw attack/booster' death sound Shared by almost all enemies! |
370C2 | A9 01 00 | Sound for small energy pick-ups that enemies drop |
370D1 | A9 02 00 | Sound for large energy pick-ups that enemies drop |
370E0 | A9 05 00 | Sound for power bomb pick-ups that enemies drop |
370EF | A9 03 00 | Sound for missile pick-ups that enemies drop |
370FE | A9 04 00 | Sound for super missile pick-ups that enemies drop |
10255A | A9 0B 00 | 'Killed by screw attack/booster' death sound Shared by almost all enemies! |
Below sounds JSL to 809125 and use library 3
Offset | Hex Value | Notes |
---|---|---|
10408 | A9 01 00 | Library 3? Stops Samus' health warning after escaping Ceres Shouldn't edit |
10487 | A9 01 00 | ????? Library 3? |
10534 | A9 01 00 | ????? Library 3? |
15D50 | A9 01 00 | ????? Library 3? |
20C34 | B9 00 00 | ????? Library 3? |
2530B | A9 2E 00 | Mother Brain's glass container shattering |
30336 | B9 00 00 | ????? Library 3? |
856A7 | A9 01 00 | ????? Library 3? |
875A1 | A9 25 00 | Library 3 Plays whenever Samus stops speed boosting |
Below sounds JSL to 80912F and use library 3
Offset | Hex Value | Notes |
---|---|---|
20C6A | B9 00 00 | ????? |
3036C | B9 00 00 | ????? |
850A3 | A9 0F 00 | Shinespark sound if Samus only presses jump and nothing else |
8DAD0 | A9 0C 00 | 'Shinespark stored' sound after Samus presses down while glowing blue |
8FAF3 | A9 03 00 |
Below sounds JSL to 809139 and use library 3
Offset | Hex Value | Notes |
---|---|---|
15C3E | A9 2D 00 | Repeating sound of reserve tanks refilling Samus' energy after it reaches 0 |
20C4F | B9 00 00 | ????? |
30351 | B9 00 00 | ????? |
801F0 | A9 2D 00 | Repeating sound of lava draining Samus' energy |
80232 | A9 2D 00 | Repeating sound of acid draining Samus' energy |
1027DD | A9 0A 00 | ????? Frozen enemy sound; probably affects a specific enemy(s) Not metroids |
1028AB | A9 0A 00 | Frozen enemy sound Affects most, if not all enemies that can be frozen |
13437A | A9 0D 00 | “Time bomb set!” text typing itself on-screen after Mother Brain dies |
14B091 | A9 13 00 | Multiple explosions as Mother Brain dies and her body fades away |
14C557 | A9 2D 00 | Repeating sound of the giant metroid refilling Samus' energy |
14CDF4 | A9 13 00 | Multiple explosions as the giant metroid dies and falls off-screen |
Below sounds JSL to 809143 and use library 3
Offset | Hex Value | Notes |
---|---|---|
20C85 | B9 00 00 | ????? |
30387 | B9 00 00 | ????? |
Below sounds JSL to 80914D and use library 3
Offset | Hex Value | Notes |
---|---|---|
8D21 | A9 01 00 | ????? |
9460 | A9 01 00 | ????? |
12954 | A9 2A 00 | Sound of the blinking “L” and “R” buttons on the pause screens |
12F7A | A9 2D 00 | Repeating sound of Samus manually using reserve tanks on the equipment screen |
13C0C | A9 23 00 | ????? |
13C15 | A9 26 00 | ????? |
13C1E | A9 27 00 | ????? |
13E27 | A9 01 00 | ????? |
13E3C | A9 2B 00 | 'Shinespark stored' sound that substitutes 8DAD0 when Samus stops moving? |
20C19 | B9 00 00 | ????? |
3031B | B9 00 00 | ????? |
31AA0 | A9 1D 00 | Phantoon spawning rows of eye flames during his vulnerable phase |
31AD2 | A9 1D 00 | Phantoon's rows of eye flames hitting the floor during his vulnerable phase |
31D4D | A9 1E 00 | Kraid rising up from the ground; both phases |
34427 | A9 13 00 | Mother Brain's blue/green rings exploding after she spits them at Samus |
34548 | A9 13 00 | Mother Brain's mouth bombs exploding after bouncing along the ground |
34749 | A9 13 00 | Mother Brain's orange fireball string exploding when it hits the wall |
588AF | A9 0D 00 | Sound of green text typing itself on-screen during the game's intro |
5A25B | A9 23 00 | Related to intro music and probably other stuff Shouldn't edit |
5A263 | A9 26 00 | Related to intro music and probably other stuff Shouldn't edit |
5A26B | A9 27 00 | Related to intro music and probably other stuff Shouldn't edit |
5BA9F | A9 23 00 | Related to intro music and probably other stuff Shouldn't edit |
5BB4A | A9 23 00 | Related to intro music and probably other stuff Shouldn't edit |
6C67C | B9 00 00 | ????? |
6E3A4 | A9 2D 00 | Repeating sound of Samus losing health in heated rooms without varia/gravity |
805A3 | A9 03 00 | Samus gaining speed ala speed booster and getting blue echoes |
8241B | A9 06 00 | Samus' quiet footsteps anytime she's moving along the ground |
8533D | A9 10 00 | Slightly shorter bomb explosion sound; possibly used for a boss somewhere |
86A8F | A9 01 00 | Stops warning beep when Samus' energy raises back up to 32+ |
86A9D | A9 02 00 | Warning beep when Samus' energy drops to 31 or lower |
87339 | A9 02 00 | Warning beep 'refreshing' after unpausing the game or collecting an item |
8E6D7 | A9 02 00 | Warning beep again Probably another refresh under some other conditions |
8F08C | A9 05 00 | Samus landing after a low jump; 'soft landing' |
8F09A | A9 04 00 | Samus landing after a higher jump; 'hard landing' |
8F2E8 | A9 05 00 | Samus kicking off of a wall during a walljump |
11293A | A9 14 00 | Samus' ship opening (used once, only after touching down on Zebes) |
11297F | A9 15 00 | Samus' ship closing (used once, only after touching down on Zebes) |
112A47 | A9 14 00 | Samus' ship opening (entering ship) |
112A8C | A9 15 00 | Samus' ship closing (entering ship) |
112B58 | A9 14 00 | Samus' ship opening (exiting ship) |
112B9D | A9 15 00 | Samus' ship closing (exiting ship) |
116F60 | A9 0E 00 | All gates sounds, except ones with blue/red/green/yellow switches |
119555 | A9 0B 00 | Elevators humming while taking Samus up or down |
1195FE | A9 25 00 | Used to end the elevator hum, but is safe to replace with another sound ;) |
11A983 | A9 2D 00 | Repeating sound of mocktroids draining Samus |
11EE75 | A9 2D 00 | Repeating sound of metroids draining Samus |
11F008 | A9 0A 00 | Metroids getting frozen by ice beam |
12079E | A9 1C 00 | Crocomire firing round projectiles from his mouth |
120D45 | A9 22 00 | Crocomire struggling in acid (bubbling sounds) |
129F70 | B9 00 00 | ????? Draygon's death sound? |
12E8A5 | B9 00 00 | ????? Draygon-related? |
133FD7 | A9 24 00 | ????? |
1352C7 | A9 21 00 | Ridley swinging his tail at Samus |
1376BD | A9 2C 00 | Ceres doors opening |
137DAD | A9 09 00 | Sound of Zebetites in Mother Brain's room when shot by Samus |
13B893 | A9 1F 00 | Kraid shooting his belly spike platforms |
13BC1B | A9 1E 00 | Kraid spitting rocks at Samus (before his whole body emerges) |
13C528 | A9 1E 00 | Kraid sinking into the ground after he's killed (rumbling sounds) |
13CF68 | A9 1D 00 | Phantoon dropping eye flames randomly during the fight |
13CF83 | A9 28 00 | Phantoon firing his eye flames in an outward circle |
13D4BA | A9 1D 00 | Phantoon's eye flames appearing at the very beginning of the fight |
13D8E6 | A9 29 00 | Phantoon firing waves of eye flames after being hit by a super missile |
143E8C | A9 2D 00 | Repeating sound of hopping “NOMI” enemies draining Samus |
149B32 | BD 00 00 | ????? Something to do with Mother Brain Shouldn't edit |
14CBFF | A9 19 00 | ????? Probably shouldn't edit, based on what sound 19 is |
Other In-Game Sounds
Offset | Notes |
---|---|
1C90 | missile selection click |
96FE | copy data move downwwards |
9713 | go back on data copy menu |
9730 | copy data move upwards |
973b | copy data select |
9834 | copy to downwards |
9870 | copy to back |
9880 | copy to select |
989C | copy to upwards |
99A5 | comfirm copy yes |
99CE | confirm copy no |
99E3 | confirm copy move cursor |
9B9D | data clear downwards |
9BA8 | data clear select |
9BCD | data clear Upwards |
9BD7 | data clear select |
9C50 | data clear confirm cancel |
9C6C | cata clear confirm cancel 2? |
9C83 | data clear confirm cursor |
9D2F | data cleared confirmed fade |
A1F8 | return to title screen |
A1FF | return to title screen 2nd sound |
A21A | File select (ABC) |
A2B3 | cursor moving file select |
A2D2 | data copy select |
A2EC | data clear select |
A832 | loading into map from world map 1 |
ABA0 | loading into map from world map 2 |
ADAC | Starting game from map screen |
ADD9 | Loading out to world map from map 1 |
AFFF | loading out to world map from map 2 |
112A8 | menu movement click |
12565 | switching between equipment/map screen |
125C3 | Pressing start when paused |
12CDF | highlighting reserve tank in manual mode |
12CF8 | highlighting Mode (in manual) from reserve tank |
12E9B | changing between manual mode and auto mode |
1344B | highlight mode while in auto |
13481 | moving cursor over beams downwards |
134A3 | moving cursor over beams upwards/moving into beams from boots |
134CF | moving downwards on suit/misc |
134FD | moving upwards on suit/misc |
1352B | moving over boots downwards |
13554 | moving over boots upwards |
13575 | select on/off equipment sound(noreserve) |
13E4C | resume charge sound after unpausing |
16D4D | option mode cursor upwards |
16D68 | option mode cursor downwards |
16D8F | option mode change language |
1702C | special setting more cursor upwards |
17047 | special setting mode cursot downwards |
17064 | special setting mode go back (press B) |
17079 | special setting mode selection(pressing a) |
17161 | controller config moving cursor up |
17187 | controller config moving cursor down |
171B6 | controller confid input (all) |
80090 | water splash (exiting) |
800E0 | entering splash |
80180 | bubble1 (underwater) |
80185 | bubble2 (underwater) |
801F1 | health draining under lava |
80232 | damage drain sound under acid |
802BD | burning Sound from acid/lava |
80453 | Flip sound after walljumping |
80464 | Resuming spacejump after walljump |
80478 | resuming screw attack after walljump |
805A4 | change sound of speed booster boost |
8241B | samus's steps |
85337 | shinespark hurt (stopping) |
8533E | shinespark impact |
824Ef | Fliping in water (without gravity suit) |
83B41 | charge beam charging (startup) |
8414B | bomb explosion |
84D83 | Waveshield startup |
85AF6 | Waveshield continuation |
85A18 | Waveshield end (clears sound) |
84E0C | Iceshield ring |
84F12 | Iceshield impact |
84F6A | Iceshield Break |
84E80 | Spazer Shield startup |
85C21 | Spazer Shield end |
84F01 | Plasma Shield |
87457 | Fliping sound while hurt |
87460 | spacejump sound while hurt |
87469 | screwattack while hurt |
87482 | Walljumping while hurt |
875C9 | landing a flip |
8F067 | landing a flip2 (very fast) |
8D591 | varia get |
8D669 | gravity get |
8D8CE | Samus hurt |
8EF31 | xray scope |
8F6CC | Flipping to the right |
8F6D5 | Spacejump to the right |
8F72D | Flipping to the left |
8F736 | Spacejump to the left |
8F750 | Screwattack |
86A9E | low health alarm 1 (does not repeat if not set to 02) |
875A1 | impacting into object (running into a wall) |
8F08D | soft landing |
8F09B | hard landing |
8DAD1 | shinespark stored |
8FAF4 | sphinespark sound |
980f0 | beam impact sound |
980FD | Missile impact sound |
DC694 | Fire grapple |
DC73B | Grapple latch |
DC843 | Grapple Break |
DC8C6 | Grapple delatch |
10255B | death by screwattack/speedboost |
1027CC | Impact on “armored” enemies |
1108D1 | yellow ooze enemies |
111F2D | changes thorn attack on cacti |
112764 | samus's ship hover |
113C2B | Giant yellow flies in brinstar |
11435A | big pink buff fly in norfair |
Library 1 Sounds
Index | Notes |
---|---|
00 | Nothing |
01 | Power Bomb |
02 | Clear sounds from this library? |
03 | Fire Missile |
04 | Fire Super Missile |
05 | Fire Grapple |
06 | Grappling on a block |
07 | Short grapple sound, not sure when it's used exactly |
08 | Charge beam |
09 | X-Ray |
0A | Clear sounds from this library? |
0B | Fire beam (Normal) |
0C | Fire beam (Ice) |
0D | Fire beam (Wave) |
0E | Fire beam (Wave/Ice) |
0F | Fire beam (Spazer) |
10 | Fire beam (Spazer/Ice) |
11 | Fire beam (Spazer/Ice/Wave) |
12 | Fire beam (Spazer/Wave) |
13 | Fire beam (Plasma) |
14 | Fire beam (Plasma/Ice) |
15 | Fire beam (Plasma/Wave/Ice) |
16 | Fire beam (Plasma/Wave) |
17 | Fire beam (Charged) |
18 | Fire beam (Charged Ice) |
19 | Fire beam (Charged Wave) |
1A | Fire beam (Charged Wave/Ice) |
1B | Fire beam (Charged Spazer) |
1C | Fire beam (Charged Spazer/Ice) |
1D | Fire beam (Charged Spazer/Wave/Ice) |
1E | Fire beam (Charged Spazer/Wave) |
1F | Fire beam (Charged Plasma) |
20 | Fire beam (Charged Plasma/Ice) |
21 | Fire beam (Charged Plasma/Wave/Ice) |
22 | Fire beam (Charged Plasma/Wave) |
23 | Ice beam shield |
24 | Ice beam shield fires off |
25 | Spazer shield |
26 | Spazer shield fires off |
27 | Plasma shield |
28 | Wave shield |
29 | Nothing? |
2A | Samus helmet noise in the start menu |
2B | Nothing? |
2C | Nothing? |
2D | Nothing? |
2E | Save station saving |
2F | Spin jump sound (full spin sound) |
30 | Resuming normal spin jumping |
31 | Starting normal spin jumping |
32 | Stop spinjump sound? |
33 | Screw attack sound Ramps up then loops |
34 | Stop screw-attack sound? |
35 | Samus hurt |
36 | Map 'click' when moving/scrolling |
37 | Selection click when moving on equipment screen or pressing select item |
38 | Sound from when you change between equipment screens, or you toggle an equipped item |
39 | Same as 37 (quieter) |
3A | Nothing? |
3B | Going from world map to area map when loading saved game |
3C | Going from area map to world map when loading saved game |
3D | Crumble block |
3E | Space jump |
3F | Same as 31 |
40 | Mother brain's laser attack? |
41 | Resuming a charged beam, not starting it |
42 | Boss death throes (only with Kraid/Crocomire/Phantoon Boss BGM) |
43+ | Locks up sound and music |
Library 2 Sounds
Index | Notes |
---|---|
00 | Nothing |
01 | Health pickup |
02 | Health pickup (for large?) |
03 | Missile pickup |
04 | Missile pickup (for supers?) |
05 | Missile pickup (for powerbombs?) |
06 | Not sure Almost sounds like a bomb or a dud shot, but isn't either |
07 | (Super) Missile explosion |
08 | Bomb explosion |
09 | Enemy death sound? |
0A | Block break |
0B | Enemy death sound (from screw attack, I think) |
0C | Enemy death sound? (Insom: Beam dud noise?) |
0D | Loud Water splash |
0E | Soft Water splash |
0F | 'large' Air bubbles |
10 | Scraping sound from dust enemies |
11 | 'small' Air bubbles |
12 | 'one' Air bubble (Tourian?) |
13 | 'two' Air bubbles (Tourian?) |
14 | 'three' Air bubbles (Tourian?) |
15 | nothing? |
16 | Boss screaming (only with Kraid/Crocomire/Phantoon Boss BGM) |
17 | Low pitch X-ray scope (Does NOT stop, ignores new sounds) |
18 | Load game 'hum' (very quiet) Loops infinitely till stopped |
19 | Boss gem shattering and goodies inside flying upward |
1A | Explosions + smashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM) |
1B | A muffled explosion? (Insom: A boulder smashing?) |
1C | Wrecked Ship chozo statue gripping Samus (as morph ball) |
1D | Dachora chirping noise |
1E | Smashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM) |
1F | Weird tone then a plasma shot sound? (Probably specific enemy sound) |
20 | Space pirate barking? |
21 | Skree dive bombing / Reo screetch? |
22 | Hurt enemy 2? (Pipe enemies) |
23 | Hurt enemy 3? (Ball enemies) |
24 | Bomb explosion? (Used when escaping Zebes) |
25 | Sounds like a missile shot that immediately hits a wall, but muffled (Used when escaping Zebes) |
26 | Torizo shooting a cresent thing |
27 | Hurt enemy 4 (larger enemies, Torizo) |
28 | Bomb explosion |
29 | Shot block breaking? |
2A | Bomb explosion |
2B | Multiple bomb explosions Not bomb-spread sound |
2C | Either a Draygon scream or a Metroid/Mother Brain scream |
2D | Crocomire scream |
2E | Crocomire death throes |
2F | Yapping maw |
30 | Some sort of boss noise |
31 | Jumping starfish noise |
32 | Etecoon noise |
33 | Different etecoon noise |
34 | Puffing noise from those super missile giving cacti (saboten) |
35 | Etecoon humming the 'item get!' theme |
36 | Swooping Norfair enemies |
37 | Plugging into and using a missile/energy/map thing |
38 | Finished using the aforementioned thing |
39 | Speed Booster running |
3A | Single spin jump? |
3B | Ripping noise, not sure where from |
3C | Missile explosion |
3D | Shinespark charged up |
3F | Missile launcher noise |
40 | A squeaky noise that reminds me of something disengaging |
41 | Nothing |
42 | Breaking noise, maybe from crumbling chozo statue |
43 | Another explosion, sounds muffled |
44 | Nothing |
45 | A double-clicking sort of sound |
46 | Bubbling used in some rooms where lava rises |
47 | Swooping Norfair enemy? |
48 | Torizo shooting |
49 | Furry wall crawlers from Maridia |
4A | Very odd Sort of a buzzing sound |
4B | Stepping sound from the Wrecked Ship Chozo statue |
4C | Draygon shooting his sticky white stuff :3 |
4D | Low pitch humming sound you hear in the background of some rooms (ie: the one right before the boss statues) |
4E | Slightly different power bomb sound |
4F | Splashing sound? |
50 | Metroid screech (only works with Tourian/Maridia BGMs) |
51 | Some sort of echoing noise |
52 | Alternate metroid screech? |
53 | Squishing noise |
54 | Lower pitched skree noise |
55 | Similar to #4A |
56 | 'Suit get!' noise |
57 | Crumble block? |
58 | Another metroid scream |
59 | Ridley's roar |
5A | Metroid feeding noise? |
5B | Skree noise |
5C | Skree meets ground |
5D | Very subtle noise, sounds like rubbing/scraping |
5E | Sounds like a swishing of air made from swinging a large object? |
5F | Norfair bouncy ball enemy? |
60 | Sounds VERY suitable for a mini-crocomire, but needs to be with a Crocomire/Kraid BGM |
61 | Starts off like a power bomb but truncates before getting very high pitched |
62 | Scraping noise? |
63 | Mother Brain explosion shot |
64 | Similar to #61 |
65 | Swooping horsefly thing from brinstar |
66 | Space pirate noise |
67 | Space pirate shooting noise |
68 | Sounds like same instrument used to make the Kraid/Crocomire boss anticipation BGM |
69 | Completely unrecognizable |
6A | Puffing noise from those super missile giving cacti things |
6B | Mother Brain eye beam |
6C | Subtle knocking noise |
6D | Super missile explosion? |
6E | Mother Brain (first form) oww noise |
6F | Mother Brain (second form) scream |
70 | Snail enemy rolling noise |
71 | Nothing? |
72 | Shitroid feeling sorry noise |
73 | Draygon roar/Phantoon scream (Both work flawlessly) |
74 | Crocomire roar/Shitroid dies (Both work flawlessly) |
75 | Collapsing Crocomire bones (works everywhere oO) |
76 | Super missile explosion? |
77 | Crocomire death throes in lava pit |
78 | Shitroid feeding off of Samus in Tourian and Maridia BGM/Shitroid feeding off of Mother Brain during with battle's BGM |
79 | Phantoon death throes? |
7A | More Phantoon death throes? |
7B | Even more Phantoon death throes? |
7C | Botwoon barking |
7D | Sad Metroid :( |
7E | Mother Brain roar |
7F | Mother Brain is chargin her laser |
Library 3 Sounds
Index | Notes |
---|---|
00 | Nothing |
01 | Clear sounds from this library? |
02 | Low Health alarm |
03 | Speedrun |
04 | Land from jump (loud) |
05 | Land from jump (soft) |
06 | Footstep |
07 | Opening door |
08 | Closing door |
09 | Hit a red door with a missile |
0A | Frozen enemy |
0B | Elevator moving |
0C | Super jump charged |
0D | Typewriter? (during intro text) |
0E | Gate moving |
0F | Super jump |
10 | Similar to bomb, but not as long Unsure (might be for boss explosions) |
11 | Sounds kinda like a block breaking |
12 | Clear sounds from this library? |
13 | Bomb explosion |
14 | Samus's ship door opening |
15 | Samus's ship door closing |
16 | Block break –> explosion (that's what it sounds like at least) |
17 | Space Pirate beam |
18 | Nothing |
19 | 'Busy' sound |
1A | Nothing |
1B | Same instrument as busy sound, random notes |
1C | Sounds similar to normal beam |
1D | Phantoon's eye flames |
1E | Bomb explosion |
1F | Missile firing, but very very slightly higher pitched; Kraid firing belly spikes |
20 | Nothing |
21 | Single spinjump sound |
22 | 3 bubbly sounds; Crocomire sinking into acid |
23 | Low tone that lasts for about 2 seconds and ends abruptly |
24 | Same as above #23, but with a short fade-out |
25 | Stop speed running sound? |
26 | Low tone that repeats twice and fades out; similar to #23 and #24 |
27 | Similar to #23, but slightly buzzier sounding |
28 | Sounds like Saboten/Mini Kraid when they shoot spikes; repeats 6 times quickly |
29 | Similar to #28, but repeats 5 times at a faster rate; Phantoon's super missile reaction |
2A | Quiet sound of the “L” and “R” buttons on the pause screen blinking |
2B | Repeating speed booster sound after Samus has reached max speed |
2C | Ceres doors opening |
2D | Low repeating sound when Samus' energy is being drained or refilled by various things |
2E | Loud tone that plays 3 descending notes; the rhythm makes me think of enemy hurt sounds |
2F | Nothing |
30+ | Locks up sound and music |