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Projectile Sounds
Various offsets to edit the sounds for beams, their combos + charge version as well as missile sounds when fired.
Beams & missiles use library 1 sounds; specifically, sounds 03-04, 0B-22 and C2.
Offset | Index | Weapon | Charged? |
---|---|---|---|
$8428F | 0B | Power | no |
$84291 | 0D | Wave | no |
$84293 | 0C | Ice | no |
$84295 | 0E | Ice + Wave | no |
$84297 | 0F | Spazer | no |
$84299 | 12 | Spazer + Wave | no |
$8429B | 10 | Spazer + Ice | no |
$8429D | 11 | Spazer + Wave + Ice | no |
$8429F | 13 | Plasma | no |
$842A1 | 16 | Plasma + Wave | no |
$842A3 | 14 | Plasma + Ice | no |
$842A5 | 15 | Plasma + Ice + Wave | no |
$842A7 | 17 | Power | yes |
$842A9 | 19 | Wave | yes |
$842AB | 18 | Ice | yes |
$842AD | 1A | Ice + Wave | yes |
$842AF | 1B | Spazer | yes |
$842B1 | 1E | Spazer + Wave | yes |
$842B3 | 1C | Spazer + Ice | yes |
$842B5 | 1D | Spazer + Wave + Ice | yes |
$842B7 | 1F | Plasma | yes |
$842B9 | 22 | Plasma + Wave | yes |
$842BB | 20 | Plasma + Ice | yes |
$842BD | 21 | Plasma + Wave + Ice | yes |
$83D06 | C2 | Hyper | |
$842BF | 00 | Unused Plasma + Spazer combo | |
$842C1 | 03 | Missile | |
$842C3 | 04 | Super missile |
Active Enemy Sounds
These aren't the same as “enemy hurt sounds” which can be edited right in SMILE. You only need to edit the middle value (A9 ## 00). Keep in mind what library the sounds are in. Values listed from top to bottom as I found them in the ROM, so some sounds are scattered around. The sounds are pretty isolated, so changing one shouldn't affect other things unless noted.
Values described as “?????” are ones I either couldn't hear any changes to after editing, or didn't check since the library sound used was mute or used to clear other sustaining sounds. The latter mostly applies to “B9 00 00” instructions. I didn't feel like breakpointing each one.
Below sounds JSL to 8090CB and use library 2
Offset | Hex Value | Notes |
---|---|---|
111F2C | A9 34 00 | Noise for Saboten puffing out and shooting its cactus needles |
113C2A | A9 65 00 | Noise for Rio swooping down at Samus (big bulky Brinstar fly things) |
114359 | A9 65 00 | Noise for big bulky Norfair fly things swopping down at Samus |
1108D0 | A9 0E 00 | Noise that Boyon (yellow slime) makes when it hops up and down |
11107B | A9 1B 00 | Giant “Kame” turtle ramming into walls |
1114D1 | A9 3A 00 | Giant “Kame” turtle's swishing sound as it flies through the air |
112764 | A9 4D 00 | Low pulsing hum of Samus' ship hovering up and down |
113F36 | A9 0D 00 | Splash sound of red “Squeept” enemies from Norfair hopping in and out of lava |
114825 | A9 64 00 | Blue “Holtz” enemies from lower Norfair swooping down at Samus |
114B6D | A9 0E 00 | Giant green snail things from Maridia poking its mouth things out at Samus |
114FD7 | A9 63 00 | ????? |
1153B8 | A9 57 00 | ????? |
11670F | A9 61 00 | Lava dragons in Norfair spitting fireballs at Samus |
1189EB | A9 5B 00 | Metal skree diving down at Samus |
118A54 | A9 5C 00 | Metal skree burrowing into the ground |
11BA7A | A9 56 00 | “BANG” absorbing damage from Samus' beam shots, presumably Haven't tested |
11C70E | A9 5B 00 | Skree diving down at Samus |
11C777 | A9 5C 00 | Skree burrowing into the ground |
11DC72 | A9 57 00 | ????? |
11EAA7 | A9 50 00 | Metroid sounds while draining Samus |
1208CA | A9 54 00 | ????? |
120A22 | A9 3B 00 | ????? |
120CFD | A9 74 00 | Crocomire roaring |
120D09 | A9 25 00 | Crocomire raking his claws into the ground |
120DA5 | A9 75 00 | Crocomire's bones collapsing after he dies |
120E91 | A9 3B 00 | Crocomire falling through the blocks at the end of his room |
120FD5 | A9 76 00 | Crocomire walking backwards |
1214FD | A9 77 00 | Crocomire's dying roars after falling into lava |
1218AC | A9 2B 00 | Crocomire's room shaking before he breaks down the wall of spikes |
121982 | A9 29 00 | Crocomire pushing down the wall of spikes (first sound) |
1219C0 | A9 30 00 | Crocomire pushing down the wall of spikes (second sound) |
121A7E | A9 25 00 | Crocomire's skeleton landing on the ground, right before it collapses |
12E9A7 | A9 29 00 | Spore Spawn's room shifting colors after he is killed |
12E6E8 | 2C 2C 00 | Spore Spawn opening and exposing his core |
12E9A7 | A9 29 00 | Spore Spawn's last noise as he dries up and dies |
12E9EB | A9 25 00 | Spore Spawn's death explosions |
1308A9 | A9 42 00 | Big round gray boulders breaking (first sound) |
1308D5 | A9 43 00 | Big round gray boulders breaking (second sound) |
13099B | A9 42 00 | ????? (unused “KZAN”?) |
1309B6 | A9 43 00 | ????? (unused “KZAN”?) |
130C18 | A9 1B 00 | Bloody spike platforms (“KZAN”) from Wrecked Ship/Lower Norfair crashing down |
130DB1 | A9 61 00 | Fire pillars from Lower Norfair (“HIBASHI”) shooting upwards |
131948 | A9 5E 00 | Fire rings from lower Norfair (“PUROMI”) |
131B1E | A9 3F 00 | Mini Kraid firing spikes from its belly |
131BBC | A9 16 00 | Mini Kraid roaring and spitting rocks |
132ACD | A9 4E 00 | Ceres Ridley flying away before the escape timer starts |
13364C | A9 76 00 | ????? |
137838 | A9 25 00 | Ceres door exploding during escape sequence when Samus enters elevator room |
13AF95 | A9 2D 00 | Kraid roaring |
13B650 | A9 76 00 | Kraid's footsteps |
13D9DE | A9 24 00 | Phantoon's death explosions (first sound) |
13D9E7 | A9 2B 00 | Phantoon's death explosions (second sound) |
13DA7E | A9 7E 00 | Phantoon's final slow death roar/groan |
13DDB9 | A9 73 00 | Phantoon's hurt sound when his HP reaches 0 (lolwut) |
13DDDC | A9 73 00 | Phantoon's hurt sound |
13EA2F | A9 33 00 | Etecoons chirping (first sound) |
13EB8E | A9 32 00 | Etecoons chirping (second sound) |
13EE36 | A9 33 00 | Etecoons chirping (third sound) |
13EE8C | A9 33 00 | Etecoons chirping (fourth sound? Couldn't hear any difference) |
13F6BE | A9 3D 00 | Dachora “pressing down” after running and charging its shinespark |
13F6E5 | A9 39 00 | Dachora running and gaining speed booster echoes |
13F7CA | A9 3B 00 | Dachora shinesparking |
13F892 | A9 3C 00 | Dachora crashing into the ceiling after shinesparking |
140791 | A9 5E 00 | Mini Draygon's noise Not the same ones that appear in the boss room |
141135 | A9 17 00 | Blue “EYE” enemies shining their yellow light on Samus |
141174 | A9 71 00 | Stops the “EYE” enemy's light sound? Probably shouldn't edit |
14213E | A9 2F 00 | Yapping maw (“HAND”) enemies clamping their jaws together |
1450B8 | A9 68 00 | Robot enemies in Wrecked Ship walking around |
145DBC | A9 5E 00 | Walking dragon enemies (“NDRA”) jumping out of the ground |
145F2A | A9 3F 00 | Walking dragon enemies (“NDRA”) spitting fireballs at Samus |
1476DC | A9 4C 00 | All variations of “HACHI” spitting acid at Samus after losing their wings |
149AF1 | A9 63 00 | Mother Brain shooting a string of fireballs at Samus from her hand |
149F98 | A9 7F 00 | Mother Brain charging her rainbow beam |
14B52B | A9 6E 00 | Mother Brain taking damage while sitting in her glass casing |
14B944 | A9 71 00 | Stops Mother Brain's rainbow charging sound Probably can be changed safely |
14BC9E | A9 24 00 | Bomb sounds while Samus is pinned to the wall by Mother Brain's rainbow beam |
14BE0D | A9 71 00 | ????? Probably related to mother brain or the giant metroid Unused? |
14C7C4 | A9 72 00 | ????? Probably related to the giant metroid Unused? |
14C9DA | A9 52 00 | ????? Probably related to the giant metroid Unused? |
14CB13 | A9 72 00 | ????? Probably related to the giant metroid Unused? |
14D5E1 | A9 10 00 | Dried Torizo before the giant metroid'a room collapsing into a pile of dust |
14F2D9 | A9 7D 00 | Giant metroid's “feeling sorry” noise after it drains Samus |
14F360 | A9 52 00 | Giant metroid's last noises as it flies away after draining Samus |
14F77F | A9 78 00 | Giant metroid's noise as it drains the sidehopper, Samus and Mother Brain |
14F999 | A9 52 00 | Giant metroid's noises as it lingers over Samus after draining her |
154610 | A9 27 00 | Bomb Torizo and Golden Torizo's noise while spitting out round projectiles |
154618 | A9 4B 00 | Bomb Torizo and Golden Torizo's footsteps |
15538F | A9 34 00 | Golden Torizo spawning eggs from its belly when it's very low on health |
155397 | A9 67 00 | Golden Torizo firing ring-shaped projectiles from its eyes down at Samus |
15539F | A9 48 00 | Seems related to Bomb/Golden Torizo, but I didn't notice any changes |
15657F | A9 1C 00 | Chozo statues in Wrecked Ship/Lower Norfair gripping onto Samus |
156587 | A9 4B 00 | Chozo statue's footsteps while carrying Samus to gravity suit in Wrecked Ship |
16F414 | A9 25 00 | Mother Brain's head falling to the ground after being killed by hyper beam |
190898 | A9 66 00 | ????? Space pirate sound, but I couldn't hear any changes |
196F95 | A9 66 00 | Climbing space pirates jumping from one wall to another |
199752 | A9 7C 00 | Botwoon spitting his 5 green projectiles at Samus |
19957B | A9 24 00 | Botwoon's body parts hitting the ground, and blocks breaking (first sound) |
Offset | Hex Value | Notes |
20C61 | B9 00 00 | ????? |
30363 | B9 00 00 | ????? |
141627 | A9 1F 00 | “FUNE” and “NAMI” spitting fireballs |
Below sounds JSL to 8090B7 and use library 2
Offset | Hex Value | Notes |
---|---|---|
20C46 | B9 00 00 | ????? |
30348 | B9 00 00 | ????? |
11AA6A | B9 00 00 | ????? Looks like it should go to mocktroids, but I couldn't hear a difference |
11D229 | A9 70 00 | Small Maridian snails when Samus knocks them off of a wall |
11D3E3 | A9 70 00 | Small Maridian snails when Samus pushes them around by running into them |
11D497 | A9 70 00 | Small Maridian snails when Samus shoots them with beams or missiles |
134371 | A9 45 00 | “Time bomb set!” text typing itself on-screen after Ceres Ridley flies away |
134666 | A9 24 00 | Ridley's death explosions |
148921 | A9 24 00 | Mother Brain's container exploding and collapsing |
148BC3 | A9 24 00 | Mother Brain's head hitting the floor after her container collapses |
148F75 | A9 29 00 | Mother Brain's body emerging from the floor |
14B24F | A9 10 00 | Mother Brain's dried head crumbling away after she dies |
14B38B | A9 24 00 | Wall behind Mother Brain bursting open after she dies |
14DC37 | A9 10 00 | Dry creatures in Tourian crumbling away after Samus touches them |
Below sounds JSL to 8090C1 and use library 2
Offset | Hex Value | Notes |
---|---|---|
20C7C | B9 00 00 | ????? |
3037E | B9 00 00 | ????? |
36E8D | A9 09 00 | 'Small explosion' death sound Shared by multiple enemies! |
36E99 | A9 24 00 | 'Series of explosions' death sound Shared by multiple enemies! |
36EA5 | A9 0B 00 | 'Killed by screw attack/booster' death sound Shared by almost all enemies! |
370C2 | A9 01 00 | Sound for small energy pick-ups that enemies drop |
370D1 | A9 02 00 | Sound for large energy pick-ups that enemies drop |
370E0 | A9 05 00 | Sound for power bomb pick-ups that enemies drop |
370EF | A9 03 00 | Sound for missile pick-ups that enemies drop |
370FE | A9 04 00 | Sound for super missile pick-ups that enemies drop |
10255A | A9 0B 00 | 'Killed by screw attack/booster' death sound Shared by almost all enemies! |
Below sounds JSL to 809125 and use library 3
Offset | Hex Value | Notes |
---|---|---|
10408 | A9 01 00 | Library 3? Stops Samus' health warning after escaping Ceres Shouldn't edit |
10487 | A9 01 00 | ????? Library 3? |
10534 | A9 01 00 | ????? Library 3? |
15D50 | A9 01 00 | ????? Library 3? |
20C34 | B9 00 00 | ????? Library 3? |
2530B | A9 2E 00 | Mother Brain's glass container shattering |
30336 | B9 00 00 | ????? Library 3? |
856A7 | A9 01 00 | ????? Library 3? |
875A1 | A9 25 00 | Library 3 Plays whenever Samus stops speed boosting |
Below sounds JSL to 80912F and use library 3
Offset | Hex Value | Notes |
---|---|---|
20C6A | B9 00 00 | ????? |
3036C | B9 00 00 | ????? |
850A3 | A9 0F 00 | Shinespark sound if Samus only presses jump and nothing else |
8DAD0 | A9 0C 00 | 'Shinespark stored' sound after Samus presses down while glowing blue |
8FAF3 | A9 03 00 |
Below sounds JSL to 809139 and use library 3
Offset | Hex Value | Notes |
---|---|---|
15C3E | A9 2D 00 | Repeating sound of reserve tanks refilling Samus' energy after it reaches 0 |
20C4F | B9 00 00 | ????? |
30351 | B9 00 00 | ????? |
801F0 | A9 2D 00 | Repeating sound of lava draining Samus' energy |
80232 | A9 2D 00 | Repeating sound of acid draining Samus' energy |
1027DD | A9 0A 00 | ????? Frozen enemy sound; probably affects a specific enemy(s) Not metroids |
1028AB | A9 0A 00 | Frozen enemy sound Affects most, if not all enemies that can be frozen |
13437A | A9 0D 00 | “Time bomb set!” text typing itself on-screen after Mother Brain dies |
14B091 | A9 13 00 | Multiple explosions as Mother Brain dies and her body fades away |
14C557 | A9 2D 00 | Repeating sound of the giant metroid refilling Samus' energy |
14CDF4 | A9 13 00 | Multiple explosions as the giant metroid dies and falls off-screen |
Below sounds JSL to 809143 and use library 3
Offset | Hex Value | Notes |
---|---|---|
20C85 | B9 00 00 | ????? |
30387 | B9 00 00 | ????? |
Below sounds JSL to 80914D and use library 3 Offset Hex Value Notes 8D21 A9 01 00 ????? 9460 A9 01 00 ????? 12954 A9 2A 00 Sound of the blinking “L” and “R” buttons on the pause screens 12F7A A9 2D 00 Repeating sound of Samus manually using reserve tanks on the equipment screen 13C0C A9 23 00 ????? 13C15 A9 26 00 ????? 13C1E A9 27 00 ????? 13E27 A9 01 00 ????? 13E3C A9 2B 00 'Shinespark stored' sound that substitutes 8DAD0 when Samus stops moving? 20C19 B9 00 00 ????? 3031B B9 00 00 ????? 31AA0 A9 1D 00 Phantoon spawning rows of eye flames during his vulnerable phase 31AD2 A9 1D 00 Phantoon's rows of eye flames hitting the floor during his vulnerable phase 31D4D A9 1E 00 Kraid rising up from the ground; both phases 34427 A9 13 00 Mother Brain's blue/green rings exploding after she spits them at Samus 34548 A9 13 00 Mother Brain's mouth bombs exploding after bouncing along the ground 34749 A9 13 00 Mother Brain's orange fireball string exploding when it hits the wall 588AF A9 0D 00 Sound of green text typing itself on-screen during the game's intro 5A25B A9 23 00 Related to intro music and probably other stuff Shouldn't edit 5A263 A9 26 00 Related to intro music and probably other stuff Shouldn't edit 5A26B A9 27 00 Related to intro music and probably other stuff Shouldn't edit 5BA9F A9 23 00 Related to intro music and probably other stuff Shouldn't edit 5BB4A A9 23 00 Related to intro music and probably other stuff Shouldn't edit 6C67C B9 00 00 ????? 6E3A4 A9 2D 00 Repeating sound of Samus losing health in heated rooms without varia/gravity 805A3 A9 03 00 Samus gaining speed ala speed booster and getting blue echoes 8241B A9 06 00 Samus' quiet footsteps anytime she's moving along the ground 8533D A9 10 00 Slightly shorter bomb explosion sound; possibly used for a boss somewhere 86A8F A9 01 00 Stops warning beep when Samus' energy raises back up to 32+ 86A9D A9 02 00 Warning beep when Samus' energy drops to 31 or lower 87339 A9 02 00 Warning beep 'refreshing' after unpausing the game or collecting an item 8E6D7 A9 02 00 Warning beep again Probably another refresh under some other conditions 8F08C A9 05 00 Samus landing after a low jump; 'soft landing' 8F09A A9 04 00 Samus landing after a higher jump; 'hard landing' 8F2E8 A9 05 00 Samus kicking off of a wall during a walljump 11293A A9 14 00 Samus' ship opening (used once, only after touching down on Zebes) 11297F A9 15 00 Samus' ship closing (used once, only after touching down on Zebes) 112A47 A9 14 00 Samus' ship opening (entering ship) 112A8C A9 15 00 Samus' ship closing (entering ship) 112B58 A9 14 00 Samus' ship opening (exiting ship) 112B9D A9 15 00 Samus' ship closing (exiting ship) 116F60 A9 0E 00 All gates sounds, except ones with blue/red/green/yellow switches 119555 A9 0B 00 Elevators humming while taking Samus up or down 1195FE A9 25 00 Used to end the elevator hum, but is safe to replace with another sound ;) 11A983 A9 2D 00 Repeating sound of mocktroids draining Samus 11EE75 A9 2D 00 Repeating sound of metroids draining Samus 11F008 A9 0A 00 Metroids getting frozen by ice beam 12079E A9 1C 00 Crocomire firing round projectiles from his mouth 120D45 A9 22 00 Crocomire struggling in acid (bubbling sounds) 129F70 B9 00 00 ????? Draygon's death sound? 12E8A5 B9 00 00 ????? Draygon-related? 133FD7 A9 24 00 ????? 1352C7 A9 21 00 Ridley swinging his tail at Samus 1376BD A9 2C 00 Ceres doors opening 137DAD A9 09 00 Sound of Zebetites in Mother Brain's room when shot by Samus 13B893 A9 1F 00 Kraid shooting his belly spike platforms 13BC1B A9 1E 00 Kraid spitting rocks at Samus (before his whole body emerges) 13C528 A9 1E 00 Kraid sinking into the ground after he's killed (rumbling sounds) 13CF68 A9 1D 00 Phantoon dropping eye flames randomly during the fight 13CF83 A9 28 00 Phantoon firing his eye flames in an outward circle 13D4BA A9 1D 00 Phantoon's eye flames appearing at the very beginning of the fight 13D8E6 A9 29 00 Phantoon firing waves of eye flames after being hit by a super missile 143E8C A9 2D 00 Repeating sound of hopping “NOMI” enemies draining Samus 149B32 BD 00 00 ????? Something to do with Mother Brain Shouldn't edit 14CBFF A9 19 00 ????? Probably shouldn't edit, based on what sound 19 is Other In-Game Sounds Offset Notes 1C90 missile selection click 96FE copy data move downwwards 9713 go back on data copy menu 9730 copy data move upwards 973b copy data select 9834 copy to downwards 9870 copy to back 9880 copy to select 989C copy to upwards 99A5 comfirm copy yes 99CE confirm copy no 99E3 confirm copy move cursor 9B9D data clear downwards 9BA8 data clear select 9BCD data clear Upwards 9BD7 data clear select 9C50 data clear confirm cancel 9C6C cata clear confirm cancel 2? 9C83 data clear confirm cursor 9D2F data cleared confirmed fade A1F8 return to title screen A1FF return to title screen 2nd sound A21A File select (ABC) A2B3 cursor moving file select A2D2 data copy select A2EC data clear select A832 loading into map from world map 1 ABA0 loading into map from world map 2 ADAC Starting game from map screen ADD9 Loading out to world map from map 1 AFFF loading out to world map from map 2 112A8 menu movement click 12565 switching between equipment/map screen 125C3 Pressing start when paused 12CDF highlighting reserve tank in manual mode 12CF8 highlighting Mode (in manual) from reserve tank 12E9B changing between manual mode and auto mode 1344B highlight mode while in auto 13481 moving cursor over beams downwards 134A3 moving cursor over beams upwards/moving into beams from boots 134CF moving downwards on suit/misc 134FD moving upwards on suit/misc 1352B moving over boots downwards 13554 moving over boots upwards 13575 select on/off equipment sound(noreserve) 13E4C resume charge sound after unpausing 16D4D option mode cursor upwards 16D68 option mode cursor downwards 16D8F option mode change language 1702C special setting more cursor upwards 17047 special setting mode cursot downwards 17064 special setting mode go back (press B) 17079 special setting mode selection(pressing a) 17161 controller config moving cursor up 17187 controller config moving cursor down 171B6 controller confid input (all) 80090 water splash (exiting) 800E0 entering splash 80180 bubble1 (underwater) 80185 bubble2 (underwater) 801F1 health draining under lava 80232 damage drain sound under acid 802BD burning Sound from acid/lava 80453 Flip sound after walljumping 80464 Resuming spacejump after walljump 80478 resuming screw attack after walljump 805A4 change sound of speed booster boost 8241B samus's steps 85337 shinespark hurt (stopping) 8533E shinespark impact 824Ef Fliping in water (without gravity suit) 83B41 charge beam charging (startup) 8414B bomb explosion 84D83 Waveshield startup 85AF6 Waveshield continuation 85A18 Waveshield end (clears sound) 84E0C Iceshield ring 84F12 Iceshield impact 84F6A Iceshield Break 84E80 Spazer Shield startup 85C21 Spazer Shield end 84F01 Plasma Shield 87457 Fliping sound while hurt 87460 spacejump sound while hurt 87469 screwattack while hurt 87482 Walljumping while hurt 875C9 landing a flip 8F067 landing a flip2 (very fast) 8D591 varia get 8D669 gravity get 8D8CE Samus hurt 8EF31 xray scope 8F6CC Flipping to the right 8F6D5 Spacejump to the right 8F72D Flipping to the left 8F736 Spacejump to the left 8F750 Screwattack 86A9E low health alarm 1 (does not repeat if not set to 02) 875A1 impacting into object (running into a wall) 8F08D soft landing 8F09B hard landing 8DAD1 shinespark stored 8FAF4 sphinespark sound 980f0 beam impact sound 980FD Missile impact sound DC694 Fire grapple DC73B Grapple latch DC843 Grapple Break DC8C6 Grapple delatch 10255B death by screwattack/speedboost 1027CC Impact on “armored” enemies 1108D1 yellow ooze enemies 111F2D changes thorn attack on cacti 112764 samus's ship hover 113C2B Giant yellow flies in brinstar 11435A big pink buff fly in norfair Library 1 Sounds Index Notes 00 Nothing 01 Power Bomb 02 Clear sounds from this library? 03 Fire Missile 04 Fire Super Missile 05 Fire Grapple 06 Grappling on a block 07 Short grapple sound, not sure when it's used exactly 08 Charge beam 09 X-Ray 0A Clear sounds from this library? 0B Fire beam (Normal) 0C Fire beam (Ice) 0D Fire beam (Wave) 0E Fire beam (Wave/Ice) 0F Fire beam (Spazer) 10 Fire beam (Spazer/Ice) 11 Fire beam (Spazer/Ice/Wave) 12 Fire beam (Spazer/Wave) 13 Fire beam (Plasma) 14 Fire beam (Plasma/Ice) 15 Fire beam (Plasma/Wave/Ice) 16 Fire beam (Plasma/Wave) 17 Fire beam (Charged) 18 Fire beam (Charged Ice) 19 Fire beam (Charged Wave) 1A Fire beam (Charged Wave/Ice) 1B Fire beam (Charged Spazer) 1C Fire beam (Charged Spazer/Ice) 1D Fire beam (Charged Spazer/Wave/Ice) 1E Fire beam (Charged Spazer/Wave) 1F Fire beam (Charged Plasma) 20 Fire beam (Charged Plasma/Ice) 21 Fire beam (Charged Plasma/Wave/Ice) 22 Fire beam (Charged Plasma/Wave) 23 Ice beam shield 24 Ice beam shield fires off 25 Spazer shield 26 Spazer shield fires off 27 Plasma shield 28 Wave shield 29 Nothing? 2A Samus helmet noise in the start menu 2B Nothing? 2C Nothing? 2D Nothing? 2E Save station saving 2F Spin jump sound (full spin sound) 30 Resuming normal spin jumping 31 Starting normal spin jumping 32 Stop spinjump sound? 33 Screw attack sound Ramps up then loops 34 Stop screw-attack sound? 35 Samus hurt 36 Map 'click' when moving/scrolling 37 Selection click when moving on equipment screen or pressing select item 38 Sound from when you change between equipment screens, or you toggle an equipped item 39 Same as 37 (quieter) 3A Nothing? 3B Going from world map to area map when loading saved game 3C Going from area map to world map when loading saved game 3D Crumble block 3E Space jump 3F Same as 31 40 Mother brain's laser attack? 41 Resuming a charged beam, not starting it 42 Boss death throes (only with Kraid/Crocomire/Phantoon Boss BGM) 43+ Locks up sound and music Library 2 Sounds Index Notes 00 Nothing 01 Health pickup 02 Health pickup (for large?) 03 Missile pickup 04 Missile pickup (for supers?) 05 Missile pickup (for powerbombs?) 06 Not sure Almost sounds like a bomb or a dud shot, but isn't either 07 (Super) Missile explosion 08 Bomb explosion 09 Enemy death sound? 0A Block break 0B Enemy death sound (from screw attack, I think) 0C Enemy death sound? (Insom: Beam dud noise?) 0D Loud Water splash 0E Soft Water splash 0F 'large' Air bubbles 10 Scraping sound from dust enemies 11 'small' Air bubbles 12 'one' Air bubble (Tourian?) 13 'two' Air bubbles (Tourian?) 14 'three' Air bubbles (Tourian?) 15 nothing? 16 Boss screaming (only with Kraid/Crocomire/Phantoon Boss BGM) 17 Low pitch X-ray scope (Does NOT stop, ignores new sounds) 18 Load game 'hum' (very quiet) Loops infinitely till stopped 19 Boss gem shattering and goodies inside flying upward 1A Explosions + smashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM) 1B A muffled explosion? (Insom: A boulder smashing?) 1C Wrecked Ship chozo statue gripping Samus (as morph ball) 1D Dachora chirping noise 1E Smashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM) 1F Weird tone then a plasma shot sound? (Probably specific enemy sound) 20 Space pirate barking? 21 Skree dive bombing / Reo screetch? 22 Hurt enemy 2? (Pipe enemies) 23 Hurt enemy 3? (Ball enemies) 24 Bomb explosion? (Used when escaping Zebes) 25 Sounds like a missile shot that immediately hits a wall, but muffled (Used when escaping Zebes) 26 Torizo shooting a cresent thing 27 Hurt enemy 4 (larger enemies, Torizo) 28 Bomb explosion 29 Shot block breaking? 2A Bomb explosion 2B Multiple bomb explosions Not bomb-spread sound 2C Either a Draygon scream or a Metroid/Mother Brain scream 2D Crocomire scream 2E Crocomire death throes 2F Yapping maw 30 Some sort of boss noise 31 Jumping starfish noise 32 Etecoon noise 33 Different etecoon noise 34 Puffing noise from those super missile giving cacti (saboten) 35 Etecoon humming the 'item get!' theme 36 Swooping Norfair enemies 37 Plugging into and using a missile/energy/map thing 38 Finished using the aforementioned thing 39 Speed Booster running 3A Single spin jump? 3B Ripping noise, not sure where from 3C Missile explosion 3D Shinespark charged up 3F Missile launcher noise 40 A squeaky noise that reminds me of something disengaging 41 Nothing 42 Breaking noise, maybe from crumbling chozo statue 43 Another explosion, sounds muffled 44 Nothing 45 A double-clicking sort of sound 46 Bubbling used in some rooms where lava rises 47 Swooping Norfair enemy? 48 Torizo shooting 49 Furry wall crawlers from Maridia 4A Very odd Sort of a buzzing sound 4B Stepping sound from the Wrecked Ship Chozo statue 4C Draygon shooting his sticky white stuff 4D Low pitch humming sound you hear in the background of some rooms (ie: the one right before the boss statues) 4E Slightly different power bomb sound 4F Splashing sound? 50 Metroid screech (only works with Tourian/Maridia BGMs) 51 Some sort of echoing noise 52 Alternate metroid screech? 53 Squishing noise 54 Lower pitched skree noise 55 Similar to #4A 56 'Suit get!' noise 57 Crumble block? 58 Another metroid scream 59 Ridley's roar 5A Metroid feeding noise? 5B Skree noise 5C Skree meets ground 5D Very subtle noise, sounds like rubbing/scraping 5E Sounds like a swishing of air made from swinging a large object? 5F Norfair bouncy ball enemy? 60 Sounds VERY suitable for a mini-crocomire, but needs to be with a Crocomire/Kraid BGM 61 Starts off like a power bomb but truncates before getting very high pitched 62 Scraping noise? 63 Mother Brain explosion shot 64 Similar to #61 65 Swooping horsefly thing from brinstar 66 Space pirate noise 67 Space pirate shooting noise 68 Sounds like same instrument used to make the Kraid/Crocomire boss anticipation BGM 69 Completely unrecognizable 6A Puffing noise from those super missile giving cacti things 6B Mother Brain eye beam 6C Subtle knocking noise 6D Super missile explosion? 6E Mother Brain (first form) oww noise 6F Mother Brain (second form) scream 70 Snail enemy rolling noise 71 Nothing? 72 Shitroid feeling sorry noise 73 Draygon roar/Phantoon scream (Both work flawlessly) 74 Crocomire roar/Shitroid dies (Both work flawlessly) 75 Collapsing Crocomire bones (works everywhere oO) 76 Super missile explosion? 77 Crocomire death throes in lava pit 78 Shitroid feeding off of Samus in Tourian and Maridia BGM/Shitroid feeding off of Mother Brain during with battle's BGM 79 Phantoon death throes? 7A More Phantoon death throes? 7B Even more Phantoon death throes? 7C Botwoon barking 7D Sad Metroid :( 7E Mother Brain roar 7F Mother Brain is chargin her laser Library 3 Sounds Index Notes 00 Nothing 01 Clear sounds from this library? 02 Low Health alarm 03 Speedrun 04 Land from jump (loud) 05 Land from jump (soft) 06 Footstep 07 Opening door 08 Closing door 09 Hit a red door with a missile 0A Frozen enemy 0B Elevator moving 0C Super jump charged 0D Typewriter? (during intro text) 0E Gate moving 0F Super jump 10 Similar to bomb, but not as long Unsure (might be for boss explosions) 11 Sounds kinda like a block breaking 12 Clear sounds from this library? 13 Bomb explosion 14 Samus's ship door opening 15 Samus's ship door closing 16 Block break –> explosion (that's what it sounds like at least) 17 Space Pirate beam 18 Nothing 19 'Busy' sound 1A Nothing 1B Same instrument as busy sound, random notes 1C Sounds similar to normal beam 1D Phantoon's eye flames 1E Bomb explosion 1F Missile firing, but very very slightly higher pitched; Kraid firing belly spikes 20 Nothing 21 Single spinjump sound 22 3 bubbly sounds; Crocomire sinking into acid 23 Low tone that lasts for about 2 seconds and ends abruptly 24 Same as above #23, but with a short fade-out 25 Stop speed running sound? 26 Low tone that repeats twice and fades out; similar to #23 and #24 27 Similar to #23, but slightly buzzier sounding 28 Sounds like Saboten/Mini Kraid when they shoot spikes; repeats 6 times quickly 29 Similar to #28, but repeats 5 times at a faster rate; Phantoon's super missile reaction 2A Quiet sound of the “L” and “R” buttons on the pause screen blinking 2B Repeating speed booster sound after Samus has reached max speed 2C Ceres doors opening 2D Low repeating sound when Samus' energy is being drained or refilled by various things 2E Loud tone that plays 3 descending notes; the rhythm makes me think of enemy hurt sounds 2F Nothing 30+ Locks up sound and music