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sm:data_locations:sound_locations

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Projectile Sounds

Various offsets to edit the sounds for beams, their combos + charge version as well as missile sounds when fired.

Beams & missiles use library 1 sounds; specifically, sounds 03-04, 0B-22 and C2.

Offset Index Weapon Charged?
$8428F 0BPower no
$84291 0DWave no
$84293 0CIce no
$84295 0EIce + Wave no
$84297 0FSpazer no
$84299 12Spazer + Wave no
$8429B 10Spazer + Ice no
$8429D 11Spazer + Wave + Ice no
$8429F 13Plasma no
$842A1 16Plasma + Wave no
$842A3 14Plasma + Ice no
$842A5 15Plasma + Ice + Wave no
$842A7 17Power yes
$842A9 19Wave yes
$842AB 18Ice yes
$842AD 1AIce + Wave yes
$842AF 1BSpazer yes
$842B1 1ESpazer + Wave yes
$842B3 1CSpazer + Ice yes
$842B5 1DSpazer + Wave + Ice yes
$842B7 1FPlasma yes
$842B9 22Plasma + Wave yes
$842BB 20Plasma + Ice yes
$842BD 21Plasma + Wave + Ice yes
$83D06 C2Hyper
$842BF 00Unused Plasma + Spazer combo
$842C1 03Missile
$842C3 04Super missile

Active Enemy Sounds

These aren't the same as “enemy hurt sounds” which can be edited right in SMILE. You only need to edit the middle value (A9 ## 00). Keep in mind what library the sounds are in. Values listed from top to bottom as I found them in the ROM, so some sounds are scattered around. The sounds are pretty isolated, so changing one shouldn't affect other things unless noted.

Values described as “?????” are ones I either couldn't hear any changes to after editing, or didn't check since the library sound used was mute or used to clear other sustaining sounds. The latter mostly applies to “B9 00 00” instructions. I didn't feel like breakpointing each one.

Below sounds JSL to 8090CB and use library 2

Offset Hex Value Notes
111F2C A9 34 00 Noise for Saboten puffing out and shooting its cactus needles
113C2A A9 65 00 Noise for Rio swooping down at Samus (big bulky Brinstar fly things)
114359 A9 65 00 Noise for big bulky Norfair fly things swopping down at Samus
1108D0 A9 0E 00 Noise that Boyon (yellow slime) makes when it hops up and down
11107B A9 1B 00 Giant “Kame” turtle ramming into walls
1114D1 A9 3A 00 Giant “Kame” turtle's swishing sound as it flies through the air
112764 A9 4D 00 Low pulsing hum of Samus' ship hovering up and down
113F36 A9 0D 00 Splash sound of red “Squeept” enemies from Norfair hopping in and out of lava
114825 A9 64 00 Blue “Holtz” enemies from lower Norfair swooping down at Samus
114B6D A9 0E 00 Giant green snail things from Maridia poking its mouth things out at Samus
114FD7 A9 63 00 ?????
1153B8 A9 57 00 ?????
11670F A9 61 00 Lava dragons in Norfair spitting fireballs at Samus
1189EB A9 5B 00 Metal skree diving down at Samus
118A54 A9 5C 00 Metal skree burrowing into the ground
11BA7A A9 56 00 “BANG” absorbing damage from Samus' beam shots, presumably Haven't tested
11C70E A9 5B 00 Skree diving down at Samus
11C777 A9 5C 00 Skree burrowing into the ground
11DC72 A9 57 00 ?????
11EAA7 A9 50 00 Metroid sounds while draining Samus
1208CA A9 54 00 ?????
120A22 A9 3B 00 ?????
120CFD A9 74 00 Crocomire roaring
120D09 A9 25 00 Crocomire raking his claws into the ground
120DA5 A9 75 00 Crocomire's bones collapsing after he dies
120E91 A9 3B 00 Crocomire falling through the blocks at the end of his room
120FD5 A9 76 00 Crocomire walking backwards
1214FD A9 77 00 Crocomire's dying roars after falling into lava
1218AC A9 2B 00 Crocomire's room shaking before he breaks down the wall of spikes
121982 A9 29 00 Crocomire pushing down the wall of spikes (first sound)
1219C0 A9 30 00 Crocomire pushing down the wall of spikes (second sound)
121A7E A9 25 00 Crocomire's skeleton landing on the ground, right before it collapses
12E9A7 A9 29 00 Spore Spawn's room shifting colors after he is killed
12E6E8 2C 2C 00 Spore Spawn opening and exposing his core
12E9A7 A9 29 00 Spore Spawn's last noise as he dries up and dies
12E9EB A9 25 00 Spore Spawn's death explosions
1308A9 A9 42 00 Big round gray boulders breaking (first sound)
1308D5 A9 43 00 Big round gray boulders breaking (second sound)
13099B A9 42 00 ????? (unused “KZAN”?)
1309B6 A9 43 00 ????? (unused “KZAN”?)
130C18 A9 1B 00 Bloody spike platforms (“KZAN”) from Wrecked Ship/Lower Norfair crashing down
130DB1 A9 61 00 Fire pillars from Lower Norfair (“HIBASHI”) shooting upwards
131948 A9 5E 00 Fire rings from lower Norfair (“PUROMI”)
131B1E A9 3F 00 Mini Kraid firing spikes from its belly
131BBC A9 16 00 Mini Kraid roaring and spitting rocks
132ACD A9 4E 00 Ceres Ridley flying away before the escape timer starts
13364C A9 76 00 ?????
137838 A9 25 00 Ceres door exploding during escape sequence when Samus enters elevator room
13AF95 A9 2D 00 Kraid roaring
13B650 A9 76 00 Kraid's footsteps
13D9DE A9 24 00 Phantoon's death explosions (first sound)
13D9E7 A9 2B 00 Phantoon's death explosions (second sound)
13DA7E A9 7E 00 Phantoon's final slow death roar/groan
13DDB9 A9 73 00 Phantoon's hurt sound when his HP reaches 0 (lolwut)
13DDDC A9 73 00 Phantoon's hurt sound
13EA2F A9 33 00 Etecoons chirping (first sound)
13EB8E A9 32 00 Etecoons chirping (second sound)
13EE36 A9 33 00 Etecoons chirping (third sound)
13EE8C A9 33 00 Etecoons chirping (fourth sound? Couldn't hear any difference)
13F6BE A9 3D 00 Dachora “pressing down” after running and charging its shinespark
13F6E5 A9 39 00 Dachora running and gaining speed booster echoes
13F7CA A9 3B 00 Dachora shinesparking
13F892 A9 3C 00 Dachora crashing into the ceiling after shinesparking
140791 A9 5E 00 Mini Draygon's noise Not the same ones that appear in the boss room
141135 A9 17 00 Blue “EYE” enemies shining their yellow light on Samus
141174 A9 71 00 Stops the “EYE” enemy's light sound? Probably shouldn't edit
14213E A9 2F 00 Yapping maw (“HAND”) enemies clamping their jaws together
1450B8 A9 68 00 Robot enemies in Wrecked Ship walking around
145DBC A9 5E 00 Walking dragon enemies (“NDRA”) jumping out of the ground
145F2A A9 3F 00 Walking dragon enemies (“NDRA”) spitting fireballs at Samus
1476DC A9 4C 00 All variations of “HACHI” spitting acid at Samus after losing their wings
149AF1 A9 63 00 Mother Brain shooting a string of fireballs at Samus from her hand
149F98 A9 7F 00 Mother Brain charging her rainbow beam
14B52B A9 6E 00 Mother Brain taking damage while sitting in her glass casing
14B944 A9 71 00 Stops Mother Brain's rainbow charging sound Probably can be changed safely
14BC9E A9 24 00 Bomb sounds while Samus is pinned to the wall by Mother Brain's rainbow beam
14BE0D A9 71 00 ????? Probably related to mother brain or the giant metroid Unused?
14C7C4 A9 72 00 ????? Probably related to the giant metroid Unused?
14C9DA A9 52 00 ????? Probably related to the giant metroid Unused?
14CB13 A9 72 00 ????? Probably related to the giant metroid Unused?
14D5E1 A9 10 00 Dried Torizo before the giant metroid'a room collapsing into a pile of dust
14F2D9 A9 7D 00 Giant metroid's “feeling sorry” noise after it drains Samus
14F360 A9 52 00 Giant metroid's last noises as it flies away after draining Samus
14F77F A9 78 00 Giant metroid's noise as it drains the sidehopper, Samus and Mother Brain
14F999 A9 52 00 Giant metroid's noises as it lingers over Samus after draining her
154610 A9 27 00 Bomb Torizo and Golden Torizo's noise while spitting out round projectiles
154618 A9 4B 00 Bomb Torizo and Golden Torizo's footsteps
15538F A9 34 00 Golden Torizo spawning eggs from its belly when it's very low on health
155397 A9 67 00 Golden Torizo firing ring-shaped projectiles from its eyes down at Samus
15539F A9 48 00 Seems related to Bomb/Golden Torizo, but I didn't notice any changes
15657F A9 1C 00 Chozo statues in Wrecked Ship/Lower Norfair gripping onto Samus
156587 A9 4B 00 Chozo statue's footsteps while carrying Samus to gravity suit in Wrecked Ship
16F414 A9 25 00 Mother Brain's head falling to the ground after being killed by hyper beam
190898 A9 66 00 ????? Space pirate sound, but I couldn't hear any changes
196F95 A9 66 00 Climbing space pirates jumping from one wall to another
199752 A9 7C 00 Botwoon spitting his 5 green projectiles at Samus
19957B A9 24 00 Botwoon's body parts hitting the ground, and blocks breaking (first sound)
Offset Hex Value Notes
20C61 B9 00 00 ?????
30363 B9 00 00 ?????
141627 A9 1F 00 “FUNE” and “NAMI” spitting fireballs

Below sounds JSL to 8090B7 and use library 2

Offset Hex Value Notes
20C46 B9 00 00 ?????
30348 B9 00 00 ?????
11AA6A B9 00 00 ????? Looks like it should go to mocktroids, but I couldn't hear a difference
11D229 A9 70 00 Small Maridian snails when Samus knocks them off of a wall
11D3E3 A9 70 00 Small Maridian snails when Samus pushes them around by running into them
11D497 A9 70 00 Small Maridian snails when Samus shoots them with beams or missiles
134371 A9 45 00 “Time bomb set!” text typing itself on-screen after Ceres Ridley flies away
134666 A9 24 00 Ridley's death explosions
148921 A9 24 00 Mother Brain's container exploding and collapsing
148BC3 A9 24 00 Mother Brain's head hitting the floor after her container collapses
148F75 A9 29 00 Mother Brain's body emerging from the floor
14B24F A9 10 00 Mother Brain's dried head crumbling away after she dies
14B38B A9 24 00 Wall behind Mother Brain bursting open after she dies
14DC37 A9 10 00 Dry creatures in Tourian crumbling away after Samus touches them

Below sounds JSL to 8090C1 and use library 2

OffsetHex ValueNotes
20C7C B9 00 00?????
3037E B9 00 00?????
36E8D A9 09 00'Small explosion' death sound Shared by multiple enemies!
36E99 A9 24 00'Series of explosions' death sound Shared by multiple enemies!
36EA5 A9 0B 00'Killed by screw attack/booster' death sound Shared by almost all enemies!
370C2 A9 01 00Sound for small energy pick-ups that enemies drop
370D1 A9 02 00Sound for large energy pick-ups that enemies drop
370E0 A9 05 00Sound for power bomb pick-ups that enemies drop
370EF A9 03 00Sound for missile pick-ups that enemies drop
370FE A9 04 00Sound for super missile pick-ups that enemies drop
10255AA9 0B 00'Killed by screw attack/booster' death sound Shared by almost all enemies!

Below sounds JSL to 809125 and use library 3

OffsetHex ValueNotes
10408A9 01 00Library 3? Stops Samus' health warning after escaping Ceres Shouldn't edit
10487A9 01 00????? Library 3?
10534A9 01 00????? Library 3?
15D50A9 01 00????? Library 3?
20C34B9 00 00????? Library 3?
2530BA9 2E 00Mother Brain's glass container shattering
30336B9 00 00????? Library 3?
856A7A9 01 00????? Library 3?
875A1A9 25 00Library 3 Plays whenever Samus stops speed boosting

Below sounds JSL to 80912F and use library 3

OffsetHex ValueNotes
20C6AB9 00 00?????
3036CB9 00 00?????
850A3A9 0F 00Shinespark sound if Samus only presses jump and nothing else
8DAD0A9 0C 00'Shinespark stored' sound after Samus presses down while glowing blue
8FAF3A9 03 00

Below sounds JSL to 809139 and use library 3

OffsetHex ValueNotes
15C3E A9 2D 00Repeating sound of reserve tanks refilling Samus' energy after it reaches 0
20C4F B9 00 00?????
30351 B9 00 00?????
801F0 A9 2D 00Repeating sound of lava draining Samus' energy
80232 A9 2D 00Repeating sound of acid draining Samus' energy
1027DDA9 0A 00????? Frozen enemy sound; probably affects a specific enemy(s) Not metroids
1028ABA9 0A 00Frozen enemy sound Affects most, if not all enemies that can be frozen
13437AA9 0D 00“Time bomb set!” text typing itself on-screen after Mother Brain dies
14B091A9 13 00Multiple explosions as Mother Brain dies and her body fades away
14C557A9 2D 00Repeating sound of the giant metroid refilling Samus' energy
14CDF4A9 13 00Multiple explosions as the giant metroid dies and falls off-screen

Below sounds JSL to 809143 and use library 3

OffsetHex ValueNotes
20C85B9 00 00?????
30387B9 00 00?????

Below sounds JSL to 80914D and use library 3 Offset Hex Value Notes 8D21 A9 01 00 ????? 9460 A9 01 00 ????? 12954 A9 2A 00 Sound of the blinking “L” and “R” buttons on the pause screens 12F7A A9 2D 00 Repeating sound of Samus manually using reserve tanks on the equipment screen 13C0C A9 23 00 ????? 13C15 A9 26 00 ????? 13C1E A9 27 00 ????? 13E27 A9 01 00 ????? 13E3C A9 2B 00 'Shinespark stored' sound that substitutes 8DAD0 when Samus stops moving? 20C19 B9 00 00 ????? 3031B B9 00 00 ????? 31AA0 A9 1D 00 Phantoon spawning rows of eye flames during his vulnerable phase 31AD2 A9 1D 00 Phantoon's rows of eye flames hitting the floor during his vulnerable phase 31D4D A9 1E 00 Kraid rising up from the ground; both phases 34427 A9 13 00 Mother Brain's blue/green rings exploding after she spits them at Samus 34548 A9 13 00 Mother Brain's mouth bombs exploding after bouncing along the ground 34749 A9 13 00 Mother Brain's orange fireball string exploding when it hits the wall 588AF A9 0D 00 Sound of green text typing itself on-screen during the game's intro 5A25B A9 23 00 Related to intro music and probably other stuff Shouldn't edit 5A263 A9 26 00 Related to intro music and probably other stuff Shouldn't edit 5A26B A9 27 00 Related to intro music and probably other stuff Shouldn't edit 5BA9F A9 23 00 Related to intro music and probably other stuff Shouldn't edit 5BB4A A9 23 00 Related to intro music and probably other stuff Shouldn't edit 6C67C B9 00 00 ????? 6E3A4 A9 2D 00 Repeating sound of Samus losing health in heated rooms without varia/gravity 805A3 A9 03 00 Samus gaining speed ala speed booster and getting blue echoes 8241B A9 06 00 Samus' quiet footsteps anytime she's moving along the ground 8533D A9 10 00 Slightly shorter bomb explosion sound; possibly used for a boss somewhere 86A8F A9 01 00 Stops warning beep when Samus' energy raises back up to 32+ 86A9D A9 02 00 Warning beep when Samus' energy drops to 31 or lower 87339 A9 02 00 Warning beep 'refreshing' after unpausing the game or collecting an item 8E6D7 A9 02 00 Warning beep again Probably another refresh under some other conditions 8F08C A9 05 00 Samus landing after a low jump; 'soft landing' 8F09A A9 04 00 Samus landing after a higher jump; 'hard landing' 8F2E8 A9 05 00 Samus kicking off of a wall during a walljump 11293A A9 14 00 Samus' ship opening (used once, only after touching down on Zebes) 11297F A9 15 00 Samus' ship closing (used once, only after touching down on Zebes) 112A47 A9 14 00 Samus' ship opening (entering ship) 112A8C A9 15 00 Samus' ship closing (entering ship) 112B58 A9 14 00 Samus' ship opening (exiting ship) 112B9D A9 15 00 Samus' ship closing (exiting ship) 116F60 A9 0E 00 All gates sounds, except ones with blue/red/green/yellow switches 119555 A9 0B 00 Elevators humming while taking Samus up or down 1195FE A9 25 00 Used to end the elevator hum, but is safe to replace with another sound ;) 11A983 A9 2D 00 Repeating sound of mocktroids draining Samus 11EE75 A9 2D 00 Repeating sound of metroids draining Samus 11F008 A9 0A 00 Metroids getting frozen by ice beam 12079E A9 1C 00 Crocomire firing round projectiles from his mouth 120D45 A9 22 00 Crocomire struggling in acid (bubbling sounds) 129F70 B9 00 00 ????? Draygon's death sound? 12E8A5 B9 00 00 ????? Draygon-related? 133FD7 A9 24 00 ????? 1352C7 A9 21 00 Ridley swinging his tail at Samus 1376BD A9 2C 00 Ceres doors opening 137DAD A9 09 00 Sound of Zebetites in Mother Brain's room when shot by Samus 13B893 A9 1F 00 Kraid shooting his belly spike platforms 13BC1B A9 1E 00 Kraid spitting rocks at Samus (before his whole body emerges) 13C528 A9 1E 00 Kraid sinking into the ground after he's killed (rumbling sounds) 13CF68 A9 1D 00 Phantoon dropping eye flames randomly during the fight 13CF83 A9 28 00 Phantoon firing his eye flames in an outward circle 13D4BA A9 1D 00 Phantoon's eye flames appearing at the very beginning of the fight 13D8E6 A9 29 00 Phantoon firing waves of eye flames after being hit by a super missile 143E8C A9 2D 00 Repeating sound of hopping “NOMI” enemies draining Samus 149B32 BD 00 00 ????? Something to do with Mother Brain Shouldn't edit 14CBFF A9 19 00 ????? Probably shouldn't edit, based on what sound 19 is Other In-Game Sounds Offset Notes 1C90 missile selection click 96FE copy data move downwwards 9713 go back on data copy menu 9730 copy data move upwards 973b copy data select 9834 copy to downwards 9870 copy to back 9880 copy to select 989C copy to upwards 99A5 comfirm copy yes 99CE confirm copy no 99E3 confirm copy move cursor 9B9D data clear downwards 9BA8 data clear select 9BCD data clear Upwards 9BD7 data clear select 9C50 data clear confirm cancel 9C6C cata clear confirm cancel 2? 9C83 data clear confirm cursor 9D2F data cleared confirmed fade A1F8 return to title screen A1FF return to title screen 2nd sound A21A File select (ABC) A2B3 cursor moving file select A2D2 data copy select A2EC data clear select A832 loading into map from world map 1 ABA0 loading into map from world map 2 ADAC Starting game from map screen ADD9 Loading out to world map from map 1 AFFF loading out to world map from map 2 112A8 menu movement click 12565 switching between equipment/map screen 125C3 Pressing start when paused 12CDF highlighting reserve tank in manual mode 12CF8 highlighting Mode (in manual) from reserve tank 12E9B changing between manual mode and auto mode 1344B highlight mode while in auto 13481 moving cursor over beams downwards 134A3 moving cursor over beams upwards/moving into beams from boots 134CF moving downwards on suit/misc 134FD moving upwards on suit/misc 1352B moving over boots downwards 13554 moving over boots upwards 13575 select on/off equipment sound(noreserve) 13E4C resume charge sound after unpausing 16D4D option mode cursor upwards 16D68 option mode cursor downwards 16D8F option mode change language 1702C special setting more cursor upwards 17047 special setting mode cursot downwards 17064 special setting mode go back (press B) 17079 special setting mode selection(pressing a) 17161 controller config moving cursor up 17187 controller config moving cursor down 171B6 controller confid input (all) 80090 water splash (exiting) 800E0 entering splash 80180 bubble1 (underwater) 80185 bubble2 (underwater) 801F1 health draining under lava 80232 damage drain sound under acid 802BD burning Sound from acid/lava 80453 Flip sound after walljumping 80464 Resuming spacejump after walljump 80478 resuming screw attack after walljump 805A4 change sound of speed booster boost 8241B samus's steps 85337 shinespark hurt (stopping) 8533E shinespark impact 824Ef Fliping in water (without gravity suit) 83B41 charge beam charging (startup) 8414B bomb explosion 84D83 Waveshield startup 85AF6 Waveshield continuation 85A18 Waveshield end (clears sound) 84E0C Iceshield ring 84F12 Iceshield impact 84F6A Iceshield Break 84E80 Spazer Shield startup 85C21 Spazer Shield end 84F01 Plasma Shield 87457 Fliping sound while hurt 87460 spacejump sound while hurt 87469 screwattack while hurt 87482 Walljumping while hurt 875C9 landing a flip 8F067 landing a flip2 (very fast) 8D591 varia get 8D669 gravity get 8D8CE Samus hurt 8EF31 xray scope 8F6CC Flipping to the right 8F6D5 Spacejump to the right 8F72D Flipping to the left 8F736 Spacejump to the left 8F750 Screwattack 86A9E low health alarm 1 (does not repeat if not set to 02) 875A1 impacting into object (running into a wall) 8F08D soft landing 8F09B hard landing 8DAD1 shinespark stored 8FAF4 sphinespark sound 980f0 beam impact sound 980FD Missile impact sound DC694 Fire grapple DC73B Grapple latch DC843 Grapple Break DC8C6 Grapple delatch 10255B death by screwattack/speedboost 1027CC Impact on “armored” enemies 1108D1 yellow ooze enemies 111F2D changes thorn attack on cacti 112764 samus's ship hover 113C2B Giant yellow flies in brinstar 11435A big pink buff fly in norfair Library 1 Sounds Index Notes 00 Nothing 01 Power Bomb 02 Clear sounds from this library? 03 Fire Missile 04 Fire Super Missile 05 Fire Grapple 06 Grappling on a block 07 Short grapple sound, not sure when it's used exactly 08 Charge beam 09 X-Ray 0A Clear sounds from this library? 0B Fire beam (Normal) 0C Fire beam (Ice) 0D Fire beam (Wave) 0E Fire beam (Wave/Ice) 0F Fire beam (Spazer) 10 Fire beam (Spazer/Ice) 11 Fire beam (Spazer/Ice/Wave) 12 Fire beam (Spazer/Wave) 13 Fire beam (Plasma) 14 Fire beam (Plasma/Ice) 15 Fire beam (Plasma/Wave/Ice) 16 Fire beam (Plasma/Wave) 17 Fire beam (Charged) 18 Fire beam (Charged Ice) 19 Fire beam (Charged Wave) 1A Fire beam (Charged Wave/Ice) 1B Fire beam (Charged Spazer) 1C Fire beam (Charged Spazer/Ice) 1D Fire beam (Charged Spazer/Wave/Ice) 1E Fire beam (Charged Spazer/Wave) 1F Fire beam (Charged Plasma) 20 Fire beam (Charged Plasma/Ice) 21 Fire beam (Charged Plasma/Wave/Ice) 22 Fire beam (Charged Plasma/Wave) 23 Ice beam shield 24 Ice beam shield fires off 25 Spazer shield 26 Spazer shield fires off 27 Plasma shield 28 Wave shield 29 Nothing? 2A Samus helmet noise in the start menu 2B Nothing? 2C Nothing? 2D Nothing? 2E Save station saving 2F Spin jump sound (full spin sound) 30 Resuming normal spin jumping 31 Starting normal spin jumping 32 Stop spinjump sound? 33 Screw attack sound Ramps up then loops 34 Stop screw-attack sound? 35 Samus hurt 36 Map 'click' when moving/scrolling 37 Selection click when moving on equipment screen or pressing select item 38 Sound from when you change between equipment screens, or you toggle an equipped item 39 Same as 37 (quieter) 3A Nothing? 3B Going from world map to area map when loading saved game 3C Going from area map to world map when loading saved game 3D Crumble block 3E Space jump 3F Same as 31 40 Mother brain's laser attack? 41 Resuming a charged beam, not starting it 42 Boss death throes (only with Kraid/Crocomire/Phantoon Boss BGM) 43+ Locks up sound and music Library 2 Sounds Index Notes 00 Nothing 01 Health pickup 02 Health pickup (for large?) 03 Missile pickup 04 Missile pickup (for supers?) 05 Missile pickup (for powerbombs?) 06 Not sure Almost sounds like a bomb or a dud shot, but isn't either 07 (Super) Missile explosion 08 Bomb explosion 09 Enemy death sound? 0A Block break 0B Enemy death sound (from screw attack, I think) 0C Enemy death sound? (Insom: Beam dud noise?) 0D Loud Water splash 0E Soft Water splash 0F 'large' Air bubbles 10 Scraping sound from dust enemies 11 'small' Air bubbles 12 'one' Air bubble (Tourian?) 13 'two' Air bubbles (Tourian?) 14 'three' Air bubbles (Tourian?) 15 nothing? 16 Boss screaming (only with Kraid/Crocomire/Phantoon Boss BGM) 17 Low pitch X-ray scope (Does NOT stop, ignores new sounds) 18 Load game 'hum' (very quiet) Loops infinitely till stopped 19 Boss gem shattering and goodies inside flying upward 1A Explosions + smashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM) 1B A muffled explosion? (Insom: A boulder smashing?) 1C Wrecked Ship chozo statue gripping Samus (as morph ball) 1D Dachora chirping noise 1E Smashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM) 1F Weird tone then a plasma shot sound? (Probably specific enemy sound) 20 Space pirate barking? 21 Skree dive bombing / Reo screetch? 22 Hurt enemy 2? (Pipe enemies) 23 Hurt enemy 3? (Ball enemies) 24 Bomb explosion? (Used when escaping Zebes) 25 Sounds like a missile shot that immediately hits a wall, but muffled (Used when escaping Zebes) 26 Torizo shooting a cresent thing 27 Hurt enemy 4 (larger enemies, Torizo) 28 Bomb explosion 29 Shot block breaking? 2A Bomb explosion 2B Multiple bomb explosions Not bomb-spread sound 2C Either a Draygon scream or a Metroid/Mother Brain scream 2D Crocomire scream 2E Crocomire death throes 2F Yapping maw 30 Some sort of boss noise 31 Jumping starfish noise 32 Etecoon noise 33 Different etecoon noise 34 Puffing noise from those super missile giving cacti (saboten) 35 Etecoon humming the 'item get!' theme 36 Swooping Norfair enemies 37 Plugging into and using a missile/energy/map thing 38 Finished using the aforementioned thing 39 Speed Booster running 3A Single spin jump? 3B Ripping noise, not sure where from 3C Missile explosion 3D Shinespark charged up 3F Missile launcher noise 40 A squeaky noise that reminds me of something disengaging 41 Nothing 42 Breaking noise, maybe from crumbling chozo statue 43 Another explosion, sounds muffled 44 Nothing 45 A double-clicking sort of sound 46 Bubbling used in some rooms where lava rises 47 Swooping Norfair enemy? 48 Torizo shooting 49 Furry wall crawlers from Maridia 4A Very odd Sort of a buzzing sound 4B Stepping sound from the Wrecked Ship Chozo statue 4C Draygon shooting his sticky white stuff ^_^ 4D Low pitch humming sound you hear in the background of some rooms (ie: the one right before the boss statues) 4E Slightly different power bomb sound 4F Splashing sound? 50 Metroid screech (only works with Tourian/Maridia BGMs) 51 Some sort of echoing noise 52 Alternate metroid screech? 53 Squishing noise 54 Lower pitched skree noise 55 Similar to #4A 56 'Suit get!' noise 57 Crumble block? 58 Another metroid scream 59 Ridley's roar 5A Metroid feeding noise? 5B Skree noise 5C Skree meets ground 5D Very subtle noise, sounds like rubbing/scraping 5E Sounds like a swishing of air made from swinging a large object? 5F Norfair bouncy ball enemy? 60 Sounds VERY suitable for a mini-crocomire, but needs to be with a Crocomire/Kraid BGM 61 Starts off like a power bomb but truncates before getting very high pitched 62 Scraping noise? 63 Mother Brain explosion shot 64 Similar to #61 65 Swooping horsefly thing from brinstar 66 Space pirate noise 67 Space pirate shooting noise 68 Sounds like same instrument used to make the Kraid/Crocomire boss anticipation BGM 69 Completely unrecognizable 6A Puffing noise from those super missile giving cacti things 6B Mother Brain eye beam 6C Subtle knocking noise 6D Super missile explosion? 6E Mother Brain (first form) oww noise 6F Mother Brain (second form) scream 70 Snail enemy rolling noise 71 Nothing? 72 Shitroid feeling sorry noise 73 Draygon roar/Phantoon scream (Both work flawlessly) 74 Crocomire roar/Shitroid dies (Both work flawlessly) 75 Collapsing Crocomire bones (works everywhere oO) 76 Super missile explosion? 77 Crocomire death throes in lava pit 78 Shitroid feeding off of Samus in Tourian and Maridia BGM/Shitroid feeding off of Mother Brain during with battle's BGM 79 Phantoon death throes? 7A More Phantoon death throes? 7B Even more Phantoon death throes? 7C Botwoon barking 7D Sad Metroid :( 7E Mother Brain roar 7F Mother Brain is chargin her laser Library 3 Sounds Index Notes 00 Nothing 01 Clear sounds from this library? 02 Low Health alarm 03 Speedrun 04 Land from jump (loud) 05 Land from jump (soft) 06 Footstep 07 Opening door 08 Closing door 09 Hit a red door with a missile 0A Frozen enemy 0B Elevator moving 0C Super jump charged 0D Typewriter? (during intro text) 0E Gate moving 0F Super jump 10 Similar to bomb, but not as long Unsure (might be for boss explosions) 11 Sounds kinda like a block breaking 12 Clear sounds from this library? 13 Bomb explosion 14 Samus's ship door opening 15 Samus's ship door closing 16 Block break –> explosion (that's what it sounds like at least) 17 Space Pirate beam 18 Nothing 19 'Busy' sound 1A Nothing 1B Same instrument as busy sound, random notes 1C Sounds similar to normal beam 1D Phantoon's eye flames 1E Bomb explosion 1F Missile firing, but very very slightly higher pitched; Kraid firing belly spikes 20 Nothing 21 Single spinjump sound 22 3 bubbly sounds; Crocomire sinking into acid 23 Low tone that lasts for about 2 seconds and ends abruptly 24 Same as above #23, but with a short fade-out 25 Stop speed running sound? 26 Low tone that repeats twice and fades out; similar to #23 and #24 27 Similar to #23, but slightly buzzier sounding 28 Sounds like Saboten/Mini Kraid when they shoot spikes; repeats 6 times quickly 29 Similar to #28, but repeats 5 times at a faster rate; Phantoon's super missile reaction 2A Quiet sound of the “L” and “R” buttons on the pause screen blinking 2B Repeating speed booster sound after Samus has reached max speed 2C Ceres doors opening 2D Low repeating sound when Samus' energy is being drained or refilled by various things 2E Loud tone that plays 3 descending notes; the rhythm makes me think of enemy hurt sounds 2F Nothing 30+ Locks up sound and music

sm/data_locations/sound_locations.1731624193.txt.gz · Last modified: 2024/11/14 22:43 by felixwright