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return_of_samus:technical_information:screen_transitions

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return_of_samus:technical_information:screen_transitions [2023/05/29 21:36] – [Usage] Table heading rt-55jreturn_of_samus:technical_information:screen_transitions [2023/07/02 17:36] (current) – [B* - Load Graphics Page] rt-55j
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 Syntax: Syntax:
  
-   * ''01 bb ssss dddd llll'' - Saves bb:ssss as the source of a BG tileset (necessary for saving properly+   * ''01 bb ssss dddd llll'' - Saves bb:ssss as the source of a BG tileset (meaning the tiles will be loaded when reloading a save
-   * ''02 bb ssss dddd llll'' - Saves ssss as the source of a sprite tileset (necessary for saving properly)+   * ''02 bb ssss dddd llll'' - Saves ssss as the source of a sprite tileset (meaning the tiles will be loaded when reloading a save)
    * ''0* bb ssss dddd llll'' - Just copies the data.    * ''0* bb ssss dddd llll'' - Just copies the data.
  
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    - ''B1 bb xxxx'' - Load BG graphics page (128 tiles) to $9000 in VRAM.    - ''B1 bb xxxx'' - Load BG graphics page (128 tiles) to $9000 in VRAM.
    - ''B2 bb xxxx'' - Load Sprite graphics page (64 tiles) to $8B00 in VRAM.    - ''B2 bb xxxx'' - Load Sprite graphics page (64 tiles) to $8B00 in VRAM.
 +
 +Note that these opcodes update the variables that keep track of what tilesets to use when loading a save.
  
 Operators: Operators:
return_of_samus/technical_information/screen_transitions.1685396205.txt.gz · Last modified: 2023/05/29 21:36 by rt-55j