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“Excessive use of spikes detected. Self destructing hack in 3..2..1..”

return_of_samus:hex_changes

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Both sides previous revision Previous revision
return_of_samus:hex_changes [2020/03/10 21:46]
kkzero More tweaks
return_of_samus:hex_changes [2020/03/11 21:47] (current)
kkzero Even more tweaks :)
Line 36: Line 36:
 <color #​FFA500>​0x3752 - 01 to 00</​color>​\\ <color #​FFA500>​0x3752 - 01 to 00</​color>​\\
 Makes items and E-Tanks play the shorter, quicker acquisition jingle, just like Missile Tanks. Makes items and E-Tanks play the shorter, quicker acquisition jingle, just like Missile Tanks.
 +
 +<color #​FFA500>​0x8267 - 20 to ??</​color>​\\
 +Changes the amount of energy a large energy drop will add.
  
 <color #​FFA500>​0x8270 - 05 to ??</​color>​\\ <color #​FFA500>​0x8270 - 05 to ??</​color>​\\
Line 53: Line 56:
 <color #​FFA500>​0x2D02 - 20 to 28</​color>​\\ <color #​FFA500>​0x2D02 - 20 to 28</​color>​\\
 Enables debug menu on pause. Enables debug menu on pause.
 +
 +<color #​FFA500>​0x58C5 - CB 37 3C to 3E 00 00</​color>​\\
 +Disables low health beep entirely.
 +
 +<color #​FFA500>​0xAA2E - C0 to 00</​color>​\\
 +Makes hatches vulnerable to beam fire.
  
 <color #​FFA500>​0xAA43 - 05 to ??</​color>​\\ <color #​FFA500>​0xAA43 - 05 to ??</​color>​\\
 Changes the amount of missiles it takes to open a hatch. Changes the amount of missiles it takes to open a hatch.
  
return_of_samus/hex_changes.txt ยท Last modified: 2020/03/11 21:47 by kkzero