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return_of_samus:data_locations:ram_map

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return_of_samus:data_locations:ram_map [2019/02/18 23:46]
quantam Describe last tile property
return_of_samus:data_locations:ram_map [2019/02/18 23:53] (current)
quantam More accurate description of viscous tile property
Line 626: Line 626:
 DA00-DBFF: Metatile definitions DA00-DBFF: Metatile definitions
 DC00-FF: Tile properties DC00-FF: Tile properties
-    1: Viscous. Reduces jumping and prevents ​spider ball vertical ​movement. Also causes morph ball sound effect glitch.+    1: Viscous. Reduces jumping and detaches ​spider ball on movement. Also causes morph ball sound effect glitch.
     2: Jump-through block. Passable when jumping, impassable in all other states (in all directions).     2: Jump-through block. Passable when jumping, impassable in all other states (in all directions).
     4: Fall-through block. Passable when falling, impassable in all other states (in all directions).     4: Fall-through block. Passable when falling, impassable in all other states (in all directions).
return_of_samus/data_locations/ram_map.1550551606.txt.gz ยท Last modified: 2019/02/18 23:46 by quantam