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return_of_samus:data_locations:ram_map

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return_of_samus:data_locations:ram_map [2019/02/19 04:46] – Describe last tile property quantamreturn_of_samus:data_locations:ram_map [2019/02/19 04:53] – More accurate description of viscous tile property quantam
Line 626: Line 626:
 DA00-DBFF: Metatile definitions DA00-DBFF: Metatile definitions
 DC00-FF: Tile properties DC00-FF: Tile properties
-    1: Viscous. Reduces jumping and prevents spider ball vertical movement. Also causes morph ball sound effect glitch.+    1: Viscous. Reduces jumping and detaches spider ball on movement. Also causes morph ball sound effect glitch.
     2: Jump-through block. Passable when jumping, impassable in all other states (in all directions).     2: Jump-through block. Passable when jumping, impassable in all other states (in all directions).
     4: Fall-through block. Passable when falling, impassable in all other states (in all directions).     4: Fall-through block. Passable when falling, impassable in all other states (in all directions).
return_of_samus/data_locations/ram_map.txt · Last modified: 2020/04/04 20:15 by kkzero