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return_of_samus:data_locations:ram_map [2019/02/19 04:05] – Add info for collision flags partly from P.JBoy quantam | return_of_samus:data_locations:ram_map [2019/02/19 04:53] – More accurate description of viscous tile property quantam | ||
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DA00-DBFF: Metatile definitions | DA00-DBFF: Metatile definitions | ||
DC00-FF: Tile properties | DC00-FF: Tile properties | ||
- | 1: Viscous. Reduces jumping and prevents | + | 1: Viscous. Reduces jumping and detaches |
- | 2: Used in floors sometimes | + | 2: Jump-through block. Passable when jumping, impassable |
- | 4: Fall-through block. Passable when falling, impassable in all directions | + | 4: Fall-through block. Passable when falling, impassable in all other states |
8: Spike | 8: Spike | ||
10h: Acid | 10h: Acid |