User Tools

Site Tools


return_of_samus:data_locations:ram_map

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
return_of_samus:data_locations:ram_map [2019/02/19 04:05] – Add info for collision flags partly from P.JBoy quantamreturn_of_samus:data_locations:ram_map [2019/02/19 04:53] – More accurate description of viscous tile property quantam
Line 626: Line 626:
 DA00-DBFF: Metatile definitions DA00-DBFF: Metatile definitions
 DC00-FF: Tile properties DC00-FF: Tile properties
-    1: Viscous. Reduces jumping and prevents spider ball vertical movement. Also causes morph ball sound effect glitch. +    1: Viscous. Reduces jumping and detaches spider ball on movement. Also causes morph ball sound effect glitch. 
-    2: Used in floors sometimes +    2: Jump-through block. Passable when jumping, impassable in all other states (in all directions). 
-    4: Fall-through block. Passable when falling, impassable in all directions (including down) in all other states.+    4: Fall-through block. Passable when falling, impassable in all other states (in all directions).
     8: Spike     8: Spike
     10h: Acid     10h: Acid
return_of_samus/data_locations/ram_map.txt · Last modified: 2020/04/04 20:15 by kkzero