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return_of_samus:basic_guides:text_editing [2018/08/27 01:02] – created liamnajorreturn_of_samus:basic_guides:text_editing [2019/11/09 21:51] (current) – Info on sprite text and a full table usable for .tbl files kkzero
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 ======Text Editing====== ======Text Editing======
-Metroid 2 has a very simple text system. Each character is one byte, and you are limited to 16 characters per item and 6 for the save message (you can go above 6, but it will overlap the "Press Start" text). The format is listed here:+Metroid 2 has a very simple text system. Most text is made of tilemaps, while some are made of sprite data. 
 +=====Tilemaps===== 
 +Each character is one byte, and you are limited to 16 characters per item and 6 for the save message (you can go above 6, but it will overlap the "Press Start" text). The format is listed here:
 <code> <code>
 C0-D9 = letters, in order  C0-D9 = letters, in order 
Line 76: Line 78:
          
                                                             I  S  S  I  L  E  S                                                             I  S  S  I  L  E  S
 +</code>
 +=====Sprites=====
 +This section will focus specifically on how the sprites are used for text. Refer to [[return_of_samus:technical_information:metasprites|here]] for more specific information on the sprite format.\\
 +Each character is made from a sequence of four bytes. The third one points to which tile to use. \\
 +Only the two saving texts after the "Save..." prompt are constructed in this way.\\
 +<code>
 +0x04093 - "COMPLETED"     00 00 C2 80 - C
 +                          00 08 CE 80 - O
 +                          00 10 CC 80 - M
 +                          00 18 CF 80 - P
 +                          00 20 CB 80 - L
 +                          00 28 C4 80 - E
 +                          00 30 D3 80 - T
 +                          00 38 C4 80 - E
 +                          00 40 C3 80 - D
 +                          FF
 +                          
 +0x040B8 - "PRESS START"   00 00 CF 00 - P
 +                          00 08 D1 00 - R
 +                          00 10 C4 00 - E
 +                          00 18 D2 00 - S
 +                          00 20 D2 00 - S
 +                          00 30 D2 00 - S
 +                          00 38 D3 00 - T
 +                          00 40 C0 00 - A
 +                          00 48 D1 00 - R
 +                          00 50 D3 00 - T
 +                          FF
 +</code>
 +=====Full Text Table=====
 +For a more organized text-editing experience, copy-paste the following list of characters into a text editor and save the document as a ".tbl" file, which can be used for a hex editor or other program that supports them.
 +<code>
 +FF= 
 +A0=0
 +A1=1
 +A2=2
 +A3=3
 +A4=4
 +A5=5
 +A6=6
 +A7=7
 +A8=8
 +A9=9
 +C0=A
 +C1=B
 +C2=C
 +C3=D
 +C4=E
 +C5=F
 +C6=G
 +C7=H
 +C8=I
 +C9=J
 +CA=K
 +CB=L
 +CC=M
 +CD=N
 +CE=O
 +CF=P
 +D0=Q
 +D1=R
 +D2=S
 +D3=T
 +D4=U
 +D5=V
 +D6=W
 +D7=X
 +D8=Y
 +D9=Z
 +DA=.
 +DB=,
 +DC='
 +DD=-
 +DE=..
 +DF=..
 </code> </code>
return_of_samus/basic_guides/text_editing.txt · Last modified: 2019/11/09 21:51 by kkzero