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metroid:editroid:crash_course [2015/04/14 01:40] – [Make A New Structure] snarfblammetroid:editroid:crash_course [2015/04/14 01:42] (current) – [Learn Some Vocabulary] snarfblam
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 =====Make A New Structure===== =====Make A New Structure=====
-Click on a screen in the editor and add a new object (click ''Add Object'' in the ''{{metroid:editroid:addremove.png}} Add/Remove'' menu). While you can pick from the list of object types (or "structures") that already exist, you can also create new structures to make your screens poppin' and fresh. Click ''{{metroid:editroid:addremove.png}} Add/Remove'' and then select ''New Structure''. At first, all you'll get for your troubles is a little square of lava. But open the ''Structure Editor'' in the ''Editors'' menu, and you can create something magnificent. +Click on a screen in the editor and add a new object (click ''Add Object'' in the ''{{metroid:editroid:addremove.png}} Add/Remove'' menu). While you can pick from the list of object types (or "structures") that already exist, you can also create new structures to make your screens poppin' fresh. Click ''{{metroid:editroid:addremove.png}} Add/Remove'' and then select ''New Structure''. At first, all you'll get for your troubles is a little square of lava. But open the ''Structure Editor'' in the ''Editors'' menu, and you can create something magnificent. 
  
 The ''Structure Editor'' is divided into three sections. From left to right, they are tiles, combos, and the structure editing area. For now we'll keep things simple. Select combos from the middle and use them to draw a structure on the right. There are oddly-specific rules regarding how structures can be shaped. There can be no empty rows, and there can not be any gaps within a row. You can right-click a combo within a structure and remove it (within the aforementioned limitations). As you edit your structure, you can see the changes mirrored in the main window. The ''Structure Editor'' is divided into three sections. From left to right, they are tiles, combos, and the structure editing area. For now we'll keep things simple. Select combos from the middle and use them to draw a structure on the right. There are oddly-specific rules regarding how structures can be shaped. There can be no empty rows, and there can not be any gaps within a row. You can right-click a combo within a structure and remove it (within the aforementioned limitations). As you edit your structure, you can see the changes mirrored in the main window.
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   * ''Screen'' refers to a pre-defined screen-sized layout used to construct the map.   * ''Screen'' refers to a pre-defined screen-sized layout used to construct the map.
-  * ''Room'' refers to a single scrolling area, horizontal or vertical, made up of one or more rooms. Rooms are connected to other rooms by doorways.+  * ''Room'' refers to a single scrolling area, horizontal or vertical, made up of one or more screens. Rooms are connected to other rooms by doorways.
   * ''Structure'' refers to the predefined objects screens are built from (also known more generally as objects, as in "object-based layout").   * ''Structure'' refers to the predefined objects screens are built from (also known more generally as objects, as in "object-based layout").
   * ''Combo'' refers to the 16 x 16 pixel objects that structures are built from (also known as TSAs or metatiles)   * ''Combo'' refers to the 16 x 16 pixel objects that structures are built from (also known as TSAs or metatiles)
metroid/editroid/crash_course.1428975619.txt.gz · Last modified: 2015/04/14 01:40 by snarfblam