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metroid:editroid:crash_course

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metroid:editroid:crash_course [2015/04/14 01:29] – created snarfblammetroid:editroid:crash_course [2015/04/14 01:42] (current) – [Learn Some Vocabulary] snarfblam
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 {{metroid:editroid:freemem.png }}To enable all the features of the editor, click ''Expand ROM'' in the file menu. You'll get a scary warning about how you might break your ROM by expanding it. Not to worry. You thought to make a backup, right? Right? //**Right?**// {{metroid:editroid:freemem.png }}To enable all the features of the editor, click ''Expand ROM'' in the file menu. You'll get a scary warning about how you might break your ROM by expanding it. Not to worry. You thought to make a backup, right? Right? //**Right?**//
  
-Once the ROM is expanded, you have tons of space to start adding new objects to screens and new unique screens to the game. Free space is show in the top-right corner of the info box below the selected screen. At the left of the toolbar is ''±'' button. It can be used to add/remove objects from the selected screen, as well as to create new object definitions and screen definitions.+Once the ROM is expanded, you have tons of space to start adding new objects to screens and new unique screens to the game. Free space is show in the top-right corner of the info box below the selected screen. At the left of the toolbar is an ''{{metroid:editroid:addremove.png}} Add/Remove'' button. It can be used to add/remove objects from the selected screen, as well as to create new object definitions and screen definitions.
  
 =====Make A New Structure===== =====Make A New Structure=====
-Pick on a screen on the map and add a new object (click ''Add Object'' in the ''±'' menu). While you can pick from the list of object types (or "structures") that already exist, you can also create new structures to make your screens poppin' and fresh. Click ''±'' and then select ''New Structure''. At first, all you'll get for your troubles is a little square of lava. But open the ''Structure Editor'' in the ''Editors'' menu, and you can create something magnificent. +Click on a screen in the editor and add a new object (click ''Add Object'' in the ''{{metroid:editroid:addremove.png}} Add/Remove'' menu). While you can pick from the list of object types (or "structures") that already exist, you can also create new structures to make your screens poppin' fresh. Click ''{{metroid:editroid:addremove.png}} Add/Remove'' and then select ''New Structure''. At first, all you'll get for your troubles is a little square of lava. But open the ''Structure Editor'' in the ''Editors'' menu, and you can create something magnificent. 
  
 The ''Structure Editor'' is divided into three sections. From left to right, they are tiles, combos, and the structure editing area. For now we'll keep things simple. Select combos from the middle and use them to draw a structure on the right. There are oddly-specific rules regarding how structures can be shaped. There can be no empty rows, and there can not be any gaps within a row. You can right-click a combo within a structure and remove it (within the aforementioned limitations). As you edit your structure, you can see the changes mirrored in the main window. The ''Structure Editor'' is divided into three sections. From left to right, they are tiles, combos, and the structure editing area. For now we'll keep things simple. Select combos from the middle and use them to draw a structure on the right. There are oddly-specific rules regarding how structures can be shaped. There can be no empty rows, and there can not be any gaps within a row. You can right-click a combo within a structure and remove it (within the aforementioned limitations). As you edit your structure, you can see the changes mirrored in the main window.
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   * ''Screen'' refers to a pre-defined screen-sized layout used to construct the map.   * ''Screen'' refers to a pre-defined screen-sized layout used to construct the map.
-  * ''Room'' refers to a single scrolling area, horizontal or vertical, made up of one or more rooms. Rooms are connected to other rooms by doorways.+  * ''Room'' refers to a single scrolling area, horizontal or vertical, made up of one or more screens. Rooms are connected to other rooms by doorways.
   * ''Structure'' refers to the predefined objects screens are built from (also known more generally as objects, as in "object-based layout").   * ''Structure'' refers to the predefined objects screens are built from (also known more generally as objects, as in "object-based layout").
   * ''Combo'' refers to the 16 x 16 pixel objects that structures are built from (also known as TSAs or metatiles)   * ''Combo'' refers to the 16 x 16 pixel objects that structures are built from (also known as TSAs or metatiles)
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 =====Learn All The Things===== =====Learn All The Things=====
  
-Now that you have a basic grasp of Metroid Editing, you can look through the more detailed articles and tutorials found on the [[:0Metroid]] and [[Metroid:Editroid]] pages.+Now that you have a basic grasp of Metroid Editing, you can look through the more detailed articles and tutorials found on the [[:Metroid]] and [[Metroid:Editroid]] pages.
metroid/editroid/crash_course.1428974987.txt.gz · Last modified: 2015/04/14 01:29 by snarfblam