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metroid:basic_guides:faq

This is an old revision of the document!


Frequently Asked Questions(FAQ)

Sometimes questions are asked, sometimes answers are given, hopefully they are given here.


Q: “Is NEStroid the Bestroid?”

A: Yes, yes it is my good sir.


Q: “How do I change the physics of tiles on the tilesheet?”

A: You can either use Hexadecimal magic, or a partially broken Editroid 4.0 Alpha Physics Editor.


Q: “Enemies hurting me in doors hurts me, how can I fix?”

A: First of all, enemies hurting you in doors is a feature. To uninstall this great feature, use this.


Q: “Why are the doors making me scroll vertically in a horizontal section?”

A: Either you are bad and selecting the wrong door, or you are bad and not using the Door Scroll Patch.


Editroid 4.0a Known Bugs

While not a FAQ thing, we don't want you asking/telling about these bugs unless you found out something new about one of them.

Tile Physics Not Working in Test Rooms:

The offspring of snarf's laziness about not testing features. Tile Physics changes made within Editroid do not take effect in game if you are testing a room using the Test Room Tool. If the hack is played normally and not as a test room, the changes take effect.

Custom Scripts not Working:

Some custom scripts do not work. A more complete list of working and not-working scripts will be added soon™.

“Stair” Physics:

Since snarf helped with Rogue Dawn, certain tiles were named SlopeRight, SlopeLeft, and SlopeTop. These are not included Tile types and are actually Solid Tiles.

metroid/basic_guides/faq.1513018042.txt.gz · Last modified: 2017/12/11 18:47 by scout1297