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fusion:locations:hex_changes [2020/04/01 22:17] – created multi-manfusion:locations:hex_changes [2020/04/02 00:08] (current) multi-man
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 ====== Metroid Fusion Hex Tweaks ====== ====== Metroid Fusion Hex Tweaks ======
  
-“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most Fusion hex changes are 2 byte changes. All that is needed to preform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. +“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most Fusion hex changes are 2 byte changes. All that is needed to perform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. 
  
 +====== Tweaks ======
 +<color #FFA500>0x60B10 = 03 48 to 16 E0 </color>\\
 +<color #FFA500>0x60B10 = 03 48 to 16 E0 </color>\\
 +Enables the event++ hex tweak, which allows you to fight bosses and get powerups out of order.
 +
 +<color #FFA500>0x353E - 09 06 to C0 46 </color>\\
 +Disables event-based music after leaving the room it started playing in
 +e.g. The first track after stepping out of the ship, the track after beating a boss and obtaining its item
 +
 +<color #FFA500>0x60EC0 = 03 48 00 78 to 66 20 C0 46 </color>\\
 +<color #FFA500>0x60ED8 = 03 48 00 78 to 67 20 C0 46 </color>\\
 +Allows Operations Room Pad to be used on any event*\\
 +*For use with Event++ tweak only, escape countdown bugs out in vanilla unless on correct event
 +
 +<color #FFA500>0x6C40A = 64 to ?? </color>\\
 +Amount of energy E-tanks increase max health by.
 +
 +<color #FFA500>0x6C3D6 = 05 to ?? </color>\\
 +Amount of Missiles Missile Tanks increase max Missiles by.
 +
 +<color #FFA500>0x6C427 = 02 to ?? </color>\\
 +Amount of Power Bombs a Power Bomb Tank increases max Power Bombs by.
 +
 +<color #FFA500>0x28D2AC = 63 to ?? </color>\\
 +Sets starting Energy
 +
 +<color #FFA500>0x28D2AE = 63 to ?? </color>\\
 +Sets starting Max Energy
 +
 +<color #FFA500>0x28D2B0 = 0A to ?? </color>\\
 +Sets starting Missile count
 +
 +<color #FFA500>0x28D2B2 = 0A to ?? </color>\\
 +Sets starting Max Missiles
 +
 +<color #FFA500>0x28D2B4 = 0A to ?? </color>\\
 +Sets starting Power Bombs
 +
 +<color #FFA500>0x28D2B5 = 0A to ?? </color>\\
 +Sets starting Max Power Bombs
 +
 +<color #FFA500>0x084FAE = 01 to ?? </color>\\
 +Modifies how much Ammo Missiles use
 +
 +<color #FFA500>0x0858EA = 01 to ?? </color>\\
 +Modifies how much Ammo Power Bombs use
 +
 +<color #FFA500>0x060BC = 7A to 79\\
 +0x060BE = 00 to ?? (Ammo use - 1)\\
 +0x060C0 = D0 to D3\\
 +0x0858E5 = 7A to 79\\
 +0x0858E6 = 00 to ?? (Ammo use - 1)\\
 +0x0858E8 = D0 to D3\\
 +0x0858EA = 01 to ?? (Ammo use)\\
 +0x0858ED = 72 to 71 </color>\\
 +Power Bomb uses Missile Ammo
 +
 +<color #FFA500>0x06C426 = 7A to 79, 48 to 88\\
 +0x6C428 = 02 to ?? (Ammo to add)\\
 +0x6C42A = 72 to 71, 48 to 88\\
 +0x6C42C = 72 to 71 </color>\\
 +Makes Power Bombs increase Missile Capacity
 +
 +<color #FFA500>0x072452 - 7A to 79 </color>\\
 +Show Missile Ammo under Power Bombs (WIP fix)
 +
 +<color #FFA500>0x08777E = 01 to 0B </color>\\
 +Skip new file intro and jump to ship landing cutscene
 +
 +<color #FFA500>0x003CE0 = 07 D1 to 07 E0 </color>\\
 +No more "Warning No Entry" sound after obtaining wave beam from BOX II
 +
 +<color #FFA500>0x069FC0 = 03 48 to 08 E0 </color>\\
 +Enable front wide camera (unused, so it's kinda broken)
 +
 +<color #FFA500>0x00029C = 9C to D0 </color>\\
 +Makes the game go straight to the credits after entering the ship following the last boss, skipping the entire final cutscene and monologue.
 +
 +<color #FFA500>0x068678 = 3F to 3B </color>\\
 +In-Game Timer increments a second every 60 frames, instead of every 64.
 +
 +<color #FFA500>0x071DA2 = 1D 2E to 14 E0 </color>\\
 +Stops low health alarm in Metroid Fusion
 +
 +<color #FFA500>0x076A2E = A5 to A3 </color>\\
 +Enables Debug Menu (You can also change it back to A3 if you patched the debug mode through MAGE)
 +
 +<color #FFA500>0x0615DC = FA to ?? Health (Value is doubled)\\
 +0x0615E0 = 64 to ?? Missiles\\
 +0x0615E2 = 0A to ?? Power Bombs </color>\\
 +Red X Drop Values
 +
 +<color #FFA500>0x06160C = 00 to ?? Health\\
 +0x06160E = 02 to ?? Missiles\\
 +0x061610 = 00 to ?? Power Bombs </color>\\
 +Green X Drop Values
 +
 +<color #FFA500>0x061630 = 0A to ?? Health\\
 +0x061632 = 00 to ?? Missiles\\
 +0x061634 = 00 to ?? Power Bombs </color>\\
 +Yellow X Drop Values
 +
 +<color #FFA500>0x025CE6 = C8 to ?? Health (Value is doubled)\\
 +0x025CEA = 32 to ?? Missiles\\
 +0x025CEC = 0A to ?? Power Bombs</color>\\
 +Normal Core X Drop Values
 +
 +<color #FFA500>0x02DDF4 = C8 to ?? Health (Value is doubled)\\
 +0x02DDF8 = 32 to ?? Missiles\\
 +0x02DDFA = 0A to ?? Power Bombs</color>\\
 +Beam Core X Drop Values
 +
 +<color #FFA500>0x040FCE = 1E to ?? </color>\\
 +Blue X Health Drop Value
 +
 +<color #FFA500>0x06470C = 06 48 to 12 E0 </color>\\
 +Make debug areas use normal clipdata
fusion/locations/hex_changes.txt · Last modified: 2020/04/02 00:08 by multi-man