====== N-SPC ARAM layout (Super Metroid) ====== 0x0000 - 0x04FF Song and channel configuration 0x0500 - 0x1500 Echo Buffer 0x1500 - 0x56E1 Main Engine and SFX libraries and common song note data SFX Libraries 0x2AED - 0x3153 SFX Library1 0x39B3 - 0x4701 SFX Library2 0x4E8F - 0x530D SFX Library3 Common Song Note Data 0x530E - 0x546D Samus appear (Loading from save theme) 0x546E - 0x5568 Item fanfare 0x5569 - 0x5696 Elevator 0x5697 - 0x56E1 Hall Before Statues 0x56E2 - 0x57FF Free 0x5800 - 0x5807 Note sound length percents 0x5808 - 0x5817 Note volume percents 0x581E - 0x58xx Song track start pointers (depends on number of tracks in song collection) 1 track: 0x5829 2 track: 0x582B 0x58xx - 0x6BFF Note Data 0x6C00 - 0x6CFF Instrument table 0x6D00 - 0x6DFF Sample Table 0x6E00 - 0xB515 Common Loaded Instruments 0xB516 - 0xFFFF Per song loaded instruments ====== Standard D-SPC ARAM layout ====== (Common songs and instruments intact) 0x0000 - 0x04FF Song and channel configuration 0x0500 - 0x14F6 Common Loaded Instruments (Samples 00, 01, 02 and 03) 0x14F7 - 0x14FF Free (Probably best used as pointers to sfx data if editing the sfx libraries to be more compact) 0x1500 - 0x56E1 Main Engine and sfx libraries SFX Libraries 0x2AED - 0x3153 SFX Library1 0x39B3 - 0x4701 SFX Library2 0x4E8F - 0x530D SFX Library3 Common Song Note Data 0x530E - 0x546D Samus appear (Loading from save theme) 0x546E - 0x5568 Item fanfare 0x5569 - 0x5696 Elevator 0x5697 - 0x56E1 Hall Before Statues 0x56E2 - 0x57F0 Common Loaded Instruments (Samples 0C, 0D) 0x57F1 - 0x57FF Free (Probably best used as pointers to sfx data if editing the sfx libraries to be more compact) 0x5800 - 0x5807 Note sound length percents 0x5808 - 0x5817 Note volume percents 0x5818 - 0x581D Free (Probably best used as pointers to sfx data if editing the sfx libraries to be more compact) 0x581E - 0x583F Song track start pointers 0x5840 - 0x6BDE Common Loaded Instruments (Samples 0A/0B, 08, 11/12) 0x6BDF - 0x6BFF Free (Probably best used as pointers to sfx data if editing the sfx libraries to be more compact) 0x6C00 - 0x6CFF Instrument table 0x6D00 - 0x6DA8 Sample Table 0x6DA9 - 0x8D16 Common Loaded Instruments (Samples 04, 05, 06, 07, 09, 0E, 0F, 10, 13, 14, 15) 0x8D17 - 0x8EFF Free (either note data or sample data) 0x8F00 - 0xFF00 Shared variable length echo buffer, note data and sample data. 0xFF01 - 0xFFFF Free (either note data or sample data) ====== Optimized D-SPC ARAM layout ====== (No common songs, minimal common loaded instruments) 0x0000 - 0x04FF Song and channel configuration 0x0500 - 0x14F6 Common Loaded Instruments (Samples 00, 01, 02 and 03) 0x14F7 - 0x14FF Free (Probably best used as pointers to sfx data if editing the sfx libraries to be more compact) 0x1500 - 0x56E1 Main Engine and sfx libraries SFX Libraries 0x2AED - 0x3153 SFX Library1 0x39B3 - 0x4701 SFX Library2 0x4E8F - 0x5300 SFX Library3 (Lib 3 must have at least 0xD bytes of optimization done) 0x5301 - 0x57FF Common Loaded Instruments (Sample 04) 0x5800 - 0x5807 Note sound length percents 0x5808 - 0x5817 Note volume percents 0x5818 - 0x581D Free (Probably best used as pointers to sfx data if editing the sfx libraries to be more compact) 0x581E - 0x583F Song track start pointers 0x5840 - 0x6BF9 Common Loaded Instruments (Samples 05, 06, 07, 08, 09, 0C, 0D, 10) 0x6BFA - 0x6BFF Free (Probably best used as pointers to sfx data if editing the sfx libraries to be more compact) 0x6C00 - 0x6CFF Instrument table 0x6D00 - 0x6DA8 Sample Table 0x6DA9 - 0x7BA7 (Samples 0E, 0F, 11, 12, 13, 14, 15) 0x7BA8 - 0x7EFF Free (either note data or sample data) 0x7F00 - 0xFF00 Shared variable length echo buffer, note data and sample data. 0xFF01 - 0xFFFF Free (either note data or sample data)