======D23F (RINKA)====== {{super:enemies:D23F.gif}} //No description available.// ---- =====Setup===== D23F (aka- RINKA) [Speed] = Spawn Mode (see below) With a Speed of 0000, rinkas emerge from where you placed them. All other values result in the game choosing where it thinks the rinka should emerge from (anywhere in the entire room). The first rink, in this case, will emerge from ceilings, the second from the floors, etc... The palette/right column of enemies allowed should contain 0002. =====Hacking Information===== Enemy Bank: $A2 "Number of enemies killed" counter is not increased when this enemy dies. =====Related Hex Tweaks===== ^ PC Address ^ Changes ^ Description ^ | 0x11382A | 20 01 to ?? ?? | Rinka's movement speed. 60 00 = slower Rinkas, 01 02 = faster Rinkas, etc. \\ Both sets of values should be changed to the same thing, of they won't fly towards Samus' position accurately. | | 0x11365B | 1A 00 to ?? ?? | Frame delay until Rinkas begin flying towards Samus after they appear. \\ 00 00 = Rinkas never move, 01 00 = Rinkas start moving immediately once they appear, 3A 00 = Rinkas wait longer until they start moving, etc. | ---- =====Related Pages===== [[..:..:super | Super Metroid]]\\ [[list_of_enemies | List of enemies]]\\