Potentially Useful BTS Blocks For Hacks Researched by Aran;Jaeger Preface This is a list of several existing BTS variations of blocks in Super Metroid which could be used in hacks for many different purposes. In order to understand this list you must have a basic understanding of counting in hexadecimal. Visit this page for more general hex editing information, although it should be noted that using these blocks does not require any direct hex editing. Note that the properties of certain blocks are room-dependent and in some cases also position-dependent in relation to the room. Some blocks also have unstable/inconsistent behavior. There are other block values for blocks within this list that have the same properties and thus are not listed in here. If you find any other interesting BTS blocks, feel free to add them to this list. Formatting Rundown In order to understand this list, you must understand the basic format in which it is written. An entry in the list is formatted as follows: XX(YY) DESCRIPTION Where: XX = the ID of the type of block YY = the BTS value of the block So, if I wanted the effects of the following block: 02(65) “graphic patch” respawn-treadmill-bombcancel-block I would place an Air Fool X-ray block (which has an ID of 02) with a BTS of 65 in SMILE. The List 00. Air X-Ray blocks (nothing, everything is perfectly like air) 01. Slope blocks (nothing, except all the flipped slope variations that one can anyways get in the tableau) 02. Air Fool X-Ray blocks 02(65) “graphic patch” respawn-treadmill-bombcancel-block 02(9B) “sprite diffuser” 02(A0) “double sticky” 02(77) bottom sticky, top teleporter 02(31) bottom sticky, top teleporter, spikey 03. Treadmill blocks 03(C0); 03(C1); 03(C2) bottom solid, top bright sand, strong pull 03(C3) most pulling, bottom solid 03(C4) mediocre pulling, top stutter sink 03(C5) least pulling, top stutter sink 03(90) downfacing nom-nom 03(91) upfacing nom-nom 03(92); 03(93); 03(94); 03(95) bottom solid top bright sand 04. Shootable Air blocks 04(01); 04(02); 04(03) multi-block-air that turns into respawn shot-block 04(05); 04(06); 04(07) multi-block-air that turns into shot-block 04(08) air-blocks that turns into respawn-PB-block after bombing it 04(09) air-block that turns into PB-block after bombing it 04(0A) air-block that turns into respawn-SM-block after bombing it 04(0B) air-block that turns into SM-block after bombing it 04(40); 04(41); 04(42); 04(43) air-block that turns into vert./hor. open door-shell after weapon-interaction 04(4F) air that turns into wall after weapon-interaction 05. Horizontal blocks (nothing, only horizontally copying blocks) 06. Air??? blocks (nothing, everything is perfectly like air) 07. Bombable Air blocks 07(32) weapon-crash-block, savestation-spawner after touching 07(7A) touch-crash-block, weapon-multi-Varia-block 08. Solid Block blocks (nothing, everything is perfectly like solid blocks) 09. Door blocks (nothing, everything is either wrongwarp, crash transition or elevator transition block) 0A. Spike Block blocks 0A(35) “sprite-diffuser”, Grapple-crash-block 0A(7F) solid-block that turns into respawn-ScrewAttack-block after screwattacking, Grapple-crash-block 0A(03) Draygon-turret-block 0A(6D) Draygon-turret-platform-spawner, touch-crash-block, unstable block-shuffler/Grapple-crash-block 0B. Crumble Block blocks 0B(1A); 0B(1B); 0B(1C); 0B(1D) air-block that turns into speed-block after bombing 0B(58) Missile-refill-station-spawner after bombing 0B(F1) weapon-solid-/touch-air-block that turns into respawning bomb-only-/powerbomb-only-block 0B(F2) solid-block- and right-air-block- spawner after bombing 0B(F3) solid-block- and down+right+downright-air-block- spawner after bombing 0B(C0); 0B(C1); 0B(C2) pulling, can jump off of it, weapon-solid, PB-crash-block 0B(C3) pulling, cannot jump off of it, weapon-solid, PB-crash-block 0B(7A) touch-crash-block, weapon-multi-Varia-block 0B(A3) Bowling-statue-grab-block 0C. Shot Block blocks [are in general regarding touching solid] 0C(4F) solid-block that turns into wall after weapon-interaction 0C(E6); 0C(E7); 0C(E8); 0C(E9) respawning bomb-only-/powerbomb-only-blocks of different sizes 0C(EA); 0C(EB); 0C(EC); 0C(ED) bomb-only-/powerbomb-only-blocks of different sizes 0D. Vertical blocks (nothing, only vertically copying blocks) 0E. Grapple Block blocks [are in general regarding touching solid] 0E(16) Draygon-turret-block 0E(05) solid-block that turns into open door shell with top-right-block air-block-trig:ger after grappling 0F. Bomb Block blocks 0F(14) top-solid vert. door-shell spawner after touching 0F(32) weapon-crash-block, savestation-spawner after touching 0F(7A) touch-crash-block, weapon-multi-Varia-block