====== Bank 6 ====== This is the contents of Bank 6 in a ROM map form. Bank :6 Contents :Uncompressed Graphics - Ending Credits Range :0x18000-0x1BFFF 0x18000-0x1801F - Arm Cannon, Beam Mode 0x18020-0x1803F - Arm Cannon, Missile Mode 0x18040-0x1809F - Beam Graphics 0x180A0-0x1815F - Power Suit Spin Jump 0x18160-0x1821F - Varia Suit Spin Jump 0x18220-0x182DF - Space Jump Spin Jump 0x182E0-0x18ACF - Samus Power Suit 0x18AD0-0x18CBF - Explosions, Projectiles, Bombs, Misc Stuff 0x18CC0-0x18DCF - HUD Graphics 0x18DD0-0x18E0F - Energy Tank Item Graphics 0x18E10-0x195CF - Samus Varia Suit 0x195D0-0x1991F - Free Space 0x19920-0x19D1F - Enemy Graphics Page 1 0x19D20-0x1A11F - Enemy Graphics Page 2 0x1A120-0x1A51F - Enemy Graphics Page 3 0x1A520-0x1A91F - Enemy Graphics Page 4 0x1A920-0x1AD1F - Enemy Graphics Page 5 0x1AD20-0x1AD1F - Enemy Graphics Page 6 0x1B120-0x1B51F - Archanus' Graphics 0x1B520-0x1B91F - Baby Metroid, Samus' Ship 0x1B920-0x1BE02 - Ending Credits (ASCII, kinda) 0x1BE03-0x1BEF2 - Some spider ball data 0x1BEF3-0x1BFFF - Free Space