====== Metroid Fusion Hex Tweaks ====== “Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most Fusion hex changes are 2 byte changes. All that is needed to perform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. ===== Bug Fixes ===== Tweaks that fix bugs in the game. 0x82d57d3 - 00 -> 01 Fixes OAM of the first Left walljump frame. 0x800C130 1C DE 28 08 -> 28 4D 00 03 0x0828DD7E 73 4E -> 00 00 (thanks kazuto) Arm Cannon now uses suit palette (fixes blue hand bug). ===== Intro ===== Tweaks related to starting a new game. starting equipment same structure as equipment RAM address : 3001310 0x828D2AC 63 00 63 00 0A 00 0A 00 0A 0A 00 00 00 FF 01 00 -> ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ===== Conversations ===== pop-ups tweaks 57BCC8: 04 02 01 00 1C 04 00 00 2A 03 00 00 0: Convo number 1: Popup number (1=barrier, 2=yellow x, 3=animals, 4=blue x) 2: Copy gfx to 2004000 flag 3: Copy gfx to 2008000 flag ===== Uncategorized ===== FIXME 0x60B10 = 03 48 to 16 E0 0x60B10 = 03 48 to 16 E0 Enables the event++ hex tweak, which allows you to fight bosses and get powerups out of order. 0x353E - 09 06 to C0 46 Disables event-based music after leaving the room it started playing in e.g. The first track after stepping out of the ship, the track after beating a boss and obtaining its item 0x60EC0 = 03 48 00 78 to 66 20 C0 46 0x60ED8 = 03 48 00 78 to 67 20 C0 46 Allows Operations Room Pad to be used on any event* *For use with Event++ tweak only, escape countdown bugs out in vanilla unless on correct event 0x6C40A = 64 to ?? Amount of energy E-tanks increase max health by. 0x6C3D6 = 05 to ?? Amount of Missiles Missile Tanks increase max Missiles by. 0x6C427 = 02 to ?? Amount of Power Bombs a Power Bomb Tank increases max Power Bombs by. 0x28D2AC = 63 to ?? Sets starting Energy 0x28D2AE = 63 to ?? Sets starting Max Energy 0x28D2B0 = 0A to ?? Sets starting Missile count 0x28D2B2 = 0A to ?? Sets starting Max Missiles 0x28D2B4 = 0A to ?? Sets starting Power Bombs 0x28D2B5 = 0A to ?? Sets starting Max Power Bombs 0x084FAE = 01 to ?? Modifies how much Ammo Missiles use 0x0858EA = 01 to ?? Modifies how much Ammo Power Bombs use 0x060BC = 7A to 79 0x060BE = 00 to ?? (Ammo use - 1) 0x060C0 = D0 to D3 0x0858E5 = 7A to 79 0x0858E6 = 00 to ?? (Ammo use - 1) 0x0858E8 = D0 to D3 0x0858EA = 01 to ?? (Ammo use) 0x0858ED = 72 to 71 Power Bomb uses Missile Ammo 0x06C426 = 7A to 79, 48 to 88 0x6C428 = 02 to ?? (Ammo to add) 0x6C42A = 72 to 71, 48 to 88 0x6C42C = 72 to 71 Makes Power Bombs increase Missile Capacity 0x072452 - 7A to 79 Show Missile Ammo under Power Bombs (WIP fix) 0x08777E = 01 to 0B Skip new file intro and jump to ship landing cutscene 0x003CE0 = 07 D1 to 07 E0 No more “Warning No Entry” sound after obtaining wave beam from BOX II 0x069FC0 = 03 48 to 08 E0 Enable front wide camera (unused, so it's kinda broken) 0x00029C = 9C to D0 Makes the game go straight to the credits after entering the ship following the last boss, skipping the entire final cutscene and monologue. 0x068678 = 3F to 3B In-Game Timer increments a second every 60 frames, instead of every 64. 0x071DA2 = 1D 2E to 14 E0 Stops low health alarm in Metroid Fusion 0x076A2E = A5 to A3 Enables Debug Menu (You can also change it back to A3 if you patched the debug mode through MAGE) 0x0615DC = FA to ?? Health (Value is doubled) 0x0615E0 = 64 to ?? Missiles 0x0615E2 = 0A to ?? Power Bombs Red X Drop Values 0x06160C = 00 to ?? Health 0x06160E = 02 to ?? Missiles 0x061610 = 00 to ?? Power Bombs Green X Drop Values 0x061630 = 0A to ?? Health 0x061632 = 00 to ?? Missiles 0x061634 = 00 to ?? Power Bombs Yellow X Drop Values 0x025CE6 = C8 to ?? Health (Value is doubled) 0x025CEA = 32 to ?? Missiles 0x025CEC = 0A to ?? Power Bombs Normal Core X Drop Values 0x02DDF4 = C8 to ?? Health (Value is doubled) 0x02DDF8 = 32 to ?? Missiles 0x02DDFA = 0A to ?? Power Bombs Beam Core X Drop Values 0x040FCE = 1E to ?? Blue X Health Drop Value 0x06470C = 06 48 to 12 E0 Make debug areas use normal clipdata ===== Visual Tweaks ===== Tweaks for adjusting visuals. Namely, Samus (how many frames each "step" in her animations last) Charge particle is visible when spinning 0x80743e6 : 18 70 -> 00 00 0x80744cA : 18 70 -> 00 00 Fix space jump charge particle position 0x828d9c4 : bc b4 28 08 7c b4 28 08 Fix screw attack charge particle position 0x828d9cc : bc b4 28 08 7c b4 28 08 running 0x82BD634 : 03 -> ?? 0x82BD644 : 03 -> ?? 0x82BD654 : 03 -> ?? 0x82BD664 : 03 -> ?? 0x82BD674 : 03 -> ?? 0x82BD684 : 03 -> ?? 0x82BD694 : 03 -> ?? 0x82BD6A4 : 03 -> ?? 0x82BD6B4 : 03 -> ?? 0x82BD6C4 : 03 -> ?? spinning 0x82C4884 : 02 -> ?? 0x82C4894 : 02 -> ?? 0x82C48A4 : 02 -> ?? 0x82C48B4 : 02 -> ?? 0x82C48C4 : 02 -> ?? 0x82C48D4 : 02 -> ?? 0x82C48E4 : 02 -> ?? 0x82C48F4 : 02 -> ?? screw attacking 0x82d8220 : 01 -> ?? 0x82d8230 : 01 -> ?? 0x82d8240 : 01 -> ?? 0x82d8250 : 01 -> ?? 0x82d8260 : 01 -> ?? 0x82d8270 : 01 -> ?? 0x82d8280 : 01 -> ?? 0x82d8290 : 01 -> ?? 0x82d82A0 : 01 -> ?? 0x82d82B0 : 01 -> ?? 0x82d82C0 : 01 -> ?? 0x82d82D0 : 01 -> ?? 0x82d82E0 : 01 -> ?? 0x82d82F0 : 01 -> ?? 0x82d8300 : 01 -> ?? 0x82d8310 : 01 -> ?? screw attack particles 0x828cb18 : 02 -> ?? 0x828cb20 : 02 -> ?? 0x828cb28 : 02 -> ?? 0x828cb30 : 02 -> ?? space jumping 0x82d8080 : 01 -> ?? 0x82d8090 : 01 -> ?? 0x82d80A0 : 01 -> ?? 0x82d80B0 : 01 -> ?? 0x82d80C0 : 01 -> ?? 0x82d80D0 : 01 -> ?? 0x82d80E0 : 01 -> ?? 0x82d80F0 : 01 -> ??