sm:data_locations:sound_locations
Differences
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sm:data_locations:sound_locations [2024/11/14 22:54] – felixwright | sm:data_locations:sound_locations [2024/11/14 22:59] (current) – felixwright | ||
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Beams & missiles use library 1 sounds; specifically, | Beams & missiles use library 1 sounds; specifically, | ||
- | ^Offset ^Index ^Weapon ^Charged? | + | ^Offset ^Index ^Weapon ^Charged? |
- | |$8428F |0B|Power | + | |$8428F|0B|Power |
- | |$84291 |0D|Wave | + | |$84291|0D|Wave |
- | |$84293 |0C|Ice | + | |$84293|0C|Ice |
- | |$84295 |0E|Ice + Wave | + | |$84295|0E|Ice + Wave |
- | |$84297 |0F|Spazer | + | |$84297|0F|Spazer |
- | |$84299 |12|Spazer + Wave |no| | + | |$84299|12|Spazer + Wave |no| |
- | |$8429B |10|Spazer + Ice | + | |$8429B|10|Spazer + Ice |
- | |$8429D |11|Spazer + Wave + Ice |no| | + | |$8429D|11|Spazer + Wave + Ice |no| |
- | |$8429F |13|Plasma | + | |$8429F|13|Plasma |
- | |$842A1 |16|Plasma + Wave |no| | + | |$842A1|16|Plasma + Wave |no| |
- | |$842A3 |14|Plasma + Ice | + | |$842A3|14|Plasma + Ice |
- | |$842A5 |15|Plasma + Ice + Wave |no| | + | |$842A5|15|Plasma + Ice + Wave |no| |
- | |$842A7 |17|Power | + | |$842A7|17|Power |
- | |$842A9 |19|Wave | + | |$842A9|19|Wave |
- | |$842AB |18|Ice | + | |$842AB|18|Ice |
- | |$842AD |1A|Ice + Wave | + | |$842AD|1A|Ice + Wave |
- | |$842AF |1B|Spazer | + | |$842AF|1B|Spazer |
- | |$842B1 |1E|Spazer + Wave |yes| | + | |$842B1|1E|Spazer + Wave |yes| |
- | |$842B3 |1C|Spazer + Ice | + | |$842B3|1C|Spazer + Ice |
- | |$842B5 |1D|Spazer + Wave + Ice |yes| | + | |$842B5|1D|Spazer + Wave + Ice |yes| |
- | |$842B7 |1F|Plasma | + | |$842B7|1F|Plasma |
- | |$842B9 |22|Plasma + Wave |yes| | + | |$842B9|22|Plasma + Wave |yes| |
- | |$842BB |20|Plasma + Ice | + | |$842BB|20|Plasma + Ice |
- | |$842BD |21|Plasma + Wave + Ice |yes| | + | |$842BD|21|Plasma + Wave + Ice |yes| |
- | |$83D06 |C2|Hyper | + | |$83D06|C2|Hyper |
- | |$842BF |00|Unused Plasma + Spazer combo || | + | |$842BF|00|Unused Plasma + Spazer combo || |
- | |$842C1 |03|Missile | + | |$842C1|03|Missile |
- | |$842C3 |04|Super missile | + | |$842C3|04|Super missile |
===== Active Enemy Sounds ===== | ===== Active Enemy Sounds ===== | ||
Line 41: | Line 41: | ||
Below sounds JSL to 8090CB and use library 2 | Below sounds JSL to 8090CB and use library 2 | ||
- | ^Offset | + | ^Offset^Hex Value^Notes |
- | |111F2C| A9 34 00| Noise for Saboten puffing out and shooting its cactus needles | + | |111F2C|A9 34 00| Noise for Saboten puffing out and shooting its cactus needles |
- | |113C2A| A9 65 00| Noise for Rio swooping down at Samus (big bulky Brinstar fly things) | + | |113C2A|A9 65 00| Noise for Rio swooping down at Samus (big bulky Brinstar fly things) |
- | |114359| A9 65 00| Noise for big bulky Norfair fly things swopping down at Samus | | + | |114359|A9 65 00| Noise for big bulky Norfair fly things swopping down at Samus | |
- | |1108D0| A9 0E 00| Noise that Boyon (yellow slime) makes when it hops up and down | | + | |1108D0|A9 0E 00| Noise that Boyon (yellow slime) makes when it hops up and down | |
- | |11107B| A9 1B 00| Giant “Kame” turtle ramming into walls | | + | |11107B|A9 1B 00| Giant “Kame” turtle ramming into walls | |
- | |1114D1| A9 3A 00| Giant “Kame” turtle' | + | |1114D1|A9 3A 00| Giant “Kame” turtle' |
- | |112764| A9 4D 00| Low pulsing hum of Samus' ship hovering up and down | | + | |112764|A9 4D 00| Low pulsing hum of Samus' ship hovering up and down | |
- | |113F36| A9 0D 00| Splash sound of red “Squeept” enemies from Norfair hopping in and out of lava | | + | |113F36|A9 0D 00| Splash sound of red “Squeept” enemies from Norfair hopping in and out of lava | |
- | |114825| A9 64 00| Blue “Holtz” enemies from lower Norfair swooping down at Samus | | + | |114825|A9 64 00| Blue “Holtz” enemies from lower Norfair swooping down at Samus | |
- | |114B6D| A9 0E 00| Giant green snail things from Maridia poking its mouth things out at Samus | | + | |114B6D|A9 0E 00| Giant green snail things from Maridia poking its mouth things out at Samus | |
- | |114FD7| A9 63 00| ????? | | + | |114FD7|A9 63 00| ????? | |
- | |1153B8| A9 57 00| ????? | | + | |1153B8|A9 57 00| ????? | |
- | |11670F| A9 61 00| Lava dragons in Norfair spitting fireballs at Samus | | + | |11670F|A9 61 00| Lava dragons in Norfair spitting fireballs at Samus | |
- | |1189EB| A9 5B 00| Metal skree diving down at Samus | | + | |1189EB|A9 5B 00| Metal skree diving down at Samus | |
- | |118A54| A9 5C 00| Metal skree burrowing into the ground | + | |118A54|A9 5C 00| Metal skree burrowing into the ground |
- | |11BA7A| A9 56 00| “BANG” absorbing damage from Samus' beam shots, presumably Haven' | + | |11BA7A|A9 56 00| “BANG” absorbing damage from Samus' beam shots, presumably Haven' |
- | |11C70E| A9 5B 00| Skree diving down at Samus | | + | |11C70E|A9 5B 00| Skree diving down at Samus | |
- | |11C777| A9 5C 00| Skree burrowing into the ground | + | |11C777|A9 5C 00| Skree burrowing into the ground |
- | |11DC72| A9 57 00| ????? | | + | |11DC72|A9 57 00| ????? | |
- | |11EAA7| A9 50 00| Metroid sounds while draining Samus | | + | |11EAA7|A9 50 00| Metroid sounds while draining Samus | |
- | |1208CA| A9 54 00| ????? | | + | |1208CA|A9 54 00| ????? | |
- | |120A22| A9 3B 00| ????? | | + | |120A22|A9 3B 00| ????? | |
- | |120CFD| A9 74 00| Crocomire roaring | + | |120CFD|A9 74 00| Crocomire roaring |
- | |120D09| A9 25 00| Crocomire raking his claws into the ground | + | |120D09|A9 25 00| Crocomire raking his claws into the ground |
- | |120DA5| A9 75 00| Crocomire' | + | |120DA5|A9 75 00| Crocomire' |
- | |120E91| A9 3B 00| Crocomire falling through the blocks at the end of his room | | + | |120E91|A9 3B 00| Crocomire falling through the blocks at the end of his room | |
- | |120FD5| A9 76 00| Crocomire walking backwards | + | |120FD5|A9 76 00| Crocomire walking backwards |
- | |1214FD| A9 77 00| Crocomire' | + | |1214FD|A9 77 00| Crocomire' |
- | |1218AC| A9 2B 00| Crocomire' | + | |1218AC|A9 2B 00| Crocomire' |
- | |121982| A9 29 00| Crocomire pushing down the wall of spikes (first sound) | + | |121982|A9 29 00| Crocomire pushing down the wall of spikes (first sound) |
- | |1219C0| A9 30 00| Crocomire pushing down the wall of spikes (second sound) | + | |1219C0|A9 30 00| Crocomire pushing down the wall of spikes (second sound) |
- | |121A7E| A9 25 00| Crocomire' | + | |121A7E|A9 25 00| Crocomire' |
- | |12E9A7| A9 29 00| Spore Spawn' | + | |12E9A7|A9 29 00| Spore Spawn' |
- | |12E6E8| 2C 2C 00| Spore Spawn opening and exposing his core | | + | |12E6E8|2C 2C 00| Spore Spawn opening and exposing his core | |
- | |12E9A7| A9 29 00| Spore Spawn' | + | |12E9A7|A9 29 00| Spore Spawn' |
- | |12E9EB| A9 25 00| Spore Spawn' | + | |12E9EB|A9 25 00| Spore Spawn' |
- | |1308A9| A9 42 00| Big round gray boulders breaking (first sound) | + | |1308A9|A9 42 00| Big round gray boulders breaking (first sound) |
- | |1308D5| A9 43 00| Big round gray boulders breaking (second sound) | + | |1308D5|A9 43 00| Big round gray boulders breaking (second sound) |
- | |13099B| A9 42 00| ????? (unused “KZAN”? | + | |13099B|A9 42 00| ????? (unused “KZAN”? |
- | |1309B6| A9 43 00| ????? (unused “KZAN”? | + | |1309B6|A9 43 00| ????? (unused “KZAN”? |
- | |130C18| A9 1B 00| Bloody spike platforms (“KZAN”) from Wrecked Ship/Lower Norfair crashing down | | + | |130C18|A9 1B 00| Bloody spike platforms (“KZAN”) from Wrecked Ship/Lower Norfair crashing down | |
- | |130DB1| A9 61 00| Fire pillars from Lower Norfair (“HIBASHI”) shooting upwards | + | |130DB1|A9 61 00| Fire pillars from Lower Norfair (“HIBASHI”) shooting upwards |
- | |131948| A9 5E 00| Fire rings from lower Norfair (“PUROMI”) | + | |131948|A9 5E 00| Fire rings from lower Norfair (“PUROMI”) |
- | |131B1E| A9 3F 00| Mini Kraid firing spikes from its belly | | + | |131B1E|A9 3F 00| Mini Kraid firing spikes from its belly | |
- | |131BBC| A9 16 00| Mini Kraid roaring and spitting rocks | | + | |131BBC|A9 16 00| Mini Kraid roaring and spitting rocks | |
- | |132ACD| A9 4E 00| Ceres Ridley flying away before the escape timer starts | + | |132ACD|A9 4E 00| Ceres Ridley flying away before the escape timer starts |
- | |13364C| A9 76 00| ????? | | + | |13364C|A9 76 00| ????? | |
- | |137838| A9 25 00| Ceres door exploding during escape sequence when Samus enters elevator room | | + | |137838|A9 25 00| Ceres door exploding during escape sequence when Samus enters elevator room | |
- | |13AF95| A9 2D 00| Kraid roaring | + | |13AF95|A9 2D 00| Kraid roaring |
- | |13B650| A9 76 00| Kraid' | + | |13B650|A9 76 00| Kraid' |
- | |13D9DE| A9 24 00| Phantoon' | + | |13D9DE|A9 24 00| Phantoon' |
- | |13D9E7| A9 2B 00| Phantoon' | + | |13D9E7|A9 2B 00| Phantoon' |
- | |13DA7E| A9 7E 00| Phantoon' | + | |13DA7E|A9 7E 00| Phantoon' |
- | |13DDB9| A9 73 00| Phantoon' | + | |13DDB9|A9 73 00| Phantoon' |
- | |13DDDC| A9 73 00| Phantoon' | + | |13DDDC|A9 73 00| Phantoon' |
- | |13EA2F| A9 33 00| Etecoons chirping (first sound) | + | |13EA2F|A9 33 00| Etecoons chirping (first sound) |
- | |13EB8E| A9 32 00| Etecoons chirping (second sound) | + | |13EB8E|A9 32 00| Etecoons chirping (second sound) |
- | |13EE36| A9 33 00| Etecoons chirping (third sound) | + | |13EE36|A9 33 00| Etecoons chirping (third sound) |
- | |13EE8C| A9 33 00| Etecoons chirping (fourth sound? Couldn' | + | |13EE8C|A9 33 00| Etecoons chirping (fourth sound? Couldn' |
- | |13F6BE| A9 3D 00| Dachora “pressing down” after running and charging its shinespark | + | |13F6BE|A9 3D 00| Dachora “pressing down” after running and charging its shinespark |
- | |13F6E5| A9 39 00| Dachora running and gaining speed booster echoes | + | |13F6E5|A9 39 00| Dachora running and gaining speed booster echoes |
- | |13F7CA| A9 3B 00| Dachora shinesparking | + | |13F7CA|A9 3B 00| Dachora shinesparking |
- | |13F892| A9 3C 00| Dachora crashing into the ceiling after shinesparking | + | |13F892|A9 3C 00| Dachora crashing into the ceiling after shinesparking |
- | |140791| A9 5E 00| Mini Draygon' | + | |140791|A9 5E 00| Mini Draygon' |
- | |141135| A9 17 00| Blue “EYE” enemies shining their yellow light on Samus | | + | |141135|A9 17 00| Blue “EYE” enemies shining their yellow light on Samus | |
- | |141174| A9 71 00| Stops the “EYE” enemy' | + | |141174|A9 71 00| Stops the “EYE” enemy' |
- | |14213E| A9 2F 00| Yapping maw (“HAND”) enemies clamping their jaws together | + | |14213E|A9 2F 00| Yapping maw (“HAND”) enemies clamping their jaws together |
- | |1450B8| A9 68 00| Robot enemies in Wrecked Ship walking around | + | |1450B8|A9 68 00| Robot enemies in Wrecked Ship walking around |
- | |145DBC| A9 5E 00| Walking dragon enemies (“NDRA”) jumping out of the ground | + | |145DBC|A9 5E 00| Walking dragon enemies (“NDRA”) jumping out of the ground |
- | |145F2A| A9 3F 00| Walking dragon enemies (“NDRA”) spitting fireballs at Samus | | + | |145F2A|A9 3F 00| Walking dragon enemies (“NDRA”) spitting fireballs at Samus | |
- | |1476DC| A9 4C 00| All variations of “HACHI” spitting acid at Samus after losing their wings | | + | |1476DC|A9 4C 00| All variations of “HACHI” spitting acid at Samus after losing their wings | |
- | |149AF1| A9 63 00| Mother Brain shooting a string of fireballs at Samus from her hand | | + | |149AF1|A9 63 00| Mother Brain shooting a string of fireballs at Samus from her hand | |
- | |149F98| A9 7F 00| Mother Brain charging her rainbow beam | | + | |149F98|A9 7F 00| Mother Brain charging her rainbow beam | |
- | |14B52B| A9 6E 00| Mother Brain taking damage while sitting in her glass casing | + | |14B52B|A9 6E 00| Mother Brain taking damage while sitting in her glass casing |
- | |14B944| A9 71 00| Stops Mother Brain' | + | |14B944|A9 71 00| Stops Mother Brain' |
- | |14BC9E| A9 24 00| Bomb sounds while Samus is pinned to the wall by Mother Brain' | + | |14BC9E|A9 24 00| Bomb sounds while Samus is pinned to the wall by Mother Brain' |
- | |14BE0D| A9 71 00| ????? Probably related to mother brain or the giant metroid Unused? | + | |14BE0D|A9 71 00| ????? Probably related to mother brain or the giant metroid Unused? |
- | |14C7C4| A9 72 00| ????? Probably related to the giant metroid Unused? | + | |14C7C4|A9 72 00| ????? Probably related to the giant metroid Unused? |
- | |14C9DA| A9 52 00| ????? Probably related to the giant metroid Unused? | + | |14C9DA|A9 52 00| ????? Probably related to the giant metroid Unused? |
- | |14CB13| A9 72 00| ????? Probably related to the giant metroid Unused? | + | |14CB13|A9 72 00| ????? Probably related to the giant metroid Unused? |
- | |14D5E1| A9 10 00| Dried Torizo before the giant metroid' | + | |14D5E1|A9 10 00| Dried Torizo before the giant metroid' |
- | |14F2D9| A9 7D 00| Giant metroid' | + | |14F2D9|A9 7D 00| Giant metroid' |
- | |14F360| A9 52 00| Giant metroid' | + | |14F360|A9 52 00| Giant metroid' |
- | |14F77F| A9 78 00| Giant metroid' | + | |14F77F|A9 78 00| Giant metroid' |
- | |14F999| A9 52 00| Giant metroid' | + | |14F999|A9 52 00| Giant metroid' |
- | |154610| A9 27 00| Bomb Torizo and Golden Torizo' | + | |154610|A9 27 00| Bomb Torizo and Golden Torizo' |
- | |154618| A9 4B 00| Bomb Torizo and Golden Torizo' | + | |154618|A9 4B 00| Bomb Torizo and Golden Torizo' |
- | |15538F| A9 34 00| Golden Torizo spawning eggs from its belly when it's very low on health | + | |15538F|A9 34 00| Golden Torizo spawning eggs from its belly when it's very low on health |
- | |155397| A9 67 00| Golden Torizo firing ring-shaped projectiles from its eyes down at Samus | | + | |155397|A9 67 00| Golden Torizo firing ring-shaped projectiles from its eyes down at Samus | |
- | |15539F| A9 48 00| Seems related to Bomb/Golden Torizo, but I didn't notice any changes | + | |15539F|A9 48 00| Seems related to Bomb/Golden Torizo, but I didn't notice any changes |
- | |15657F| A9 1C 00| Chozo statues in Wrecked Ship/Lower Norfair gripping onto Samus | | + | |15657F|A9 1C 00| Chozo statues in Wrecked Ship/Lower Norfair gripping onto Samus | |
- | |156587| A9 4B 00| Chozo statue' | + | |156587|A9 4B 00| Chozo statue' |
- | |16F414| A9 25 00| Mother Brain' | + | |16F414|A9 25 00| Mother Brain' |
- | |190898| A9 66 00| ????? Space pirate sound, but I couldn' | + | |190898|A9 66 00| ????? Space pirate sound, but I couldn' |
- | |196F95| A9 66 00| Climbing space pirates jumping from one wall to another | + | |196F95|A9 66 00| Climbing space pirates jumping from one wall to another |
- | |199752| A9 7C 00| Botwoon spitting his 5 green projectiles at Samus | | + | |199752|A9 7C 00| Botwoon spitting his 5 green projectiles at Samus | |
- | |19957B| A9 24 00| Botwoon' | + | |19957B|A9 24 00| Botwoon' |
Below sounds JSL to 8090AD and use library 2 | Below sounds JSL to 8090AD and use library 2 | ||
^Offset ^Hex Value ^Notes^ | ^Offset ^Hex Value ^Notes^ | ||
- | |20C61 |B9 00 00 |?????| | + | |20C61|B9 00 00|?????| |
- | |30363 |B9 00 00 |?????| | + | |30363|B9 00 00|?????| |
- | |141627 |A9 1F 00 |“FUNE” and “NAMI” spitting fireballs| | + | |141627|A9 1F 00|“FUNE” and “NAMI” spitting fireballs| |
Below sounds JSL to 8090B7 and use library 2 | Below sounds JSL to 8090B7 and use library 2 | ||
- | ^Offset ^Hex Value ^Notes | + | ^Offset ^Hex Value ^Notes |
- | |20C46 | + | |20C46|B9 00 00 |????? |
- | |30348 | + | |30348|B9 00 00 |????? |
- | |11AA6A |B9 00 00 |????? Looks like it should go to mocktroids, but I couldn' | + | |11AA6A|B9 00 00 |????? Looks like it should go to mocktroids, but I couldn' |
- | |11D229 |A9 70 00 |Small Maridian snails when Samus knocks them off of a wall | | + | |11D229|A9 70 00 |Small Maridian snails when Samus knocks them off of a wall | |
- | |11D3E3 |A9 70 00 |Small Maridian snails when Samus pushes them around by running into them | | + | |11D3E3|A9 70 00 |Small Maridian snails when Samus pushes them around by running into them | |
- | |11D497 |A9 70 00 |Small Maridian snails when Samus shoots them with beams or missiles | + | |11D497|A9 70 00 |Small Maridian snails when Samus shoots them with beams or missiles |
- | |134371 |A9 45 00 |“Time bomb set!” text typing itself on-screen after Ceres Ridley flies away | | + | |134371|A9 45 00 |“Time bomb set!” text typing itself on-screen after Ceres Ridley flies away | |
- | |134666 |A9 24 00 |Ridley' | + | |134666|A9 24 00 |Ridley' |
- | |148921 |A9 24 00 |Mother Brain' | + | |148921|A9 24 00 |Mother Brain' |
- | |148BC3 |A9 24 00 |Mother Brain' | + | |148BC3|A9 24 00 |Mother Brain' |
- | |148F75 |A9 29 00 |Mother Brain' | + | |148F75|A9 29 00 |Mother Brain' |
- | |14B24F |A9 10 00 |Mother Brain' | + | |14B24F|A9 10 00 |Mother Brain' |
- | |14B38B |A9 24 00 |Wall behind Mother Brain bursting open after she dies | | + | |14B38B|A9 24 00 |Wall behind Mother Brain bursting open after she dies | |
- | |14DC37 |A9 10 00 |Dry creatures in Tourian crumbling away after Samus touches them | | + | |14DC37|A9 10 00 |Dry creatures in Tourian crumbling away after Samus touches them | |
Below sounds JSL to 8090C1 and use library 2 | Below sounds JSL to 8090C1 and use library 2 | ||
^Offset^Hex Value^Notes | ^Offset^Hex Value^Notes | ||
- | |20C7C |B9 00 00|????? | + | |20C7C|B9 00 00|????? |
- | |3037E |B9 00 00|????? | + | |3037E|B9 00 00|????? |
- | |36E8D |A9 09 00|' | + | |36E8D|A9 09 00|' |
- | |36E99 |A9 24 00|' | + | |36E99|A9 24 00|' |
- | |36EA5 |A9 0B 00|' | + | |36EA5|A9 0B 00|' |
- | |370C2 |A9 01 00|Sound for small energy pick-ups that enemies drop | | + | |370C2|A9 01 00|Sound for small energy pick-ups that enemies drop |
- | |370D1 |A9 02 00|Sound for large energy pick-ups that enemies drop | | + | |370D1|A9 02 00|Sound for large energy pick-ups that enemies drop |
- | |370E0 |A9 05 00|Sound for power bomb pick-ups that enemies drop | | + | |370E0|A9 05 00|Sound for power bomb pick-ups that enemies drop |
- | |370EF |A9 03 00|Sound for missile pick-ups that enemies drop | + | |370EF|A9 03 00|Sound for missile pick-ups that enemies drop | |
- | |370FE |A9 04 00|Sound for super missile pick-ups that enemies drop | + | |370FE|A9 04 00|Sound for super missile pick-ups that enemies drop | |
|10255A|A9 0B 00|' | |10255A|A9 0B 00|' | ||
Line 190: | Line 190: | ||
Below sounds JSL to 80912F and use library 3 | Below sounds JSL to 80912F and use library 3 | ||
- | ^Offset^Hex Value^Notes | + | ^Offset^Hex Value^Notes |
- | |20C6A|B9 00 00|????? | + | |20C6A|B9 00 00|????? |
- | |3036C|B9 00 00|????? | + | |3036C|B9 00 00|????? |
- | |850A3|A9 0F 00|Shinespark sound if Samus only presses jump and nothing else | + | |850A3|A9 0F 00|Shinespark sound if Samus only presses jump and nothing else | |
- | |8DAD0|A9 0C 00|' | + | |8DAD0|A9 0C 00|' |
- | |8FAF3|A9 03 00| | + | |8FAF3|A9 03 00| | |
Below sounds JSL to 809139 and use library 3 | Below sounds JSL to 809139 and use library 3 | ||
^Offset^Hex Value^Notes | ^Offset^Hex Value^Notes | ||
- | |15C3E |A9 2D 00|Repeating sound of reserve tanks refilling Samus' energy after it reaches 0 | | + | |15C3E|A9 2D 00|Repeating sound of reserve tanks refilling Samus' energy after it reaches 0 | |
- | |20C4F |B9 00 00|????? | + | |20C4F|B9 00 00|????? |
- | |30351 |B9 00 00|????? | + | |30351|B9 00 00|????? |
- | |801F0 |A9 2D 00|Repeating sound of lava draining Samus' energy | + | |801F0|A9 2D 00|Repeating sound of lava draining Samus' energy |
- | |80232 |A9 2D 00|Repeating sound of acid draining Samus' energy | + | |80232|A9 2D 00|Repeating sound of acid draining Samus' energy |
|1027DD|A9 0A 00|????? Frozen enemy sound; probably affects a specific enemy(s) Not metroids | | |1027DD|A9 0A 00|????? Frozen enemy sound; probably affects a specific enemy(s) Not metroids | | ||
|1028AB|A9 0A 00|Frozen enemy sound Affects most, if not all enemies that can be frozen | |1028AB|A9 0A 00|Frozen enemy sound Affects most, if not all enemies that can be frozen | ||
Line 217: | Line 217: | ||
Below sounds JSL to 80914D and use library 3 | Below sounds JSL to 80914D and use library 3 | ||
- | ^Offset^Hex Value^Notes | + | ^Offset^Hex Value^Notes |
- | |8D21 |A9 01 00|????? | + | |8D21|A9 01 00|????? |
- | |9460 |A9 01 00|????? | + | |9460|A9 01 00|????? |
- | |12954 |A9 2A 00|Sound of the blinking “L” and “R” buttons on the pause screens | + | |12954|A9 2A 00|Sound of the blinking “L” and “R” buttons on the pause screens |
- | |12F7A |A9 2D 00|Repeating sound of Samus manually using reserve tanks on the equipment screen | | + | |12F7A|A9 2D 00|Repeating sound of Samus manually using reserve tanks on the equipment screen | |
- | |13C0C |A9 23 00|????? | + | |13C0C|A9 23 00|????? |
- | |13C15 |A9 26 00|????? | + | |13C15|A9 26 00|????? |
- | |13C1E |A9 27 00|????? | + | |13C1E|A9 27 00|????? |
- | |13E27 |A9 01 00|????? | + | |13E27|A9 01 00|????? |
- | |13E3C |A9 2B 00|' | + | |13E3C|A9 2B 00|' |
- | |20C19 |B9 00 00|????? | + | |20C19|B9 00 00|????? |
- | |3031B |B9 00 00|????? | + | |3031B|B9 00 00|????? |
- | |31AA0 |A9 1D 00|Phantoon spawning rows of eye flames during his vulnerable phase | | + | |31AA0|A9 1D 00|Phantoon spawning rows of eye flames during his vulnerable phase | |
- | |31AD2 |A9 1D 00|Phantoon' | + | |31AD2|A9 1D 00|Phantoon' |
- | |31D4D |A9 1E 00|Kraid rising up from the ground; both phases | + | |31D4D|A9 1E 00|Kraid rising up from the ground; both phases |
- | |34427 |A9 13 00|Mother Brain' | + | |34427|A9 13 00|Mother Brain' |
- | |34548 |A9 13 00|Mother Brain' | + | |34548|A9 13 00|Mother Brain' |
- | |34749 |A9 13 00|Mother Brain' | + | |34749|A9 13 00|Mother Brain' |
- | |588AF |A9 0D 00|Sound of green text typing itself on-screen during the game's intro | | + | |588AF|A9 0D 00|Sound of green text typing itself on-screen during the game's intro | |
- | |5A25B |A9 23 00|Related to intro music and probably other stuff Shouldn' | + | |5A25B|A9 23 00|Related to intro music and probably other stuff Shouldn' |
- | |5A263 |A9 26 00|Related to intro music and probably other stuff Shouldn' | + | |5A263|A9 26 00|Related to intro music and probably other stuff Shouldn' |
- | |5A26B |A9 27 00|Related to intro music and probably other stuff Shouldn' | + | |5A26B|A9 27 00|Related to intro music and probably other stuff Shouldn' |
- | |5BA9F |A9 23 00|Related to intro music and probably other stuff Shouldn' | + | |5BA9F|A9 23 00|Related to intro music and probably other stuff Shouldn' |
- | |5BB4A |A9 23 00|Related to intro music and probably other stuff Shouldn' | + | |5BB4A|A9 23 00|Related to intro music and probably other stuff Shouldn' |
- | |6C67C |B9 00 00|????? | + | |6C67C|B9 00 00|????? |
- | |6E3A4 |A9 2D 00|Repeating sound of Samus losing health in heated rooms without varia/ | + | |6E3A4|A9 2D 00|Repeating sound of Samus losing health in heated rooms without varia/ |
- | |805A3 |A9 03 00|Samus gaining speed ala speed booster and getting blue echoes | + | |805A3|A9 03 00|Samus gaining speed ala speed booster and getting blue echoes |
- | |8241B |A9 06 00|Samus' | + | |8241B|A9 06 00|Samus' |
- | |8533D |A9 10 00|Slightly shorter bomb explosion sound; possibly used for a boss somewhere | + | |8533D|A9 10 00|Slightly shorter bomb explosion sound; possibly used for a boss somewhere |
- | |86A8F |A9 01 00|Stops warning beep when Samus' energy raises back up to 32+ | | + | |86A8F|A9 01 00|Stops warning beep when Samus' energy raises back up to 32+ | |
- | |86A9D |A9 02 00|Warning beep when Samus' energy drops to 31 or lower | | + | |86A9D|A9 02 00|Warning beep when Samus' energy drops to 31 or lower | |
- | |87339 |A9 02 00|Warning beep ' | + | |87339|A9 02 00|Warning beep ' |
- | |8E6D7 |A9 02 00|Warning beep again Probably another refresh under some other conditions | + | |8E6D7|A9 02 00|Warning beep again Probably another refresh under some other conditions |
- | |8F08C |A9 05 00|Samus landing after a low jump; 'soft landing' | + | |8F08C|A9 05 00|Samus landing after a low jump; 'soft landing' |
- | |8F09A |A9 04 00|Samus landing after a higher jump; 'hard landing' | + | |8F09A|A9 04 00|Samus landing after a higher jump; 'hard landing' |
- | |8F2E8 |A9 05 00|Samus kicking off of a wall during a walljump | + | |8F2E8|A9 05 00|Samus kicking off of a wall during a walljump |
- | |11293A|A9 14 00|Samus' | + | |11293A|A9 14 00|Samus' |
- | |11297F|A9 15 00|Samus' | + | |11297F|A9 15 00|Samus' |
- | |112A47|A9 14 00|Samus' | + | |112A47|A9 14 00|Samus' |
- | |112A8C|A9 15 00|Samus' | + | |112A8C|A9 15 00|Samus' |
- | |112B58|A9 14 00|Samus' | + | |112B58|A9 14 00|Samus' |
- | |112B9D|A9 15 00|Samus' | + | |112B9D|A9 15 00|Samus' |
- | |116F60|A9 0E 00|All gates sounds, except ones with blue/ | + | |116F60|A9 0E 00|All gates sounds, except ones with blue/ |
- | |119555|A9 0B 00|Elevators humming while taking Samus up or down | + | |119555|A9 0B 00|Elevators humming while taking Samus up or down | |
- | |1195FE|A9 25 00|Used to end the elevator hum, but is safe to replace with another sound ;) | | + | |1195FE|A9 25 00|Used to end the elevator hum, but is safe to replace with another sound ;) |
- | |11A983|A9 2D 00|Repeating sound of mocktroids draining Samus | | + | |11A983|A9 2D 00|Repeating sound of mocktroids draining Samus |
- | |11EE75|A9 2D 00|Repeating sound of metroids draining Samus | | + | |11EE75|A9 2D 00|Repeating sound of metroids draining Samus |
- | |11F008|A9 0A 00|Metroids getting frozen by ice beam | + | |11F008|A9 0A 00|Metroids getting frozen by ice beam | |
- | |12079E|A9 1C 00|Crocomire firing round projectiles from his mouth | + | |12079E|A9 1C 00|Crocomire firing round projectiles from his mouth | |
- | |120D45|A9 22 00|Crocomire struggling in acid (bubbling sounds) | + | |120D45|A9 22 00|Crocomire struggling in acid (bubbling sounds) |
- | |129F70|B9 00 00|????? Draygon' | + | |129F70|B9 00 00|????? Draygon' |
- | |12E8A5|B9 00 00|????? Draygon-related? | + | |12E8A5|B9 00 00|????? Draygon-related? |
- | |133FD7|A9 24 00|????? | + | |133FD7|A9 24 00|????? |
- | |1352C7|A9 21 00|Ridley swinging his tail at Samus | + | |1352C7|A9 21 00|Ridley swinging his tail at Samus | |
- | |1376BD|A9 2C 00|Ceres doors opening | + | |1376BD|A9 2C 00|Ceres doors opening |
- | |137DAD|A9 09 00|Sound of Zebetites in Mother Brain' | + | |137DAD|A9 09 00|Sound of Zebetites in Mother Brain' |
- | |13B893|A9 1F 00|Kraid shooting his belly spike platforms | + | |13B893|A9 1F 00|Kraid shooting his belly spike platforms |
- | |13BC1B|A9 1E 00|Kraid spitting rocks at Samus (before his whole body emerges) | + | |13BC1B|A9 1E 00|Kraid spitting rocks at Samus (before his whole body emerges) |
- | |13C528|A9 1E 00|Kraid sinking into the ground after he's killed (rumbling sounds) | + | |13C528|A9 1E 00|Kraid sinking into the ground after he's killed (rumbling sounds) |
- | |13CF68|A9 1D 00|Phantoon dropping eye flames randomly during the fight | | + | |13CF68|A9 1D 00|Phantoon dropping eye flames randomly during the fight |
- | |13CF83|A9 28 00|Phantoon firing his eye flames in an outward circle | + | |13CF83|A9 28 00|Phantoon firing his eye flames in an outward circle |
- | |13D4BA|A9 1D 00|Phantoon' | + | |13D4BA|A9 1D 00|Phantoon' |
- | |13D8E6|A9 29 00|Phantoon firing waves of eye flames after being hit by a super missile | + | |13D8E6|A9 29 00|Phantoon firing waves of eye flames after being hit by a super missile |
- | |143E8C|A9 2D 00|Repeating sound of hopping “NOMI” enemies draining Samus | | + | |143E8C|A9 2D 00|Repeating sound of hopping “NOMI” enemies draining Samus |
- | |149B32|BD 00 00|????? Something to do with Mother Brain Shouldn' | + | |149B32|BD 00 00|????? Something to do with Mother Brain Shouldn' |
- | |14CBFF|A9 19 00|????? Probably shouldn' | + | |14CBFF|A9 19 00|????? Probably shouldn' |
- | Other In-Game Sounds | + | ===== Other In-Game Sounds |
- | ^Offset^Notes | + | ^Offset^Notes |
- | |1C90 |missile selection click | + | |1C90|missile selection click | |
- | |96FE |copy data move downwwards | + | |96FE|copy data move downwwards |
- | |9713 |go back on data copy menu | + | |9713|go back on data copy menu | |
- | |9730 |copy data move upwards | + | |9730|copy data move upwards |
- | |973b |copy data select | + | |973b|copy data select |
- | |9834 |copy to downwards | + | |9834|copy to downwards |
- | |9870 |copy to back | | + | |9870|copy to back |
- | |9880 |copy to select | + | |9880|copy to select |
- | |989C |copy to upwards | + | |989C|copy to upwards |
- | |99A5 |comfirm copy yes | | + | |99A5|comfirm copy yes |
- | |99CE |confirm copy no | + | |99CE|confirm copy no | |
- | |99E3 |confirm copy move cursor | + | |99E3|confirm copy move cursor |
- | |9B9D |data clear downwards | + | |9B9D|data clear downwards |
- | |9BA8 |data clear select | + | |9BA8|data clear select |
- | |9BCD |data clear Upwards | + | |9BCD|data clear Upwards |
- | |9BD7 |data clear select | + | |9BD7|data clear select |
- | |9C50 |data clear confirm cancel | + | |9C50|data clear confirm cancel |
- | |9C6C |cata clear confirm cancel 2? | | + | |9C6C|cata clear confirm cancel 2? |
- | |9C83 |data clear confirm cursor | + | |9C83|data clear confirm cursor |
- | |9D2F |data cleared confirmed fade | + | |9D2F|data cleared confirmed fade | |
- | |A1F8 |return to title screen | + | |A1F8|return to title screen |
- | |A1FF |return to title screen 2nd sound | | + | |A1FF|return to title screen 2nd sound |
- | |A21A |File select (ABC) | + | |A21A|File select (ABC) | |
- | |A2B3 |cursor moving file select | + | |A2B3|cursor moving file select |
- | |A2D2 |data copy select | + | |A2D2|data copy select |
- | |A2EC |data clear select | + | |A2EC|data clear select |
- | |A832 |loading into map from world map 1 | + | |A832|loading into map from world map 1 | |
- | |ABA0 |loading into map from world map 2 | + | |ABA0|loading into map from world map 2 | |
- | |ADAC |Starting game from map screen | + | |ADAC|Starting game from map screen |
- | |ADD9 |Loading out to world map from map 1 | + | |ADD9|Loading out to world map from map 1 | |
- | |AFFF |loading out to world map from map 2 | + | |AFFF|loading out to world map from map 2 | |
- | |112A8 |menu movement click | | + | |112A8|menu movement click | |
- | |12565 |switching between equipment/ | + | |12565|switching between equipment/ |
- | |125C3 |Pressing start when paused | + | |125C3|Pressing start when paused |
- | |12CDF |highlighting reserve tank in manual mode | | + | |12CDF|highlighting reserve tank in manual mode | |
- | |12CF8 |highlighting Mode (in manual) from reserve tank | | + | |12CF8|highlighting Mode (in manual) from reserve tank | |
- | |12E9B |changing between manual mode and auto mode | | + | |12E9B|changing between manual mode and auto mode | |
- | |1344B |highlight mode while in auto | | + | |1344B|highlight mode while in auto | |
- | |13481 |moving cursor over beams downwards | + | |13481|moving cursor over beams downwards |
- | |134A3 |moving cursor over beams upwards/ | + | |134A3|moving cursor over beams upwards/ |
- | |134CF |moving downwards on suit/ | + | |134CF|moving downwards on suit/ |
- | |134FD |moving upwards on suit/ | + | |134FD|moving upwards on suit/ |
- | |1352B |moving over boots downwards | + | |1352B|moving over boots downwards |
- | |13554 |moving over boots upwards | + | |13554|moving over boots upwards |
- | |13575 |select on/off equipment sound(noreserve) | + | |13575|select on/off equipment sound(noreserve) |
- | |13E4C |resume charge sound after unpausing | + | |13E4C|resume charge sound after unpausing |
- | |16D4D |option mode cursor upwards | + | |16D4D|option mode cursor upwards |
- | |16D68 |option mode cursor downwards | + | |16D68|option mode cursor downwards |
- | |16D8F |option mode change language | + | |16D8F|option mode change language |
- | |1702C |special setting more cursor upwards | + | |1702C|special setting more cursor upwards |
- | |17047 |special setting mode cursot downwards | + | |17047|special setting mode cursot downwards |
- | |17064 |special setting mode go back (press B) | | + | |17064|special setting mode go back (press B) | |
- | |17079 |special setting mode selection(pressing a) | | + | |17079|special setting mode selection(pressing a) | |
- | |17161 |controller config moving cursor up | | + | |17161|controller config moving cursor up | |
- | |17187 |controller config moving cursor down | | + | |17187|controller config moving cursor down | |
- | |171B6 |controller confid input (all) | | + | |171B6|controller confid input (all) | |
- | |80090 |water splash (exiting) | + | |80090|water splash (exiting) |
- | |800E0 |entering splash | + | |800E0|entering splash |
- | |80180 |bubble1 (underwater) | + | |80180|bubble1 (underwater) |
- | |80185 |bubble2 (underwater) | + | |80185|bubble2 (underwater) |
- | |801F1 |health draining under lava | | + | |801F1|health draining under lava | |
- | |80232 |damage drain sound under acid | | + | |80232|damage drain sound under acid | |
- | |802BD |burning Sound from acid/ | + | |802BD|burning Sound from acid/ |
- | |80453 |Flip sound after walljumping | + | |80453|Flip sound after walljumping |
- | |80464 |Resuming spacejump after walljump | + | |80464|Resuming spacejump after walljump |
- | |80478 |resuming screw attack after walljump | + | |80478|resuming screw attack after walljump |
- | |805A4 |change sound of speed booster boost | | + | |805A4|change sound of speed booster boost | |
- | |8241B |samus' | + | |8241B|samus' |
- | |85337 |shinespark hurt (stopping) | + | |85337|shinespark hurt (stopping) |
- | |8533E |shinespark impact | + | |8533E|shinespark impact |
- | |824Ef |Fliping in water (without gravity suit) | | + | |824Ef|Fliping in water (without gravity suit) | |
- | |83B41 |charge beam charging (startup) | + | |83B41|charge beam charging (startup) |
- | |8414B |bomb explosion | + | |8414B|bomb explosion |
- | |84D83 |Waveshield startup | + | |84D83|Waveshield startup |
- | |85AF6 |Waveshield continuation | + | |85AF6|Waveshield continuation |
- | |85A18 |Waveshield end (clears sound) | + | |85A18|Waveshield end (clears sound) |
- | |84E0C |Iceshield ring | | + | |84E0C|Iceshield ring | |
- | |84F12 |Iceshield impact | + | |84F12|Iceshield impact |
- | |84F6A |Iceshield Break | | + | |84F6A|Iceshield Break | |
- | |84E80 |Spazer Shield startup | + | |84E80|Spazer Shield startup |
- | |85C21 |Spazer Shield end | | + | |85C21|Spazer Shield end | |
- | |84F01 |Plasma Shield | + | |84F01|Plasma Shield |
- | |87457 |Fliping sound while hurt | | + | |87457|Fliping sound while hurt | |
- | |87460 |spacejump sound while hurt | | + | |87460|spacejump sound while hurt | |
- | |87469 |screwattack while hurt | | + | |87469|screwattack while hurt | |
- | |87482 |Walljumping while hurt | | + | |87482|Walljumping while hurt | |
- | |875C9 |landing a flip | | + | |875C9|landing a flip | |
- | |8F067 |landing a flip2 (very fast) | | + | |8F067|landing a flip2 (very fast) | |
- | |8D591 |varia get | | + | |8D591|varia get | |
- | |8D669 |gravity get | | + | |8D669|gravity get | |
- | |8D8CE |Samus hurt | | + | |8D8CE|Samus hurt | |
- | |8EF31 |xray scope | | + | |8EF31|xray scope | |
- | |8F6CC |Flipping to the right | | + | |8F6CC|Flipping to the right | |
- | |8F6D5 |Spacejump to the right | | + | |8F6D5|Spacejump to the right | |
- | |8F72D |Flipping to the left | | + | |8F72D|Flipping to the left | |
- | |8F736 |Spacejump to the left | | + | |8F736|Spacejump to the left | |
- | |8F750 |Screwattack | + | |8F750|Screwattack |
- | |86A9E |low health alarm 1 (does not repeat if not set to 02) | | + | |86A9E|low health alarm 1 (does not repeat if not set to 02) | |
- | |875A1 |impacting into object (running into a wall) | | + | |875A1|impacting into object (running into a wall) | |
- | |8F08D |soft landing | + | |8F08D|soft landing |
- | |8F09B |hard landing | + | |8F09B|hard landing |
- | |8DAD1 |shinespark stored | + | |8DAD1|shinespark stored |
- | |8FAF4 |sphinespark sound | | + | |8FAF4|sphinespark sound | |
- | |980f0 |beam impact sound | | + | |980f0|beam impact sound | |
- | |980FD |Missile impact sound | | + | |980FD|Missile impact sound | |
- | |DC694 |Fire grapple | + | |DC694|Fire grapple |
- | |DC73B |Grapple latch | | + | |DC73B|Grapple latch | |
- | |DC843 |Grapple Break | | + | |DC843|Grapple Break | |
- | |DC8C6 |Grapple delatch | + | |DC8C6|Grapple delatch |
- | |10255B|death by screwattack/ | + | |10255B|death by screwattack/ |
- | |1027CC|Impact on “armored” enemies | + | |1027CC|Impact on “armored” enemies |
- | |1108D1|yellow ooze enemies | + | |1108D1|yellow ooze enemies |
- | |111F2D|changes thorn attack on cacti | + | |111F2D|changes thorn attack on cacti | |
- | |112764|samus' | + | |112764|samus' |
- | |113C2B|Giant yellow flies in brinstar | + | |113C2B|Giant yellow flies in brinstar |
- | |11435A|big pink buff fly in norfair | + | |11435A|big pink buff fly in norfair |
===== Library 1 Sounds ===== | ===== Library 1 Sounds ===== | ||
- | ^Index^Notes | + | ^Index^Notes |
- | |00 |Nothing | + | |00|Nothing |
- | |01 |Power Bomb | | + | |01|Power Bomb | |
- | |02 |Clear sounds from this library? | + | |02|Clear sounds from this library? |
- | |03 |Fire Missile | + | |03|Fire Missile |
- | |04 |Fire Super Missile | + | |04|Fire Super Missile |
- | |05 |Fire Grapple | + | |05|Fire Grapple |
- | |06 |Grappling on a block | | + | |06|Grappling on a block | |
- | |07 |Short grapple sound, not sure when it's used exactly | + | |07|Short grapple sound, not sure when it's used exactly |
- | |08 |Charge beam | | + | |08|Charge beam | |
- | |09 |X-Ray | + | |09|X-Ray |
- | |0A |Clear sounds from this library? | + | |0A|Clear sounds from this library? |
- | |0B |Fire beam (Normal) | + | |0B|Fire beam (Normal) |
- | |0C |Fire beam (Ice) | | + | |0C|Fire beam (Ice) | |
- | |0D |Fire beam (Wave) | + | |0D|Fire beam (Wave) |
- | |0E |Fire beam (Wave/ | + | |0E|Fire beam (Wave/ |
- | |0F |Fire beam (Spazer) | + | |0F|Fire beam (Spazer) |
- | |10 |Fire beam (Spazer/ | + | |10|Fire beam (Spazer/ |
- | |11 |Fire beam (Spazer/ | + | |11|Fire beam (Spazer/ |
- | |12 |Fire beam (Spazer/ | + | |12|Fire beam (Spazer/ |
- | |13 |Fire beam (Plasma) | + | |13|Fire beam (Plasma) |
- | |14 |Fire beam (Plasma/ | + | |14|Fire beam (Plasma/ |
- | |15 |Fire beam (Plasma/ | + | |15|Fire beam (Plasma/ |
- | |16 |Fire beam (Plasma/ | + | |16|Fire beam (Plasma/ |
- | |17 |Fire beam (Charged) | + | |17|Fire beam (Charged) |
- | |18 |Fire beam (Charged Ice) | | + | |18|Fire beam (Charged Ice) | |
- | |19 |Fire beam (Charged Wave) | | + | |19|Fire beam (Charged Wave) | |
- | |1A |Fire beam (Charged Wave/ | + | |1A|Fire beam (Charged Wave/ |
- | |1B |Fire beam (Charged Spazer) | + | |1B|Fire beam (Charged Spazer) |
- | |1C |Fire beam (Charged Spazer/ | + | |1C|Fire beam (Charged Spazer/ |
- | |1D |Fire beam (Charged Spazer/ | + | |1D|Fire beam (Charged Spazer/ |
- | |1E |Fire beam (Charged Spazer/ | + | |1E|Fire beam (Charged Spazer/ |
- | |1F |Fire beam (Charged Plasma) | + | |1F|Fire beam (Charged Plasma) |
- | |20 |Fire beam (Charged Plasma/ | + | |20|Fire beam (Charged Plasma/ |
- | |21 |Fire beam (Charged Plasma/ | + | |21|Fire beam (Charged Plasma/ |
- | |22 |Fire beam (Charged Plasma/ | + | |22|Fire beam (Charged Plasma/ |
- | |23 |Ice beam shield | + | |23|Ice beam shield |
- | |24 |Ice beam shield fires off | | + | |24|Ice beam shield fires off | |
- | |25 |Spazer shield | + | |25|Spazer shield |
- | |26 |Spazer shield fires off | | + | |26|Spazer shield fires off | |
- | |27 |Plasma shield | + | |27|Plasma shield |
- | |28 |Wave shield | + | |28|Wave shield |
- | |29 |Nothing? | + | |29|Nothing? |
- | |2A |Samus helmet noise in the start menu | | + | |2A|Samus helmet noise in the start menu | |
- | |2B |Nothing? | + | |2B|Nothing? |
- | |2C |Nothing? | + | |2C|Nothing? |
- | |2D |Nothing? | + | |2D|Nothing? |
- | |2E |Save station saving | + | |2E|Save station saving |
- | |2F |Spin jump sound (full spin sound) | + | |2F|Spin jump sound (full spin sound) |
- | |30 |Resuming normal spin jumping | + | |30|Resuming normal spin jumping |
- | |31 |Starting normal spin jumping | + | |31|Starting normal spin jumping |
- | |32 |Stop spinjump sound? | + | |32|Stop spinjump sound? |
- | |33 |Screw attack sound Ramps up then loops | | + | |33|Screw attack sound Ramps up then loops | |
- | |34 |Stop screw-attack sound? | + | |34|Stop screw-attack sound? |
- | |35 |Samus hurt | | + | |35|Samus hurt | |
- | |36 |Map ' | + | |36|Map ' |
- | |37 |Selection click when moving on equipment screen or pressing select item | | + | |37|Selection click when moving on equipment screen or pressing select item | |
- | |38 |Sound from when you change between equipment screens, or you toggle an equipped item | | + | |38|Sound from when you change between equipment screens, or you toggle an equipped item | |
- | |39 |Same as 37 (quieter) | + | |39|Same as 37 (quieter) |
- | |3A |Nothing? | + | |3A|Nothing? |
- | |3B |Going from world map to area map when loading saved game | | + | |3B|Going from world map to area map when loading saved game | |
- | |3C |Going from area map to world map when loading saved game | | + | |3C|Going from area map to world map when loading saved game | |
- | |3D |Crumble block | | + | |3D|Crumble block | |
- | |3E |Space jump | | + | |3E|Space jump | |
- | |3F |Same as 31 | | + | |3F|Same as 31 | |
- | |40 |Mother brain' | + | |40|Mother brain' |
- | |41 |Resuming a charged beam, not starting it | | + | |41|Resuming a charged beam, not starting it | |
- | |42 |Boss death throes (only with Kraid/ | + | |42|Boss death throes (only with Kraid/ |
- | |43+|Locks up sound and music | + | |43+|Locks up sound and music | |
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===== Library 3 Sounds ===== | ===== Library 3 Sounds ===== | ||
- | ^Index^Notes | + | ^Index^Notes |
- | |00 |Nothing | + | |00|Nothing |
- | |01 |Clear sounds from this library? | + | |01|Clear sounds from this library? |
- | |02 |Low Health alarm | | + | |02|Low Health alarm | |
- | |03 |Speedrun | + | |03|Speedrun |
- | |04 |Land from jump (loud) | + | |04|Land from jump (loud) |
- | |05 |Land from jump (soft) | + | |05|Land from jump (soft) |
- | |06 |Footstep | + | |06|Footstep |
- | |07 |Opening door | | + | |07|Opening door | |
- | |08 |Closing door | | + | |08|Closing door | |
- | |09 |Hit a red door with a missile | + | |09|Hit a red door with a missile |
- | |0A |Frozen enemy | | + | |0A|Frozen enemy | |
- | |0B |Elevator moving | + | |0B|Elevator moving |
- | |0C |Super jump charged | + | |0C|Super jump charged |
- | |0D |Typewriter? | + | |0D|Typewriter? |
- | |0E |Gate moving | + | |0E|Gate moving |
- | |0F |Super jump | | + | |0F|Super jump | |
- | |10 |Similar to bomb, but not as long Unsure (might be for boss explosions) | + | |10|Similar to bomb, but not as long Unsure (might be for boss explosions) |
- | |11 |Sounds kinda like a block breaking | + | |11|Sounds kinda like a block breaking |
- | |12 |Clear sounds from this library? | + | |12|Clear sounds from this library? |
- | |13 |Bomb explosion | + | |13|Bomb explosion |
- | |14 |Samus' | + | |14|Samus' |
- | |15 |Samus' | + | |15|Samus' |
- | |16 |Block break –> explosion (that' | + | |16|Block break –> explosion (that' |
- | |17 |Space Pirate beam | | + | |17|Space Pirate beam | |
- | |18 |Nothing | + | |18|Nothing |
- | |19 |' | + | |19|' |
- | |1A |Nothing | + | |1A|Nothing |
- | |1B |Same instrument as busy sound, random notes | | + | |1B|Same instrument as busy sound, random notes | |
- | |1C |Sounds similar to normal beam | | + | |1C|Sounds similar to normal beam | |
- | |1D |Phantoon' | + | |1D|Phantoon' |
- | |1E |Bomb explosion | + | |1E|Bomb explosion |
- | |1F |Missile firing, but very very slightly higher pitched; Kraid firing belly spikes | + | |1F|Missile firing, but very very slightly higher pitched; Kraid firing belly spikes |
- | |20 |Nothing | + | |20|Nothing |
- | |21 |Single spinjump sound | | + | |21|Single spinjump sound | |
- | |22 |3 bubbly sounds; Crocomire sinking into acid | | + | |22|3 bubbly sounds; Crocomire sinking into acid | |
- | |23 |Low tone that lasts for about 2 seconds and ends abruptly | + | |23|Low tone that lasts for about 2 seconds and ends abruptly |
- | |24 |Same as above #23, but with a short fade-out | + | |24|Same as above #23, but with a short fade-out |
- | |25 |Stop speed running sound? | + | |25|Stop speed running sound? |
- | |26 |Low tone that repeats twice and fades out; similar to #23 and #24 | | + | |26|Low tone that repeats twice and fades out; similar to #23 and #24 | |
- | |27 |Similar to #23, but slightly buzzier sounding | + | |27|Similar to #23, but slightly buzzier sounding |
- | |28 |Sounds like Saboten/ | + | |28|Sounds like Saboten/ |
- | |29 |Similar to #28, but repeats 5 times at a faster rate; Phantoon' | + | |29|Similar to #28, but repeats 5 times at a faster rate; Phantoon' |
- | |2A |Quiet sound of the “L” and “R” buttons on the pause screen blinking | + | |2A|Quiet sound of the “L” and “R” buttons on the pause screen blinking |
- | |2B |Repeating speed booster sound after Samus has reached max speed | | + | |2B|Repeating speed booster sound after Samus has reached max speed | |
- | |2C |Ceres doors opening | + | |2C|Ceres doors opening |
- | |2D |Low repeating sound when Samus' energy is being drained or refilled by various things | + | |2D|Low repeating sound when Samus' energy is being drained or refilled by various things |
- | |2E |Loud tone that plays 3 descending notes; the rhythm makes me think of enemy hurt sounds | | + | |2E|Loud tone that plays 3 descending notes; the rhythm makes me think of enemy hurt sounds | |
- | |2F |Nothing | + | |2F|Nothing |
- | |30+|Locks up sound and music | | + | |30+|Locks up sound and music |
sm/data_locations/sound_locations.1731624846.txt.gz · Last modified: 2024/11/14 22:54 by felixwright