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sm:data_locations:sound_locations [2024/11/14 22:11] felixwrightsm:data_locations:sound_locations [2024/11/14 22:59] (current) felixwright
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-Projectile Sounds+===== Projectile Sounds =====
  
 Various offsets to edit the sounds for beams, their combos + charge version as well as missile sounds when fired. Various offsets to edit the sounds for beams, their combos + charge version as well as missile sounds when fired.
  
 Beams & missiles use library 1 sounds; specifically, sounds 03-04, 0B-22 and C2. Beams & missiles use library 1 sounds; specifically, sounds 03-04, 0B-22 and C2.
-^Offset ^Index ^Weapon ^charged?^ +^Offset ^Index ^Weapon ^Charged           
-|$8428F |0B|Power                       |no| +|$8428F|0B|Power                        |no| 
-|$84291 |0D|Wave                       |no| +|$84291|0D|Wave                         |no| 
-|$84293 |0C|Ice                           |no| +|$84293|0C|Ice                          |no| 
-|$84295 |0E|Ice + Wave                   |no| +|$84295|0E|Ice + Wave                   |no| 
-|$84297 |0F|Spazer                       |no| +|$84297|0F|Spazer                       |no| 
-|$84299 |12|Spazer + Wave               |no| +|$84299|12|Spazer + Wave                |no| 
-|$8429B |10|Spazer + Ice               |no| +|$8429B|10|Spazer + Ice                 |no| 
-|$8429D |11|Spazer + Wave + Ice           |no| +|$8429D|11|Spazer + Wave + Ice          |no| 
-|$8429F |13|Plasma                       |no| +|$8429F|13|Plasma                       |no| 
-|$842A1 |16|Plasma + Wave               |no| +|$842A1|16|Plasma + Wave                |no| 
-|$842A3 |14|Plasma + Ice               |no| +|$842A3|14|Plasma + Ice                 |no| 
-|$842A5 |15|Plasma + Ice + Wave           |no| +|$842A5|15|Plasma + Ice + Wave          |no| 
-|$842A7 |17|Power                       |yes| +|$842A7|17|Power                        |yes| 
-|$842A9 |19|Wave                       |yes| +|$842A9|19|Wave                         |yes| 
-|$842AB |18|Ice                           |yes| +|$842AB|18|Ice                          |yes| 
-|$842AD |1A|Ice + Wave                   |yes| +|$842AD|1A|Ice + Wave                   |yes| 
-|$842AF |1B|Spazer                       |yes| +|$842AF|1B|Spazer                       |yes| 
-|$842B1 |1E|Spazer + Wave               |yes| +|$842B1|1E|Spazer + Wave                |yes| 
-|$842B3 |1C|Spazer + Ice               |yes| +|$842B3|1C|Spazer + Ice                 |yes| 
-|$842B5 |1D|Spazer + Wave + Ice           |yes| +|$842B5|1D|Spazer + Wave + Ice          |yes| 
-|$842B7 |1F|Plasma                       |yes| +|$842B7|1F|Plasma                       |yes| 
-|$842B9 |22|Plasma + Wave               |yes| +|$842B9|22|Plasma + Wave                |yes| 
-|$842BB |20|Plasma + Ice               |yes| +|$842BB|20|Plasma + Ice                 |yes| 
-|$842BD |21|Plasma + Wave + Ice           |yes| +|$842BD|21|Plasma + Wave + Ice          |yes| 
-|$83D06 |C2|Hyper                       || +|$83D06|C2|Hyper                        || 
-|$842BF |00|Unused Plasma + Spazer combo  || +|$842BF|00|Unused Plasma + Spazer combo || 
-|$842C1 |03|Missile                       || +|$842C1|03|Missile                      || 
-|$842C3 |04|Super missile               ||+|$842C3|04|Super missile                ||
  
-Active Enemy Sounds+===== Active Enemy Sounds =====
  
 These aren't the same as “enemy hurt sounds” which can be edited right in SMILE. You only need to edit the middle value (A9 ## 00). Keep in mind what library the sounds are in. Values listed from top to bottom as I found them in the ROM, so some sounds are scattered around. The sounds are pretty isolated, so changing one shouldn't affect other things unless noted. These aren't the same as “enemy hurt sounds” which can be edited right in SMILE. You only need to edit the middle value (A9 ## 00). Keep in mind what library the sounds are in. Values listed from top to bottom as I found them in the ROM, so some sounds are scattered around. The sounds are pretty isolated, so changing one shouldn't affect other things unless noted.
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 Below sounds JSL to 8090CB and use library 2 Below sounds JSL to 8090CB and use library 2
-Offset Hex Value Notes +^Offset^Hex Value^Notes                                                                         ^ 
-111F2C A9 34 00 Noise for Saboten puffing out and shooting its cactus needles +|111F2C|A9 34 00Noise for Saboten puffing out and shooting its cactus needles                 | 
-113C2A A9 65 00 Noise for Rio swooping down at Samus (big bulky Brinstar fly things) +|113C2A|A9 65 00Noise for Rio swooping down at Samus (big bulky Brinstar fly things)          | 
-114359 A9 65 00 Noise for big bulky Norfair fly things swopping down at Samus +|114359|A9 65 00Noise for big bulky Norfair fly things swopping down at Samus                 | 
-1108D0 A9 0E 00 Noise that Boyon (yellow slime) makes when it hops up and down +|1108D0|A9 0E 00Noise that Boyon (yellow slime) makes when it hops up and down                | 
-11107B A9 1B 00 Giant “Kame” turtle ramming into walls +|11107B|A9 1B 00Giant “Kame” turtle ramming into walls                                        | 
-1114D1 A9 3A 00 Giant “Kame” turtle's swishing sound as it flies through the air +|1114D1|A9 3A 00Giant “Kame” turtle's swishing sound as it flies through the air              | 
-112764 A9 4D 00 Low pulsing hum of Samus' ship hovering up and down +|112764|A9 4D 00Low pulsing hum of Samus' ship hovering up and down                           | 
-113F36 A9 0D 00 Splash sound of red “Squeept” enemies from Norfair hopping in and out of lava +|113F36|A9 0D 00Splash sound of red “Squeept” enemies from Norfair hopping in and out of lava | 
-114825 A9 64 00 Blue “Holtz” enemies from lower Norfair swooping down at Samus +|114825|A9 64 00Blue “Holtz” enemies from lower Norfair swooping down at Samus                | 
-114B6D A9 0E 00 Giant green snail things from Maridia poking its mouth things out at Samus +|114B6D|A9 0E 00Giant green snail things from Maridia poking its mouth things out at Samus    | 
-114FD7 A9 63 00 ????? +|114FD7|A9 63 00?????                                                                         | 
-1153B8 A9 57 00 ????? +|1153B8|A9 57 00?????                                                                         | 
-11670F A9 61 00 Lava dragons in Norfair spitting fireballs at Samus +|11670F|A9 61 00Lava dragons in Norfair spitting fireballs at Samus                           | 
-1189EB A9 5B 00 Metal skree diving down at Samus +|1189EB|A9 5B 00Metal skree diving down at Samus                                              | 
-118A54 A9 5C 00 Metal skree burrowing into the ground +|118A54|A9 5C 00Metal skree burrowing into the ground                                         | 
-11BA7A A9 56 00 “BANG” absorbing damage from Samus' beam shots, presumably Haven't tested +|11BA7A|A9 56 00“BANG” absorbing damage from Samus' beam shots, presumably Haven't tested     | 
-11C70E A9 5B 00 Skree diving down at Samus +|11C70E|A9 5B 00Skree diving down at Samus                                                    | 
-11C777 A9 5C 00 Skree burrowing into the ground +|11C777|A9 5C 00Skree burrowing into the ground                                               | 
-11DC72 A9 57 00 ????? +|11DC72|A9 57 00?????                                                                         | 
-11EAA7 A9 50 00 Metroid sounds while draining Samus +|11EAA7|A9 50 00Metroid sounds while draining Samus                                           | 
-1208CA A9 54 00 ????? +|1208CA|A9 54 00?????                                                                         | 
-120A22 A9 3B 00 ????? +|120A22|A9 3B 00?????                                                                         | 
-120CFD A9 74 00 Crocomire roaring +|120CFD|A9 74 00Crocomire roaring                                                             | 
-120D09 A9 25 00 Crocomire raking his claws into the ground +|120D09|A9 25 00Crocomire raking his claws into the ground                                    | 
-120DA5 A9 75 00 Crocomire's bones collapsing after he dies +|120DA5|A9 75 00Crocomire's bones collapsing after he dies                                    | 
-120E91 A9 3B 00 Crocomire falling through the blocks at the end of his room +|120E91|A9 3B 00Crocomire falling through the blocks at the end of his room                   | 
-120FD5 A9 76 00 Crocomire walking backwards +|120FD5|A9 76 00Crocomire walking backwards                                                   | 
-1214FD A9 77 00 Crocomire's dying roars after falling into lava +|1214FD|A9 77 00Crocomire's dying roars after falling into lava                               | 
-1218AC A9 2B 00 Crocomire's room shaking before he breaks down the wall of spikes +|1218AC|A9 2B 00Crocomire's room shaking before he breaks down the wall of spikes             | 
-121982 A9 29 00 Crocomire pushing down the wall of spikes (first sound) +|121982|A9 29 00Crocomire pushing down the wall of spikes (first sound)                       | 
-1219C0 A9 30 00 Crocomire pushing down the wall of spikes (second sound) +|1219C0|A9 30 00Crocomire pushing down the wall of spikes (second sound)                      | 
-121A7E A9 25 00 Crocomire's skeleton landing on the ground, right before it collapses +|121A7E|A9 25 00Crocomire's skeleton landing on the ground, right before it collapses         | 
-12E9A7 A9 29 00 Spore Spawn's room shifting colors after he is killed +|12E9A7|A9 29 00Spore Spawn's room shifting colors after he is killed                         | 
-12E6E8 2C 2C 00 Spore Spawn opening and exposing his core +|12E6E8|2C 2C 00Spore Spawn opening and exposing his core                                     | 
-12E9A7 A9 29 00 Spore Spawn's last noise as he dries up and dies +|12E9A7|A9 29 00Spore Spawn's last noise as he dries up and dies                              | 
-12E9EB A9 25 00 Spore Spawn's death explosions +|12E9EB|A9 25 00Spore Spawn's death explosions                                                | 
-1308A9 A9 42 00 Big round gray boulders breaking (first sound) +|1308A9|A9 42 00Big round gray boulders breaking (first sound)                                | 
-1308D5 A9 43 00 Big round gray boulders breaking (second sound) +|1308D5|A9 43 00Big round gray boulders breaking (second sound)                               | 
-13099B A9 42 00 ????? (unused “KZAN”?+|13099B|A9 42 00????? (unused “KZAN”?                                                       | 
-1309B6 A9 43 00 ????? (unused “KZAN”?+|1309B6|A9 43 00????? (unused “KZAN”?                                                       | 
-130C18 A9 1B 00 Bloody spike platforms (“KZAN”) from Wrecked Ship/Lower Norfair crashing down +|130C18|A9 1B 00Bloody spike platforms (“KZAN”) from Wrecked Ship/Lower Norfair crashing down | 
-130DB1 A9 61 00 Fire pillars from Lower Norfair (“HIBASHI”) shooting upwards +|130DB1|A9 61 00Fire pillars from Lower Norfair (“HIBASHI”) shooting upwards                  | 
-131948 A9 5E 00 Fire rings from lower Norfair (“PUROMI”) +|131948|A9 5E 00Fire rings from lower Norfair (“PUROMI”)                                      | 
-131B1E A9 3F 00 Mini Kraid firing spikes from its belly +|131B1E|A9 3F 00Mini Kraid firing spikes from its belly                                       | 
-131BBC A9 16 00 Mini Kraid roaring and spitting rocks +|131BBC|A9 16 00Mini Kraid roaring and spitting rocks                                         | 
-132ACD A9 4E 00 Ceres Ridley flying away before the escape timer starts +|132ACD|A9 4E 00Ceres Ridley flying away before the escape timer starts                       | 
-13364C A9 76 00 ????? +|13364C|A9 76 00?????                                                                         | 
-137838 A9 25 00 Ceres door exploding during escape sequence when Samus enters elevator room +|137838|A9 25 00Ceres door exploding during escape sequence when Samus enters elevator room   | 
-13AF95 A9 2D 00 Kraid roaring +|13AF95|A9 2D 00Kraid roaring                                                                 | 
-13B650 A9 76 00 Kraid's footsteps +|13B650|A9 76 00Kraid's footsteps                                                             | 
-13D9DE A9 24 00 Phantoon's death explosions (first sound) +|13D9DE|A9 24 00Phantoon's death explosions (first sound)                                     | 
-13D9E7 A9 2B 00 Phantoon's death explosions (second sound) +|13D9E7|A9 2B 00Phantoon's death explosions (second sound)                                    | 
-13DA7E A9 7E 00 Phantoon's final slow death roar/groan +|13DA7E|A9 7E 00Phantoon's final slow death roar/groan                                        | 
-13DDB9 A9 73 00 Phantoon's hurt sound when his HP reaches 0 (lolwut) +|13DDB9|A9 73 00Phantoon's hurt sound when his HP reaches 0 (lolwut)                          | 
-13DDDC A9 73 00 Phantoon's hurt sound +|13DDDC|A9 73 00Phantoon's hurt sound                                                         | 
-13EA2F A9 33 00 Etecoons chirping (first sound) +|13EA2F|A9 33 00Etecoons chirping (first sound)                                               | 
-13EB8E A9 32 00 Etecoons chirping (second sound) +|13EB8E|A9 32 00Etecoons chirping (second sound)                                              | 
-13EE36 A9 33 00 Etecoons chirping (third sound) +|13EE36|A9 33 00Etecoons chirping (third sound)                                               | 
-13EE8C A9 33 00 Etecoons chirping (fourth sound? Couldn't hear any difference) +|13EE8C|A9 33 00Etecoons chirping (fourth sound? Couldn't hear any difference)                | 
-13F6BE A9 3D 00 Dachora “pressing down” after running and charging its shinespark +|13F6BE|A9 3D 00Dachora “pressing down” after running and charging its shinespark             | 
-13F6E5 A9 39 00 Dachora running and gaining speed booster echoes +|13F6E5|A9 39 00Dachora running and gaining speed booster echoes                              | 
-13F7CA A9 3B 00 Dachora shinesparking +|13F7CA|A9 3B 00Dachora shinesparking                                                         | 
-13F892 A9 3C 00 Dachora crashing into the ceiling after shinesparking +|13F892|A9 3C 00Dachora crashing into the ceiling after shinesparking                         | 
-140791 A9 5E 00 Mini Draygon's noise Not the same ones that appear in the boss room +|140791|A9 5E 00Mini Draygon's noise Not the same ones that appear in the boss room           | 
-141135 A9 17 00 Blue “EYE” enemies shining their yellow light on Samus +|141135|A9 17 00Blue “EYE” enemies shining their yellow light on Samus                        | 
-141174 A9 71 00 Stops the “EYE” enemy's light sound? Probably shouldn't edit +|141174|A9 71 00Stops the “EYE” enemy's light sound? Probably shouldn't edit                  | 
-14213E A9 2F 00 Yapping maw (“HAND”) enemies clamping their jaws together +|14213E|A9 2F 00Yapping maw (“HAND”) enemies clamping their jaws together                     | 
-1450B8 A9 68 00 Robot enemies in Wrecked Ship walking around +|1450B8|A9 68 00Robot enemies in Wrecked Ship walking around                                  | 
-145DBC A9 5E 00 Walking dragon enemies (“NDRA”) jumping out of the ground +|145DBC|A9 5E 00Walking dragon enemies (“NDRA”) jumping out of the ground                     | 
-145F2A A9 3F 00 Walking dragon enemies (“NDRA”) spitting fireballs at Samus +|145F2A|A9 3F 00Walking dragon enemies (“NDRA”) spitting fireballs at Samus                   | 
-1476DC A9 4C 00 All variations of “HACHI” spitting acid at Samus after losing their wings +|1476DC|A9 4C 00All variations of “HACHI” spitting acid at Samus after losing their wings     | 
-149AF1 A9 63 00 Mother Brain shooting a string of fireballs at Samus from her hand +|149AF1|A9 63 00Mother Brain shooting a string of fireballs at Samus from her hand            | 
-149F98 A9 7F 00 Mother Brain charging her rainbow beam +|149F98|A9 7F 00Mother Brain charging her rainbow beam                                        | 
-14B52B A9 6E 00 Mother Brain taking damage while sitting in her glass casing +|14B52B|A9 6E 00Mother Brain taking damage while sitting in her glass casing                  | 
-14B944 A9 71 00 Stops Mother Brain's rainbow charging sound Probably can be changed safely +|14B944|A9 71 00Stops Mother Brain's rainbow charging sound Probably can be changed safely    | 
-14BC9E A9 24 00 Bomb sounds while Samus is pinned to the wall by Mother Brain's rainbow beam +|14BC9E|A9 24 00Bomb sounds while Samus is pinned to the wall by Mother Brain's rainbow beam  | 
-14BE0D A9 71 00 ????? Probably related to mother brain or the giant metroid Unused? +|14BE0D|A9 71 00????? Probably related to mother brain or the giant metroid Unused?           | 
-14C7C4 A9 72 00 ????? Probably related to the giant metroid Unused? +|14C7C4|A9 72 00????? Probably related to the giant metroid Unused?                           | 
-14C9DA A9 52 00 ????? Probably related to the giant metroid Unused? +|14C9DA|A9 52 00????? Probably related to the giant metroid Unused?                           | 
-14CB13 A9 72 00 ????? Probably related to the giant metroid Unused? +|14CB13|A9 72 00????? Probably related to the giant metroid Unused?                           | 
-14D5E1 A9 10 00 Dried Torizo before the giant metroid'a room collapsing into a pile of dust +|14D5E1|A9 10 00Dried Torizo before the giant metroid'a room collapsing into a pile of dust   | 
-14F2D9 A9 7D 00 Giant metroid's “feeling sorry” noise after it drains Samus +|14F2D9|A9 7D 00Giant metroid's “feeling sorry” noise after it drains Samus                   | 
-14F360 A9 52 00 Giant metroid's last noises as it flies away after draining Samus +|14F360|A9 52 00Giant metroid's last noises as it flies away after draining Samus             | 
-14F77F A9 78 00 Giant metroid's noise as it drains the sidehopper, Samus and Mother Brain +|14F77F|A9 78 00Giant metroid's noise as it drains the sidehopper, Samus and Mother Brain     | 
-14F999 A9 52 00 Giant metroid's noises as it lingers over Samus after draining her +|14F999|A9 52 00Giant metroid's noises as it lingers over Samus after draining her            | 
-154610 A9 27 00 Bomb Torizo and Golden Torizo's noise while spitting out round projectiles +|154610|A9 27 00Bomb Torizo and Golden Torizo's noise while spitting out round projectiles    | 
-154618 A9 4B 00 Bomb Torizo and Golden Torizo's footsteps +|154618|A9 4B 00Bomb Torizo and Golden Torizo's footsteps                                     | 
-15538F A9 34 00 Golden Torizo spawning eggs from its belly when it's very low on health +|15538F|A9 34 00Golden Torizo spawning eggs from its belly when it's very low on health       | 
-155397 A9 67 00 Golden Torizo firing ring-shaped projectiles from its eyes down at Samus +|155397|A9 67 00Golden Torizo firing ring-shaped projectiles from its eyes down at Samus      | 
-15539F A9 48 00 Seems related to Bomb/Golden Torizo, but I didn't notice any changes +|15539F|A9 48 00Seems related to Bomb/Golden Torizo, but I didn't notice any changes          | 
-15657F A9 1C 00 Chozo statues in Wrecked Ship/Lower Norfair gripping onto Samus +|15657F|A9 1C 00Chozo statues in Wrecked Ship/Lower Norfair gripping onto Samus               | 
-156587 A9 4B 00 Chozo statue's footsteps while carrying Samus to gravity suit in Wrecked Ship +|156587|A9 4B 00Chozo statue's footsteps while carrying Samus to gravity suit in Wrecked Ship | 
-16F414 A9 25 00 Mother Brain's head falling to the ground after being killed by hyper beam +|16F414|A9 25 00Mother Brain's head falling to the ground after being killed by hyper beam    | 
-190898 A9 66 00 ????? Space pirate sound, but I couldn't hear any changes +|190898|A9 66 00????? Space pirate sound, but I couldn't hear any changes                     | 
-196F95 A9 66 00 Climbing space pirates jumping from one wall to another +|196F95|A9 66 00Climbing space pirates jumping from one wall to another                       | 
-199752 A9 7C 00 Botwoon spitting his 5 green projectiles at Samus +|199752|A9 7C 00Botwoon spitting his 5 green projectiles at Samus                             | 
-19957B A9 24 00 Botwoon's body parts hitting the ground, and blocks breaking (first sound) +|19957B|A9 24 00Botwoon's body parts hitting the ground, and blocks breaking (first sound)    | 
 +                                                                                                       
 Below sounds JSL to 8090AD and use library 2 Below sounds JSL to 8090AD and use library 2
-Offset Hex Value Notes +^Offset ^Hex Value ^Notes^ 
-20C61 B9 00 00 ????? +|20C61|B9 00 00|?????| 
-30363 B9 00 00 ????? +|30363|B9 00 00|?????| 
-141627 A9 1F 00 “FUNE” and “NAMI” spitting fireballs+|141627|A9 1F 00|“FUNE” and “NAMI” spitting fireballs|
  
 Below sounds JSL to 8090B7 and use library 2 Below sounds JSL to 8090B7 and use library 2
-Offset Hex Value Notes +^Offset ^Hex Value ^Notes                                                                          ^ 
-20C46 B9 00 00 ????? +|20C46|B9 00 00 |?????                                                                             | 
-30348 B9 00 00 ????? +|30348|B9 00 00 |?????                                                                             | 
-11AA6A B9 00 00 ????? Looks like it should go to mocktroids, but I couldn't hear a difference +|11AA6A|B9 00 00 |????? Looks like it should go to mocktroids, but I couldn't hear a difference    | 
-11D229 A9 70 00 Small Maridian snails when Samus knocks them off of a wall +|11D229|A9 70 00 |Small Maridian snails when Samus knocks them off of a wall                       | 
-11D3E3 A9 70 00 Small Maridian snails when Samus pushes them around by running into them +|11D3E3|A9 70 00 |Small Maridian snails when Samus pushes them around by running into them         | 
-11D497 A9 70 00 Small Maridian snails when Samus shoots them with beams or missiles +|11D497|A9 70 00 |Small Maridian snails when Samus shoots them with beams or missiles              | 
-134371 A9 45 00 “Time bomb set!” text typing itself on-screen after Ceres Ridley flies away +|134371|A9 45 00 |“Time bomb set!” text typing itself on-screen after Ceres Ridley flies away      | 
-134666 A9 24 00 Ridley's death explosions +|134666|A9 24 00 |Ridley's death explosions                                                        | 
-148921 A9 24 00 Mother Brain's container exploding and collapsing +|148921|A9 24 00 |Mother Brain's container exploding and collapsing                                | 
-148BC3 A9 24 00 Mother Brain's head hitting the floor after her container collapses +|148BC3|A9 24 00 |Mother Brain's head hitting the floor after her container collapses              | 
-148F75 A9 29 00 Mother Brain's body emerging from the floor +|148F75|A9 29 00 |Mother Brain's body emerging from the floor                                      | 
-14B24F A9 10 00 Mother Brain's dried head crumbling away after she dies +|14B24F|A9 10 00 |Mother Brain's dried head crumbling away after she dies                          | 
-14B38B A9 24 00 Wall behind Mother Brain bursting open after she dies +|14B38B|A9 24 00 |Wall behind Mother Brain bursting open after she dies                            | 
-14DC37 A9 10 00 Dry creatures in Tourian crumbling away after Samus touches them+|14DC37|A9 10 00 |Dry creatures in Tourian crumbling away after Samus touches them                 |
  
 Below sounds JSL to 8090C1 and use library 2 Below sounds JSL to 8090C1 and use library 2
-Offset Hex Value Notes +^Offset^Hex Value^Notes                                                                     ^ 
-20C7C B9 00 00 ????? +|20C7C|B9 00 00|?????                                                                       | 
-3037E B9 00 00 ????? +|3037E|B9 00 00|?????                                                                       | 
-36E8D A9 09 00 'Small explosion' death sound Shared by multiple enemies! +|36E8D|A9 09 00|'Small explosion' death sound Shared by multiple enemies!                   | 
-36E99 A9 24 00 'Series of explosions' death sound Shared by multiple enemies! +|36E99|A9 24 00|'Series of explosions' death sound Shared by multiple enemies!              | 
-36EA5 A9 0B 00 'Killed by screw attack/booster' death sound Shared by almost all enemies! +|36EA5|A9 0B 00|'Killed by screw attack/booster' death sound Shared by almost all enemies!  | 
-370C2 A9 01 00 Sound for small energy pick-ups that enemies drop +|370C2|A9 01 00|Sound for small energy pick-ups that enemies drop                           | 
-370D1 A9 02 00 Sound for large energy pick-ups that enemies drop +|370D1|A9 02 00|Sound for large energy pick-ups that enemies drop                           | 
-370E0 A9 05 00 Sound for power bomb pick-ups that enemies drop +|370E0|A9 05 00|Sound for power bomb pick-ups that enemies drop                             | 
-370EF A9 03 00 Sound for missile pick-ups that enemies drop +|370EF|A9 03 00|Sound for missile pick-ups that enemies drop                                | 
-370FE A9 04 00 Sound for super missile pick-ups that enemies drop +|370FE|A9 04 00|Sound for super missile pick-ups that enemies drop                          | 
-10255A A9 0B 00 'Killed by screw attack/booster' death sound Shared by almost all enemies!+|10255A|A9 0B 00|'Killed by screw attack/booster' death sound Shared by almost all enemies! |
  
 Below sounds JSL to 809125 and use library 3 Below sounds JSL to 809125 and use library 3
-Offset Hex Value Notes +^Offset^Hex Value^Notes                                                                     ^ 
-10408 A9 01 00 Library 3? Stops Samus' health warning after escaping Ceres Shouldn't edit +|10408|A9 01 00|Library 3? Stops Samus' health warning after escaping Ceres Shouldn't edit  | 
-10487 A9 01 00 ????? Library 3? +|10487|A9 01 00|????? Library 3?                                                            | 
-10534 A9 01 00 ????? Library 3? +|10534|A9 01 00|????? Library 3?                                                            | 
-15D50 A9 01 00 ????? Library 3? +|15D50|A9 01 00|????? Library 3?                                                            | 
-20C34 B9 00 00 ????? Library 3? +|20C34|B9 00 00|????? Library 3?                                                            | 
-2530B A9 2E 00 Mother Brain's glass container shattering +|2530B|A9 2E 00|Mother Brain's glass container shattering                                   | 
-30336 B9 00 00 ????? Library 3? +|30336|B9 00 00|????? Library 3?                                                            | 
-856A7 A9 01 00 ????? Library 3? +|856A7|A9 01 00|????? Library 3?                                                            | 
-875A1 A9 25 00 Library 3 Plays whenever Samus stops speed boosting+|875A1|A9 25 00|Library 3 Plays whenever Samus stops speed boosting                         |
  
 Below sounds JSL to 80912F and use library 3 Below sounds JSL to 80912F and use library 3
-Offset Hex Value Notes +^Offset^Hex Value^Notes                                                               ^ 
-20C6A B9 00 00 ????? +|20C6A|B9 00 00|?????                                                                 | 
-3036C B9 00 00 ????? +|3036C|B9 00 00|?????                                                                 | 
-850A3 A9 0F 00 Shinespark sound if Samus only presses jump and nothing else +|850A3|A9 0F 00|Shinespark sound if Samus only presses jump and nothing else          | 
-8DAD0 A9 0C 00 'Shinespark stored' sound after Samus presses down while glowing blue +|8DAD0|A9 0C 00|'Shinespark stored' sound after Samus presses down while glowing blue | 
-8FAF3 A9 03 00 +|8FAF3|A9 03 00|                                                                      |
  
 Below sounds JSL to 809139 and use library 3 Below sounds JSL to 809139 and use library 3
-Offset Hex Value Notes +^Offset^Hex Value^Notes                                                                      ^ 
-15C3E A9 2D 00 Repeating sound of reserve tanks refilling Samus' energy after it reaches 0 +|15C3E|A9 2D 00|Repeating sound of reserve tanks refilling Samus' energy after it reaches 0  | 
-20C4F B9 00 00 ????? +|20C4F|B9 00 00|?????                                                                        | 
-30351 B9 00 00 ????? +|30351|B9 00 00|?????                                                                        | 
-801F0 A9 2D 00 Repeating sound of lava draining Samus' energy +|801F0|A9 2D 00|Repeating sound of lava draining Samus' energy                               | 
-80232 A9 2D 00 Repeating sound of acid draining Samus' energy +|80232|A9 2D 00|Repeating sound of acid draining Samus' energy                               | 
-1027DD A9 0A 00 ????? Frozen enemy sound; probably affects a specific enemy(s) Not metroids +|1027DD|A9 0A 00|????? Frozen enemy sound; probably affects a specific enemy(s) Not metroids | 
-1028AB A9 0A 00 Frozen enemy sound Affects most, if not all enemies that can be frozen +|1028AB|A9 0A 00|Frozen enemy sound Affects most, if not all enemies that can be frozen      | 
-13437A A9 0D 00 “Time bomb set!” text typing itself on-screen after Mother Brain dies +|13437A|A9 0D 00|“Time bomb set!” text typing itself on-screen after Mother Brain dies       | 
-14B091 A9 13 00 Multiple explosions as Mother Brain dies and her body fades away +|14B091|A9 13 00|Multiple explosions as Mother Brain dies and her body fades away            | 
-14C557 A9 2D 00 Repeating sound of the giant metroid refilling Samus' energy +|14C557|A9 2D 00|Repeating sound of the giant metroid refilling Samus' energy                | 
-14CDF4 A9 13 00 Multiple explosions as the giant metroid dies and falls off-screen+|14CDF4|A9 13 00|Multiple explosions as the giant metroid dies and falls off-screen          |
  
 Below sounds JSL to 809143 and use library 3 Below sounds JSL to 809143 and use library 3
-Offset Hex Value Notes +^Offset^Hex Value^Notes^ 
-20C85 B9 00 00 ????? +|20C85|B9 00 00|?????  | 
-30387 B9 00 00 ?????+|30387|B9 00 00|?????  |
  
 Below sounds JSL to 80914D and use library 3 Below sounds JSL to 80914D and use library 3
-Offset Hex Value Notes +^Offset^Hex Value^Notes                                                                       ^ 
-8D21 A9 01 00 ????? +|8D21|A9 01 00|?????                                                                          | 
-9460 A9 01 00 ????? +|9460|A9 01 00|?????                                                                          | 
-12954 A9 2A 00 Sound of the blinking “L” and “R” buttons on the pause screens +|12954|A9 2A 00|Sound of the blinking “L” and “R” buttons on the pause screens                | 
-12F7A A9 2D 00 Repeating sound of Samus manually using reserve tanks on the equipment screen +|12F7A|A9 2D 00|Repeating sound of Samus manually using reserve tanks on the equipment screen | 
-13C0C A9 23 00 ????? +|13C0C|A9 23 00|?????                                                                         | 
-13C15 A9 26 00 ????? +|13C15|A9 26 00|?????                                                                         | 
-13C1E A9 27 00 ????? +|13C1E|A9 27 00|?????                                                                         | 
-13E27 A9 01 00 ????? +|13E27|A9 01 00|?????                                                                         | 
-13E3C A9 2B 00 'Shinespark stored' sound that substitutes 8DAD0 when Samus stops moving? +|13E3C|A9 2B 00|'Shinespark stored' sound that substitutes 8DAD0 when Samus stops moving?     | 
-20C19 B9 00 00 ????? +|20C19|B9 00 00|?????                                                                         | 
-3031B B9 00 00 ????? +|3031B|B9 00 00|?????                                                                         | 
-31AA0 A9 1D 00 Phantoon spawning rows of eye flames during his vulnerable phase +|31AA0|A9 1D 00|Phantoon spawning rows of eye flames during his vulnerable phase              | 
-31AD2 A9 1D 00 Phantoon's rows of eye flames hitting the floor during his vulnerable phase +|31AD2|A9 1D 00|Phantoon's rows of eye flames hitting the floor during his vulnerable phase   | 
-31D4D A9 1E 00 Kraid rising up from the ground; both phases +|31D4D|A9 1E 00|Kraid rising up from the ground; both phases                                  | 
-34427 A9 13 00 Mother Brain's blue/green rings exploding after she spits them at Samus +|34427|A9 13 00|Mother Brain's blue/green rings exploding after she spits them at Samus       | 
-34548 A9 13 00 Mother Brain's mouth bombs exploding after bouncing along the ground +|34548|A9 13 00|Mother Brain's mouth bombs exploding after bouncing along the ground          | 
-34749 A9 13 00 Mother Brain's orange fireball string exploding when it hits the wall +|34749|A9 13 00|Mother Brain's orange fireball string exploding when it hits the wall         | 
-588AF A9 0D 00 Sound of green text typing itself on-screen during the game's intro +|588AF|A9 0D 00|Sound of green text typing itself on-screen during the game's intro           | 
-5A25B A9 23 00 Related to intro music and probably other stuff Shouldn't edit +|5A25B|A9 23 00|Related to intro music and probably other stuff Shouldn't edit                | 
-5A263 A9 26 00 Related to intro music and probably other stuff Shouldn't edit +|5A263|A9 26 00|Related to intro music and probably other stuff Shouldn't edit                | 
-5A26B A9 27 00 Related to intro music and probably other stuff Shouldn't edit +|5A26B|A9 27 00|Related to intro music and probably other stuff Shouldn't edit                | 
-5BA9F A9 23 00 Related to intro music and probably other stuff Shouldn't edit +|5BA9F|A9 23 00|Related to intro music and probably other stuff Shouldn't edit                | 
-5BB4A A9 23 00 Related to intro music and probably other stuff Shouldn't edit +|5BB4A|A9 23 00|Related to intro music and probably other stuff Shouldn't edit                | 
-6C67C B9 00 00 ????? +|6C67C|B9 00 00|?????                                                                         | 
-6E3A4 A9 2D 00 Repeating sound of Samus losing health in heated rooms without varia/gravity +|6E3A4|A9 2D 00|Repeating sound of Samus losing health in heated rooms without varia/gravity  | 
-805A3 A9 03 00 Samus gaining speed ala speed booster and getting blue echoes +|805A3|A9 03 00|Samus gaining speed ala speed booster and getting blue echoes                 | 
-8241B A9 06 00 Samus' quiet footsteps anytime she's moving along the ground +|8241B|A9 06 00|Samus' quiet footsteps anytime she's moving along the ground                  | 
-8533D A9 10 00 Slightly shorter bomb explosion sound; possibly used for a boss somewhere +|8533D|A9 10 00|Slightly shorter bomb explosion sound; possibly used for a boss somewhere     | 
-86A8F A9 01 00 Stops warning beep when Samus' energy raises back up to 32+ +|86A8F|A9 01 00|Stops warning beep when Samus' energy raises back up to 32+                   | 
-86A9D A9 02 00 Warning beep when Samus' energy drops to 31 or lower +|86A9D|A9 02 00|Warning beep when Samus' energy drops to 31 or lower                          | 
-87339 A9 02 00 Warning beep 'refreshing' after unpausing the game or collecting an item +|87339|A9 02 00|Warning beep 'refreshing' after unpausing the game or collecting an item      | 
-8E6D7 A9 02 00 Warning beep again Probably another refresh under some other conditions +|8E6D7|A9 02 00|Warning beep again Probably another refresh under some other conditions       | 
-8F08C A9 05 00 Samus landing after a low jump; 'soft landing' +|8F08C|A9 05 00|Samus landing after a low jump; 'soft landing'                                | 
-8F09A A9 04 00 Samus landing after a higher jump; 'hard landing' +|8F09A|A9 04 00|Samus landing after a higher jump; 'hard landing'                             | 
-8F2E8 A9 05 00 Samus kicking off of a wall during a walljump +|8F2E8|A9 05 00|Samus kicking off of a wall during a walljump                                 | 
-11293A A9 14 00 Samus' ship opening (used once, only after touching down on Zebes) +|11293A|A9 14 00|Samus' ship opening (used once, only after touching down on Zebes)           | 
-11297F A9 15 00 Samus' ship closing (used once, only after touching down on Zebes) +|11297F|A9 15 00|Samus' ship closing (used once, only after touching down on Zebes)           | 
-112A47 A9 14 00 Samus' ship opening (entering ship) +|112A47|A9 14 00|Samus' ship opening (entering ship)                                          | 
-112A8C A9 15 00 Samus' ship closing (entering ship) +|112A8C|A9 15 00|Samus' ship closing (entering ship)                                          | 
-112B58 A9 14 00 Samus' ship opening (exiting ship) +|112B58|A9 14 00|Samus' ship opening (exiting ship)                                           | 
-112B9D A9 15 00 Samus' ship closing (exiting ship) +|112B9D|A9 15 00|Samus' ship closing (exiting ship)                                           | 
-116F60 A9 0E 00 All gates sounds, except ones with blue/red/green/yellow switches +|116F60|A9 0E 00|All gates sounds, except ones with blue/red/green/yellow switches            | 
-119555 A9 0B 00 Elevators humming while taking Samus up or down +|119555|A9 0B 00|Elevators humming while taking Samus up or down                              | 
-1195FE A9 25 00 Used to end the elevator hum, but is safe to replace with another sound ;) +|1195FE|A9 25 00|Used to end the elevator hum, but is safe to replace with another sound ;)   | 
-11A983 A9 2D 00 Repeating sound of mocktroids draining Samus +|11A983|A9 2D 00|Repeating sound of mocktroids draining Samus                                 | 
-11EE75 A9 2D 00 Repeating sound of metroids draining Samus +|11EE75|A9 2D 00|Repeating sound of metroids draining Samus                                   | 
-11F008 A9 0A 00 Metroids getting frozen by ice beam +|11F008|A9 0A 00|Metroids getting frozen by ice beam                                          | 
-12079E A9 1C 00 Crocomire firing round projectiles from his mouth +|12079E|A9 1C 00|Crocomire firing round projectiles from his mouth                            | 
-120D45 A9 22 00 Crocomire struggling in acid (bubbling sounds) +|120D45|A9 22 00|Crocomire struggling in acid (bubbling sounds)                               | 
-129F70 B9 00 00 ????? Draygon's death sound? +|129F70|B9 00 00|????? Draygon's death sound?                                                 | 
-12E8A5 B9 00 00 ????? Draygon-related? +|12E8A5|B9 00 00|????? Draygon-related?                                                       | 
-133FD7 A9 24 00 ????? +|133FD7|A9 24 00|?????                                                                        | 
-1352C7 A9 21 00 Ridley swinging his tail at Samus +|1352C7|A9 21 00|Ridley swinging his tail at Samus                                            | 
-1376BD A9 2C 00 Ceres doors opening +|1376BD|A9 2C 00|Ceres doors opening                                                          | 
-137DAD A9 09 00 Sound of Zebetites in Mother Brain's room when shot by Samus +|137DAD|A9 09 00|Sound of Zebetites in Mother Brain's room when shot by Samus                 | 
-13B893 A9 1F 00 Kraid shooting his belly spike platforms +|13B893|A9 1F 00|Kraid shooting his belly spike platforms                                     | 
-13BC1B A9 1E 00 Kraid spitting rocks at Samus (before his whole body emerges) +|13BC1B|A9 1E 00|Kraid spitting rocks at Samus (before his whole body emerges)                | 
-13C528 A9 1E 00 Kraid sinking into the ground after he's killed (rumbling sounds) +|13C528|A9 1E 00|Kraid sinking into the ground after he's killed (rumbling sounds)            | 
-13CF68 A9 1D 00 Phantoon dropping eye flames randomly during the fight +|13CF68|A9 1D 00|Phantoon dropping eye flames randomly during the fight                       | 
-13CF83 A9 28 00 Phantoon firing his eye flames in an outward circle +|13CF83|A9 28 00|Phantoon firing his eye flames in an outward circle                          | 
-13D4BA A9 1D 00 Phantoon's eye flames appearing at the very beginning of the fight +|13D4BA|A9 1D 00|Phantoon's eye flames appearing at the very beginning of the fight           | 
-13D8E6 A9 29 00 Phantoon firing waves of eye flames after being hit by a super missile +|13D8E6|A9 29 00|Phantoon firing waves of eye flames after being hit by a super missile       | 
-143E8C A9 2D 00 Repeating sound of hopping “NOMI” enemies draining Samus +|143E8C|A9 2D 00|Repeating sound of hopping “NOMI” enemies draining Samus                     | 
-149B32 BD 00 00 ????? Something to do with Mother Brain Shouldn't edit +|149B32|BD 00 00|????? Something to do with Mother Brain Shouldn't edit                       | 
-14CBFF A9 19 00 ????? Probably shouldn't edit, based on what sound 19 is +|14CBFF|A9 19 00|????? Probably shouldn't edit, based on what sound 19 is                     | 
-Other In-Game Sounds + 
-Offset Notes + 
-1C90 missile selection click +===== Other In-Game Sounds ===== 
-96FE copy data move downwwards + 
-9713 go back on data copy menu +^Offset^Notes                                                        ^ 
-9730 copy data move upwards +|1C90|missile selection click                                        | 
-973b copy data select +|96FE|copy data move downwwards                                      | 
-9834 copy to downwards +|9713|go back on data copy menu                                      | 
-9870 copy to back +|9730|copy data move upwards                                         | 
-9880 copy to select +|973b|copy data select                                               | 
-989C copy to upwards +|9834|copy to downwards                                              | 
-99A5 comfirm copy yes +|9870|copy to back                                                   | 
-99CE confirm copy no +|9880|copy to select                                                 | 
-99E3 confirm copy move cursor +|989C|copy to upwards                                                | 
-9B9D data clear downwards +|99A5|comfirm copy yes                                               | 
-9BA8 data clear select +|99CE|confirm copy no                                                | 
-9BCD data clear Upwards +|99E3|confirm copy move cursor                                       | 
-9BD7 data clear select +|9B9D|data clear downwards                                           | 
-9C50 data clear confirm cancel +|9BA8|data clear select                                              | 
-9C6C cata clear confirm cancel 2? +|9BCD|data clear Upwards                                             | 
-9C83 data clear confirm cursor +|9BD7|data clear select                                              | 
-9D2F data cleared confirmed fade +|9C50|data clear confirm cancel                                      | 
-A1F8 return to title screen +|9C6C|cata clear confirm cancel 2?                                   | 
-A1FF return to title screen 2nd sound +|9C83|data clear confirm cursor                                      | 
-A21A File select (ABC) +|9D2F|data cleared confirmed fade                                    | 
-A2B3 cursor moving file select +|A1F8|return to title screen                                         | 
-A2D2 data copy select +|A1FF|return to title screen 2nd sound                               | 
-A2EC data clear select +|A21A|File select (ABC)                                              | 
-A832 loading into map from world map 1 +|A2B3|cursor moving file select                                      | 
-ABA0 loading into map from world map 2 +|A2D2|data copy select                                               | 
-ADAC Starting game from map screen +|A2EC|data clear select                                              | 
-ADD9 Loading out to world map from map 1 +|A832|loading into map from world map 1                              | 
-AFFF loading out to world map from map 2 +|ABA0|loading into map from world map 2                              | 
-112A8 menu movement click +|ADAC|Starting game from map screen                                  | 
-12565 switching between equipment/map screen +|ADD9|Loading out to world map from map 1                            | 
-125C3 Pressing start when paused +|AFFF|loading out to world map from map 2                            | 
-12CDF highlighting reserve tank in manual mode +|112A8|menu movement click                                           | 
-12CF8 highlighting Mode (in manual) from reserve tank +|12565|switching between equipment/map screen                        | 
-12E9B changing between manual mode and auto mode +|125C3|Pressing start when paused                                    | 
-1344B highlight mode while in auto +|12CDF|highlighting reserve tank in manual mode                      | 
-13481 moving cursor over beams downwards +|12CF8|highlighting Mode (in manual) from reserve tank               | 
-134A3 moving cursor over beams upwards/moving into beams from boots +|12E9B|changing between manual mode and auto mode                    | 
-134CF moving downwards on suit/misc +|1344B|highlight mode while in auto                                  | 
-134FD moving upwards on suit/misc +|13481|moving cursor over beams downwards                            | 
-1352B moving over boots downwards +|134A3|moving cursor over beams upwards/moving into beams from boots | 
-13554 moving over boots upwards +|134CF|moving downwards on suit/misc                                 | 
-13575 select on/off equipment sound(noreserve) +|134FD|moving upwards on suit/misc                                   | 
-13E4C resume charge sound after unpausing +|1352B|moving over boots downwards                                   | 
-16D4D option mode cursor upwards +|13554|moving over boots upwards                                     | 
-16D68 option mode cursor downwards +|13575|select on/off equipment sound(noreserve)                      | 
-16D8F option mode change language +|13E4C|resume charge sound after unpausing                           | 
-1702C special setting more cursor upwards +|16D4D|option mode cursor upwards                                    | 
-17047 special setting mode cursot downwards +|16D68|option mode cursor downwards                                  | 
-17064 special setting mode go back (press B) +|16D8F|option mode change language                                   | 
-17079 special setting mode selection(pressing a) +|1702C|special setting more cursor upwards                           | 
-17161 controller config moving cursor up +|17047|special setting mode cursot downwards                         | 
-17187 controller config moving cursor down +|17064|special setting mode go back (press B)                        | 
-171B6 controller confid input (all) +|17079|special setting mode selection(pressing a)                    | 
-80090 water splash (exiting) +|17161|controller config moving cursor up                            | 
-800E0 entering splash +|17187|controller config moving cursor down                          | 
-80180 bubble1 (underwater) +|171B6|controller confid input (all)                                 | 
-80185 bubble2 (underwater) +|80090|water splash (exiting)                                        | 
-801F1 health draining under lava +|800E0|entering splash                                               | 
-80232 damage drain sound under acid +|80180|bubble1 (underwater)                                          | 
-802BD burning Sound from acid/lava +|80185|bubble2 (underwater)                                          | 
-80453 Flip sound after walljumping +|801F1|health draining under lava                                    | 
-80464 Resuming spacejump after walljump +|80232|damage drain sound under acid                                 | 
-80478 resuming screw attack after walljump +|802BD|burning Sound from acid/lava                                  | 
-805A4 change sound of speed booster boost +|80453|Flip sound after walljumping                                  | 
-8241B samus's steps +|80464|Resuming spacejump after walljump                             | 
-85337 shinespark hurt (stopping) +|80478|resuming screw attack after walljump                          | 
-8533E shinespark impact +|805A4|change sound of speed booster boost                           | 
-824Ef Fliping in water (without gravity suit) +|8241B|samus's steps                                                 | 
-83B41 charge beam charging (startup) +|85337|shinespark hurt (stopping)                                    | 
-8414B bomb explosion +|8533E|shinespark impact                                             | 
-84D83 Waveshield startup +|824Ef|Fliping in water (without gravity suit)                       | 
-85AF6 Waveshield continuation +|83B41|charge beam charging (startup)                                | 
-85A18 Waveshield end (clears sound) +|8414B|bomb explosion                                                | 
-84E0C Iceshield ring +|84D83|Waveshield startup                                            | 
-84F12 Iceshield impact +|85AF6|Waveshield continuation                                       | 
-84F6A Iceshield Break +|85A18|Waveshield end (clears sound)                                 | 
-84E80 Spazer Shield startup +|84E0C|Iceshield ring                                                | 
-85C21 Spazer Shield end +|84F12|Iceshield impact                                              | 
-84F01 Plasma Shield +|84F6A|Iceshield Break                                               | 
-87457 Fliping sound while hurt +|84E80|Spazer Shield startup                                         | 
-87460 spacejump sound while hurt +|85C21|Spazer Shield end                                             | 
-87469 screwattack while hurt +|84F01|Plasma Shield                                                 | 
-87482 Walljumping while hurt +|87457|Fliping sound while hurt                                      | 
-875C9 landing a flip +|87460|spacejump sound while hurt                                    | 
-8F067 landing a flip2 (very fast) +|87469|screwattack while hurt                                        | 
-8D591 varia get +|87482|Walljumping while hurt                                        | 
-8D669 gravity get +|875C9|landing a flip                                                | 
-8D8CE Samus hurt +|8F067|landing a flip2 (very fast)                                   | 
-8EF31 xray scope +|8D591|varia get                                                     | 
-8F6CC Flipping to the right +|8D669|gravity get                                                   | 
-8F6D5 Spacejump to the right +|8D8CE|Samus hurt                                                    | 
-8F72D Flipping to the left +|8EF31|xray scope                                                    | 
-8F736 Spacejump to the left +|8F6CC|Flipping to the right                                         | 
-8F750 Screwattack +|8F6D5|Spacejump to the right                                        | 
-86A9E low health alarm 1 (does not repeat if not set to 02) +|8F72D|Flipping to the left                                          | 
-875A1 impacting into object (running into a wall) +|8F736|Spacejump to the left                                         | 
-8F08D soft landing +|8F750|Screwattack                                                   | 
-8F09B hard landing +|86A9E|low health alarm 1 (does not repeat if not set to 02)         | 
-8DAD1 shinespark stored +|875A1|impacting into object (running into a wall)                   | 
-8FAF4 sphinespark sound +|8F08D|soft landing                                                  | 
-980f0 beam impact sound +|8F09B|hard landing                                                  | 
-980FD Missile impact sound +|8DAD1|shinespark stored                                             | 
-DC694 Fire grapple +|8FAF4|sphinespark sound                                             | 
-DC73B Grapple latch +|980f0|beam impact sound                                             | 
-DC843 Grapple Break +|980FD|Missile impact sound                                          | 
-DC8C6 Grapple delatch +|DC694|Fire grapple                                                  | 
-10255B death by screwattack/speedboost +|DC73B|Grapple latch                                                 | 
-1027CC Impact on “armored” enemies +|DC843|Grapple Break                                                 | 
-1108D1 yellow ooze enemies +|DC8C6|Grapple delatch                                               | 
-111F2D changes thorn attack on cacti +|10255B|death by screwattack/speedboost                              | 
-112764 samus's ship hover +|1027CC|Impact on “armored” enemies                                  | 
-113C2B Giant yellow flies in brinstar +|1108D1|yellow ooze enemies                                          | 
-11435A big pink buff fly in norfair +|111F2D|changes thorn attack on cacti                                | 
-Library 1 Sounds +|112764|samus's ship hover                                           | 
-Index Notes +|113C2B|Giant yellow flies in brinstar                               | 
-00 Nothing +|11435A|big pink buff fly in norfair                                 | 
-01 Power Bomb + 
-02 Clear sounds from this library? +===== Library 1 Sounds ===== 
-03 Fire Missile + 
-04 Fire Super Missile +^Index^Notes                                                                             ^ 
-05 Fire Grapple +|00|Nothing                                                                              | 
-06 Grappling on a block +|01|Power Bomb                                                                           | 
-07 Short grapple sound, not sure when it's used exactly +|02|Clear sounds from this library?                                                      | 
-08 Charge beam +|03|Fire Missile                                                                         | 
-09 X-Ray +|04|Fire Super Missile                                                                   | 
-0A Clear sounds from this library? +|05|Fire Grapple                                                                         | 
-0B Fire beam (Normal) +|06|Grappling on a block                                                                 | 
-0C Fire beam (Ice) +|07|Short grapple sound, not sure when it's used exactly                                 | 
-0D Fire beam (Wave) +|08|Charge beam                                                                          | 
-0E Fire beam (Wave/Ice) +|09|X-Ray                                                                                | 
-0F Fire beam (Spazer) +|0A|Clear sounds from this library?                                                      | 
-10 Fire beam (Spazer/Ice) +|0B|Fire beam (Normal)                                                                   | 
-11 Fire beam (Spazer/Ice/Wave) +|0C|Fire beam (Ice)                                                                      | 
-12 Fire beam (Spazer/Wave) +|0D|Fire beam (Wave)                                                                     | 
-13 Fire beam (Plasma) +|0E|Fire beam (Wave/Ice)                                                                 | 
-14 Fire beam (Plasma/Ice) +|0F|Fire beam (Spazer)                                                                   | 
-15 Fire beam (Plasma/Wave/Ice) +|10|Fire beam (Spazer/Ice)                                                               | 
-16 Fire beam (Plasma/Wave) +|11|Fire beam (Spazer/Ice/Wave)                                                          | 
-17 Fire beam (Charged) +|12|Fire beam (Spazer/Wave)                                                              | 
-18 Fire beam (Charged Ice) +|13|Fire beam (Plasma)                                                                   | 
-19 Fire beam (Charged Wave) +|14|Fire beam (Plasma/Ice)                                                               | 
-1A Fire beam (Charged Wave/Ice) +|15|Fire beam (Plasma/Wave/Ice)                                                          | 
-1B Fire beam (Charged Spazer) +|16|Fire beam (Plasma/Wave)                                                              | 
-1C Fire beam (Charged Spazer/Ice) +|17|Fire beam (Charged)                                                                  | 
-1D Fire beam (Charged Spazer/Wave/Ice) +|18|Fire beam (Charged Ice)                                                              | 
-1E Fire beam (Charged Spazer/Wave) +|19|Fire beam (Charged Wave)                                                             | 
-1F Fire beam (Charged Plasma) +|1A|Fire beam (Charged Wave/Ice)                                                         | 
-20 Fire beam (Charged Plasma/Ice) +|1B|Fire beam (Charged Spazer)                                                           | 
-21 Fire beam (Charged Plasma/Wave/Ice) +|1C|Fire beam (Charged Spazer/Ice)                                                       | 
-22 Fire beam (Charged Plasma/Wave) +|1D|Fire beam (Charged Spazer/Wave/Ice)                                                  | 
-23 Ice beam shield +|1E|Fire beam (Charged Spazer/Wave)                                                      | 
-24 Ice beam shield fires off +|1F|Fire beam (Charged Plasma)                                                           | 
-25 Spazer shield +|20|Fire beam (Charged Plasma/Ice)                                                       | 
-26 Spazer shield fires off +|21|Fire beam (Charged Plasma/Wave/Ice)                                                  | 
-27 Plasma shield +|22|Fire beam (Charged Plasma/Wave)                                                      | 
-28 Wave shield +|23|Ice beam shield                                                                      | 
-29 Nothing? +|24|Ice beam shield fires off                                                            | 
-2A Samus helmet noise in the start menu +|25|Spazer shield                                                                        | 
-2B Nothing? +|26|Spazer shield fires off                                                              | 
-2C Nothing? +|27|Plasma shield                                                                        | 
-2D Nothing? +|28|Wave shield                                                                          | 
-2E Save station saving +|29|Nothing?                                                                             | 
-2F Spin jump sound (full spin sound) +|2A|Samus helmet noise in the start menu                                                 | 
-30 Resuming normal spin jumping +|2B|Nothing?                                                                             | 
-31 Starting normal spin jumping +|2C|Nothing?                                                                             | 
-32 Stop spinjump sound? +|2D|Nothing?                                                                             | 
-33 Screw attack sound Ramps up then loops +|2E|Save station saving                                                                  | 
-34 Stop screw-attack sound? +|2F|Spin jump sound (full spin sound)                                                    | 
-35 Samus hurt +|30|Resuming normal spin jumping                                                         | 
-36 Map 'click' when moving/scrolling +|31|Starting normal spin jumping                                                         | 
-37 Selection click when moving on equipment screen or pressing select item +|32|Stop spinjump sound?                                                                 | 
-38 Sound from when you change between equipment screens, or you toggle an equipped item +|33|Screw attack sound Ramps up then loops                                               | 
-39 Same as 37 (quieter) +|34|Stop screw-attack sound?                                                             | 
-3A Nothing? +|35|Samus hurt                                                                           | 
-3B Going from world map to area map when loading saved game +|36|Map 'click' when moving/scrolling                                                    | 
-3C Going from area map to world map when loading saved game +|37|Selection click when moving on equipment screen or pressing select item              | 
-3D Crumble block +|38|Sound from when you change between equipment screens, or you toggle an equipped item | 
-3E Space jump +|39|Same as 37 (quieter)                                                                 | 
-3F Same as 31 +|3A|Nothing?                                                                             | 
-40 Mother brain's laser attack? +|3B|Going from world map to area map when loading saved game                             | 
-41 Resuming a charged beam, not starting it +|3C|Going from area map to world map when loading saved game                             | 
-42 Boss death throes (only with Kraid/Crocomire/Phantoon Boss BGM) +|3D|Crumble block                                                                        | 
-43+ Locks up sound and music +|3E|Space jump                                                                           | 
-Library 2 Sounds +|3F|Same as 31                                                                           | 
-Index Notes +|40|Mother brain's laser attack?                                                         | 
-00 Nothing +|41|Resuming a charged beam, not starting it                                             | 
-01 Health pickup +|42|Boss death throes (only with Kraid/Crocomire/Phantoon Boss BGM)                      | 
-02 Health pickup (for large?) +|43+|Locks up sound and music                                                            | 
-03 Missile pickup + 
-04 Missile pickup (for supers?) + 
-05 Missile pickup (for powerbombs?+===== Library 2 Sounds ===== 
-06 Not sure Almost sounds like a bomb or a dud shot, but isn't either + 
-07 (Super) Missile explosion +^Index^Notes                                                                                                               ^ 
-08 Bomb explosion +|00|Nothing                                                                                                                | 
-09 Enemy death sound? +|01|Health pickup                                                                                                          | 
-0A Block break +|02|Health pickup (for large?                                                                                            | 
-0B Enemy death sound (from screw attack, I think) +|03|Missile pickup                                                                                                         | 
-0C Enemy death sound? (Insom: Beam dud noise?) +|04|Missile pickup (for supers?                                                                                          | 
-0D Loud Water splash +|05|Missile pickup (for powerbombs?                                                                                      | 
-0E Soft Water splash +|06|Not sure Almost sounds like a bomb or a dud shot, but isn't either                                                     | 
-0F 'large' Air bubbles +|07|(Super) Missile explosion                                                                                              | 
-10 Scraping sound from dust enemies +|08|Bomb explosion                                                                                                         | 
-11 'small' Air bubbles +|09|Enemy death sound?                                                                                                     | 
-12 'one' Air bubble (Tourian?+|0A|Block break                                                                                                            | 
-13 'two' Air bubbles (Tourian?+|0B|Enemy death sound (from screw attack, I think)                                                                         | 
-14 'three' Air bubbles (Tourian?+|0C|Enemy death sound? (Insom: Beam dud noise?                                                                           | 
-15 nothing? +|0D|Loud Water splash                                                                                                      | 
-16 Boss screaming (only with Kraid/Crocomire/Phantoon Boss BGM) +|0E|Soft Water splash                                                                                                      | 
-17 Low pitch X-ray scope (Does NOT stop, ignores new sounds) +|0F|'large' Air bubbles                                                                                                    | 
-18 Load game 'hum' (very quiet) Loops infinitely till stopped +|10|Scraping sound from dust enemies                                                                                       | 
-19 Boss gem shattering and goodies inside flying upward +|11|'small' Air bubbles                                                                                                    | 
-1A Explosions + smashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM) +|12|'one' Air bubble (Tourian?                                                                                           | 
-1B A muffled explosion? (Insom: A boulder smashing?+|13|'two' Air bubbles (Tourian?                                                                                          | 
-1C Wrecked Ship chozo statue gripping Samus (as morph ball) +|14|'three' Air bubbles (Tourian?                                                                                        | 
-1D Dachora chirping noise +|15|nothing?                                                                                                               | 
-1E Smashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM) +|16|Boss screaming (only with Kraid/Crocomire/Phantoon Boss BGM)                                                           | 
-1F Weird tone then a plasma shot sound? (Probably specific enemy sound) +|17|Low pitch X-ray scope (Does NOT stop, ignores new sounds)                                                              | 
-20 Space pirate barking? +|18|Load game 'hum' (very quiet) Loops infinitely till stopped                                                             | 
-21 Skree dive bombing / Reo screetch? +|19|Boss gem shattering and goodies inside flying upward                                                                   | 
-22 Hurt enemy 2? (Pipe enemies) +|1A|Explosions + smashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM)           | 
-23 Hurt enemy 3? (Ball enemies) +|1B|A muffled explosion? (Insom: A boulder smashing?                                                                     | 
-24 Bomb explosion? (Used when escaping Zebes) +|1C|Wrecked Ship chozo statue gripping Samus (as morph ball)                                                               | 
-25 Sounds like a missile shot that immediately hits a wall, but muffled (Used when escaping Zebes) +|1D|Dachora chirping noise                                                                                                 | 
-26 Torizo shooting a cresent thing +|1E|Smashing Mother Brain's glass case (Would make a good monster scream when paired with boss BGM)                        | 
-27 Hurt enemy 4 (larger enemies, Torizo) +|1F|Weird tone then a plasma shot sound? (Probably specific enemy sound)                                                   | 
-28 Bomb explosion +|20|Space pirate barking?                                                                                                  | 
-29 Shot block breaking? +|21|Skree dive bombing / Reo screetch?                                                                                     | 
-2A Bomb explosion +|22|Hurt enemy 2? (Pipe enemies)                                                                                           | 
-2B Multiple bomb explosions Not bomb-spread sound +|23|Hurt enemy 3? (Ball enemies)                                                                                           | 
-2C Either a Draygon scream or a Metroid/Mother Brain scream +|24|Bomb explosion? (Used when escaping Zebes)                                                                             | 
-2D Crocomire scream +|25|Sounds like a missile shot that immediately hits a wall, but muffled (Used when escaping Zebes)                        | 
-2E Crocomire death throes +|26|Torizo shooting a cresent thing                                                                                        | 
-2F Yapping maw +|27|Hurt enemy 4 (larger enemies, Torizo)                                                                                  | 
-30 Some sort of boss noise +|28|Bomb explosion                                                                                                         | 
-31 Jumping starfish noise +|29|Shot block breaking?                                                                                                   | 
-32 Etecoon noise +|2A|Bomb explosion                                                                                                         | 
-33 Different etecoon noise +|2B|Multiple bomb explosions Not bomb-spread sound                                                                         | 
-34 Puffing noise from those super missile giving cacti (saboten) +|2C|Either a Draygon scream or a Metroid/Mother Brain scream                                                               | 
-35 Etecoon humming the 'item get!' theme +|2D|Crocomire scream                                                                                                       | 
-36 Swooping Norfair enemies +|2E|Crocomire death throes                                                                                                 | 
-37 Plugging into and using a missile/energy/map thing +|2F|Yapping maw                                                                                                            | 
-38 Finished using the aforementioned thing +|30|Some sort of boss noise                                                                                                | 
-39 Speed Booster running +|31|Jumping starfish noise                                                                                                 | 
-3A Single spin jump? +|32|Etecoon noise                                                                                                          | 
-3B Ripping noise, not sure where from +|33|Different etecoon noise                                                                                                | 
-3C Missile explosion +|34|Puffing noise from those super missile giving cacti (saboten)                                                          | 
-3D Shinespark charged up +|35|Etecoon humming the 'item get!' theme                                                                                  | 
-3F Missile launcher noise +|36|Swooping Norfair enemies                                                                                               | 
-40 A squeaky noise that reminds me of something disengaging +|37|Plugging into and using a missile/energy/map thing                                                                     | 
-41 Nothing +|38|Finished using the aforementioned thing                                                                                | 
-42 Breaking noise, maybe from crumbling chozo statue +|39|Speed Booster running                                                                                                  | 
-43 Another explosion, sounds muffled +|3A|Single spin jump?                                                                                                      | 
-44 Nothing +|3B|Ripping noise, not sure where from                                                                                     | 
-45 A double-clicking sort of sound +|3C|Missile explosion                                                                                                      | 
-46 Bubbling used in some rooms where lava rises +|3D|Shinespark charged up                                                                                                  | 
-47 Swooping Norfair enemy? +|3F|Missile launcher noise                                                                                                 | 
-48 Torizo shooting +|40|A squeaky noise that reminds me of something disengaging                                                               | 
-49 Furry wall crawlers from Maridia +|41|Nothing                                                                                                                | 
-4A Very odd Sort of a buzzing sound +|42|Breaking noise, maybe from crumbling chozo statue                                                                      | 
-4B Stepping sound from the Wrecked Ship Chozo statue +|43|Another explosion, sounds muffled                                                                                      | 
-4C Draygon shooting his sticky white stuff ^_^ +|44|Nothing                                                                                                                | 
-4D Low pitch humming sound you hear in the background of some rooms (ie: the one right before the boss statues) +|45|A double-clicking sort of sound                                                                                        | 
-4E Slightly different power bomb sound +|46|Bubbling used in some rooms where lava rises                                                                           | 
-4F Splashing sound? +|47|Swooping Norfair enemy?                                                                                                | 
-50 Metroid screech (only works with Tourian/Maridia BGMs) +|48|Torizo shooting                                                                                                        | 
-51 Some sort of echoing noise +|49|Furry wall crawlers from Maridia                                                                                       | 
-52 Alternate metroid screech? +|4A|Very odd Sort of a buzzing sound                                                                                       | 
-53 Squishing noise +|4B|Stepping sound from the Wrecked Ship Chozo statue                                                                      | 
-54 Lower pitched skree noise +|4C|Draygon shooting his sticky white stuff :3                                                                             | 
-55 Similar to #4A +|4D|Low pitch humming sound you hear in the background of some rooms (ie: the one right before the boss statues)           | 
-56 'Suit get!' noise +|4E|Slightly different power bomb sound                                                                                    | 
-57 Crumble block? +|4F|Splashing sound?                                                                                                       | 
-58 Another metroid scream +|50|Metroid screech (only works with Tourian/Maridia BGMs)                                                                 | 
-59 Ridley's roar +|51|Some sort of echoing noise                                                                                             | 
-5A Metroid feeding noise? +|52|Alternate metroid screech?                                                                                             | 
-5B Skree noise +|53|Squishing noise                                                                                                        | 
-5C Skree meets ground +|54|Lower pitched skree noise                                                                                              | 
-5D Very subtle noise, sounds like rubbing/scraping +|55|Similar to #4A                                                                                                         | 
-5E Sounds like a swishing of air made from swinging a large object? +|56|'Suit get!' noise                                                                                                      | 
-5F Norfair bouncy ball enemy? +|57|Crumble block?                                                                                                         | 
-60 Sounds VERY suitable for a mini-crocomire, but needs to be with a Crocomire/Kraid BGM +|58|Another metroid scream                                                                                                 | 
-61 Starts off like a power bomb but truncates before getting very high pitched +|59|Ridley's roar                                                                                                          | 
-62 Scraping noise? +|5A|Metroid feeding noise?                                                                                                 | 
-63 Mother Brain explosion shot +|5B|Skree noise                                                                                                            | 
-64 Similar to #61 +|5C|Skree meets ground                                                                                                     | 
-65 Swooping horsefly thing from brinstar +|5D|Very subtle noise, sounds like rubbing/scraping                                                                        | 
-66 Space pirate noise +|5E|Sounds like a swishing of air made from swinging a large object?                                                       | 
-67 Space pirate shooting noise +|5F|Norfair bouncy ball enemy?                                                                                             | 
-68 Sounds like same instrument used to make the Kraid/Crocomire boss anticipation BGM +|60|Sounds VERY suitable for a mini-crocomire, but needs to be with a Crocomire/Kraid BGM                                  | 
-69 Completely unrecognizable +|61|Starts off like a power bomb but truncates before getting very high pitched                                            | 
-6A Puffing noise from those super missile giving cacti things +|62|Scraping noise?                                                                                                        | 
-6B Mother Brain eye beam +|63|Mother Brain explosion shot                                                                                            | 
-6C Subtle knocking noise +|64|Similar to #61                                                                                                         | 
-6D Super missile explosion? +|65|Swooping horsefly thing from brinstar                                                                                  | 
-6E Mother Brain (first form) oww noise +|66|Space pirate noise                                                                                                     | 
-6F Mother Brain (second form) scream +|67|Space pirate shooting noise                                                                                            | 
-70 Snail enemy rolling noise +|68|Sounds like same instrument used to make the Kraid/Crocomire boss anticipation BGM                                     | 
-71 Nothing? +|69|Completely unrecognizable                                                                                              | 
-72 Shitroid feeling sorry noise +|6A|Puffing noise from those super missile giving cacti things                                                             | 
-73 Draygon roar/Phantoon scream (Both work flawlessly) +|6B|Mother Brain eye beam                                                                                                  | 
-74 Crocomire roar/Shitroid dies (Both work flawlessly) +|6C|Subtle knocking noise                                                                                                  | 
-75 Collapsing Crocomire bones (works everywhere oO) +|6D|Super missile explosion?                                                                                               | 
-76 Super missile explosion? +|6E|Mother Brain (first form) oww noise                                                                                    | 
-77 Crocomire death throes in lava pit +|6F|Mother Brain (second form) scream                                                                                      | 
-78 Shitroid feeding off of Samus in Tourian and Maridia BGM/Shitroid feeding off of Mother Brain during with battle's BGM +|70|Snail enemy rolling noise                                                                                              | 
-79 Phantoon death throes? +|71|Nothing?                                                                                                               | 
-7A More Phantoon death throes? +|72|Shitroid feeling sorry noise                                                                                           | 
-7B Even more Phantoon death throes? +|73|Draygon roar/Phantoon scream (Both work flawlessly)                                                                    | 
-7C Botwoon barking +|74|Crocomire roar/Shitroid dies (Both work flawlessly)                                                                    | 
-7D Sad Metroid :( +|75|Collapsing Crocomire bones (works everywhere oO)                                                                       | 
-7E Mother Brain roar +|76|Super missile explosion?                                                                                               | 
-7F Mother Brain is chargin her laser +|77|Crocomire death throes in lava pit                                                                                     | 
-Library 3 Sounds +|78|Shitroid feeding off of Samus in Tourian and Maridia BGM/Shitroid feeding off of Mother Brain during with battle's BGM | 
-Index Notes +|79|Phantoon death throes?                                                                                                 | 
-00 Nothing +|7A|More Phantoon death throes?                                                                                            | 
-01 Clear sounds from this library? +|7B|Even more Phantoon death throes?                                                                                       | 
-02 Low Health alarm +|7C|Botwoon barking                                                                                                        | 
-03 Speedrun +|7D|Sad Metroid :(                                                                                                         | 
-04 Land from jump (loud) +|7E|Mother Brain roar                                                                                                      | 
-05 Land from jump (soft) +|7F|Mother Brain is chargin her laser                                                                                      | 
-06 Footstep + 
-07 Opening door + 
-08 Closing door +===== Library 3 Sounds ===== 
-09 Hit a red door with a missile + 
-0A Frozen enemy +^Index^Notes                                                                                ^ 
-0B Elevator moving +|00|Nothing                                                                                 | 
-0C Super jump charged +|01|Clear sounds from this library?                                                         | 
-0D Typewriter? (during intro text) +|02|Low Health alarm                                                                        | 
-0E Gate moving +|03|Speedrun                                                                                | 
-0F Super jump +|04|Land from jump (loud)                                                                   | 
-10 Similar to bomb, but not as long Unsure (might be for boss explosions) +|05|Land from jump (soft)                                                                   | 
-11 Sounds kinda like a block breaking +|06|Footstep                                                                                | 
-12 Clear sounds from this library? +|07|Opening door                                                                            | 
-13 Bomb explosion +|08|Closing door                                                                            | 
-14 Samus's ship door opening +|09|Hit a red door with a missile                                                           | 
-15 Samus's ship door closing +|0A|Frozen enemy                                                                            | 
-16 Block break –> explosion (that's what it sounds like at least) +|0B|Elevator moving                                                                         | 
-17 Space Pirate beam +|0C|Super jump charged                                                                      | 
-18 Nothing +|0D|Typewriter? (during intro text)                                                         | 
-19 'Busy' sound +|0E|Gate moving                                                                             | 
-1A Nothing +|0F|Super jump                                                                              | 
-1B Same instrument as busy sound, random notes +|10|Similar to bomb, but not as long Unsure (might be for boss explosions)                  | 
-1C Sounds similar to normal beam +|11|Sounds kinda like a block breaking                                                      | 
-1D Phantoon's eye flames +|12|Clear sounds from this library?                                                         | 
-1E Bomb explosion +|13|Bomb explosion                                                                          | 
-1F Missile firing, but very very slightly higher pitched; Kraid firing belly spikes +|14|Samus's ship door opening                                                               | 
-20 Nothing +|15|Samus's ship door closing                                                               | 
-21 Single spinjump sound +|16|Block break –> explosion (that's what it sounds like at least)                          | 
-22 3 bubbly sounds; Crocomire sinking into acid +|17|Space Pirate beam                                                                       | 
-23 Low tone that lasts for about 2 seconds and ends abruptly +|18|Nothing                                                                                 | 
-24 Same as above #23, but with a short fade-out +|19|'Busy' sound                                                                            | 
-25 Stop speed running sound? +|1A|Nothing                                                                                 | 
-26 Low tone that repeats twice and fades out; similar to #23 and #24 +|1B|Same instrument as busy sound, random notes                                             | 
-27 Similar to #23, but slightly buzzier sounding +|1C|Sounds similar to normal beam                                                           | 
-28 Sounds like Saboten/Mini Kraid when they shoot spikes; repeats 6 times quickly +|1D|Phantoon's eye flames                                                                   | 
-29 Similar to #28, but repeats 5 times at a faster rate; Phantoon's super missile reaction +|1E|Bomb explosion                                                                          | 
-2A Quiet sound of the “L” and “R” buttons on the pause screen blinking +|1F|Missile firing, but very very slightly higher pitched; Kraid firing belly spikes        | 
-2B Repeating speed booster sound after Samus has reached max speed +|20|Nothing                                                                                 | 
-2C Ceres doors opening +|21|Single spinjump sound                                                                   | 
-2D Low repeating sound when Samus' energy is being drained or refilled by various things +|22|3 bubbly sounds; Crocomire sinking into acid                                            | 
-2E Loud tone that plays 3 descending notes; the rhythm makes me think of enemy hurt sounds +|23|Low tone that lasts for about 2 seconds and ends abruptly                               | 
-2F Nothing +|24|Same as above #23, but with a short fade-out                                            | 
-30+ Locks up sound and music+|25|Stop speed running sound?                                                               | 
 +|26|Low tone that repeats twice and fades out; similar to #23 and #24                       | 
 +|27|Similar to #23, but slightly buzzier sounding                                           | 
 +|28|Sounds like Saboten/Mini Kraid when they shoot spikes; repeats 6 times quickly          | 
 +|29|Similar to #28, but repeats 5 times at a faster rate; Phantoon's super missile reaction | 
 +|2A|Quiet sound of the “L” and “R” buttons on the pause screen blinking                     | 
 +|2B|Repeating speed booster sound after Samus has reached max speed                         | 
 +|2C|Ceres doors opening                                                                     | 
 +|2D|Low repeating sound when Samus' energy is being drained or refilled by various things   | 
 +|2E|Loud tone that plays 3 descending notes; the rhythm makes me think of enemy hurt sounds | 
 +|2F|Nothing                                                                                 | 
 +|30+|Locks up sound and music                                                               |
sm/data_locations/sound_locations.1731622274.txt.gz · Last modified: 2024/11/14 22:11 by felixwright