sm:data_locations:sound_locations
Differences
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sm:data_locations:sound_locations [2024/11/14 21:41] – created felixwright | sm:data_locations:sound_locations [2024/11/14 22:59] (current) – felixwright | ||
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- | Projectile Sounds | + | ===== Projectile Sounds |
Various offsets to edit the sounds for beams, their combos + charge version as well as missile sounds when fired. | Various offsets to edit the sounds for beams, their combos + charge version as well as missile sounds when fired. | ||
Beams & missiles use library 1 sounds; specifically, | Beams & missiles use library 1 sounds; specifically, | ||
- | Offset Index Weapon charged? | + | ^Offset |
- | $8428F 0B Power no | + | |$8428F|0B|Power |no| |
- | $84291 0D Wave no | + | |$84291|0D|Wave |no| |
- | $84293 0C Ice no | + | |$84293|0C|Ice |no| |
- | $84295 0E Ice + Wave no | + | |$84295|0E|Ice + Wave |no| |
- | $84297 0F Spazer no | + | |$84297|0F|Spazer |
- | $84299 12 Spazer + Wave no | + | |$84299|12|Spazer + Wave |no| |
- | $8429B 10 Spazer + Ice no | + | |$8429B|10|Spazer + Ice |no| |
- | $8429D 11 Spazer + Wave + Ice no | + | |$8429D|11|Spazer + Wave + Ice |no| |
- | $8429F 13 Plasma no | + | |$8429F|13|Plasma |
- | $842A1 16 Plasma + Wave no | + | |$842A1|16|Plasma + Wave |no| |
- | $842A3 14 Plasma + Ice no | + | |$842A3|14|Plasma + Ice |no| |
- | $842A5 15 Plasma + Ice + Wave no | + | |$842A5|15|Plasma + Ice + Wave |no| |
- | $842A7 17 Power yes | + | |$842A7|17|Power |yes| |
- | $842A9 19 Wave yes | + | |$842A9|19|Wave |yes| |
- | $842AB 18 Ice yes | + | |$842AB|18|Ice |yes| |
- | $842AD 1A Ice + Wave yes | + | |$842AD|1A|Ice + Wave |yes| |
- | $842AF 1B Spazer yes | + | |$842AF|1B|Spazer |
- | $842B1 1E Spazer + Wave yes | + | |$842B1|1E|Spazer + Wave |yes| |
- | $842B3 1C Spazer + Ice yes | + | |$842B3|1C|Spazer + Ice |yes| |
- | $842B5 1D Spazer + Wave + Ice yes | + | |$842B5|1D|Spazer + Wave + Ice |yes| |
- | $842B7 1F Plasma yes | + | |$842B7|1F|Plasma |
- | $842B9 22 Plasma + Wave yes | + | |$842B9|22|Plasma + Wave |yes| |
- | $842BB 20 Plasma + Ice yes | + | |$842BB|20|Plasma + Ice |yes| |
- | $842BD 21 Plasma + Wave + Ice yes | + | |$842BD|21|Plasma + Wave + Ice |yes| |
- | $83D06 C2 Hyper | + | |$83D06|C2|Hyper || |
- | $842BF 00 Unused Plasma + Spazer combo | + | |$842BF|00|Unused Plasma + Spazer combo || |
- | $842C1 03 Missile | + | |$842C1|03|Missile |
- | $842C3 04 Super missile | + | |$842C3|04|Super missile |
- | Active Enemy Sounds | + | |
+ | ===== Active Enemy Sounds | ||
These aren't the same as “enemy hurt sounds” which can be edited right in SMILE. You only need to edit the middle value (A9 ## 00). Keep in mind what library the sounds are in. Values listed from top to bottom as I found them in the ROM, so some sounds are scattered around. The sounds are pretty isolated, so changing one shouldn' | These aren't the same as “enemy hurt sounds” which can be edited right in SMILE. You only need to edit the middle value (A9 ## 00). Keep in mind what library the sounds are in. Values listed from top to bottom as I found them in the ROM, so some sounds are scattered around. The sounds are pretty isolated, so changing one shouldn' | ||
Line 40: | Line 41: | ||
Below sounds JSL to 8090CB and use library 2 | Below sounds JSL to 8090CB and use library 2 | ||
- | Offset Hex Value Notes | + | ^Offset^Hex Value^Notes ^ |
- | 111F2C A9 34 00 Noise for Saboten puffing out and shooting its cactus needles | + | |111F2C|A9 34 00| Noise for Saboten puffing out and shooting its cactus needles |
- | 113C2A A9 65 00 Noise for Rio swooping down at Samus (big bulky Brinstar fly things) | + | |113C2A|A9 65 00| Noise for Rio swooping down at Samus (big bulky Brinstar fly things) |
- | 114359 A9 65 00 Noise for big bulky Norfair fly things swopping down at Samus | + | |114359|A9 65 00| Noise for big bulky Norfair fly things swopping down at Samus | |
- | 1108D0 A9 0E 00 Noise that Boyon (yellow slime) makes when it hops up and down | + | |1108D0|A9 0E 00| Noise that Boyon (yellow slime) makes when it hops up and down | |
- | 11107B A9 1B 00 Giant “Kame” turtle ramming into walls | + | |11107B|A9 1B 00| Giant “Kame” turtle ramming into walls | |
- | 1114D1 A9 3A 00 Giant “Kame” turtle' | + | |1114D1|A9 3A 00| Giant “Kame” turtle' |
- | 112764 A9 4D 00 Low pulsing hum of Samus' ship hovering up and down | + | |112764|A9 4D 00| Low pulsing hum of Samus' ship hovering up and down | |
- | 113F36 A9 0D 00 Splash sound of red “Squeept” enemies from Norfair hopping in and out of lava | + | |113F36|A9 0D 00| Splash sound of red “Squeept” enemies from Norfair hopping in and out of lava | |
- | 114825 A9 64 00 Blue “Holtz” enemies from lower Norfair swooping down at Samus | + | |114825|A9 64 00| Blue “Holtz” enemies from lower Norfair swooping down at Samus | |
- | 114B6D A9 0E 00 Giant green snail things from Maridia poking its mouth things out at Samus | + | |114B6D|A9 0E 00| Giant green snail things from Maridia poking its mouth things out at Samus | |
- | 114FD7 A9 63 00 ????? | + | |114FD7|A9 63 00| ????? | |
- | 1153B8 A9 57 00 ????? | + | |1153B8|A9 57 00| ????? | |
- | 11670F A9 61 00 Lava dragons in Norfair spitting fireballs at Samus | + | |11670F|A9 61 00| Lava dragons in Norfair spitting fireballs at Samus | |
- | 1189EB A9 5B 00 Metal skree diving down at Samus | + | |1189EB|A9 5B 00| Metal skree diving down at Samus | |
- | 118A54 A9 5C 00 Metal skree burrowing into the ground | + | |118A54|A9 5C 00| Metal skree burrowing into the ground |
- | 11BA7A A9 56 00 “BANG” absorbing damage from Samus' beam shots, presumably Haven' | + | |11BA7A|A9 56 00| “BANG” absorbing damage from Samus' beam shots, presumably Haven' |
- | 11C70E A9 5B 00 Skree diving down at Samus | + | |11C70E|A9 5B 00| Skree diving down at Samus | |
- | 11C777 A9 5C 00 Skree burrowing into the ground | + | |11C777|A9 5C 00| Skree burrowing into the ground |
- | 11DC72 A9 57 00 ????? | + | |11DC72|A9 57 00| ????? | |
- | 11EAA7 A9 50 00 Metroid sounds while draining Samus | + | |11EAA7|A9 50 00| Metroid sounds while draining Samus | |
- | 1208CA A9 54 00 ????? | + | |1208CA|A9 54 00| ????? | |
- | 120A22 A9 3B 00 ????? | + | |120A22|A9 3B 00| ????? | |
- | 120CFD A9 74 00 Crocomire roaring | + | |120CFD|A9 74 00| Crocomire roaring |
- | 120D09 A9 25 00 Crocomire raking his claws into the ground | + | |120D09|A9 25 00| Crocomire raking his claws into the ground |
- | 120DA5 A9 75 00 Crocomire' | + | |120DA5|A9 75 00| Crocomire' |
- | 120E91 A9 3B 00 Crocomire falling through the blocks at the end of his room | + | |120E91|A9 3B 00| Crocomire falling through the blocks at the end of his room | |
- | 120FD5 A9 76 00 Crocomire walking backwards | + | |120FD5|A9 76 00| Crocomire walking backwards |
- | 1214FD A9 77 00 Crocomire' | + | |1214FD|A9 77 00| Crocomire' |
- | 1218AC A9 2B 00 Crocomire' | + | |1218AC|A9 2B 00| Crocomire' |
- | 121982 A9 29 00 Crocomire pushing down the wall of spikes (first sound) | + | |121982|A9 29 00| Crocomire pushing down the wall of spikes (first sound) |
- | 1219C0 A9 30 00 Crocomire pushing down the wall of spikes (second sound) | + | |1219C0|A9 30 00| Crocomire pushing down the wall of spikes (second sound) |
- | 121A7E A9 25 00 Crocomire' | + | |121A7E|A9 25 00| Crocomire' |
- | 12E9A7 A9 29 00 Spore Spawn' | + | |12E9A7|A9 29 00| Spore Spawn' |
- | 12E6E8 2C 2C 00 Spore Spawn opening and exposing his core | + | |12E6E8|2C 2C 00| Spore Spawn opening and exposing his core | |
- | 12E9A7 A9 29 00 Spore Spawn' | + | |12E9A7|A9 29 00| Spore Spawn' |
- | 12E9EB A9 25 00 Spore Spawn' | + | |12E9EB|A9 25 00| Spore Spawn' |
- | 1308A9 A9 42 00 Big round gray boulders breaking (first sound) | + | |1308A9|A9 42 00| Big round gray boulders breaking (first sound) |
- | 1308D5 A9 43 00 Big round gray boulders breaking (second sound) | + | |1308D5|A9 43 00| Big round gray boulders breaking (second sound) |
- | 13099B A9 42 00 ????? (unused “KZAN”? | + | |13099B|A9 42 00| ????? (unused “KZAN”? |
- | 1309B6 A9 43 00 ????? (unused “KZAN”? | + | |1309B6|A9 43 00| ????? (unused “KZAN”? |
- | 130C18 A9 1B 00 Bloody spike platforms (“KZAN”) from Wrecked Ship/Lower Norfair crashing down | + | |130C18|A9 1B 00| Bloody spike platforms (“KZAN”) from Wrecked Ship/Lower Norfair crashing down | |
- | 130DB1 A9 61 00 Fire pillars from Lower Norfair (“HIBASHI”) shooting upwards | + | |130DB1|A9 61 00| Fire pillars from Lower Norfair (“HIBASHI”) shooting upwards |
- | 131948 A9 5E 00 Fire rings from lower Norfair (“PUROMI”) | + | |131948|A9 5E 00| Fire rings from lower Norfair (“PUROMI”) |
- | 131B1E A9 3F 00 Mini Kraid firing spikes from its belly | + | |131B1E|A9 3F 00| Mini Kraid firing spikes from its belly | |
- | 131BBC A9 16 00 Mini Kraid roaring and spitting rocks | + | |131BBC|A9 16 00| Mini Kraid roaring and spitting rocks | |
- | 132ACD A9 4E 00 Ceres Ridley flying away before the escape timer starts | + | |132ACD|A9 4E 00| Ceres Ridley flying away before the escape timer starts |
- | 13364C A9 76 00 ????? | + | |13364C|A9 76 00| ????? | |
- | 137838 A9 25 00 Ceres door exploding during escape sequence when Samus enters elevator room | + | |137838|A9 25 00| Ceres door exploding during escape sequence when Samus enters elevator room | |
- | 13AF95 A9 2D 00 Kraid roaring | + | |13AF95|A9 2D 00| Kraid roaring |
- | 13B650 A9 76 00 Kraid' | + | |13B650|A9 76 00| Kraid' |
- | 13D9DE A9 24 00 Phantoon' | + | |13D9DE|A9 24 00| Phantoon' |
- | 13D9E7 A9 2B 00 Phantoon' | + | |13D9E7|A9 2B 00| Phantoon' |
- | 13DA7E A9 7E 00 Phantoon' | + | |13DA7E|A9 7E 00| Phantoon' |
- | 13DDB9 A9 73 00 Phantoon' | + | |13DDB9|A9 73 00| Phantoon' |
- | 13DDDC A9 73 00 Phantoon' | + | |13DDDC|A9 73 00| Phantoon' |
- | 13EA2F A9 33 00 Etecoons chirping (first sound) | + | |13EA2F|A9 33 00| Etecoons chirping (first sound) |
- | 13EB8E A9 32 00 Etecoons chirping (second sound) | + | |13EB8E|A9 32 00| Etecoons chirping (second sound) |
- | 13EE36 A9 33 00 Etecoons chirping (third sound) | + | |13EE36|A9 33 00| Etecoons chirping (third sound) |
- | 13EE8C A9 33 00 Etecoons chirping (fourth sound? Couldn' | + | |13EE8C|A9 33 00| Etecoons chirping (fourth sound? Couldn' |
- | 13F6BE A9 3D 00 Dachora “pressing down” after running and charging its shinespark | + | |13F6BE|A9 3D 00| Dachora “pressing down” after running and charging its shinespark |
- | 13F6E5 A9 39 00 Dachora running and gaining speed booster echoes | + | |13F6E5|A9 39 00| Dachora running and gaining speed booster echoes |
- | 13F7CA A9 3B 00 Dachora shinesparking | + | |13F7CA|A9 3B 00| Dachora shinesparking |
- | 13F892 A9 3C 00 Dachora crashing into the ceiling after shinesparking | + | |13F892|A9 3C 00| Dachora crashing into the ceiling after shinesparking |
- | 140791 A9 5E 00 Mini Draygon' | + | |140791|A9 5E 00| Mini Draygon' |
- | 141135 A9 17 00 Blue “EYE” enemies shining their yellow light on Samus | + | |141135|A9 17 00| Blue “EYE” enemies shining their yellow light on Samus | |
- | 141174 A9 71 00 Stops the “EYE” enemy' | + | |141174|A9 71 00| Stops the “EYE” enemy' |
- | 14213E A9 2F 00 Yapping maw (“HAND”) enemies clamping their jaws together | + | |14213E|A9 2F 00| Yapping maw (“HAND”) enemies clamping their jaws together |
- | 1450B8 A9 68 00 Robot enemies in Wrecked Ship walking around | + | |1450B8|A9 68 00| Robot enemies in Wrecked Ship walking around |
- | 145DBC A9 5E 00 Walking dragon enemies (“NDRA”) jumping out of the ground | + | |145DBC|A9 5E 00| Walking dragon enemies (“NDRA”) jumping out of the ground |
- | 145F2A A9 3F 00 Walking dragon enemies (“NDRA”) spitting fireballs at Samus | + | |145F2A|A9 3F 00| Walking dragon enemies (“NDRA”) spitting fireballs at Samus | |
- | 1476DC A9 4C 00 All variations of “HACHI” spitting acid at Samus after losing their wings | + | |1476DC|A9 4C 00| All variations of “HACHI” spitting acid at Samus after losing their wings | |
- | 149AF1 A9 63 00 Mother Brain shooting a string of fireballs at Samus from her hand | + | |149AF1|A9 63 00| Mother Brain shooting a string of fireballs at Samus from her hand | |
- | 149F98 A9 7F 00 Mother Brain charging her rainbow beam | + | |149F98|A9 7F 00| Mother Brain charging her rainbow beam | |
- | 14B52B A9 6E 00 Mother Brain taking damage while sitting in her glass casing | + | |14B52B|A9 6E 00| Mother Brain taking damage while sitting in her glass casing |
- | 14B944 A9 71 00 Stops Mother Brain' | + | |14B944|A9 71 00| Stops Mother Brain' |
- | 14BC9E A9 24 00 Bomb sounds while Samus is pinned to the wall by Mother Brain' | + | |14BC9E|A9 24 00| Bomb sounds while Samus is pinned to the wall by Mother Brain' |
- | 14BE0D A9 71 00 ????? Probably related to mother brain or the giant metroid Unused? | + | |14BE0D|A9 71 00| ????? Probably related to mother brain or the giant metroid Unused? |
- | 14C7C4 A9 72 00 ????? Probably related to the giant metroid Unused? | + | |14C7C4|A9 72 00| ????? Probably related to the giant metroid Unused? |
- | 14C9DA A9 52 00 ????? Probably related to the giant metroid Unused? | + | |14C9DA|A9 52 00| ????? Probably related to the giant metroid Unused? |
- | 14CB13 A9 72 00 ????? Probably related to the giant metroid Unused? | + | |14CB13|A9 72 00| ????? Probably related to the giant metroid Unused? |
- | 14D5E1 A9 10 00 Dried Torizo before the giant metroid' | + | |14D5E1|A9 10 00| Dried Torizo before the giant metroid' |
- | 14F2D9 A9 7D 00 Giant metroid' | + | |14F2D9|A9 7D 00| Giant metroid' |
- | 14F360 A9 52 00 Giant metroid' | + | |14F360|A9 52 00| Giant metroid' |
- | 14F77F A9 78 00 Giant metroid' | + | |14F77F|A9 78 00| Giant metroid' |
- | 14F999 A9 52 00 Giant metroid' | + | |14F999|A9 52 00| Giant metroid' |
- | 154610 A9 27 00 Bomb Torizo and Golden Torizo' | + | |154610|A9 27 00| Bomb Torizo and Golden Torizo' |
- | 154618 A9 4B 00 Bomb Torizo and Golden Torizo' | + | |154618|A9 4B 00| Bomb Torizo and Golden Torizo' |
- | 15538F A9 34 00 Golden Torizo spawning eggs from its belly when it's very low on health | + | |15538F|A9 34 00| Golden Torizo spawning eggs from its belly when it's very low on health |
- | 155397 A9 67 00 Golden Torizo firing ring-shaped projectiles from its eyes down at Samus | + | |155397|A9 67 00| Golden Torizo firing ring-shaped projectiles from its eyes down at Samus | |
- | 15539F A9 48 00 Seems related to Bomb/Golden Torizo, but I didn't notice any changes | + | |15539F|A9 48 00| Seems related to Bomb/Golden Torizo, but I didn't notice any changes |
- | 15657F A9 1C 00 Chozo statues in Wrecked Ship/Lower Norfair gripping onto Samus | + | |15657F|A9 1C 00| Chozo statues in Wrecked Ship/Lower Norfair gripping onto Samus | |
- | 156587 A9 4B 00 Chozo statue' | + | |156587|A9 4B 00| Chozo statue' |
- | 16F414 A9 25 00 Mother Brain' | + | |16F414|A9 25 00| Mother Brain' |
- | 190898 A9 66 00 ????? Space pirate sound, but I couldn' | + | |190898|A9 66 00| ????? Space pirate sound, but I couldn' |
- | 196F95 A9 66 00 Climbing space pirates jumping from one wall to another | + | |196F95|A9 66 00| Climbing space pirates jumping from one wall to another |
- | 199752 A9 7C 00 Botwoon spitting his 5 green projectiles at Samus | + | |199752|A9 7C 00| Botwoon spitting his 5 green projectiles at Samus | |
- | 19957B A9 24 00 Botwoon' | + | |19957B|A9 24 00| Botwoon' |
+ | | ||
Below sounds JSL to 8090AD and use library 2 | Below sounds JSL to 8090AD and use library 2 | ||
- | Offset Hex Value Notes | + | ^Offset |
- | 20C61 B9 00 00 ????? | + | |20C61|B9 00 00|?????| |
- | 30363 B9 00 00 ????? | + | |30363|B9 00 00|?????| |
- | 141627 A9 1F 00 “FUNE” and “NAMI” spitting fireballs | + | |141627|A9 1F 00|“FUNE” and “NAMI” spitting fireballs| |
Below sounds JSL to 8090B7 and use library 2 | Below sounds JSL to 8090B7 and use library 2 | ||
- | Offset Hex Value Notes | + | ^Offset |
- | 20C46 B9 00 00 ????? | + | |20C46|B9 00 00 |????? | |
- | 30348 B9 00 00 ????? | + | |30348|B9 00 00 |????? | |
- | 11AA6A B9 00 00 ????? Looks like it should go to mocktroids, but I couldn' | + | |11AA6A|B9 00 00 |????? Looks like it should go to mocktroids, but I couldn' |
- | 11D229 A9 70 00 Small Maridian snails when Samus knocks them off of a wall | + | |11D229|A9 70 00 |Small Maridian snails when Samus knocks them off of a wall | |
- | 11D3E3 A9 70 00 Small Maridian snails when Samus pushes them around by running into them | + | |11D3E3|A9 70 00 |Small Maridian snails when Samus pushes them around by running into them | |
- | 11D497 A9 70 00 Small Maridian snails when Samus shoots them with beams or missiles | + | |11D497|A9 70 00 |Small Maridian snails when Samus shoots them with beams or missiles |
- | 134371 A9 45 00 “Time bomb set!” text typing itself on-screen after Ceres Ridley flies away | + | |134371|A9 45 00 |“Time bomb set!” text typing itself on-screen after Ceres Ridley flies away | |
- | 134666 A9 24 00 Ridley' | + | |134666|A9 24 00 |Ridley' |
- | 148921 A9 24 00 Mother Brain' | + | |148921|A9 24 00 |Mother Brain' |
- | 148BC3 A9 24 00 Mother Brain' | + | |148BC3|A9 24 00 |Mother Brain' |
- | 148F75 A9 29 00 Mother Brain' | + | |148F75|A9 29 00 |Mother Brain' |
- | 14B24F A9 10 00 Mother Brain' | + | |14B24F|A9 10 00 |Mother Brain' |
- | 14B38B A9 24 00 Wall behind Mother Brain bursting open after she dies | + | |14B38B|A9 24 00 |Wall behind Mother Brain bursting open after she dies | |
- | 14DC37 A9 10 00 Dry creatures in Tourian crumbling away after Samus touches them | + | |14DC37|A9 10 00 |Dry creatures in Tourian crumbling away after Samus touches them | |
Below sounds JSL to 8090C1 and use library 2 | Below sounds JSL to 8090C1 and use library 2 | ||
- | Offset Hex Value Notes | + | ^Offset^Hex Value^Notes ^ |
- | 20C7C B9 00 00 ????? | + | |20C7C|B9 00 00|????? | |
- | 3037E B9 00 00 ????? | + | |3037E|B9 00 00|????? | |
- | 36E8D A9 09 00 ' | + | |36E8D|A9 09 00|'Small explosion' |
- | 36E99 A9 24 00 ' | + | |36E99|A9 24 00|' |
- | 36EA5 A9 0B 00 ' | + | |36EA5|A9 0B 00|' |
- | 370C2 A9 01 00 Sound for small energy pick-ups that enemies drop | + | |370C2|A9 01 00|Sound for small energy pick-ups that enemies drop | |
- | 370D1 A9 02 00 Sound for large energy pick-ups that enemies drop | + | |370D1|A9 02 00|Sound for large energy pick-ups that enemies drop | |
- | 370E0 A9 05 00 Sound for power bomb pick-ups that enemies drop | + | |370E0|A9 05 00|Sound for power bomb pick-ups that enemies drop | |
- | 370EF A9 03 00 Sound for missile pick-ups that enemies drop | + | |370EF|A9 03 00|Sound for missile pick-ups that enemies drop | |
- | 370FE A9 04 00 Sound for super missile pick-ups that enemies drop | + | |370FE|A9 04 00|Sound for super missile pick-ups that enemies drop | |
- | 10255A A9 0B 00 ' | + | |10255A|A9 0B 00|' |
Below sounds JSL to 809125 and use library 3 | Below sounds JSL to 809125 and use library 3 | ||
- | Offset Hex Value Notes | + | ^Offset^Hex Value^Notes ^ |
- | 10408 A9 01 00 Library 3? Stops Samus' health warning after escaping Ceres Shouldn' | + | |10408|A9 01 00|Library 3? Stops Samus' health warning after escaping Ceres Shouldn' |
- | 10487 A9 01 00 ????? Library 3? | + | |10487|A9 01 00|????? Library 3? | |
- | 10534 A9 01 00 ????? Library 3? | + | |10534|A9 01 00|????? Library 3? | |
- | 15D50 A9 01 00 ????? Library 3? | + | |15D50|A9 01 00|????? Library 3? | |
- | 20C34 B9 00 00 ????? Library 3? | + | |20C34|B9 00 00|????? Library 3? | |
- | 2530B A9 2E 00 Mother Brain' | + | |2530B|A9 2E 00|Mother Brain' |
- | 30336 B9 00 00 ????? Library 3? | + | |30336|B9 00 00|????? Library 3? | |
- | 856A7 A9 01 00 ????? Library 3? | + | |856A7|A9 01 00|????? Library 3? | |
- | 875A1 A9 25 00 Library 3 Plays whenever Samus stops speed boosting | + | |875A1|A9 25 00|Library 3 Plays whenever Samus stops speed boosting |
Below sounds JSL to 80912F and use library 3 | Below sounds JSL to 80912F and use library 3 | ||
- | Offset Hex Value Notes | + | ^Offset^Hex Value^Notes ^ |
- | 20C6A B9 00 00 ????? | + | |20C6A|B9 00 00|????? | |
- | 3036C B9 00 00 ????? | + | |3036C|B9 00 00|????? | |
- | 850A3 A9 0F 00 Shinespark sound if Samus only presses jump and nothing else | + | |850A3|A9 0F 00|Shinespark sound if Samus only presses jump and nothing else | |
- | 8DAD0 A9 0C 00 ' | + | |8DAD0|A9 0C 00|' |
- | 8FAF3 A9 03 00 | + | |8FAF3|A9 03 00| | |
Below sounds JSL to 809139 and use library 3 | Below sounds JSL to 809139 and use library 3 | ||
- | Offset Hex Value Notes | + | ^Offset^Hex Value^Notes ^ |
- | 15C3E A9 2D 00 Repeating sound of reserve tanks refilling Samus' energy after it reaches 0 | + | |15C3E|A9 2D 00|Repeating sound of reserve tanks refilling Samus' energy after it reaches 0 | |
- | 20C4F B9 00 00 ????? | + | |20C4F|B9 00 00|????? | |
- | 30351 B9 00 00 ????? | + | |30351|B9 00 00|????? | |
- | 801F0 A9 2D 00 Repeating sound of lava draining Samus' energy | + | |801F0|A9 2D 00|Repeating sound of lava draining Samus' energy |
- | 80232 A9 2D 00 Repeating sound of acid draining Samus' energy | + | |80232|A9 2D 00|Repeating sound of acid draining Samus' energy |
- | 1027DD A9 0A 00 ????? Frozen enemy sound; probably affects a specific enemy(s) Not metroids | + | |1027DD|A9 0A 00|????? Frozen enemy sound; probably affects a specific enemy(s) Not metroids |
- | 1028AB A9 0A 00 Frozen enemy sound Affects most, if not all enemies that can be frozen | + | |1028AB|A9 0A 00|Frozen enemy sound Affects most, if not all enemies that can be frozen |
- | 13437A A9 0D 00 “Time bomb set!” text typing itself on-screen after Mother Brain dies | + | |13437A|A9 0D 00|“Time bomb set!” text typing itself on-screen after Mother Brain dies | |
- | 14B091 A9 13 00 Multiple explosions as Mother Brain dies and her body fades away | + | |14B091|A9 13 00|Multiple explosions as Mother Brain dies and her body fades away | |
- | 14C557 A9 2D 00 Repeating sound of the giant metroid refilling Samus' energy | + | |14C557|A9 2D 00|Repeating sound of the giant metroid refilling Samus' energy |
- | 14CDF4 A9 13 00 Multiple explosions as the giant metroid dies and falls off-screen | + | |14CDF4|A9 13 00|Multiple explosions as the giant metroid dies and falls off-screen |
Below sounds JSL to 809143 and use library 3 | Below sounds JSL to 809143 and use library 3 | ||
- | Offset Hex Value Notes | + | ^Offset^Hex Value^Notes^ |
- | 20C85 B9 00 00 ????? | + | |20C85|B9 00 00|????? | |
- | 30387 B9 00 00 ????? | + | |30387|B9 00 00|????? | |
Below sounds JSL to 80914D and use library 3 | Below sounds JSL to 80914D and use library 3 | ||
- | Offset Hex Value Notes | + | ^Offset^Hex Value^Notes ^ |
- | 8D21 A9 01 00 ????? | + | |8D21|A9 01 00|????? | |
- | 9460 A9 01 00 ????? | + | |9460|A9 01 00|????? | |
- | 12954 A9 2A 00 Sound of the blinking “L” and “R” buttons on the pause screens | + | |12954|A9 2A 00|Sound of the blinking “L” and “R” buttons on the pause screens |
- | 12F7A A9 2D 00 Repeating sound of Samus manually using reserve tanks on the equipment screen | + | |12F7A|A9 2D 00|Repeating sound of Samus manually using reserve tanks on the equipment screen |
- | 13C0C A9 23 00 ????? | + | |13C0C|A9 23 00|????? | |
- | 13C15 A9 26 00 ????? | + | |13C15|A9 26 00|????? | |
- | 13C1E A9 27 00 ????? | + | |13C1E|A9 27 00|????? | |
- | 13E27 A9 01 00 ????? | + | |13E27|A9 01 00|????? | |
- | 13E3C A9 2B 00 ' | + | |13E3C|A9 2B 00|' |
- | 20C19 B9 00 00 ????? | + | |20C19|B9 00 00|????? | |
- | 3031B B9 00 00 ????? | + | |3031B|B9 00 00|????? | |
- | 31AA0 A9 1D 00 Phantoon spawning rows of eye flames during his vulnerable phase | + | |31AA0|A9 1D 00|Phantoon spawning rows of eye flames during his vulnerable phase | |
- | 31AD2 A9 1D 00 Phantoon' | + | |31AD2|A9 1D 00|Phantoon' |
- | 31D4D A9 1E 00 Kraid rising up from the ground; both phases | + | |31D4D|A9 1E 00|Kraid rising up from the ground; both phases |
- | 34427 A9 13 00 Mother Brain' | + | |34427|A9 13 00|Mother Brain' |
- | 34548 A9 13 00 Mother Brain' | + | |34548|A9 13 00|Mother Brain' |
- | 34749 A9 13 00 Mother Brain' | + | |34749|A9 13 00|Mother Brain' |
- | 588AF A9 0D 00 Sound of green text typing itself on-screen during the game's intro | + | |588AF|A9 0D 00|Sound of green text typing itself on-screen during the game's intro | |
- | 5A25B A9 23 00 Related to intro music and probably other stuff Shouldn' | + | |5A25B|A9 23 00|Related to intro music and probably other stuff Shouldn' |
- | 5A263 A9 26 00 Related to intro music and probably other stuff Shouldn' | + | |5A263|A9 26 00|Related to intro music and probably other stuff Shouldn' |
- | 5A26B A9 27 00 Related to intro music and probably other stuff Shouldn' | + | |5A26B|A9 27 00|Related to intro music and probably other stuff Shouldn' |
- | 5BA9F A9 23 00 Related to intro music and probably other stuff Shouldn' | + | |5BA9F|A9 23 00|Related to intro music and probably other stuff Shouldn' |
- | 5BB4A A9 23 00 Related to intro music and probably other stuff Shouldn' | + | |5BB4A|A9 23 00|Related to intro music and probably other stuff Shouldn' |
- | 6C67C B9 00 00 ????? | + | |6C67C|B9 00 00|????? | |
- | 6E3A4 A9 2D 00 Repeating sound of Samus losing health in heated rooms without varia/ | + | |6E3A4|A9 2D 00|Repeating sound of Samus losing health in heated rooms without varia/ |
- | 805A3 A9 03 00 Samus gaining speed ala speed booster and getting blue echoes | + | |805A3|A9 03 00|Samus gaining speed ala speed booster and getting blue echoes |
- | 8241B A9 06 00 Samus' | + | |8241B|A9 06 00|Samus' quiet footsteps anytime she's moving along the ground |
- | 8533D A9 10 00 Slightly shorter bomb explosion sound; possibly used for a boss somewhere | + | |8533D|A9 10 00|Slightly shorter bomb explosion sound; possibly used for a boss somewhere |
- | 86A8F A9 01 00 Stops warning beep when Samus' energy raises back up to 32+ | + | |86A8F|A9 01 00|Stops warning beep when Samus' energy raises back up to 32+ | |
- | 86A9D A9 02 00 Warning beep when Samus' energy drops to 31 or lower | + | |86A9D|A9 02 00|Warning beep when Samus' energy drops to 31 or lower | |
- | 87339 A9 02 00 Warning beep ' | + | |87339|A9 02 00|Warning beep ' |
- | 8E6D7 A9 02 00 Warning beep again Probably another refresh under some other conditions | + | |8E6D7|A9 02 00|Warning beep again Probably another refresh under some other conditions |
- | 8F08C A9 05 00 Samus landing after a low jump; 'soft landing' | + | |8F08C|A9 05 00|Samus landing after a low jump; 'soft landing' |
- | 8F09A A9 04 00 Samus landing after a higher jump; 'hard landing' | + | |8F09A|A9 04 00|Samus landing after a higher jump; 'hard landing' |
- | 8F2E8 A9 05 00 Samus kicking off of a wall during a walljump | + | |8F2E8|A9 05 00|Samus kicking off of a wall during a walljump |
- | 11293A A9 14 00 Samus' | + | |11293A|A9 14 00|Samus' ship opening (used once, only after touching down on Zebes) |
- | 11297F A9 15 00 Samus' | + | |11297F|A9 15 00|Samus' ship closing (used once, only after touching down on Zebes) |
- | 112A47 A9 14 00 Samus' | + | |112A47|A9 14 00|Samus' ship opening (entering ship) | |
- | 112A8C A9 15 00 Samus' | + | |112A8C|A9 15 00|Samus' ship closing (entering ship) | |
- | 112B58 A9 14 00 Samus' | + | |112B58|A9 14 00|Samus' ship opening (exiting ship) | |
- | 112B9D A9 15 00 Samus' | + | |112B9D|A9 15 00|Samus' ship closing (exiting ship) | |
- | 116F60 A9 0E 00 All gates sounds, except ones with blue/ | + | |116F60|A9 0E 00|All gates sounds, except ones with blue/ |
- | 119555 A9 0B 00 Elevators humming while taking Samus up or down | + | |119555|A9 0B 00|Elevators humming while taking Samus up or down | |
- | 1195FE A9 25 00 Used to end the elevator hum, but is safe to replace with another sound ;) | + | |1195FE|A9 25 00|Used to end the elevator hum, but is safe to replace with another sound ;) | |
- | 11A983 A9 2D 00 Repeating sound of mocktroids draining Samus | + | |11A983|A9 2D 00|Repeating sound of mocktroids draining Samus | |
- | 11EE75 A9 2D 00 Repeating sound of metroids draining Samus | + | |11EE75|A9 2D 00|Repeating sound of metroids draining Samus | |
- | 11F008 A9 0A 00 Metroids getting frozen by ice beam | + | |11F008|A9 0A 00|Metroids getting frozen by ice beam | |
- | 12079E A9 1C 00 Crocomire firing round projectiles from his mouth | + | |12079E|A9 1C 00|Crocomire firing round projectiles from his mouth | |
- | 120D45 A9 22 00 Crocomire struggling in acid (bubbling sounds) | + | |120D45|A9 22 00|Crocomire struggling in acid (bubbling sounds) |
- | 129F70 B9 00 00 ????? Draygon' | + | |129F70|B9 00 00|????? Draygon' |
- | 12E8A5 B9 00 00 ????? Draygon-related? | + | |12E8A5|B9 00 00|????? Draygon-related? |
- | 133FD7 A9 24 00 ????? | + | |133FD7|A9 24 00|????? | |
- | 1352C7 A9 21 00 Ridley swinging his tail at Samus | + | |1352C7|A9 21 00|Ridley swinging his tail at Samus | |
- | 1376BD A9 2C 00 Ceres doors opening | + | |1376BD|A9 2C 00|Ceres doors opening |
- | 137DAD A9 09 00 Sound of Zebetites in Mother Brain' | + | |137DAD|A9 09 00|Sound of Zebetites in Mother Brain' |
- | 13B893 A9 1F 00 Kraid shooting his belly spike platforms | + | |13B893|A9 1F 00|Kraid shooting his belly spike platforms |
- | 13BC1B A9 1E 00 Kraid spitting rocks at Samus (before his whole body emerges) | + | |13BC1B|A9 1E 00|Kraid spitting rocks at Samus (before his whole body emerges) |
- | 13C528 A9 1E 00 Kraid sinking into the ground after he's killed (rumbling sounds) | + | |13C528|A9 1E 00|Kraid sinking into the ground after he's killed (rumbling sounds) |
- | 13CF68 A9 1D 00 Phantoon dropping eye flames randomly during the fight | + | |13CF68|A9 1D 00|Phantoon dropping eye flames randomly during the fight | |
- | 13CF83 A9 28 00 Phantoon firing his eye flames in an outward circle | + | |13CF83|A9 28 00|Phantoon firing his eye flames in an outward circle |
- | 13D4BA A9 1D 00 Phantoon' | + | |13D4BA|A9 1D 00|Phantoon' |
- | 13D8E6 A9 29 00 Phantoon firing waves of eye flames after being hit by a super missile | + | |13D8E6|A9 29 00|Phantoon firing waves of eye flames after being hit by a super missile |
- | 143E8C A9 2D 00 Repeating sound of hopping “NOMI” enemies draining Samus | + | |143E8C|A9 2D 00|Repeating sound of hopping “NOMI” enemies draining Samus | |
- | 149B32 BD 00 00 ????? Something to do with Mother Brain Shouldn' | + | |149B32|BD 00 00|????? Something to do with Mother Brain Shouldn' |
- | 14CBFF A9 19 00 ????? Probably shouldn' | + | |14CBFF|A9 19 00|????? Probably shouldn' |
- | Other In-Game Sounds | + | |
- | Offset Notes | + | |
- | 1C90 missile selection click | + | ===== Other In-Game Sounds |
- | 96FE copy data move downwwards | + | |
- | 9713 go back on data copy menu | + | ^Offset^Notes ^ |
- | 9730 copy data move upwards | + | |1C90|missile selection click | |
- | 973b copy data select | + | |96FE|copy data move downwwards |
- | 9834 copy to downwards | + | |9713|go back on data copy menu | |
- | 9870 copy to back | + | |9730|copy data move upwards |
- | 9880 copy to select | + | |973b|copy data select |
- | 989C copy to upwards | + | |9834|copy to downwards |
- | 99A5 comfirm copy yes | + | |9870|copy to back | |
- | 99CE confirm copy no | + | |9880|copy to select |
- | 99E3 confirm copy move cursor | + | |989C|copy to upwards |
- | 9B9D data clear downwards | + | |99A5|comfirm copy yes | |
- | 9BA8 data clear select | + | |99CE|confirm copy no | |
- | 9BCD data clear Upwards | + | |99E3|confirm copy move cursor |
- | 9BD7 data clear select | + | |9B9D|data clear downwards |
- | 9C50 data clear confirm cancel | + | |9BA8|data clear select |
- | 9C6C cata clear confirm cancel 2? | + | |9BCD|data clear Upwards |
- | 9C83 data clear confirm cursor | + | |9BD7|data clear select |
- | 9D2F data cleared confirmed fade | + | |9C50|data clear confirm cancel |
- | A1F8 return to title screen | + | |9C6C|cata clear confirm cancel 2? | |
- | A1FF return to title screen 2nd sound | + | |9C83|data clear confirm cursor |
- | A21A File select (ABC) | + | |9D2F|data cleared confirmed fade | |
- | A2B3 cursor moving file select | + | |A1F8|return to title screen |
- | A2D2 data copy select | + | |A1FF|return to title screen 2nd sound | |
- | A2EC data clear select | + | |A21A|File select (ABC) | |
- | A832 loading into map from world map 1 | + | |A2B3|cursor moving file select |
- | ABA0 loading into map from world map 2 | + | |A2D2|data copy select |
- | ADAC Starting game from map screen | + | |A2EC|data clear select |
- | ADD9 Loading out to world map from map 1 | + | |A832|loading into map from world map 1 | |
- | AFFF loading out to world map from map 2 | + | |ABA0|loading into map from world map 2 | |
- | 112A8 menu movement click | + | |ADAC|Starting game from map screen |
- | 12565 switching between equipment/ | + | |ADD9|Loading out to world map from map 1 | |
- | 125C3 Pressing start when paused | + | |AFFF|loading out to world map from map 2 | |
- | 12CDF highlighting reserve tank in manual mode | + | |112A8|menu movement click | |
- | 12CF8 highlighting Mode (in manual) from reserve tank | + | |12565|switching between equipment/ |
- | 12E9B changing between manual mode and auto mode | + | |125C3|Pressing start when paused |
- | 1344B highlight mode while in auto | + | |12CDF|highlighting reserve tank in manual mode | |
- | 13481 moving cursor over beams downwards | + | |12CF8|highlighting Mode (in manual) from reserve tank | |
- | 134A3 moving cursor over beams upwards/ | + | |12E9B|changing between manual mode and auto mode | |
- | 134CF moving downwards on suit/misc | + | |1344B|highlight mode while in auto | |
- | 134FD moving upwards on suit/misc | + | |13481|moving cursor over beams downwards |
- | 1352B moving over boots downwards | + | |134A3|moving cursor over beams upwards/ |
- | 13554 moving over boots upwards | + | |134CF|moving downwards on suit/ |
- | 13575 select on/off equipment sound(noreserve) | + | |134FD|moving upwards on suit/ |
- | 13E4C resume charge sound after unpausing | + | |1352B|moving over boots downwards |
- | 16D4D option mode cursor upwards | + | |13554|moving over boots upwards |
- | 16D68 option mode cursor downwards | + | |13575|select on/off equipment sound(noreserve) |
- | 16D8F option mode change language | + | |13E4C|resume charge sound after unpausing |
- | 1702C special setting more cursor upwards | + | |16D4D|option mode cursor upwards |
- | 17047 special setting mode cursot downwards | + | |16D68|option mode cursor downwards |
- | 17064 special setting mode go back (press B) | + | |16D8F|option mode change language |
- | 17079 special setting mode selection(pressing a) | + | |1702C|special setting more cursor upwards |
- | 17161 controller config moving cursor up | + | |17047|special setting mode cursot downwards |
- | 17187 controller config moving cursor down | + | |17064|special setting mode go back (press B) | |
- | 171B6 controller confid input (all) | + | |17079|special setting mode selection(pressing a) | |
- | 80090 water splash (exiting) | + | |17161|controller config moving cursor up | |
- | 800E0 entering splash | + | |17187|controller config moving cursor down | |
- | 80180 bubble1 (underwater) | + | |171B6|controller confid input (all) | |
- | 80185 bubble2 (underwater) | + | |80090|water splash (exiting) |
- | 801F1 health draining under lava | + | |800E0|entering splash |
- | 80232 damage drain sound under acid | + | |80180|bubble1 (underwater) |
- | 802BD burning Sound from acid/lava | + | |80185|bubble2 (underwater) |
- | 80453 Flip sound after walljumping | + | |801F1|health draining under lava | |
- | 80464 Resuming spacejump after walljump | + | |80232|damage drain sound under acid | |
- | 80478 resuming screw attack after walljump | + | |802BD|burning Sound from acid/ |
- | 805A4 change sound of speed booster boost | + | |80453|Flip sound after walljumping |
- | 8241B samus' | + | |80464|Resuming spacejump after walljump |
- | 85337 shinespark hurt (stopping) | + | |80478|resuming screw attack after walljump |
- | 8533E shinespark impact | + | |805A4|change sound of speed booster boost | |
- | 824Ef Fliping in water (without gravity suit) | + | |8241B|samus' |
- | 83B41 charge beam charging (startup) | + | |85337|shinespark hurt (stopping) |
- | 8414B bomb explosion | + | |8533E|shinespark impact |
- | 84D83 Waveshield startup | + | |824Ef|Fliping in water (without gravity suit) | |
- | 85AF6 Waveshield continuation | + | |83B41|charge beam charging (startup) |
- | 85A18 Waveshield end (clears sound) | + | |8414B|bomb explosion |
- | 84E0C Iceshield ring | + | |84D83|Waveshield startup |
- | 84F12 Iceshield impact | + | |85AF6|Waveshield continuation |
- | 84F6A Iceshield Break | + | |85A18|Waveshield end (clears sound) |
- | 84E80 Spazer Shield startup | + | |84E0C|Iceshield ring | |
- | 85C21 Spazer Shield end | + | |84F12|Iceshield impact |
- | 84F01 Plasma Shield | + | |84F6A|Iceshield Break | |
- | 87457 Fliping sound while hurt | + | |84E80|Spazer Shield startup |
- | 87460 spacejump sound while hurt | + | |85C21|Spazer Shield end | |
- | 87469 screwattack while hurt | + | |84F01|Plasma Shield |
- | 87482 Walljumping while hurt | + | |87457|Fliping sound while hurt | |
- | 875C9 landing a flip | + | |87460|spacejump sound while hurt | |
- | 8F067 landing a flip2 (very fast) | + | |87469|screwattack while hurt | |
- | 8D591 varia get | + | |87482|Walljumping while hurt | |
- | 8D669 gravity get | + | |875C9|landing a flip | |
- | 8D8CE Samus hurt | + | |8F067|landing a flip2 (very fast) | |
- | 8EF31 xray scope | + | |8D591|varia get | |
- | 8F6CC Flipping to the right | + | |8D669|gravity get | |
- | 8F6D5 Spacejump to the right | + | |8D8CE|Samus hurt | |
- | 8F72D Flipping to the left | + | |8EF31|xray scope | |
- | 8F736 Spacejump to the left | + | |8F6CC|Flipping to the right | |
- | 8F750 Screwattack | + | |8F6D5|Spacejump to the right | |
- | 86A9E low health alarm 1 (does not repeat if not set to 02) | + | |8F72D|Flipping to the left | |
- | 875A1 impacting into object (running into a wall) | + | |8F736|Spacejump to the left | |
- | 8F08D soft landing | + | |8F750|Screwattack |
- | 8F09B hard landing | + | |86A9E|low health alarm 1 (does not repeat if not set to 02) | |
- | 8DAD1 shinespark stored | + | |875A1|impacting into object (running into a wall) | |
- | 8FAF4 sphinespark sound | + | |8F08D|soft landing |
- | 980f0 beam impact sound | + | |8F09B|hard landing |
- | 980FD Missile impact sound | + | |8DAD1|shinespark stored |
- | DC694 Fire grapple | + | |8FAF4|sphinespark sound | |
- | DC73B Grapple latch | + | |980f0|beam impact sound | |
- | DC843 Grapple Break | + | |980FD|Missile impact sound | |
- | DC8C6 Grapple delatch | + | |DC694|Fire grapple |
- | 10255B death by screwattack/ | + | |DC73B|Grapple latch | |
- | 1027CC Impact on “armored” enemies | + | |DC843|Grapple Break | |
- | 1108D1 yellow ooze enemies | + | |DC8C6|Grapple delatch |
- | 111F2D changes thorn attack on cacti | + | |10255B|death by screwattack/ |
- | 112764 samus' | + | |1027CC|Impact on “armored” enemies |
- | 113C2B Giant yellow flies in brinstar | + | |1108D1|yellow ooze enemies |
- | 11435A big pink buff fly in norfair | + | |111F2D|changes thorn attack on cacti | |
- | Library 1 Sounds | + | |112764|samus' |
- | Index Notes | + | |113C2B|Giant yellow flies in brinstar |
- | 00 Nothing | + | |11435A|big pink buff fly in norfair |
- | 01 Power Bomb | + | |
- | 02 Clear sounds from this library? | + | ===== Library 1 Sounds |
- | 03 Fire Missile | + | |
- | 04 Fire Super Missile | + | ^Index^Notes ^ |
- | 05 Fire Grapple | + | |00|Nothing |
- | 06 Grappling on a block | + | |01|Power Bomb | |
- | 07 Short grapple sound, not sure when it's used exactly | + | |02|Clear sounds from this library? |
- | 08 Charge beam | + | |03|Fire Missile |
- | 09 X-Ray | + | |04|Fire Super Missile |
- | 0A Clear sounds from this library? | + | |05|Fire Grapple |
- | 0B Fire beam (Normal) | + | |06|Grappling on a block | |
- | 0C Fire beam (Ice) | + | |07|Short grapple sound, not sure when it's used exactly |
- | 0D Fire beam (Wave) | + | |08|Charge beam | |
- | 0E Fire beam (Wave/ | + | |09|X-Ray | |
- | 0F Fire beam (Spazer) | + | |0A|Clear sounds from this library? |
- | 10 Fire beam (Spazer/ | + | |0B|Fire beam (Normal) |
- | 11 Fire beam (Spazer/ | + | |0C|Fire beam (Ice) | |
- | 12 Fire beam (Spazer/ | + | |0D|Fire beam (Wave) |
- | 13 Fire beam (Plasma) | + | |0E|Fire beam (Wave/ |
- | 14 Fire beam (Plasma/ | + | |0F|Fire beam (Spazer) |
- | 15 Fire beam (Plasma/ | + | |10|Fire beam (Spazer/ |
- | 16 Fire beam (Plasma/ | + | |11|Fire beam (Spazer/ |
- | 17 Fire beam (Charged) | + | |12|Fire beam (Spazer/ |
- | 18 Fire beam (Charged Ice) | + | |13|Fire beam (Plasma) |
- | 19 Fire beam (Charged Wave) | + | |14|Fire beam (Plasma/ |
- | 1A Fire beam (Charged Wave/Ice) | + | |15|Fire beam (Plasma/ |
- | 1B Fire beam (Charged Spazer) | + | |16|Fire beam (Plasma/ |
- | 1C Fire beam (Charged Spazer/ | + | |17|Fire beam (Charged) |
- | 1D Fire beam (Charged Spazer/ | + | |18|Fire beam (Charged Ice) | |
- | 1E Fire beam (Charged Spazer/ | + | |19|Fire beam (Charged Wave) | |
- | 1F Fire beam (Charged Plasma) | + | |1A|Fire beam (Charged Wave/ |
- | 20 Fire beam (Charged Plasma/ | + | |1B|Fire beam (Charged Spazer) |
- | 21 Fire beam (Charged Plasma/ | + | |1C|Fire beam (Charged Spazer/ |
- | 22 Fire beam (Charged Plasma/ | + | |1D|Fire beam (Charged Spazer/ |
- | 23 Ice beam shield | + | |1E|Fire beam (Charged Spazer/ |
- | 24 Ice beam shield fires off | + | |1F|Fire beam (Charged Plasma) |
- | 25 Spazer shield | + | |20|Fire beam (Charged Plasma/ |
- | 26 Spazer shield fires off | + | |21|Fire beam (Charged Plasma/ |
- | 27 Plasma shield | + | |22|Fire beam (Charged Plasma/ |
- | 28 Wave shield | + | |23|Ice beam shield |
- | 29 Nothing? | + | |24|Ice beam shield fires off | |
- | 2A Samus helmet noise in the start menu | + | |25|Spazer shield |
- | 2B Nothing? | + | |26|Spazer shield fires off | |
- | 2C Nothing? | + | |27|Plasma shield |
- | 2D Nothing? | + | |28|Wave shield |
- | 2E Save station saving | + | |29|Nothing? |
- | 2F Spin jump sound (full spin sound) | + | |2A|Samus helmet noise in the start menu | |
- | 30 Resuming normal spin jumping | + | |2B|Nothing? |
- | 31 Starting normal spin jumping | + | |2C|Nothing? |
- | 32 Stop spinjump sound? | + | |2D|Nothing? |
- | 33 Screw attack sound Ramps up then loops | + | |2E|Save station saving |
- | 34 Stop screw-attack sound? | + | |2F|Spin jump sound (full spin sound) |
- | 35 Samus hurt | + | |30|Resuming normal spin jumping |
- | 36 Map ' | + | |31|Starting normal spin jumping |
- | 37 Selection click when moving on equipment screen or pressing select item | + | |32|Stop spinjump sound? |
- | 38 Sound from when you change between equipment screens, or you toggle an equipped item | + | |33|Screw attack sound Ramps up then loops | |
- | 39 Same as 37 (quieter) | + | |34|Stop screw-attack sound? |
- | 3A Nothing? | + | |35|Samus hurt | |
- | 3B Going from world map to area map when loading saved game | + | |36|Map ' |
- | 3C Going from area map to world map when loading saved game | + | |37|Selection click when moving on equipment screen or pressing select item | |
- | 3D Crumble block | + | |38|Sound from when you change between equipment screens, or you toggle an equipped item | |
- | 3E Space jump | + | |39|Same as 37 (quieter) |
- | 3F Same as 31 | + | |3A|Nothing? |
- | 40 Mother brain' | + | |3B|Going from world map to area map when loading saved game | |
- | 41 Resuming a charged beam, not starting it | + | |3C|Going from area map to world map when loading saved game | |
- | 42 Boss death throes (only with Kraid/ | + | |3D|Crumble block | |
- | 43+ Locks up sound and music | + | |3E|Space jump | |
- | Library 2 Sounds | + | |3F|Same as 31 | |
- | Index Notes | + | |40|Mother brain' |
- | 00 Nothing | + | |41|Resuming a charged beam, not starting it | |
- | 01 Health pickup | + | |42|Boss death throes (only with Kraid/ |
- | 02 Health pickup (for large?) | + | |43+|Locks up sound and music | |
- | 03 Missile pickup | + | |
- | 04 Missile pickup (for supers?) | + | |
- | 05 Missile pickup (for powerbombs? | + | ===== Library 2 Sounds |
- | 06 Not sure Almost sounds like a bomb or a dud shot, but isn't either | + | |
- | 07 (Super) Missile explosion | + | ^Index^Notes ^ |
- | 08 Bomb explosion | + | |00|Nothing |
- | 09 Enemy death sound? | + | |01|Health pickup |
- | 0A Block break | + | |02|Health pickup (for large? |
- | 0B Enemy death sound (from screw attack, I think) | + | |03|Missile pickup |
- | 0C Enemy death sound? (Insom: Beam dud noise?) | + | |04|Missile pickup (for supers? |
- | 0D Loud Water splash | + | |05|Missile pickup (for powerbombs? |
- | 0E Soft Water splash | + | |06|Not sure Almost sounds like a bomb or a dud shot, but isn't either |
- | 0F ' | + | |07|(Super) Missile explosion |
- | 10 Scraping sound from dust enemies | + | |08|Bomb explosion |
- | 11 ' | + | |09|Enemy death sound? |
- | 12 ' | + | |0A|Block break | |
- | 13 ' | + | |0B|Enemy death sound (from screw attack, I think) |
- | 14 ' | + | |0C|Enemy death sound? (Insom: Beam dud noise? |
- | 15 nothing? | + | |0D|Loud Water splash |
- | 16 Boss screaming (only with Kraid/ | + | |0E|Soft Water splash |
- | 17 Low pitch X-ray scope (Does NOT stop, ignores new sounds) | + | |0F|' |
- | 18 Load game ' | + | |10|Scraping sound from dust enemies |
- | 19 Boss gem shattering and goodies inside flying upward | + | |11|' |
- | 1A Explosions + smashing Mother Brain' | + | |12|' |
- | 1B A muffled explosion? (Insom: A boulder smashing? | + | |13|' |
- | 1C Wrecked Ship chozo statue gripping Samus (as morph ball) | + | |14|' |
- | 1D Dachora chirping noise | + | |15|nothing? |
- | 1E Smashing Mother Brain' | + | |16|Boss screaming (only with Kraid/ |
- | 1F Weird tone then a plasma shot sound? (Probably specific enemy sound) | + | |17|Low pitch X-ray scope (Does NOT stop, ignores new sounds) |
- | 20 Space pirate barking? | + | |18|Load game ' |
- | 21 Skree dive bombing / Reo screetch? | + | |19|Boss gem shattering and goodies inside flying upward |
- | 22 Hurt enemy 2? (Pipe enemies) | + | |1A|Explosions + smashing Mother Brain' |
- | 23 Hurt enemy 3? (Ball enemies) | + | |1B|A muffled explosion? (Insom: A boulder smashing? |
- | 24 Bomb explosion? (Used when escaping Zebes) | + | |1C|Wrecked Ship chozo statue gripping Samus (as morph ball) | |
- | 25 Sounds like a missile shot that immediately hits a wall, but muffled (Used when escaping Zebes) | + | |1D|Dachora chirping noise | |
- | 26 Torizo shooting a cresent thing | + | |1E|Smashing Mother Brain' |
- | 27 Hurt enemy 4 (larger enemies, Torizo) | + | |1F|Weird tone then a plasma shot sound? (Probably specific enemy sound) |
- | 28 Bomb explosion | + | |20|Space pirate barking? |
- | 29 Shot block breaking? | + | |21|Skree dive bombing / Reo screetch? |
- | 2A Bomb explosion | + | |22|Hurt enemy 2? (Pipe enemies) |
- | 2B Multiple bomb explosions Not bomb-spread sound | + | |23|Hurt enemy 3? (Ball enemies) |
- | 2C Either a Draygon scream or a Metroid/ | + | |24|Bomb explosion? (Used when escaping Zebes) |
- | 2D Crocomire scream | + | |25|Sounds like a missile shot that immediately hits a wall, but muffled (Used when escaping Zebes) |
- | 2E Crocomire death throes | + | |26|Torizo shooting a cresent thing | |
- | 2F Yapping maw | + | |27|Hurt enemy 4 (larger enemies, Torizo) |
- | 30 Some sort of boss noise | + | |28|Bomb explosion |
- | 31 Jumping starfish noise | + | |29|Shot block breaking? |
- | 32 Etecoon noise | + | |2A|Bomb explosion |
- | 33 Different etecoon noise | + | |2B|Multiple bomb explosions Not bomb-spread sound | |
- | 34 Puffing noise from those super missile giving cacti (saboten) | + | |2C|Either a Draygon scream or a Metroid/ |
- | 35 Etecoon humming the 'item get!' theme | + | |2D|Crocomire scream |
- | 36 Swooping Norfair enemies | + | |2E|Crocomire death throes |
- | 37 Plugging into and using a missile/ | + | |2F|Yapping maw | |
- | 38 Finished using the aforementioned thing | + | |30|Some sort of boss noise | |
- | 39 Speed Booster running | + | |31|Jumping starfish noise | |
- | 3A Single spin jump? | + | |32|Etecoon noise | |
- | 3B Ripping noise, not sure where from | + | |33|Different etecoon noise | |
- | 3C Missile explosion | + | |34|Puffing noise from those super missile giving cacti (saboten) |
- | 3D Shinespark charged up | + | |35|Etecoon humming the 'item get!' theme | |
- | 3F Missile launcher noise | + | |36|Swooping Norfair enemies |
- | 40 A squeaky noise that reminds me of something disengaging | + | |37|Plugging into and using a missile/ |
- | 41 Nothing | + | |38|Finished using the aforementioned thing | |
- | 42 Breaking noise, maybe from crumbling chozo statue | + | |39|Speed Booster running |
- | 43 Another explosion, sounds muffled | + | |3A|Single spin jump? | |
- | 44 Nothing | + | |3B|Ripping noise, not sure where from | |
- | 45 A double-clicking sort of sound | + | |3C|Missile explosion |
- | 46 Bubbling used in some rooms where lava rises | + | |3D|Shinespark charged up | |
- | 47 Swooping Norfair enemy? | + | |3F|Missile launcher noise | |
- | 48 Torizo shooting | + | |40|A squeaky noise that reminds me of something disengaging |
- | 49 Furry wall crawlers from Maridia | + | |41|Nothing |
- | 4A Very odd Sort of a buzzing sound | + | |42|Breaking noise, maybe from crumbling chozo statue |
- | 4B Stepping sound from the Wrecked Ship Chozo statue | + | |43|Another explosion, sounds muffled |
- | 4C Draygon shooting his sticky white stuff ^_^ | + | |44|Nothing |
- | 4D Low pitch humming sound you hear in the background of some rooms (ie: the one right before the boss statues) | + | |45|A double-clicking sort of sound | |
- | 4E Slightly different power bomb sound | + | |46|Bubbling used in some rooms where lava rises | |
- | 4F Splashing sound? | + | |47|Swooping Norfair enemy? |
- | 50 Metroid screech (only works with Tourian/ | + | |48|Torizo shooting |
- | 51 Some sort of echoing noise | + | |49|Furry wall crawlers from Maridia |
- | 52 Alternate metroid screech? | + | |4A|Very odd Sort of a buzzing sound | |
- | 53 Squishing noise | + | |4B|Stepping sound from the Wrecked Ship Chozo statue |
- | 54 Lower pitched skree noise | + | |4C|Draygon shooting his sticky white stuff :3 | |
- | 55 Similar to #4A | + | |4D|Low pitch humming sound you hear in the background of some rooms (ie: the one right before the boss statues) |
- | 56 ' | + | |4E|Slightly different power bomb sound | |
- | 57 Crumble block? | + | |4F|Splashing sound? |
- | 58 Another metroid scream | + | |50|Metroid screech (only works with Tourian/ |
- | 59 Ridley' | + | |51|Some sort of echoing noise | |
- | 5A Metroid feeding noise? | + | |52|Alternate metroid screech? |
- | 5B Skree noise | + | |53|Squishing noise | |
- | 5C Skree meets ground | + | |54|Lower pitched skree noise | |
- | 5D Very subtle noise, sounds like rubbing/ | + | |55|Similar to #4A | |
- | 5E Sounds like a swishing of air made from swinging a large object? | + | |56|'Suit get!' noise | |
- | 5F Norfair bouncy ball enemy? | + | |57|Crumble block? |
- | 60 Sounds VERY suitable for a mini-crocomire, | + | |58|Another metroid scream |
- | 61 Starts off like a power bomb but truncates before getting very high pitched | + | |59|Ridley' |
- | 62 Scraping noise? | + | |5A|Metroid feeding noise? |
- | 63 Mother Brain explosion shot | + | |5B|Skree noise | |
- | 64 Similar to #61 | + | |5C|Skree meets ground |
- | 65 Swooping horsefly thing from brinstar | + | |5D|Very subtle noise, sounds like rubbing/ |
- | 66 Space pirate noise | + | |5E|Sounds like a swishing of air made from swinging a large object? |
- | 67 Space pirate shooting noise | + | |5F|Norfair bouncy ball enemy? |
- | 68 Sounds like same instrument used to make the Kraid/ | + | |60|Sounds VERY suitable for a mini-crocomire, |
- | 69 Completely unrecognizable | + | |61|Starts off like a power bomb but truncates before getting very high pitched |
- | 6A Puffing noise from those super missile giving cacti things | + | |62|Scraping noise? |
- | 6B Mother Brain eye beam | + | |63|Mother Brain explosion shot | |
- | 6C Subtle knocking noise | + | |64|Similar to #61 | |
- | 6D Super missile explosion? | + | |65|Swooping horsefly thing from brinstar |
- | 6E Mother Brain (first form) oww noise | + | |66|Space pirate noise | |
- | 6F Mother Brain (second form) scream | + | |67|Space pirate shooting noise | |
- | 70 Snail enemy rolling noise | + | |68|Sounds like same instrument used to make the Kraid/ |
- | 71 Nothing? | + | |69|Completely unrecognizable |
- | 72 Shitroid feeling sorry noise | + | |6A|Puffing noise from those super missile giving cacti things |
- | 73 Draygon roar/ | + | |6B|Mother Brain eye beam | |
- | 74 Crocomire roar/ | + | |6C|Subtle knocking noise | |
- | 75 Collapsing Crocomire bones (works everywhere oO) | + | |6D|Super missile explosion? |
- | 76 Super missile explosion? | + | |6E|Mother Brain (first form) oww noise | |
- | 77 Crocomire death throes in lava pit | + | |6F|Mother Brain (second form) scream |
- | 78 Shitroid feeding off of Samus in Tourian and Maridia BGM/ | + | |70|Snail enemy rolling noise | |
- | 79 Phantoon death throes? | + | |71|Nothing? |
- | 7A More Phantoon death throes? | + | |72|Shitroid feeling sorry noise | |
- | 7B Even more Phantoon death throes? | + | |73|Draygon roar/ |
- | 7C Botwoon barking | + | |74|Crocomire roar/ |
- | 7D Sad Metroid :( | + | |75|Collapsing Crocomire bones (works everywhere oO) | |
- | 7E Mother Brain roar | + | |76|Super missile explosion? |
- | 7F Mother Brain is chargin her laser | + | |77|Crocomire death throes in lava pit | |
- | Library 3 Sounds | + | |78|Shitroid feeding off of Samus in Tourian and Maridia BGM/ |
- | Index Notes | + | |79|Phantoon death throes? |
- | 00 Nothing | + | |7A|More Phantoon death throes? |
- | 01 Clear sounds from this library? | + | |7B|Even more Phantoon death throes? |
- | 02 Low Health alarm | + | |7C|Botwoon barking |
- | 03 Speedrun | + | |7D|Sad Metroid :( | |
- | 04 Land from jump (loud) | + | |7E|Mother Brain roar | |
- | 05 Land from jump (soft) | + | |7F|Mother Brain is chargin her laser | |
- | 06 Footstep | + | |
- | 07 Opening door | + | |
- | 08 Closing door | + | ===== Library 3 Sounds |
- | 09 Hit a red door with a missile | + | |
- | 0A Frozen enemy | + | ^Index^Notes ^ |
- | 0B Elevator moving | + | |00|Nothing |
- | 0C Super jump charged | + | |01|Clear sounds from this library? |
- | 0D Typewriter? | + | |02|Low Health alarm | |
- | 0E Gate moving | + | |03|Speedrun |
- | 0F Super jump | + | |04|Land from jump (loud) |
- | 10 Similar to bomb, but not as long Unsure (might be for boss explosions) | + | |05|Land from jump (soft) |
- | 11 Sounds kinda like a block breaking | + | |06|Footstep |
- | 12 Clear sounds from this library? | + | |07|Opening door | |
- | 13 Bomb explosion | + | |08|Closing door | |
- | 14 Samus' | + | |09|Hit a red door with a missile |
- | 15 Samus' | + | |0A|Frozen enemy | |
- | 16 Block break –> explosion (that' | + | |0B|Elevator moving |
- | 17 Space Pirate beam | + | |0C|Super jump charged |
- | 18 Nothing | + | |0D|Typewriter? (during intro text) | |
- | 19 ' | + | |0E|Gate moving |
- | 1A Nothing | + | |0F|Super jump | |
- | 1B Same instrument as busy sound, random notes | + | |10|Similar to bomb, but not as long Unsure (might be for boss explosions) |
- | 1C Sounds similar to normal beam | + | |11|Sounds kinda like a block breaking |
- | 1D Phantoon' | + | |12|Clear sounds from this library? |
- | 1E Bomb explosion | + | |13|Bomb explosion |
- | 1F Missile firing, but very very slightly higher pitched; Kraid firing belly spikes | + | |14|Samus' |
- | 20 Nothing | + | |15|Samus' |
- | 21 Single spinjump sound | + | |16|Block break –> explosion (that' |
- | 22 3 bubbly sounds; Crocomire sinking into acid | + | |17|Space Pirate beam | |
- | 23 Low tone that lasts for about 2 seconds and ends abruptly | + | |18|Nothing |
- | 24 Same as above #23, but with a short fade-out | + | |19|' |
- | 25 Stop speed running sound? | + | |1A|Nothing |
- | 26 Low tone that repeats twice and fades out; similar to #23 and #24 | + | |1B|Same instrument as busy sound, random notes | |
- | 27 Similar to #23, but slightly buzzier sounding | + | |1C|Sounds similar to normal beam | |
- | 28 Sounds like Saboten/ | + | |1D|Phantoon' |
- | 29 Similar to #28, but repeats 5 times at a faster rate; Phantoon' | + | |1E|Bomb explosion |
- | 2A Quiet sound of the “L” and “R” buttons on the pause screen blinking | + | |1F|Missile firing, but very very slightly higher pitched; Kraid firing belly spikes |
- | 2B Repeating speed booster sound after Samus has reached max speed | + | |20|Nothing |
- | 2C Ceres doors opening | + | |21|Single spinjump sound | |
- | 2D Low repeating sound when Samus' energy is being drained or refilled by various things | + | |22|3 bubbly sounds; Crocomire sinking into acid | |
- | 2E Loud tone that plays 3 descending notes; the rhythm makes me think of enemy hurt sounds | + | |23|Low tone that lasts for about 2 seconds and ends abruptly |
- | 2F Nothing | + | |24|Same as above #23, but with a short fade-out |
- | 30+ Locks up sound and music | + | |25|Stop speed running sound? |
+ | |26|Low tone that repeats twice and fades out; similar to #23 and #24 | | ||
+ | |27|Similar to #23, but slightly buzzier sounding | ||
+ | |28|Sounds like Saboten/ | ||
+ | |29|Similar to #28, but repeats 5 times at a faster rate; Phantoon' | ||
+ | |2A|Quiet sound of the “L” and “R” buttons on the pause screen blinking | ||
+ | |2B|Repeating speed booster sound after Samus has reached max speed | | ||
+ | |2C|Ceres doors opening | ||
+ | |2D|Low repeating sound when Samus' energy is being drained or refilled by various things | ||
+ | |2E|Loud tone that plays 3 descending notes; the rhythm makes me think of enemy hurt sounds | ||
+ | |2F|Nothing | ||
+ | |30+|Locks up sound and music | |
sm/data_locations/sound_locations.1731620474.txt.gz · Last modified: 2024/11/14 21:41 by felixwright