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ros [2024/10/18 07:16] felixwrightros [2025/04/11 20:27] (current) – [Expert Guides] mariofan2468
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 ===== Metroid II: Return of Samus (GB) ===== ===== Metroid II: Return of Samus (GB) =====
 +
 +^  [[ros|{{rostitlescreen.png|Metroid II Return of Samus}}]]  ^^
 +| Released: | 1991     |
 +| Console:  | Game Boy (GB) |
 +| Hacking Popularity: | [[https://metroidconstruction.com/hacks.php?sort=&dir=&filters[]=M2|5th]] |
 +| Editors:  | [[https://metroidconstruction.com/resource.php?id=584|LAMP]] ⭐\\ [[https://github.com/liamnajor/ROSE|ROSE]]\\ [[https://www.romhacking.net/utilities/144/|M2Edit]]     |
 +| Filesize: | 262,144 bytes |
 +| Hashes:   | sha1: ''74A2FAD86B9A4C013149B1E214BC4600EFB1066D'' |
  
 'Metroid II: Return of Samus' title screen Metroid II: Return of Samus, whose subtitle has become increasingly irrelevant with each passing interquel, is the second game in the Metroid series. It was released for the Game Boy in 1991. 'Metroid II: Return of Samus' title screen Metroid II: Return of Samus, whose subtitle has become increasingly irrelevant with each passing interquel, is the second game in the Metroid series. It was released for the Game Boy in 1991.
  
 All information relates to the specific ROM: “Metroid II - Return of Samus (UE) [!].gb”, it is 256 KB in size (262,144 bytes). SHA1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D All information relates to the specific ROM: “Metroid II - Return of Samus (UE) [!].gb”, it is 256 KB in size (262,144 bytes). SHA1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D
 +
 +===== WebArchive =====
 +https://web.archive.org/web/20240226202705/http://wiki.metroidconstruction.com:80/doku.php?id=return_of_samus
  
 ===== Editors and Utilities ===== ===== Editors and Utilities =====
  
-    M2Edit - Feature-bare editor from 2004, but it's all we got for now. +  *     [[https://www.romhacking.net/utilities/144/|M2Edit]] - Feature-bare editor from 2004, but it's all we got for now. 
-    ROSE - A work in progress Metroid II Editor that is long overdue. Browser based. +      [[https://github.com/liamnajor/ROSE|ROSE]] - A work in progress Metroid II Editor that is long overdue. Browser based. 
-    LAMP - A different work in progress Metroid II Editor. Not browser based. +      [[https://metroidconstruction.com/resource.php?id=584|LAMP]] - A different work in progress Metroid II Editor. Not browser based. 
-    Metroid II Music Tools - Utilities that deal with exporting/importing Metroid II's music data.+      [[https://github.com/kkzero241/M2MusicTools|Metroid II Music Tools]] - Utilities that deal with exporting/importing Metroid II's music data.
  
 ===== Guides ===== ===== Guides =====
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 Manuals of the workings of all the editors and utilities available to you, detailing all their functions. Manuals of the workings of all the editors and utilities available to you, detailing all their functions.
  
-    ROSE how-to +  *     [[https://liamnajor.github.io/ROSE-how-to/|ROSE how-to]] 
-    LAMP Wiki+      [[https://github.com/LAMP-Platform/LAMP/wiki|LAMP Wiki]]
  
 ==== Basic Guides ==== ==== Basic Guides ====
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 These guides cover all the basic things around editing Metroid II, as well as serving as a good starting point for learning how to get into Metroid II hacking! These guides cover all the basic things around editing Metroid II, as well as serving as a good starting point for learning how to get into Metroid II hacking!
  
-    FAQ FIXME +  *     FAQ FIXME 
-    Modifying the Initial Savegame - Want to start in a different area? Look here! +      Modifying the Initial Savegame - Want to start in a different area? Look here! 
-    Text Editing - How to change item names and the save message+      Text Editing - How to change item names and the save message
  
 ==== Intermediate Guides ==== ==== Intermediate Guides ====
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 These guides assume you have a good basic knowledge about editing Metroid II already, you should probably be comfortable with using (editor) by now and be moving onto using tools like a hex editor. These guides assume you have a good basic knowledge about editing Metroid II already, you should probably be comfortable with using (editor) by now and be moving onto using tools like a hex editor.
  
-    FIXME+  *     FIXME
  
 ==== Expert Guides ==== ==== Expert Guides ====
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 These guides could be pretty complex, you should probably be comfortable with assembly by now. These guides could be pretty complex, you should probably be comfortable with assembly by now.
  
-    FIXME +  *     [[ros:expert_guides:disasm01|Disassembly Tutorial 01: The Winning Refill]] 
 +      [[ros:expert_guides:disasm02|Disassembly Tutorial 02: Buff Yumbo]] 
 +  *     [[ros:expert_guides:disasm03|Disassembly Tutorial 03: POW Block gone awry]] 
 +  *     [[ros:expert_guides:disasm04|Disassembly Tutorial 04: POW Block gets debugged]] 
 +  *     [[ros:expert_guides:disasm05|Disassembly Tutorial 05: Strings and Tables with Item Names]] 
 +  *     [[ros:expert_guides:disasmbounty|Disassembly Optimization Bounty Board]]
 ===== Wiki Based Hacking Resources And Information ===== ===== Wiki Based Hacking Resources And Information =====
  
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 ==== Locations of Data ==== ==== Locations of Data ====
  
-    ROM Map +  *     [[ros:locations:tweaks|Hex Tweaks]] - List of small hex tweaks that can be applied to your ROM. 
-    RAM Map +  *     ROM Map 
-    Graphics Data (Bank:Offset format) +      RAM Map 
-    Unused Code Segments +      Graphics Data (Bank:Offset format) 
-    Forum Thread - This has some stuff that needs to be transferred to this wiki.+      Unused Code Segments 
 +      [[https://forum.metroidconstruction.com/index.php/topic,2982.0.html|Forum Thread]] - This has some stuff that needs to be transferred to this wiki.
  
 ==== Technical Details ==== ==== Technical Details ====
  
-    Level Data Banks - A run down of how Return of Samus level data banks work. +  *     Level Data Banks - A run down of how Return of Samus level data banks work. 
-    Screen Transition Codes - The scripting language behind the ineffable room transitions. +      Screen Transition Codes - The scripting language behind the ineffable room transitions. 
-    Enemy Data - How enemy data is stored. +      Enemy Data - How enemy data is stored. 
-    Metasprite Format +      Metasprite Format 
-    Music Format - How the game's music data works+      Music Format - How the game's music data works.
-    Hex Tweaks - List of small hex tweaks that can be applied to your ROM.+
  
 ==== Disassemblies of Data ==== ==== Disassemblies of Data ====
  
-    PJ's Bank Logs - Extensive disassembly with notes (unbuildable) +  *     [[https://patrickjohnston.org/ASM/ROM%20data/RoS/|PJ's Bank Logs]] - Extensive disassembly with notes (unbuildable) 
-    ROM Disassembly - Fully buildable disassembly+      [[https://github.com/alex-west/M2RoS|ROM Disassembly]] - Fully buildable disassembly
  
 ==== Explanation of Mechanics ==== ==== Explanation of Mechanics ====
  
-    FIXME+  *     FIXME
  
  
ros.1729235776.txt.gz · Last modified: 2024/10/18 07:16 by felixwright