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- | ===== Metroid II: Return of Samus ===== | + | ===== Metroid II: Return of Samus (GB) ===== |
+ | |||
+ | ^ [[ros|{{rostitlescreen.png|Metroid II Return of Samus}}]] | ||
+ | | Released: | 1991 | | ||
+ | | Console: | ||
+ | | Hacking Popularity: | [[https:// | ||
+ | | Editors: | ||
+ | | Filesize: | 262,144 bytes | | ||
+ | | Hashes: | ||
+ | |||
+ | ' | ||
+ | |||
+ | All information relates to the specific ROM: “Metroid II - Return of Samus (UE) [!].gb”, it is 256 KB in size (262,144 bytes). SHA1: 74A2FAD86B9A4C013149B1E214BC4600EFB1066D | ||
+ | |||
+ | ===== WebArchive ===== | ||
+ | https:// | ||
+ | |||
+ | ===== Editors and Utilities ===== | ||
+ | |||
+ | * | ||
+ | * | ||
+ | * | ||
+ | * | ||
+ | |||
+ | ===== Guides ===== | ||
+ | |||
+ | A list of guides created by the community, from manuals on the tools themselves to advanced guides relating to ASM, its all here. | ||
+ | ==== Editor and Utility Manuals ==== | ||
+ | |||
+ | Manuals of the workings of all the editors and utilities available to you, detailing all their functions. | ||
+ | |||
+ | * | ||
+ | * | ||
+ | |||
+ | ==== Basic Guides ==== | ||
+ | |||
+ | These guides cover all the basic things around editing Metroid II, as well as serving as a good starting point for learning how to get into Metroid II hacking! | ||
+ | |||
+ | * FAQ FIXME | ||
+ | * | ||
+ | * Text Editing - How to change item names and the save message | ||
+ | |||
+ | ==== Intermediate Guides ==== | ||
+ | |||
+ | These guides assume you have a good basic knowledge about editing Metroid II already, you should probably be comfortable with using (editor) by now and be moving onto using tools like a hex editor. | ||
+ | |||
+ | * | ||
+ | |||
+ | ==== Expert Guides ==== | ||
+ | |||
+ | These guides could be pretty complex, you should probably be comfortable with assembly by now. | ||
+ | |||
+ | * | ||
+ | * | ||
+ | * | ||
+ | * | ||
+ | * | ||
+ | * | ||
+ | ===== Wiki Based Hacking Resources And Information ===== | ||
+ | |||
+ | This segment is reserved for technical information on Metroid II, to be used as reference material for hackers, or for the curious wanting to know what makes Samus tick, or possibly you are interested in making a fan game and want to know how Metroid II does things! | ||
+ | |||
+ | ==== Locations of Data ==== | ||
+ | |||
+ | * | ||
+ | * ROM Map | ||
+ | * RAM Map | ||
+ | * | ||
+ | * | ||
+ | * | ||
+ | |||
+ | ==== Technical Details ==== | ||
+ | |||
+ | * Level Data Banks - A run down of how Return of Samus level data banks work. | ||
+ | * | ||
+ | * Enemy Data - How enemy data is stored. | ||
+ | * | ||
+ | * Music Format - How the game's music data works. | ||
+ | |||
+ | ==== Disassemblies of Data ==== | ||
+ | |||
+ | * | ||
+ | * | ||
+ | |||
+ | ==== Explanation of Mechanics ==== | ||
+ | |||
+ | * | ||
- | This page was not archived. Please help :( FIXME |
ros.1729235030.txt.gz · Last modified: 2024/10/18 07:03 by felixwright